[PFS/PbP Gameday 3] Cairn of Shadows (Inactive)

Game Master Kludde

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Venture Agent - Play By Post - Castamir Station

the first attack should've indeed been a miss

-Posted with Wayfinder

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Alright, no worries - just asking.

11 pts left on the Defending bone.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess, fully in her element, laughs loudly, and continues the misfortune on her current Shae victim. She then attempts to jinx the other one with the same curse.

Move action to cackle to maintain Misfortune. Standard action to Misfortune in the other Shae. DC 17 Will save to resist.


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Tessara cackles madly and extends her unlucky influence to the other Shae.

Will: 1d20 + 7 ⇒ (1) + 7 = 8

---
Aetherys - 175
Isabella - At Platform
Velidor - 180
Thekk - 190
Artian (Levitate) - At platform

Tessara (Flight) - Flying
---
Shae (Blue) (15) - Misfortune
Shae - Dead
Shae (Green) - Misfortune
---

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Being blocked, and unable to go to the platform, Artian vent his frustration in the wounded Shae.

cold iron warhammer: 1d20 + 8 - 1 - 3 ⇒ (16) + 8 - 1 - 3 = 201d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14

If I only could recall something usefull about this creaturesKnowledge: 1d20 ⇒ 20planes +5, religion +3

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Since she only manages to hurt herself in her haste to reach the top, Aetherys will wait until the calm is restored and the shae dealt with before attempting to move upwards again.

Delay until the end of the fight.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Climb: 1d20 + 6 ⇒ (10) + 6 = 16 Velidor continues to move up the chain cautiously.

Sovereign Court

Female Human Inquisitor 5 HP: 33/33 | AC: 19 | T: 12 | FF: 17 | CMD: 21 | Fort: +6 | Ref: +4 | Will: +7 | Init: +6 | Perc: +10 | Sense Motive: +12

Seeing the successful nature of her strike last round, Isabella attempts to duplicate the feat.

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15


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Artian hits the wounded Shae, and answers cold touches with cold iron. Isabella quickly follows up to smite the shadowy woman.

Only a single Shae is left, suffering under Tessera's spell.

---
Aetherys - 175
Isabella - At Platform
Velidor - 187.5
Thekk - 190
Artian (Levitate) - At platform
Tessara (Flight) - Flying
---
Shae (Blue) - Dead
Shae - Dead
Shae (Green) - Misfortune
---

Liberty's Edge

"Hang on....I'm a comin!"

Climb: 1d20 + 7 ⇒ (16) + 7 = 23
Climb: 1d20 + 7 ⇒ (8) + 7 = 15

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

"And I am right behind him..."...Climb: 1d20 + 6 ⇒ (14) + 6 = 20 forgot earlier to move twice...Climb: 1d20 + 6 ⇒ (4) + 6 = 10


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Velidor is almost at the platform when Thekk finally manages to reach it.

The last Shae strikes out at Artian, slashing the levitating oracle with her Falchion.

Falchion, Artian: 1d20 + 8 ⇒ (14) + 8 = 22
Falchion, Artian: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 2d4 + 4 + 1d6 ⇒ (4, 1) + 4 + (3) = 12

---
Aetherys - 175
Isabella - At Platform
Velidor - 195
Thekk - At platform
Artian (Levitate) - At platform
Tessara (Flight) - Flying

---
Shae (Blue) - Dead
Shae - Dead
Shae (Green) - Misfortune
---

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

I have AC 23 due to Magic Vestment, so I think she missed due to the first roll.

unstable attack: 1d20 - 1 - 4 ⇒ (7) - 1 - 4 = 21d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17

Spinning over himself Artian lands a blow on the floor, missing the Shae.

Liberty's Edge

Thekk loads his crossbow and prepares to shoot. Readied attack...I want to see if someone else takes the thing down before firing my crossbow through so many friendlies!

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor climbs the last bit...climb: 1d20 + 6 ⇒ (14) + 6 = 20... and prepares himself for combat by unslinging his musket...

