PFS PbP Gameday 3 #3–25: Storming the Diamond Gate (3-7)

Game Master slin2678

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Pit Fiend

You may dot this.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

.

Sovereign Court

Male Human Bard

In a stone chamber deep beneath the Pathfinder Society’s headquarters in Absalom’s Grand Lodge, a sea of scribes, scholars, and other studious types hover around a single, worn tapestry laid out carefully in this otherwise austere chamber. Marcos Farabellus, the broad-shouldered Master of Swords, sticks out like a sore thumb in this crowd of erudite individuals. His bald head and wide smile are only intensified through a booming laugh that blasts forth from behind a thick, black beard.

“Pathfinders! Gather here.” The Master of Swords strides toward a tactical map pinned against one of the wooden scaffolds that clutter the room at various angles and heights. With a meaty, scarred hand he points to the well drawn map. “We discovered the location of the Aspis Consortium’s forays into the Hao Jin Tapestry. Somewhere within this stone sphinx hides the Aspis Consortium’s base of operations. We believe a portal within the building somehow grants the Consortium a back door into our hard-earned Hao Jin Tapestry. I know the tapestry is usually under the purview of my spellcasting counterpart Aram Zey’s, but this mission is of a purely tactical nature: clear out their base and secure the portal for our own use.

“Now, this stone sphinx is believed to contain a shrine dedicated to the demon lord Areshkagal. Whether the Consortium’s working with demon-worshiping cultists, I don’t know, so be prepared for anything. I don’t care how you reach the Aspis Consortium’s portal, but we need to teach those greedy profiteers a lesson for trespassing on Pathfinder territory. I need you to get in, wipe the shrine clean of Aspis filth, and secure the tapestry side of their portal. By no means enter it, however. Your job is to secure the site and activate the portal only. The Decemvirate plans to send a more experienced team of agents to investigate what lies beyond. Once you have activated the portal, report back here.

“Any questions before you go into the tapestry?”

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"Sounds like a leave in pieces mission. Shall we leave any alive?"

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

"What other defenses do they have-have?" asks an unusually diminuitive Tengu.

He is dressed in long-sleeved black robes with silver and blue designs on them, and there is something odd about him.

1d20 + 19 ⇒ (9) + 19 = 28

DC 28 Perception:
This is not a Tengu at all, but a Wayang.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Perc: 1d20 + 10 ⇒ (2) + 10 = 12

Great, another one of them Birdmen..

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

This sounds interesting. What do I know about the tapestry or the demon lord?

knowlege arcana:
1d20 + 13 ⇒ (16) + 13 = 29

knowledge religion:
1d20 + 10 ⇒ (15) + 10 = 25

Sovereign Court

Male Human Bard

Roary's Question:
"I will leave that to your discretion. Your only official objectives are to activate the portal and secure the site. Of course if you take prisoners, we could interrogate them for more information."

Jakarno's Question:
“We sent a spy named Besnik to investigate, and while his reports were limited, we know they have enough guards to secure the site, but how many are there at any given time, we’re not sure. It seems there are always agents coming and going through the portal, and an equal number traveling between the base to other locations in the tapestry. It could be anywhere between a dozen and a hundred agents, for all we know.”

Knowledge Religion:
Areshkagal is known as the Faceless Sphinx, a female demon lord of greed, magical and mundane portals, and riddles. Her temples take the forms of megaliths, pyramids, stone archways, and stone sphinxes.

Areshkagal appears as a faceless female sphinx with six legs, midnight blue fur, and pale flesh. Her wings are draconic and her tail is a hissing viper. Her unholy symbol
is a faceless woman’s head decorated with a bloody pharaonic headdress.

Areshkagal’s Abyssal realm is a barren region of crimson, stony hills and gulches through which seep rivers of blood. Scholars call this region the Blood Clefts. Areshkagal
once held sway over a larger area but her hated half-sister, Aldinach (who appears as a demonic scorpion), wrested
the region away from her. These halfsisters share the same mother... Lamashtu.[/b]

Tapestry:
The tapestry contains a pocket demiplane, created by the Tian sorceress Hao Jin to hold her largest and most dangerous treasures. Any creature can select a target location on the tapestry and enter the demiplane instantaneously with the utterance of a command word.

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

I convey what I know to the group.

How many Aspis Consortium members should we expect to encounter? Also, what have we discovered about the cultists?

Sovereign Court

Male Human Bard

Refer to the answer in Jakarno's question.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

knowledge planes: 1d20 + 6 ⇒ (3) + 6 = 9

Do we know the distance or approximate travel time between where we will enter the tapestry and the destination we are seeking?

