[PFS/PbP Gameday 3] Destiny of the Sands Trilogy (Inactive)

Game Master Kludde

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Grand Lodge

Human Rogue 2 HP: 14/17 | AC: 16/17 | T: 14 | FF: 12 | CMD: 14 | Fort: +2 | Ref: +7 | Will: 0 | Init: +4 | Perc: +5 | Sense Motive: +4

It's now or never... Annalísa uses the distraction to try and slip into the tent again with the book. As Lozar keeps on shouting outside, she quickly enters the tent and places the book among the Ustalavian's belongings. She leaves just as Race and Reinor stop fighting and waits for the others a short distance away.

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20
Sleight of Hand: 1d20 + 8 ⇒ (12) + 8 = 20


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Analisa is indeed successful, and the Ustalavian caravan driver notices nothing as she places the book among his belongings. He just says Now, I'll give you two idiots up to the count of three to scram, before I call the town guard. One... Two..

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Race salutes the man with his sword. "And that concludes the demonstration if our new production, Blades of Sand, playing for the next two months. Hope to see you out to a show when you return from your trip!"

Bluff: 1d20 - 1 ⇒ (6) - 1 = 5


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Three! GET! OUT!

Your quest here is completed, and Lazar is none the wiser. You've only got madame zeldkhati left...

Silver Crusade

Male Half-Elf Fighter(Mobile) 2/Rogue(Scout) 2; HP:34/34 AC:20 | T:15 | FF:15 | CMD:20 | Fort:+6 | Ref:+8 | Will:0 (+2 vs enchantments; +1 vs parlyze/slow/entangled) | Init: +4 | Perc: +8

"Fine! We're leaving. don't be so nervous. Good luck on your expedition" after Reinor went far enough for Lozar not to see him, he rejoins with the rest of the party.

"Nice work, Annalisa!" He winks to the girl "You are one sly woman, yes. In a good way, of course."
He then turns to his other companions "So! Three done, one to go! Let's go get this done and over with?"

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"Heehee! I haven't had that much fun since...I guess my adolescence. Pull a prank, get in a fight, run from the guards, laugh with mom, hide it from dad."

Swayaah has a good laugh once they're out of earshot.

"Alright, let's figure out what what's-her-face is doing...I hate owing favors."


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The dancing dunes, then. Teahouse during the day, cabaret in the evening, and in the late hours... let's just say children are not allowed in.

At the entrance of the establishments, several servants check the customers, and take special care to greet the adventurers. Hello there, what special visitors do we have here. Brave warriors of the open road? You are welcome to come in, but do know that it is house policy for all weapons to be peace-bound.

Peace-bound means all weapons are tied in their sheathes, taking a standard action to release. Do you agree?

May I ask you what brings you here?

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion smiles broadly, his many sharp teeth glittering.

"I have no need of my greatsword here...be my guest," he says as he hands it over for the peace-bond. His claws clatter on the blade as he releases it to the servants.

intimidate: 1d20 + 8 ⇒ (9) + 8 = 17

Good job on that last task...didn't think we would make it!

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Those +8s were pretty scary

Swayaah happily hands over her Morningstar and Longbow. "Take good care of them, please. It's all in the presentation."


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You put on a good show, there - the caravan driver was a tough crowd :).

Insidion and Swayaah consent to having their weapons bound. The servant eye the claws of the tieflings warily.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Sense Motive: 1d20 + 6 ⇒ (17) + 6 = 23

Swayaah notes the servant's tracking and giggles. "I wonder if they're gonna tie our claws together, Insidion. Or maybe they'll try to chop them off. Every smile hides a dagger."

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

"Don't give them any ideas..." Insidion responds.

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Race allows his weapon to be bound and casually draws no attention to the spiked shield on his back.

Silver Crusade

Male Half-Elf Fighter(Mobile) 2/Rogue(Scout) 2; HP:34/34 AC:20 | T:15 | FF:15 | CMD:20 | Fort:+6 | Ref:+8 | Will:0 (+2 vs enchantments; +1 vs parlyze/slow/entangled) | Init: +4 | Perc: +8

"Wow-wow! No peace-bound on my weapons here! No-no! Unless some gorgeous girl of yours does that for me!" Reinor winks to the servant.