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Keeping the Misfortune occurring with Cackle, Tess shoots the remaining Shae an Evil Eye hex, hoping to reduce its AC by two.

DC 17 Will to resist.


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In that case, the Shae missed the first attack.

Will: 1d20 + 7 ⇒ (17) + 7 = 24
Will: 1d20 + 7 ⇒ (12) + 7 = 19

Aetherys keep hiding below the platform at the team gangs up on the last Shae. Velidor reaches the top, Thell prepares to fire, and Artian delivers a clumsy, wobbling strike. Tessara keeps cackling, but the outsider manages to resist.

---
Aetherys - 175
Isabella - At Platform
Velidor - At platform
Thekk - At platform
Artian (Levitate) - At platform
Tessara (Flight) - Flying
---
Shae (Blue) - Dead
Shae - Dead
Shae (Green) - Misfortune
---

Sovereign Court

Female Human Inquisitor 5 HP: 33/33 | AC: 19 | T: 12 | FF: 17 | CMD: 21 | Fort: +6 | Ref: +4 | Will: +7 | Init: +6 | Perc: +10 | Sense Motive: +12

Isabella closes in, attempting to deal with the final Shae.

Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15
Critical Confirm: 1d20 + 10 ⇒ (11) + 10 = 21
Extra Damage: 2d6 + 10 ⇒ (3, 3) + 10 = 16


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Isabella is determined to end the otherworldly threat, and strikes a ringing blow with her great sword.

The Shae, reeling from the attack, retaliates with her Falchion, though misfortune shines on her.

Flachion, Isabella: 1d20 + 8 ⇒ (1) + 8 = 9
Flachion, Isabella: 1d20 + 8 ⇒ (5) + 8 = 13

---
Aetherys - 175
Isabella - At Platform
Velidor - At platform
Thekk - At platform
Artian (Levitate) - At platform
Tessara (Flight) - Flying

---
Shae (Blue) - Dead
Shae - Dead
Shae (Green) - Misfortune (31)
---

Liberty's Edge

Thekk takes his readied attack.

Deadly Aim: 1d20 + 15 ⇒ (2) + 15 = 17, Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Improved Deadshot +2 (Ex) +2 to damage with a readied crossbow, target is denied DEX bonus.

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Let´s finish her

attack: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 111d6 + 6 ⇒ (4) + 6 = 10


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Thekk takes careful aim, squinting through the sights of his crossbow, and levelling it with the eyes that are hidden behind the silvery mask. With deadly precision, he ends the existence of the last Shae

Combat over!

The platform is connected to a corridor, which branches off about ten feet in, one passage leading north, the other west.

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

As soon as the hostilities are over, Aetherys resumes her climbing, slow and steady.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Is everyone okay? Do we need healing?". Assuming the group was okay, Tess waits for the others before heading into the corridor.

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

I need to heal myself a little. Says Artian putting out a wand from his wraist.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

I don´t mind to go first, but I want to cast a couple of spells before. He puts the wand back in his wraistsheet, and then he picks is nodachi.

I want to cast Shield of faith and Bull´s strengh before going to explore more. If everybody agrees move me as needed

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

"I only lost my grip once and got a deep scratch."...7 points down, not too bad

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

"I'm fine, and ready to move on."

Once everyone is set, Aetherys will cast a defensive spell (mirror image, lasts 5 minutes), then lead the group into the corridor, walking carefully until the crossroads, watching out for any traps or ambushes.
Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Images: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

I´m at your back. Says Artian following her looking around too.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Checking his ammo and unslinging his boomstik, Velidor stands ready with the others to venture further into this madness. "Where do you want me in the formation?"


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The group carefully moves toward the junction. To the north, another platform surrounded with chains is visible, while to the west, there seems to be some kind of chamber.

Liberty's Edge

"By the gods please enough with the chain climbing!"

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Aetherys leads the group to the west first.

