PFS PbP Gameday 3 - 5x08 - The Confirmation [DLS PFS] (Inactive)

Game Master Bardez

PFS scenario The Confirmation; Occult Adventures Playtest characters welcome!

Game play has wrapped up, and we are just finishing off information exchange.


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Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Celeb stays near to the side of the cavern entrance. Silently berating himself for not stopping his blue-haired ally from announcing their presence. He keeps watch on the stalactites above, reasoning they could provide cover for unseen threats, and watches the centipedes below, wondering if they are poisonous.

Grand Lodge

Niles sits down next to the gillman and joins him in his meditation.

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

Garret watches Niles join the gillman. "He's psychic, right? I hope he knows what he's doing."

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

Untrained Know (local): 1d20 + 2 ⇒ (16) + 2 = 18
"They live underwater, maybe Aquan..." the gnome mutters to himself when no one answers him.
"Hey... What's he doing?" he asks when Niles moves forward to meditate with the gillman. "I thought he was the smart one!"

Dark Archive

Phantom 1 HP 2/9 | AC:14 T:12 FF:12 CMD: 13 | F+3 R+4 W+0 | Percpetion +4 Darkvision

Torag's Fist lumbers up as well.

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

"He's spaing. I told you it was a spa from the start."

Grand Lodge

Niles joins the gillman, sitting next to the pilgrim.

GM stuff:
Sense Motive: 1d20 + 8 ⇒ (8) + 8 = 16

The gillman exclaims in common, out of surprise: "Who are you? Why do you sneak up upon an old gillman?!"

Grand Lodge

Diplomacy: 1d20 - 1 ⇒ (12) - 1 = 11

"My apologies, friend. We tried to hail you but you did not respond. I simply figured I would join you in your mediation in an effort to show you that we meant you no harm." Niles tries to maintain a friendly tone and hopes he doesn't come off as too defensive.

Grand Lodge

The gillman starts at indifferent toward the group. The DC to influence his attitute starts at 20. I will ignore the result of Niles' Diplomacy roll for the time being, unless he really wants the result to occur as part of RP flavor. Otherwise, the gillman responds, and the group has an educated guess about his disposition toward you.

The gillman watches Niles intently, asking Niles in slightly off-common to repeat himself after a few moments, with eyes glues not to the face, but to the chin, the gillman replies: "I see. Forgive my reaction, as I've long had difficulty hearing. If you will excuse me, I have little interest in visiting." The gillman goes about his business in the pool, occasionally submerging himself and then coming back above water.

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Does the meditation and actions of the gillman appear religious in nature to Celeb?

Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Knowledge(Religion): 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

The gillman's meditation seem not to be a direct action toward a known religion, but can be recognized as deeply respectful, perhaps reverent.

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

"A spa... Right." the gnome shrugs. "While they do spa things, tell me more about this cave flappy! he insists as he pulls the cloak out of his pack and thrusts it into Garret's face. "Do they always look like this?"

After Niles gets the gillman's attention, Nikolai realizes something important. "Ohh, he's deaf. Does anyone know Absalom Sign Language?"

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Detect evil around the room, especially on the trinkets scattered on the model city

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

Once Morād makes his way through the stalagmites and checked the stalactites, he'll be content to hide in the stalagmites and watch the discussion with the gillman unfold.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob writes in his journal.

Lone gilman found so far in caves. He appears to be less interested with the ancient reliefs and instead much more interested in a pool of water. Inside the pool are offerings of ancient coins, stones, and loops of string. There is a miniature city carved in the center of the pool. The gilman is deep in meditation and refusing the to speak with us further.

Ob says " Well, i suppose if he wants to be left alone, we should respect his wishes and further explore the caves. "

Dark Archive

Dolgrin rejoins his companions.

"Maybe he'll be in more of a talking mood later. Lets check out the rest of the cave."

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

When it becomes apparent that the conversation has hit a dead end and that all is calm, Morād will check out the carving of the city in the middle of the pool.
knowledge local: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

As Celeb looks over the room, no evil auras appear. The trinkets are benign.

There are caves systems to the east and to the west.

The diorama of the city is dead center within the pool. Morād studies the model for a time, attempting to identify it, but pangs of addiction distract his thoughts and he is unable to determine whether there is any meaning to the city itself. As Morād looks over the model, the gillman watches him with a vague look of amusement upon his face.

There are balls of malleable clay scattered along the model's exterior. One of the tiny plots within the model city contains a bed of sand with a tiny cart plow pulled by wooden oxen; the sand is smoothed flat. There is a small scale located in the center of the model city, near what appears to be an open bay; filled with coppers and silver coins, the scale is slightly off balance. Finally, there are several shiny baubles that appear to be of slight value (perhaps around 10 gp or more).