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Dekion also allows his weapons to be peacebound.


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After having their weapons peace-bound, the adventurers are free to enter into the Dancing Dunes.

A spectacularly groomed garden of colorful sand occupies most of this two-story cabaret’s ground floor. A narrow wooden bridge winds about a trio of decorative obelisks dotting the miniature desert. A lavish sitting area filled with divans occupies the second-floor balcony granting a magnificent view of the garden below. Private curtained chambers encircle the garden, where lush rugs, soft mattresses, or piles of throw pillows serve to cushion the repose of clientele in each chamber. A door off the northern balcony opens to a staircase leading down to the street, while another set of stairs to the east leads down to the garden.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"Snazzy. When it comes to entertainment, it's all in the presentation." Swayaah takes note of the private chambers. "When it comes to interrogations, it too boils down to presentation."

"I don't suppose we can just ask for an audience with the owner? Convince her that teamwork is her best option? If she doesn't want teamwork, I think we can then try to scare her."

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

"Now, how to find this Madame Zelekhati? She sounds like someone that could teach all of us a thing or two," Insidion sneers.


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If you ask to see mme Zelekhati:

Madame is currently speaking to a client. May I inquire what your business with her is?

Give me a dip or bluff check...

Grand Lodge

Human Rogue 2 HP: 14/17 | AC: 16/17 | T: 14 | FF: 12 | CMD: 14 | Fort: +2 | Ref: +7 | Will: 0 | Init: +4 | Perc: +5 | Sense Motive: +4

Annalísa enters the Dancing Dunes with the others. She looks around in a mixture of disgust and fascination at the numerous earthly pleasures in the establishment. So much decadence in such a small place. I don't like it. "Let's find this Madame and get out of here as soon as we can."

After some time wandering around and chatting with some of the employees, Annalísa stumbles upon one which seems to be more responsive. "We have a business proposal for your employer. Unfortunately, I cannot provide you with more details, as the message is for her ears alone. You may tell her, however that the Great Lord Darchan from Sothis has a tempting proposal for her." Unfortunately, her story is not especially convincing.

Bluff: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

We really do need to speak with her as soon as possible. Lord Darchan hates waiting, you see.

Aid Bluff: 1d20 ⇒ 20 +2 is she's human


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Any other aids? You're at 13 now...

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

"Yes, please hurry. I like my skin attached."

Bluff aid: 1d20 - 1 ⇒ (16) - 1 = 15


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Lord Darchan? one of the servants says I have.. I have heard of him. I'll make sure Madam Zelekheti has time

A few minutes later, the servant returns with a half-elven woman. Good afternoon, and welcome to the Dancing Dunes. And thank you, Fleur the half-elven woman says as she sends off the servant I am madame Zelekheti, the owner of all this. Please, stroll through the garden with me.

Perception DC 17:

You see the garden's patterns change subtly.

Sense Motive DC 17:

Zelekheti has the habit of nervously twisting the large stone ring on her hand.

Silver Crusade

Male Half-Elf Fighter(Mobile) 2/Rogue(Scout) 2; HP:34/34 AC:20 | T:15 | FF:15 | CMD:20 | Fort:+6 | Ref:+8 | Will:0 (+2 vs enchantments; +1 vs parlyze/slow/entangled) | Init: +4 | Perc: +8

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
sense motive: 1d20 - 1 ⇒ (5) - 1 = 4

"Well hello madam! A pleasure to meet you. Why surely, let us sit somewhere quiet and have conversation. And a drink may be!?"


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Is this the man that managed to get past the town guards feigning poisoning? Zelekheti says somewhat amused. Oh, you must come and walk with me.

