Skipper Daytripper |
Skipper Reflex save vs Fireball: 1d20 + 5 ⇒ (19) + 5 = 24
So 14 damage taken; I don't think any wolverine claws hit me but I could be wrong. *squints*
Skipper cries out sharply as fire washes over him. Fire, not fire again...! He remembers all too well the horrible sensation of burning to death on another Pathfinder mission.
Still, his own pain is immaterial to seeing Logain go down. Oh no...!
Skipper's eyes frantically look over the battlefield, taking in the men crowding him with their weapons, and the wolverines, and his downed ally... "Hang on, Logain!" he shouts at the unconscious Aspis agent. Not that Logain can hear him... "I'll heal you in just a moment!"
Skipper cries out to his patron: "Let me travel safely!" and backs up from the wolverine and the agents. Once he's a few feet away, Skipper raises his small hands, shouts, and a burst of radiant light covers half the battlefield.
Swift action: cast Grace. (Swift-action spells do not provoke attacks of opportunity, so, no need to cast defensively).
Move action (moved on map); does not provoke for moving due to Grace
Standard action: Holy Smite, aimed far enough 'north' that Logain and the wolverines are not in its radius. Note on positioning: I want to get all three Aspis in it (don't care so much about the wasp). If the current location on the map of Holy Smite counts as getting all three, great. If NOT, then I would shift it one square right, so that it gets all three, but also Jakarno (sorry, Jakarno; Skipper technically doesn't know you're there). OOCly, I'm hoping/betting it hurts and disadvantages the Aspis a lot more than my neutral colleague.
Damage to evil creatures: 3d8 ⇒ (2, 6, 7) = 15
Will DC 19 halves that damage to 7. Neutral creatures take 7, or a quarter (3) if they make their save. Good creatures (Roary and Nevaeh) are unaffected. Evil creatures who fail the DC 19 will save are also blinded for one round.
Morrolan de'Morcaine |
... step off and cast Feather Fall, float down to the lower level.
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Could you include Morrolan in that Feather Fall before you move out of range?slin2678 |
You can get all three evil bad guys in the circle.
Aglorn save: 1d20 + 8 ⇒ (3) + 8 = 11 takes 15 damage
Aspis 1 save: 1d20 + 2 ⇒ (17) + 2 = 19 takes 7 damage
Aspis 2 save: 1d20 + 2 ⇒ (10) + 2 = 12 does unconscious guy get a save? or damaged? If so, takes 15 damage and dies.
Wasp 3 save: 1d20 + 2 ⇒ (10) + 2 = 12 takes 15 damage
Round 2
Morrolan* you're up
Aglorn <--- blind
Wolverine 1
Wolverine 2
Wasp 1
Wasp 2
Wasp 3
Duchess - out of battle
Aspis 1
Aspis 2 <---dead?
Teenoch - out of battle
Roary
Skipper
Navaeh
Logain <---unconscious
Jakarno
Skipper Daytripper RPG Superstar 2015 Top 32 |
Logain Xanatus |
Probably fiendish wasp ;). But don't worry yourself over me Skipper. Even if conscious Logain has a poor position cause he would get two more wolverines on his butt the moment he stands up. Hopefully the caster isn't that tough.
Skipper Daytripper |
Ah, fiendish wasp would do it, yes. And derp, I just saw explicit GM mention that all the Aspis are evil. Never mind me. Anyway, yes, an unconscious one still takes the damage.
Morrolan de'Morcaine |
Po spider climb remaining duration = 95 rounds
Spell divine favor remaining duration = 4 rounds
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Well, since I can't get down there in time, I will keep the wasps away from you.
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Swift action to change the judgement to destruction for a +1 to damage.
Free action drop bow.
While moving draw sword - wield two handed.
Armor class is 2 worse since no shield.
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Morrolan slashes at the wasp in front of him.
sword to hit +1 divine favor: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20, if hits damage +1 divine favor +1 destruction: 1d10 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
Roary Flamebearer |
Fort: 1d20 + 13 ⇒ (3) + 13 = 16 prob fail..
Not sure if its mine turn or not.. WHen its his turn he'll swing twice at the wizard..
Attack 1: 1d20 + 16 ⇒ (9) + 16 = 25
Attack 2: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 2d4 + 21 ⇒ (4, 3) + 21 = 28
Damage: 2d4 + 21 ⇒ (2, 4) + 21 = 27
slin2678 |
I timed out before I could finish post above. Roary, take 1 Dex damage.