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

"Hey, that's like the carvings in the passageway. Maybe the gillman is doing a ritual with them." Garret looks around, then heads east. While they should probably talk to the gillman at some point, making sure the cave is safe-ish is equally important.

Grand Lodge

Verifying that everyone is cool with going east...

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

Nikolai looks genuinely hurt when Garret ignores his question. "So much for Cooperate." he mutters as he returns the cloak to his pack. "I'll bet you don't even know about cave flappys anyway..."

The gnome approaches the pool, intent on respectfully giving the gillman plenty of space. Instead, his excitement gets the better of him when he sees the diorama. "Oh wow! he shouts, before asking the rest of the party, including the gillman, "Do you know what this means!?"

Attempting to identify the city and any other information about the trinkets.
Untrained Know(Geography): 1d20 + 2 ⇒ (4) + 2 = 6
Know(History): 1d20 + 5 ⇒ (1) + 5 = 6

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

"I'll have you know I'm wearing cave flappy boots right now. I hesitate to tell you more about them, you might think yourself qualified to hunt them. They may look innocuous but cave flappys are more deadly than the dreaded cave giraffe."

Grand Lodge

"We have intruded on your mediation. We apologize for disturbing you." Niles speaks in the Azlanti tongue before following the others.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

I think we're all perfectly fine with east.

Dark Archive

East is good.

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Reasoning that since the others had interrupted the gilman's solitude, Celeb decides now will be as good a time as any to talk with him. As the others head east, Celeb hangs back.

He approaches calmly and waits until the man looks his way before speaking slowly in common. "Greetings, please excuse my friends. They can be a bit hasty, but they mean well. I apologize for them, and myself, for interrupting your time here. My friends and I are recording the layout of the cave and the surrounding area and I find the detail in this model fascinating. I wonder if you would be willing to spend a few moments to discuss it's specifics when you are finished here?".

Grand Lodge

The gillman reiterates his disinterest in visitors, and continues his meditations, while observing the group.

To the east, the cave's damp air becomes increasingly stale as the Pathfinders continue down through the tunnel. The stench of decay grows increasingly evident. The passage turns to the east and opens into a small
cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. A body lies face down toward the back of the cavern.

GM Stuff:
Encounter roll: 1d6 ⇒ 4

Three animated, necrotic bodies can be seen surrounding the fallen corpse.

Grand Lodge

New encounter's map is up; please adjust your marching order as desired.

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

I'm fine with where I am

Dark Archive

Moved Dolgrin to the side, if anybody wants to be in front of my Phantom, feel free to move him back.

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

Done

Grand Lodge

Psychic is in the back? Check!

Grand Lodge

Initiative:
Celeb: 1d20 + 3 ⇒ (9) + 3 = 12
Dolgrin: 1d20 + 1 ⇒ (10) + 1 = 11
Torag's Fist: 1d20 + 2 ⇒ (12) + 2 = 14
Garret: 1d20 + 5 ⇒ (20) + 5 = 25
Morād: 1d20 + 3 ⇒ (2) + 3 = 5
Nikolai: 1d20 + 6 ⇒ (9) + 6 = 15
Niles: 1d20 + 4 ⇒ (16) + 4 = 20
Ob: 1d20 + 5 ⇒ (3) + 5 = 8
Undead 1: 1d20 + 6 ⇒ (8) + 6 = 14
Undead 2: 1d20 + 6 ⇒ (12) + 6 = 18
Undead 3: 1d20 + 6 ⇒ (17) + 6 = 23

Initiative Results:
  • Garret
  • Undead 3
  • Niles
  • Undead 2
  • Nikolai
  • Undead 1
  • Torag's Fist
  • Celeb
  • Dolgrin
  • Ob
  • Morād

Garret gets to make the first move.

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

I will...ready an action to attack a skeleton if one comes into view.

Garret picks up a fist-sized rock to engage the skeletons if they come for hugs.
Earth Blast: 1d20 + 3 ⇒ (15) + 3 = 18
Blunt damage: 1d6 + 1 + 4 ⇒ (3) + 1 + 4 = 8

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Celeb's good where he's at. Don't like the close quarters for launching arrows, but we'll see how this plays out.

As they march deeper in the cave and the air becomes stagnant, Celeb longs for a good fresh breeze and the rustle of leaves overhead. He stifles a cough as the scent of decay increases.

As they are out of view, I'm guessing Celeb is not aware of the undead ahead.

Seeing that Garret levitates a rock, Celeb assumes a threat is at hand and prepares to fire if a target presents itself.