Grand Lodge

Human Rogue 2 HP: 14/17 | AC: 16/17 | T: 14 | FF: 12 | CMD: 14 | Fort: +2 | Ref: +7 | Will: 0 | Init: +4 | Perc: +5 | Sense Motive: +4

Perception: 1d20 + 4 ⇒ (6) + 4 = 10 There are so many distractions around here!
Sense Motive: 1d20 ⇒ 9 The madame actually seems pretty nice and straightforward.

"Thank you for your generous hospitality, madame Zelekheti. Let us find a more quiet place to discuss matters privately."

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Sense Motive: 1d20 + 2 ⇒ (19) + 2 = 21

Race is not distracted by the goings-on, and glances occasionally at her hands as they talk, but says nothing.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Sense Motive: 1d20 + 6 ⇒ (20) + 6 = 26

"To be fair, his skin did turn pale. A healthy guy like himself fought off the venom, though." Swayaah looks around the garden, noting the noises and scents. This place is really stinky. Wait, the other kind of stinky. What's up with that ring she keeps rubbing?

"Where are we going, anyway? You seem nervous. Did a bard bail out on tonight's concert or something?"

Silver Crusade

Male Half-Elf Fighter(Mobile) 2/Rogue(Scout) 2; HP:34/34 AC:20 | T:15 | FF:15 | CMD:20 | Fort:+6 | Ref:+8 | Will:0 (+2 vs enchantments; +1 vs parlyze/slow/entangled) | Init: +4 | Perc: +8

"Ha-ha! I see, you know everything that is going on here. Surely, let's have a walk."

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion isn't sure what this woman's game is...all he knows is the instructions they had make her out to be the ultimate schemer.

perception: 1d20 + 3 ⇒ (9) + 3 = 12
sense motive: 1d20 - 2 ⇒ (7) - 2 = 5

bluff aid: 1d20 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Dekion follows the group, hoping that one of his more perceptive companions can figure out this woman's game. Even though he has been fooled by smooth talking women many times in the past, he senses that this one is different.

perception: 1d20 + 1 ⇒ (3) + 1 = 4
sense motive: 1d20 ⇒ 8


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You are an amusing bunch. Tell me, this fictional Lord Darchan of yours, is he doing well? You wanted to discuss something with me?

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Hehe, none of us saw it.

Grand Lodge

Human Rogue 2 HP: 14/17 | AC: 16/17 | T: 14 | FF: 12 | CMD: 14 | Fort: +2 | Ref: +7 | Will: 0 | Init: +4 | Perc: +5 | Sense Motive: +4

"Lord Darchan is indeed doing well - in fact, he has never been better. Our real employer, however, seeks to gain information. Some personal information, in fact. He heard you are quite adept in discovering the secrets of other people, and would like to know how and cooperate with you in some manner. Unfortunately for us all, he is not especially patient in these matters."
Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21


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How interesting, he accuses me of being a gossip queen? And your lord Darchan, or whoever this impatient fellow may be, does he object to gossip? Zelekhati simply makes fun of the premise that she would be spying on anyone. It seems to be hard to get through her business-like, but bemused facade. Perhaps a change of tack would help?

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

"Cut the crap!" Insidion snarls, his eyes rolling back in his head...he is clearly possessed. His talons scrape the top of the table, cutting large gashes.

intimidate: 1d20 + 8 ⇒ (14) + 8 = 22

"What is your trick?!" he sneers. "How do you gather the secrets of so many?! Tell me now, or you are through!"

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"I love getting blunt and to the point. Our employer wants to shut this place down...or our employer wants to know how you get your secrets. I wonder if it has anything to do with that beautiful ring you keep rubbing. I guess we'll find out one way or another, right?"

"So how will you play this?"
Aid Intimidate: 1d20 + 4 ⇒ (1) + 4 = 5 Awesome, super. My bruises are still showing, aren't they? How am I supposed to play Bad/Worse cop with Insidion like this?

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Race charges his shield with Arcane Strike and slams it into a wall, allowing the energy to discharge.

Intimidate: 1d20 - 1 ⇒ (18) - 1 = 17


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Zelekhati is clearly shaken o--o-okay. I'll tell you secret. I command this sandman you see she subtly shift the ring on her fingers, and a creature can be seen moving in the sand of the garden.

