PFS PbP Gameday 3 #3–25: Storming the Diamond Gate (3-7)

Game Master slin2678

Google Map


301 to 350 of 592 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain nods and whispers "I have dealt with politicians and nobles. What he is asking for is nothing. He is probably a minor demon like a quasit. One who wouldn't be a danger to let loose if it helps us remove these Aspis."

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13
slin2678 wrote:
... " Please help me gain revenge on these humans and allow me to return to my home through the Diamond Gate. In return, I will provide information on the trespassers of Areshkagal's profane grounds. What do you say?"

.

knowledg religion Areshkagal: 1d20 + 6 ⇒ (10) + 6 = 16
sense motive: 1d20 + 11 ⇒ (8) + 11 = 19
.
Usually, what you request would be granted without concern. However, you proclaim yourself to be a servant of Areshkagal. While we are no allies of these others, neither have we been given any reason to trust the followers of Areshkagal. Areshkagal does not have the reputation of some one that can be trusted and relied upon. For all we know, you could easily intend to use the portal to acquire an army to slaughter us. Seems rather obvious we should not cooperate with such a request.

Silver Crusade

The blue frog's head dips down (as close to a nod as you can gather) and says, "Tis right of you to mistrust me for I was not sure I could trust you either. I was actually following you as soon as you entered my lady's shrine, trying to ascertain your loyalties and intentions. Solving this fake gate is a sign from Areshkagal that you can be trusted. So it is only that I would be required to prove my trust-worthiness. This is not my true form."

With a poof, the blue frog turns into a tiny, thin and wiry creature with ram horns and wings.

Knowledge planes to identify.

"I apologize for my deception but I figured you people would have sliced first and asked questions later should I have appeared in my true form.

"So, what can I do to prove that I have only ill-intent towards those vile interlopers in Areshkagal's profane paradise?"

Sense Motive check if you'd like.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

knowledge planes: 1d20 + 8 ⇒ (12) + 8 = 20
sense motive: 1d20 + 11 ⇒ (14) + 11 = 25

Silver Crusade

Morrolan, you confirm that Teenoch is a quasit and you sense that she is being sincere...well, at least as sincere as an evil demon can be.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Kiklit watches the conversation, having shrugged at the question as to whether or not to trust the Demon.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Skipper frowns unhappily, rubbing at the back of his head.

"...welll.... okay, uh, thank you for showing us your true form, but, honestly, that doesn't change anything. I believe that you want revenge on the Aspis for desecrating the shrine, but that doesn't preclude you also wanting to do other nasty things, Teenoch. To us, or to the rest of the world. I mean."

Kn Planes: 1d20 + 5 ⇒ (10) + 5 = 15

"...you are a demon," Skipper says. He sounds apologetic about this fact. "It's generally dumb to make deals with them?"

Sigh. Their mission does require they learn about the gate, though. Skipper shrugs and studies the ceiling briefly. He decides to see if the quasit has any response to this, or if any of his friends have a solid moral stance on the matter.

OOCly, I'm fine with dealing with the quasit, it may yield useful information. ICly, Skipper's a cleric of a good god, albeit not a lawful one, so he's obviously reluctant. If nobody in the party has a strong opposition to working with it, then I say we go for it, but let's make a decision if possible so we can let the game move forward.

I will throw a sense motive on things though, though I doubt I'll beat a 25.

Sense Motive: 1d20 + 11 ⇒ (7) + 11 = 18

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

know planes: 1d20 + 9 ⇒ (12) + 9 = 21
Logain moves to stand next to Skipper and whispers in his ear.

whispering:

"Look if it escapes who cares. It's obviously not very dangerous either way. It's just a quasit, it could hardly do anything besides pester fresh recruits."

He raises his voice and says to the quasit.
"Fine, fine, we will help you kill the remaining Aspis in this base. So tell us what you know and we can get to work on them."

Silver Crusade

Fighter 1 / Oathbound Paladin of Ragathiel 6
Defense:
AC 24; Touch 12; FF 23; CMD: 24; hp 56/60; Fort +13, Ref +7; Will +10 Lay on Hands: 3d6; 8/9; Fatigue & Sickened, or +1d6
Offense:
Init: +3; CMB: +12; Greatsword +14/+7 (2d6+14 / 19-20); Smite Evil: +4 Attack & AC, +6 Damage; Divine Bond
Spells:
Caster Level: 3; Concentration: +7; 1st Level- Bless Weapon, Hero’s Defiance
Skills:
Intimidate +15; Sense Motives +5

Nevaeh refuses to work with the quasit but he also refuses to acknowledge its existence so it shouldn't be an issue. Plus he barely tolerates working with other pathfinders and still helps get the mission done :)

While the others talk Nevaeh gets bored. Finding a cleanish corner to sit he begins to sharpen his sword.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Skipper's brows knit together at Logain's words, but he sighs, and nods. "Suppose so," he murmurs. He looks to the others with a shrug.