Grand Lodge

Niles will load his crossbow and ready a shot.

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

Nikolai follows the others, his thoughts preoccupied with the diorama. He knew he was missing something, but couldn't pin it down.
"Ugh!" he wrinkles his nose as the stench grows. "Smells like something died. Let's hope its not still moving!"

Nikolai delays until he has a clear shot, or when someone less squishy engages the southern zombie, so he can get by.

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

When Morād realizes what is going on, he draws his wakizashi and dagger, and seeing as they got the drop on him, prepares to move into a flanking position.

Grand Lodge

With the sound of undead creatures in the nearby tunnel, Garret prepares his kinetic blast. Suddenly, the animated creature comes into view, and Garret looses the blast, hitting the beast squarely in the face, though the beast seems unfazed by the blast.

(I believe that the following is correct about the Spiritualist's manifested phantom, but if incorrect, the following will apply to Garret instead.)

The creature closes on the manifested spirit of Torag's Fist, and makes a lunging slam attack.

#3's slam: 1d20 + 4 ⇒ (11) + 4 = 15 (hit)
Slam damage: 1d6 + 4 ⇒ (3) + 4 = 7

Following this, Niles loads a bolt into his crossbow. (Would that not be a shot against the visible undead?)

Additional movement can be heard within the cave (#2 to H4).

Nikolai delays until there is a clear attack.

More movement can be heard within the cave (#1 to H6).

I'm not certain whether or not Torag's Fist applies as "less squishy", but I'll await Nikolai's action post to see what he wants.

Grand Lodge

Readied Shot: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15, Damage: 1d8 ⇒ 7

Grand Lodge

Again, the undead (apparently intact) body appears not to notice the damage Niles dealt to it.

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

There's nowhere for Nikolai to go, he will continue to delay.

"Let's use the choke point to our advantage!" the gnome shouts to his allies. "Garrett, pull back! Dolgrin, have Torag's Fist retreat to our side of the corridor!"

Grand Lodge

"Does any one of have knowledge of religious matters? It may help us to identify the weaknesses of these creatures."

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

How big is our ghosty friend? Can we shoot around/over him/her?

Dark Archive

Phantom 1 HP 2/9 | AC:14 T:12 FF:12 CMD: 13 | F+3 R+4 W+0 | Percpetion +4 Darkvision

Torag's fist is a corporeal medium creature that will be withdrawing out of the way shortly.

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Celeb fires as the first comes into view.
longbow: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6

knowledge roll for weaknesses about what we are fighting
knowledge(Religion): 1d20 + 6 ⇒ (7) + 6 = 13

Dark Archive

Phantom 1 HP 2/9 | AC:14 T:12 FF:12 CMD: 13 | F+3 R+4 W+0 | Percpetion +4 Darkvision

As soon as it Torag's Fist's Turn:
Withdraw to back behind the party.

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

I'm not entirely sure where we are in combat. I'll just post my potential action.

Garret is still ready to blast one of the monsters if he gets a clear shot.
Earth Blast: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 1 + 4 ⇒ (3) + 1 + 4 = 8

Damage is either B,P,or S. Choose at random, B=1, P=2, S=3.
Damage type: 1d3 ⇒ 1

Grand Lodge

Garret Sommers wrote:
I'm not entirely sure where we are in combat. I'll just post my potential action.

Let's see if I can make sense of this for my own sanity...its nice to know someone else is as unclear as I am!

Round 1

Undead 3 - Presumably charged Torag's fist (otherwise wouldn't have been able to move and attack on the same round.)
Garret - Delayed Earth Blast at Undead 3
Niles - Shot a crossbow at Undead 3
Undead 2 - moved
Nikolai - delayed
Undead 1 - moved
Torag's Fist - withdrew
Celeb - Longbow shot at Undead 3, K:Religion roll to identify creatures which should be a high enough
Dolgrin - ???
Ob - ???
Morād - ???

So we're still waiting on Round 1 actions from Dolgrin (unless that action was spend withdrawing Torag's Fist), Ob and Morad. Garret has posted a second round action which should take place after Undead 3's second round action.

Grand Lodge

Niles has the initiative correct, except there was no surprise round. You guys smelled death, and no one was stealthing, so the party was heard; no surprise round, so full turns are in play.

The phantom of Torag's Fist withdraws safely away from the undead creature (to C3, is that appropriate?).

Celeb looses an arrow as soon as he is able, missing due to distraction from the withdrawing phantom. He is, however, able to identify the creatures.

DC 11 Knowledge (religion):
These are zombies. They are resistant to physical damage other than slashing.

Dolgrin, Ob and Morād have remaining actions in this round; Nikolai continues to delay.

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