HP 27/27, AR 0/7, Prescience 2/6, Perception +1, Init +2, AC 13 T 13 FF 11| F 4 R 5 W 5 | Staff (10 charges) | Spells 4/1/1 | Mage Armor (+4 AC, not included)
Thanks for the explanation, DM Kludde. I fixed Enora's stats.
I'm fine with waiting for Dekion. This will give me time for Enora to introduce herself.
If you have the chronicles from part 2 (as all of you do, except for - technically - Enora), you can use the text on the chronicles. From how I understand it: if you have the mythic adventures book (I don't), you can use the info in chapters 1,2,3 (not sure what exactly is in there, but I assume mythic paths are? Can somebody confirm?).
Enora: you get the 'sage-blessed' template, which is basically what is described in the two handouts.
Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3
Uh oh. I hadnt noticed we lost our ranger and the ability to use our clw wands. should have picked up some potions. i have a feeling this scenario is going to be tough.
HP 27/27, AR 0/7, Prescience 2/6, Perception +1, Init +2, AC 13 T 13 FF 11| F 4 R 5 W 5 | Staff (10 charges) | Spells 4/1/1 | Mage Armor (+4 AC, not included)
Enora has a +10 to UMD. Not usable in combat, but she'll have to do.
HP 27/27, AR 0/7, Prescience 2/6, Perception +1, Init +2, AC 13 T 13 FF 11| F 4 R 5 W 5 | Staff (10 charges) | Spells 4/1/1 | Mage Armor (+4 AC, not included)
I guess we can skip Enora's interprative UMD dance :)
Errm, Kludde. I'm really confused now. There is a description of Mythic heroics on the map...is that an addition to what we got in out chronicle sheets?
Plus the chronicle says I get 12 extra hP and 9 mythic powers, the sheet on the map says I get 15 hp and 11 powers. Which one is correct?
At the moment, my char is built as it is in the chronicles + Versatile surge. Do I need to add Mythic heroics?
The handout on the map is to be used when you don't have the chronicles. It gives a simpler template option, with a few more xp. I've removed it from the map because it causes confusion: just use the description on the chronicles.
Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3
Thanks, I forgot about that. I used it twice in the fight so I would have dr2 so I took 8hp damage the last round. I'll have enora heal me before continuing and i have heer look at dagger. I don't have access to map atm so I'll have to post later for the chase rolls.
Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3
I assume the circles are columns. Are there any restrictions regarding them such as movement through or standing in the same square or do I need to do anything differently with a reach weapon?
Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.
When a Large creature (which normally takes up 4 squares) squeezes into a space that's 1 square wide, the creature's miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.
A creature can squeeze past a creature while moving but it can't end its movement in an occupied square.
To squeeze through or into a space less than half your space's width, you must use the Escape Artist skill. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.
[/prd]
Mmm, ok.
And what about Kafar? I assume that he is high up on the ceiling. Is he standing on it? Can I jump up to him and perform an attack or maneuver? And if I trip him will he fall down?
He is about 20 feet up, climbing like a spider (but with less limbs). He's not wielding weapons, and if you'd trip him (you'd have to climb after him, he's not within reach) he'd fall.
HP 27/27, AR 0/7, Prescience 2/6, Perception +1, Init +2, AC 13 T 13 FF 11| F 4 R 5 W 5 | Staff (10 charges) | Spells 4/1/1 | Mage Armor (+4 AC, not included)
I'm planning to cast Create Pit eventually (need 2 more rounds...) I wonder what happens when you cast it on the ceiling?
Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |
PFS: 133608-2
Character: Swayaah Maelerant
Player: chadius
Faction: Grand Lodge
No day job (I really should put ranks in Profession)
(At last, my first Tier 3 character)
This has been a great trilogy. Thanks for being our DM!
Boon of players choice on a natural roll of 1 or 20 **Re-Rolls not allowed on boons**
----
Enora gets a boon. Please pm me which one you want, and supply your email address, please (I know, I should still have it, but it's buried deep down somewhere).
Possible boons:
Adopted Weapon Training: You have spent an extended period of time training in a culture other than your own, and as a result, you have learned that population’s weapon styles to the exclusion of all others. You gain the weapon familiarity racial trait of one of the following races: dwarf, elf, gnome, halfling, or half-orc. This specialization comes at a price, and you suffer a –1 penalty on attack rolls made with manufactured weapons other than those granted by any weapon familiarity racial traits you possess. You ignore this penalty when using a weapon that benefits from any Weapon Focus feat or weapon training class feature you may have.
Ancestral Ally: Golarion’s many cultures have traditions of animal husbandry and cooperation that date back millennia, and you have embraced one of your people’s favored companion creatures. If you have the divine bond or mount class feature, instead of choosing an animal companion from the list provided in the class description, you may instead call a mount from the list below so long as you are a member of the corresponding race. If the animal companion statistics for your race’s mount are found in a source beyond the Core Assumption, the source is listed below. You must bring a copy of the listed book to all games in which you use the selected animal companion as though access to the animal companion came from the Additional Resources list.
If an asterisk follows an animal companion option listed below, the animal already appears on the list provided by your class description, and you are at least 4th-level, you may spend 5 Prestige Points to strengthen your bond with that type of animal. This increases your effective druid level as one higher when determining the animal companion’s bonus HD, natural armor bonus, Strength and Dexterity bonuses, bonus tricks, and special abilities. This boon cannot increase your effective druid level more than one level above your actual character level.
Dwarf: badger*, boar
Elf: bird*, elk (Pathfinder RPG Bestiary 3)
Gnome: badger*, giant weasel (Pathfinder RPG Bestiary 4)
Halfling: dog*, ram (Pathfinder RPG Bestiary 2)
Half-Elf: A half-elf may choose from the elf and human lists.
Half-Orc: camel*, bear; a half-orc may also choose from the human list.
Human: bird*, horse*
Custom Order: You have a special contract with an ammunition crafter, and you are able to order small batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You may purchase +1 [enchantment] pieces of ammunition in sets of 10 instead of sets of 50. Once you choose the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points.
HP 27/27, AR 0/7, Prescience 2/6, Perception +1, Init +2, AC 13 T 13 FF 11| F 4 R 5 W 5 | Staff (10 charges) | Spells 4/1/1 | Mage Armor (+4 AC, not included)