Round 2
Morrolan
Wolverine 1 5ft steps and attacks Navaeh
smite good
claw 1 attack: 1d20 + 6 ⇒ (2) + 6 = 8
claw 1 damage: 1d6 + 7 ⇒ (4) + 7 = 11
claw 2 attack: 1d20 + 6 ⇒ (4) + 6 = 10
claw 2 damage: 1d6 + 7 ⇒ (2) + 7 = 9
bite attack: 1d20 + 6 ⇒ (8) + 6 = 14
bite damage: 1d4 + 7 ⇒ (3) + 7 = 10
Wolverine 2 5ft steps and attacks Navaeh
smite good
claw 1 attack: 1d20 + 6 ⇒ (3) + 6 = 9
claw 1 damage: 1d6 + 7 ⇒ (6) + 7 = 13
claw 2 attack: 1d20 + 6 ⇒ (1) + 6 = 7
claw 2 damage: 1d6 + 7 ⇒ (4) + 7 = 11
bite attack: 1d20 + 6 ⇒ (19) + 6 = 25
bite damage: 1d4 + 7 ⇒ (3) + 7 = 10
Wasp 1 attacks Morrolan
sting: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 9 ⇒ (6) + 9 = 15
roll Fort if hit
Wasp 2 attacks Morrolan
sting: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 9 ⇒ (4) + 9 = 13
roll Fort if hit
Wasp 3 attacks Roary
sting: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 9 ⇒ (1) + 9 = 10
roll Fort if hit
Duchess - out of battle
Aspis 1 moves and shoots an arrow at Roary. He shouts the relative positions of the Pathfinders for Aglorn.
attack: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Aspis 2 <---dead?
Aglorn <--- blind
Delayed as he asked the Aspis Agent for positions to figure out the situation.
Casts defensively
concentration: 1d20 + 13 ⇒ (5) + 13 = 18
Flames shoot out of Aglorn's hands towards Roary.
spell damage: 5d4 ⇒ (4, 4, 4, 2, 3) = 17
Not knowing how effective his spell was, Aglorn takes his chances and tries to flee as far as he can.
acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21
Teenoch - out of battle
Roary* Give me a Reflex save and then an AoO on Aglorn moving. You might drop him so wait until that's resolved before taking your turn.
Skipper
Navaeh
Logain <---unconscious
Jakarno
Roary Flamebearer |
Fort: 1d20 + 13 ⇒ (3) + 13 = 16 well crap..
Curious how a wasp has a +9 to damage with no feats.. So far taken 27 damage from melee..
Reflex: 1d20 + 11 ⇒ (15) + 11 = 26 and 8 from the BH.. -35 total'
AoO on Wizard: 1d20 + 16 ⇒ (13) + 16 = 29
Dam: 2d4 + 21 ⇒ (4, 4) + 21 = 29
Roary Flamebearer |
BTW im pretty sure if the summoner goes down the things summoned disappear right?
Fort: 1d20 + 13 ⇒ (9) + 13 = 22
Navaeh |
Nasty little rats!
Attack Wolverine 2, moving on to 1 if it goes down
Attack 1: 1d20 + 14 ⇒ (18) + 14 = 32 AH! I can't belived I forgot to make my sword KEEN!
Damage 1: 2d6 + 14 ⇒ (2, 2) + 14 = 18
Attack 2: 1d20 + 7 ⇒ (14) + 7 = 21
Damage 2: 2d6 + 14 ⇒ (5, 1) + 14 = 20
Satisfied that at least one of the wolverine's are dead Nevaeh focuses some of his energy into healing himself.
Lay on Hands: 4d6 ⇒ (5, 3, 1, 2) = 11
Skipper Daytripper |
"Well struck, Roary, Nevaeh!" Skipper says, looking around to his friends. The battlefield seems much less crowded than it was a second ago.
"Sinashakti, let's get everyone back on their feet!"
Channel positive energy, excluding Aglorn and the X-d Aspis agent, since Skipper doesn't really know if they're dead or just down. If the agent is quite obviously dead due to massive damage or something, he'll exclude the wolverine Navaeh just hit (and most likely dropped). If the wolverine is likewise visibly destroyed, he'll exclude the other wolverine (I'm not sure if that one's even taken any damage). The energy should not hit the wasp, as Skipper is 35' away from the wasp at the time he channels.
Standard: Heal to Roary, Skipper, Nevaeh, and Logain, for sure: 4d6 ⇒ (3, 3, 6, 4) = 16
Move action: move forward to the last wolverine, drawing his dagger as he goes. His intent is to set up a flank for Nevaeh to take advantage of on his next turn, so he should be directly beneath whichever wolverine is still standing; I picked the right-hand one, but if the right one is dead, Skipper would be one square to the left.