(Unless someone else objects) "Alright, Teenoch. I suppose we can travel to the same destination, for a bit."

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Agreed. What can you tell us?
.
But remember Teenoch, betrayal has a proper reward.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"So now we work with demons at behest of the society.. I don't like it.." He looks to the demon.. "If you play us false I will kill you and destroy this temple.."

Silver Crusade

Teenoch looks relieved as she says, "I shall scout ahead and let you know what I find."

She disappears. You can roll a perception check to see if you can detect her leave.

After about a minute, you hear a voice, though you still can't see her.

"There are some Aspis agents guarding a prisoner in the northernmost room. Just go through the door, take a left and its the last room on the left.

"On the way there, their sleeping quarters will be to the right, which is currently empty. I can explore other areas as you move through, cleansing my lady's temple of these foul beings."

Silver Crusade

What do you want to do next?

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"Alrighty well lets go see who's worth guarding.."

Roary heads off to the room to do some killing..

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain uses a shield charge from his wand on himself snd follows after the barbarian.
"Let's try to surprise them." he softly says.

-Posted with Wayfinder

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Sorry, was traveling for much of the day.

"Thank you, Teenoch," Skipper says politely. "Yes, please-- keep an eye out for any of these, um, defilers trying to sneak up on us?"

He follows after the others, letting Roary and Neveah lead, but staying close enough behind them to lend a hand if needed.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Before we leave here, Ward nás od zlovestné sily!
Cast Communal Protection From Evil on the Group, which does not include Teenoch.
Morrolan then follows the others getting his bow ready.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Kiklit draws a wand, activates it, and joins the head of the party after returning it to his pack.

Wand of Mage Armor

Silver Crusade

Describe how you're moving down the hall and place your icons where you end up.

Sorry for missing a post yesterday. I'm in Vegas visiting my folks and thought I'd have a chance to post. Might be sporadic throughout the weekend but I'll be back and regular by Sunday.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

No worries. Holidays are slowing down all my games right now.

Skipper is moving north, up the hall, five feet behind somebody who is larger and more melee capable, ideally Roary or Neveah, but I won't presume to speak for them. He will stop at the position I have currently placed him on the map and look/listen ahead for any trouble (traps, sounds they've been heard, etc).

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Presuming nothing troublesome reveals itself, he continues to move with the others until they reach the 'room' at the northmost end of the hall. He has his bow drawn.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain moves north with the rest, but stays on the second row like Skipper. He tries to be as silent as possible and hopes the rest of the party follows suit. They have some guards to surprise after all.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Jakarno, are you going to try and bluff your way forward to get the door open for the others to run in, or do we want to just bash in the hard way?
.
If we want to surprise them, I can use Ragathiel's power to make us quiet. Otherwise, my armor will surely alert everyone.

If no one objects, I will cast silence and hold my current position on the map until everyone is ready.
Všetko je pokoj!
.
GM, do the dotted lines next to the doors indicate bars that someone could see through?
.
Once Roary or Neveah, are ready to move in, I will move forward 20' (4 squares) to block any sound from going upstairs and alerting anyone else. You guys should cast any spells before you get within 20' of me or after you get into the room.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

"If they sleep, no need. I will open doors if we are quiet enough." Kiklit says.

Silver Crusade

Fighter 1 / Oathbound Paladin of Ragathiel 6
Defense:
AC 24; Touch 12; FF 23; CMD: 24; hp 56/60; Fort +13, Ref +7; Will +10 Lay on Hands: 3d6; 8/9; Fatigue & Sickened, or +1d6
Offense:
Init: +3; CMB: +12; Greatsword +14/+7 (2d6+14 / 19-20); Smite Evil: +4 Attack & AC, +6 Damage; Divine Bond
Spells:
Caster Level: 3; Concentration: +7; 1st Level- Bless Weapon, Hero’s Defiance
Skills:
Intimidate +15; Sense Motives +5

Nevaeh is ready
Nevaeh moves up under the silence of Morrolan's spell, taking a position at the corner.

Silver Crusade

Yes, dotted lines in northern room are bars for the holding cells and jail room.