I-I-I'm going to h-have to ask you to leave now.

Mission accomplished! Time to report back...

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

"We will leave when we are good and ready!" Insidion says, the whites of his eyes still showing rather than pupils.

After a few more seconds of tense silence, the tiefling stands and shakes his head, but his reptile-like eyes are now visible again.

"Like I was saying...thank you for...cooperating. We were ready to leave now, anyway," he says. He appears a bit shaken by the encounter. "Let's go."

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

So the sandman spies on the tents while...ew.
"Thanks. Bye."

As they leave, Swayaah notes ribbons on her bow and mace. "It's a decent tie. Won't knock a noble's socks off, but it should satisfy a suitably excited sailor."

Once out of the Shifting Sands, Swayaah claps Insidion's shoulder. "Good job, Insidion. We can finally, actually get on with our quest."

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion grants his fellow tiefling a rare smile.

"We are learning a lot of...useful things...on this mission," he says. "Let's go report back."


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Torch is still waiting in his bathhouse. Seeing as who the party performed all quests as he asked, there is little reason here to tell untruths

Still, if the party want to omit or twist stories, I'll need a bluff check for each bit, and a sense motive to see if he noticed

Grand Lodge

Human Rogue 2 HP: 14/17 | AC: 16/17 | T: 14 | FF: 12 | CMD: 14 | Fort: +2 | Ref: +7 | Will: 0 | Init: +4 | Perc: +5 | Sense Motive: +4

"We should probably come clean and tell him the simple truth, simply because we cannot gain much from lying or hiding information. Ideally I would continue haggling to get a better bargain, but Torch doesn't seem flexible and I do not like wasting my time."

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

I'm fine with being truthful. A deal's a deal, anyway.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Assuming we get an audience with Grandmaster Torch, Swayaah doesn't mind taking the lead on this.

"Hey Torch. I hope you haven't been in the bath the whole day. You're gonna wrinkle up like prune at that rate. Anyway, we finished with your tasks.

The Dancing Dunes uses some kind of sand creature to sneak around and eavesdrop on its clients. Zelekhati uses her ring to control it. I'm sure you won't see it as an invasion of piracy, but as a limited spying tool.

The Hundredfingers wanted to warn you that the Red Mantis Assassins put a hit out on you. They don't know your exact whereabouts, though. Lousy assassins.

Lozar thinks we're a crazy acting troupe, and has no idea we slipped the Book of Kherpi into his possessions during our tryout."

Swayaah motions to Reinor. "Hey Reinor, you got that rod from the ruins, right? I hope it was worth the snake bite." Swayaah hands the rod over to one of Torch's associates.

"All right, we fetched your stuff. A deal's a deal, right? So, tell us what you know about the Sage's Jewels."

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion, ready to get on with their mission, is glad to avoid any unnecessary lies. He listens as Swayaah reports their success.


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As always, the efficiency of the society's agents know no bound. Torch rasps from his bathtub. Very well, I'll keep my end of the bargain. as he flicks his fingers, and has a servant produce three sheets of maps.

One is a map of Osirion, clearly marking Eto and an unnamed site to the north. The second map has a much smaller scale and marks the route between Eto and the mystery location. The last sheet has a charcoal drawing that depicts two large rock outcroppings connected by a smooth wall with a single gate. It is entitled “Seeker’s Folly” and signed “V.L.”

DC 15 Linguistics:

The writings on the map, and the writing on the list of tasks are of identical handwriting.

Silver Crusade

Male Half-Elf Fighter(Mobile) 2/Rogue(Scout) 2; HP:34/34 AC:20 | T:15 | FF:15 | CMD:20 | Fort:+6 | Ref:+8 | Will:0 (+2 vs enchantments; +1 vs parlyze/slow/entangled) | Init: +4 | Perc: +8

"That's it? And you have no information other than that? You cannot tell us anyithng about who the Diamond sage is or where to look for him? And who is this V.L.?"

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