Logain Xanatus |
Completely healed by the channel :D
Logain opens his eyes again and stands up.
Seeing the battlefield, the caster is already dead and a few summons are remaining.
Depending on what there is. If they are out of range, Logain will glitterdust some summoned wasps to blind them, otherwise 5 ft step and attack
attack: 1d20 + 7 ⇒ (2) + 7 = 9
dmg: 1d6 + 5 + 1d6 + 4 ⇒ (3) + 5 + (5) + 4 = 17
Jakarno |
Kiklit, slowing down from the poison in his system, draws a vial from his pack and downs it.
Drink Antitoxin
Another Fort save for the poison
1d20 + 3 + 5 ⇒ (8) + 3 + 5 = 16
slin2678 |
Still waiting to see what Roary does before adjudicating the actions of the rest.
Skipper, keep in mind where you are in the initiative order. Technically, you moved to provide flank for Navaeh this round since you went before him. Your icon is good where it is, I'll take the flank into account for Navaeh's rolls.
Navaeh, just to make sure we're on the same page, Wolverine 2 is the one directly to your south.
Logain, you are in the same square as a wolverine. Can't really stand up without provoking.
Jakarno, you do not save. Take 1 Dex damage. Also, you're not able to move this round as drawing a potion is a move action and drinking is a standard. You do land though. I moved your icon back. Let me know if I got the square wrong.
1d6 ⇒ 3
Logain Xanatus |
Thought it odd I couldn't find myself on the map. In that case. Slumber hex on the wolverine! Dc 16 will.
Logain groans and opens his eyes, only to find the wolverine on his belly snapping wildly around. He snaps his fingers and tries to put it to sleep.
Roary Flamebearer |
Sry.. I was busy yesterday..
Roary attacks the wasp..
1d20 + 16 ⇒ (12) + 16 = 28
1d20 + 11 ⇒ (10) + 11 = 21
Dam: 2d4 + 19 ⇒ (1, 3) + 19 = 23
Dam: 2d4 + 19 ⇒ (4, 4) + 19 = 27
Fort Posion: 1d20 + 13 ⇒ (8) + 13 = 21
Morrolan de'Morcaine |
Round 3
HP:20/35
Po spider climb remaining duration = 94 rounds
Spell divine favor remaining duration = 3 rounds
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Morrolan grumbles some magic at one wasp and swings at the other.
Litany of Weakness a the unharmed wasp - no save, fatigued for 1 round. Swing at the wounded wasp.
.
sword to hit +1 divine favor: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28, if hits damage +1 divine favor +1 destruction: 1d10 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
.
Edit: confirm crit: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24, if hits damage +1 divine favor +1 destruction: 1d10 + 4 ⇒ (5) + 4 = 9
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I really hate giant bugs!
Logain Xanatus |
confirm your hit man!
slin2678 |
Wolverine falls asleep
save: 1d20 + 2 ⇒ (10) + 2 = 12
Morrolan criticals the wasp but it's still alive!
Round 3
Wolverine 1 sleeping
Wasp 1 attacks Morrolan
sting: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
damage: 1d8 + 9 - 1 ⇒ (1) + 9 - 1 = 9
sting confirm: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
damage: 1d8 + 9 - 1 ⇒ (8) + 9 - 1 = 16
Fort save
Wasp 2 attacks Morrolan
sting: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d8 + 9 ⇒ (8) + 9 = 17
Fort save if hit
Aspis 1 shoots at Roary and then draws a potion and 5 ft steps.
attack: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Aglorn <--- unconscious
Roary*
Skipper*
Navaeh*
Logain*
Jakarno* you guys are up
Skipper Daytripper |
"Alright, let's just clean up these wasps and this last agent!" Skipper shouts, before he notices that Morrolan is getting savaged by a wasp.
...How the heck ARE those wasps getting that kind of damage? Yeesh. Tough wasps.
"Hang on, Morrolan!" Skipper calls, seeing Morrolan wrestling with his brutal stinging foes. "Roary, can you fly up and help him? Nevaeh, do you have the Aspis agent under control?"
Skipper will cast Fly on himself, then fly up at a 45' angle towards Morrolan or the 60' of flight granted. I guesstimated at where he'd be on the map.
Roary Flamebearer |
Roary flying charges the injured wasp.. "FALL BACK" he manages to scream out as he approaches.. "RAWR!"
attack: 1d20 + 18 ⇒ (4) + 18 = 22
dam: 2d4 + 19 ⇒ (2, 2) + 19 = 23
Morrolan de'Morcaine |
HP: -6 of 35
fort save 1: 1d20 + 9 ⇒ (10) + 9 = 19
fort save 2: 1d20 + 9 ⇒ (3) + 9 = 12
stabilization roll: 1d20 + 9 ⇒ (10) + 9 = 19
.