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

No more climbing yet. Let´s go with Aetherys to check the chamber


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The corridor leads to a large chamber—roughly thirty feet by thirty-five feet. It has four wide alcoves containing tables that appear to have been used for cruel experiments and torture. Each is surrounded by a variety of surgical implements, while straps, hooks, and chains on the surfaces have clearly been used to restrain subjects during procedures. A pale, gray body lays on one of the tables, its skin flayed from its body.

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Artian waits the rest of the group to be near, and before entering in the room, checks for traps, or whoever could be responsible of doing that to the body.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Dammed gods, they have a place to roture people!

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

"By the gods what madness is this!?" Velidor exclaims as he looks around for any traps...Ranger archetype ability Trapfinding: 1d20 + 14 ⇒ (1) + 14 = 15

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"No wonder that poor fellow below was in such bad shape. These monsters have tortured him for who knows how long.". Tess casts Detect Magic.


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Velidor scouts ahead, and sees no direct signs of traps. Just as he is about to step into the room, Tessera scans for magic, and finds that the tables contain transmutation magic.

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

"That looks like a dead end. Let's move to the north. That being said, I'm wondering if we didn't miss something downstairs."

Aetherys allows for enough time to study the torture tables further if Tessa wishes to do so, then leads the group to the north if there are no objections.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Be careful around those tables. There is transformation magic around. Maybe something has changed themselves into tables, or turned something else into a table. Whatever the case, be aware around them."

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

I thought we aren´t going to enter in an empty room, but I´ll take the advice, thanks.

Following Aetherys, Artian looks around for traps or more Shae.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

By the way Aetherys, why are you leading? I think I´m better armored and don´t mind to go first

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

"Oh? You're welcome to lead, it's just that I want this business over and done with so I guess this is my way of hastening our pace. By all means, lead on."

In other words, I'm only leading so that we move more quickly through this dungeon. I've just finished a PFS PbP scenario that took three months to finish, and I'd rather not repeat that experience. That being said I'm not worried at all with DMK, but every group needs a "push forward" character I guess.

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

I´m fairly new to pbp, so I welcome a "push forward" player.
Just put me in front of you on the corridors so we can benefit of my higher AC

Artian passes Aetherys to protect her and the rest of the group.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 9/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

"Just let me know if you come across any traps, I have a fair hand at negating them, otherwise I am right back here covering you with my boomstik." the woodsman says.


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Just to be clear: nobody ever entered that western room. Velidor searched for traps on the entrance, and Tessera detected magic form afar, and that's it.

The northern corridor leads to another platform adjacent to a drop with chains hanging down. Judging from the way the party has walked, the room below is not one they have visited so far.

Let me know if you'd like to move faster. We should officially finish by feb 1st, which may be slightly tight.

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

That was my concern, DMK. I wished to finish in time for a chance at boons, in fact. So moving faster would be appreciated, if you don't mind.

"How about we go down and explore it? It seems there is nothing else on this level."


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I'll see what I can do

If you decide to climb down:

This large chamber is more than twenty feet wide and thirty long. Two walls have black wooden doors set in them, each tall enough to allow an ogre to pass through. Spiked chains fill the chamber, stretching upward endlessly. Dozens of corpses hang from the chains, cruel looking hooks dig deeply into flesh, suspending the bodies several feet from the ground. Some of them appear to be the subjects of extensive unnecessary surgeries with chains, hooks, or spikes replacing limbs. The faint rasping of labored breathing fills the room.

Suddenly, an eerie chanting starts. It seems to be coming from the lower level.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess is fine with following the group down. If she has more of her Flight hex left (5 minutes per day), she will use that to lower herself down easily. Does any Knowledge yield results as to what might be making the chanting sound? 1d20 ⇒ 9

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Ok, Let´s check what´s going down. Thanks to his new strenght he´s able to climb down

I´ll go down assuming everyone is going before me

What the hell is going on! Who´s chanting!

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