Give me a stealth check if you're outside silence range.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Skipper sticks close to Morrolan once his tactic is revealed, having no spells he would cast at the moment.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Morrolan casts the silence on his shield. As soon as his silence is active, Morrolan waves Jakarno (which name are you wanting me to use) forward.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Sorry it was a long weekend.

Roary moves up beside Navaeh and everyone is ready will give a signal to move the silence up as he moves into the room..

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Roary, please wait for Jakarno to get the closed and possibly/probably locked jail door open before moving into view.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Thats fine.. Was more or less letting everyone know that he was ready to continue

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Jakarno was introduced as the Tengu Kiklit. You may have seen through his disguise to know he's actually a Wayang, but his real name - Jakarno, was never given. I've just not been correcting people.

Kiklit advances to the door and casually tries to open it.

Stealth 1d20 + 18 ⇒ (14) + 18 = 32

Silver Crusade

Guards:
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Jakarno, is that stealth roll to open the door? If so, can you move your icon to a square next to the door? This determines whether you are within the silence sphere.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Should I guess at a location and move Jakarno's location?

Silver Crusade

I think the delay is alright. Everyone just enjoy the holiday weekend. We'll see if he pops up on Monday.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Stealth to move up the hall, but with the silence, I'll change it to opening the door if necessary.

Kiklit gives the others a look to ensure they're ready and nods before opening the door. He stands aside for the silenced warriors to move past him.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Figure still hasn't been moved. Is Kiklit stepping into the room or staying out when openning the door? Standing aside to the north or south?

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Opening the door for the silenced warriors and standing aside to the N.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

I'll assume that means staying outside while opening the door. I moved your icon.

Silver Crusade

Spoiler:
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Perception: 1d20 + 10 ⇒ (16) + 10 = 26

I will place icons of the 3 Aspis Agents and 2 animals when I get home tonight. I think my work has a block on google so I can't update the map.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

they block google? Do you work for china or something? :p

-Posted with Wayfinder

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Many/most companies block all the add-ons to goggle. Like goggle drive and goggle documents. Security and virus protection.

Silver Crusade

Enemy icons are on the map. Let me know your actions.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Welp, I guess I'll get the party started if nobody else wants to. :P

Skipper waits until the door is open by their disguised friend, and then he darts forward out of Morrolan's silenced field, the words of an invocation on his lips. "Light of the dawn-walker!"

A burst of radiant light erupts around the heads of the three Aspis agents and their creature.

Burst of Radiance, targeting the front group (but not the man in the cell): those 4 enemies need to make a DC 17 Reflex save.

If evil, they take this much damage, whether they make the save or not: 5d4 ⇒ (2, 1, 3, 1, 2) = 9
If evil and failed save: Blinded for: 1d4 ⇒ 3 rounds.
If not evil and failed save, dazzled for the same number of rounds.

"Surrender! I don't want to have to kill any more people today!" Skipper adds on after his spell has burst around their foes.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

After his spell goes off Roary steps in and takes a swing at the middle Aspis Agent.. Raging silently as he does..

Attack: 1d20 + 16 ⇒ (9) + 16 = 25
Dam: 2d4 + 19 ⇒ (3, 2) + 19 = 24 +2 if it's a spellcaster

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain will make sure he has his ablative barrier active beforehand.
cant access map atm so not sure what it looks like.

Logain will try to put the strongest looking individual to sleep using his sleep hex.
dc 16 will or zzz if they all look alike the one furthest away will get hit.

-Posted with Wayfinder

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Morrolan moves up in front of the doors and drops his shield to the the floor (the shield has silence cast on it) then readies his weapon.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Kiklit smiles and waits for the effect of his allies' efforts before acting.

Delay

Silver Crusade

Skipper, I'm assuming you're moving out of the silence sphere to cast the spell? Are you trying to stealth before casting? If so, I'll need a stealth roll. Otherwise, you don't get a surprise round.

Same with Logaine. Where are you moving to cast sleep? Note that silence has a 20ft radius.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Yes, as stated in my post, I moved out of the silence field to cast. And I moved on the map, to be out of Morrolan's 20' radius. That said, I'm in the silence field for... five of my six squares of movement, until I get to the very edge, when I cast my spell, so... not sure what I'm stealth-rolling for, the final five foot step I take out of the silence? Not trying to be an ass, just not sure of the logic there. Still:

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18

301 to 350 of 592 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Sorcerer's Island All Messageboards

Want to post a reply? Sign in.