Folio Reroll
fort re-save 2: 1d20 + 9 ⇒ (5) + 9 = 14
.
Morrolan clangs to the ground in a heap of metal and dwarf.
slin2678 |
Remember, flying while ascending is at half speed. A double move will only fly you up 60 feet, even at 45 degrees. The wasps are 100 feet up so you can't charge in one round. Roary, you can fly straight up 60 feet and move closer but can't go over the cliff.
That also means Skipper can only ascend at a 45 degree angle 30 feet of horizontal movement with 1 move action and he's only 30 feet off the ground. I moved him 30 feet away from his starting position.
See FAQ for further details.
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9o76
slin2678 |
poison: 1d6 ⇒ 2
poison: 1d6 ⇒ 1
Morrolan, take 2 more dex damage.
I think he gets more saves even unconscious as the poison will continue until it's saved right?
Roary, please roll a Fort save for the poison that's still lingering.
Morrolan, a stabilization roll is a Con roll, not Fort save, so you only got 13 and aren't stabilized yet.
Speaking of which...
1d20 + 1 ⇒ (13) + 1 = 14
Logain Xanatus |
Forgot I could stand up last round as the wolverine went to sleep, so Logain can charge the remaining agent this round. If not, sleep hex on his head.
Logain tries to put the remaining Aspis to sleep as well.
charge attack: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
dmg: 1d6 + 4 + 1d6 + 4 ⇒ (6) + 4 + (5) + 4 = 19
intimidate: 1d20 + 9 ⇒ (2) + 9 = 11
"You have the unfortunate luck to be the last one standing Aspis. Best you surrender and you might have a chance at survival."
Entangled and fatigued, doubt the intimidate worked.
Roary Flamebearer |
[ooc]I saved up above for a 21[/dice]
Fort: 1d20 + 13 ⇒ (13) + 13 = 26
Roary double moves up and gets within striking distance mext round..
Skipper Daytripper |
Posting from phone, sorry for any issues, and can't access map, but Skipper will prioritize getting to Morrolan and will sack dispel magic for cure serious. If I can do that in one round, great, if not, two.
Morrolan de'Morcaine |
sigh... You are correct. First Dwarf I've run in years.
GM, all those fort saves should be 2 higher. I will edit the most recent one. We can let the others stand as my stupid fault.
Navaeh |
Nevaeh double moves to the remaining Aspis agent.
Updated the Map for mine and Logain's positions
slin2678 |
Roary, yep, you saved. I missed that in your post. You feel you've fought off the remaining poison in your body.
Logain, you drop the remaining Aspis agent. He drops the potion he was holding and it shatters to the ground.
Morrolan, I have no problem going adding that bonus retroactively. You saved the first one so you only took 1 Dex damage. Unfortunately, you weren't able to stabilize or resist the poison so take 2 more dex damage.
1d6 ⇒ 4
Round 4
Morrolan <--- down and dying
Wolverine 1 <--- still sleeping
I'd like to apologize in advance. The Wasps are mindless summoned creatures. With their castor unable to direct them and not detecting any other viable targets, they continue to attack Morrolan as that's what they would naturally do. Not a coup de grace though as they are mindless.
Wasp 1 attacks Morrolan
sting: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d8 + 9 ⇒ (7) + 9 = 16
Fort save
Wasp 1 attacks Morrolan
sting: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d8 + 9 ⇒ (3) + 9 = 12
Fort save
Aspis 1 <--- down and bleeding out
1d20 + 2 ⇒ (3) + 2 = 5
Aglorn <--- unconscious
Roary*
Skipper*
Navaeh*
Logain*
Jakarno* you guys are up
Navaeh |
OK if Logain dropped the agent Neveah will start the long climb up the stairs instead.
Roary Flamebearer |
Roary finally gets to the wasps but is afraid he is to late..
Attack: 1d20 + 18 ⇒ (6) + 18 = 24 attacking the injured one..
Damage: 2d4 + 19 ⇒ (4, 3) + 19 = 26
Morrolan de'Morcaine |
HP: -37 of 35
Dex: 8 of 12
Morrolan is quite dead!
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When I get home I will have to see if he has enough prestige/gold for a raise dead and 2 restorations. I think he does, but I will have to double check.
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I understand. Them's the breaks. I never realized how dangerous the giant wasps are. I will have to remember that for my casters that summon.