Sovereign Court

Male Human Bard

"You shouldn't be very far from the spot at all. Just out of sight, in case there are Aspis agents about, but you shouldn't have to go far. Trust me, you'll know the place when you see it."

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Tried to dot earlier, but apparently boards ate my post

Sleeping in his chair, the elf all of a sudden wakes up.

"Whut whot? Issit time to go yet? Another tapestry I see? Oh goody." He says sarcastically.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

"Demons. Yes-yes. Must be ready." says the Tengu.

Knowledge: Planes for information on Demons. 1d20 + 12 ⇒ (13) + 12 = 25

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

The wizard looks around the room.

"Well," he says in a bored tone, "it seems I have all the information I need to proceed. Shall we depart?"

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"Agreed.."

Sovereign Court

Male Human Bard

Alright, that's everyone!

With that, The Master of Swords guides you to the Tapestry and bids you good luck. As you step through...

You immediately find yourself in a desert like scene, with the sun just beginning to set Dim Lighting. A great stone sphinx rises over a sea of brown sand, breaking the otherwise monotonous, dune-filled horizon. Flanking the impressive sculpture, two faceless statues stare eternally into the endless desert. A faint flicker of torchlight dances from within the stone structure, causing the sphinx to belch out strange shadows at irregular intervals. A quiet rustling of nearby palms and the gentle splashing of water offer refuge from the hot sun.

DC 5 Survival or Perception:
You notice dozens of tracks by the oasis The path is indicated by the pink arrow in roll20.

DC 15 Survival:
These tracks were not all made at once, rather, over the course of many hours of patrols.

DC 25 Survival:
There are three distinct set of tracks.

What time is it?: 1d60 ⇒ 1 Hehehe.

No matter what you all roll, you all notice that several of the lights near the sphinx are getting brighter, and all of a sudden, out comes three men, each carrying torches.

They do not seem to notice you due to the distance. and dim conditions near you... not yet anyways.

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Survival: 1d20 + 1 ⇒ (2) + 1 = 3

Do I think I am able cast Mage Armor without them noticing? If so, I'll duck behind a sand dune or something and cast it (3 hour duration) out of sight.

EDIT: Wow, really? Can't even see DC 5? Lol. Awesome.

Sovereign Court

Male Human Bard

They would automatically get a perception check with a hefty circumstance bonus as one of the components of mage armor is a vaerbal one, meaning you'd have to speak in a loud, clear, voice.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Surv: 1d20 + 13 ⇒ (12) + 13 = 25

Roary points to the tracks.. "At least 3 different sets, patrolling by the looks of it.. Id say the Consortium have a moving watch set up. Best we take em fast in case they have some sorta warning system.."
Roary pulls a shiny falchion from its scabbard on his back. "Someone good a talking get their attention. At the first sign of trouble we attack though."

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"Ah yes, I'm sure they are just desperate for a good conversation. But please don't mind me. I never went into a hostile area and had a lovely conversation about the weather with Aspis before, must have been bad luck."

-Posted with Wayfinder

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

The thread name change almost got me to ignore this thread.

perception: 1d20 + 9 ⇒ (2) + 9 = 11
survival: 1d20 + 8 ⇒ (15) + 8 = 23

I am willing to get their attention. He waits a moment to see if anyone does not want him to attract the patrol's attention before speaking.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

The diminuitive Tengu, now dressed in dark robes, equipped with a pack, quarterstaff, light crossbow, and dagger, and with a spell component pouch at his waist, who introduced himself as Kiklit, whispers as they observe the patrol, "Am good at illusion magics." he says. "We may enter invisible and under silence."

Invisibility Sphere and Silence anyone?
Also cast False Life before departing. 1d10 + 6 ⇒ (4) + 6 = 10

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"A stealth approach is always advisible.. Not sure we need the silence though." The +20 to stealth usually takes care of any noises..

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"Save it for more dangerous foes. I'm sure these men merely want to give us a warm welcome and tea."

nah save it :)

-Posted with Wayfinder

Sovereign Court

Male Human Bard

As you all speak, they are drawing closer. You have about 6 seconds (one round) to act before I will give them perception checks.

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

"Let's take them by surprise," says Gabriel. "Trying to talk to them will give them an opportunity to raise the alarm. We should act as quickly and quietly as possible.

With that said, the Aasimar began readying himself for combat.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"Ah the wisest thing I have heard anyone say today." Logain says and uses a wand of shield on himself.

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

Gabriel tries to stop Logain as he pulls out the wand.

"I wouldn't do that just yet," he whispers. "They are close. We don't want to ruin the element of surprise.

"I have ghost sound prepared," he continues. "I'll use that to divert their attention, which will be our trigger to attack. Hopefully, we can neutralize all 3 before they even have a chance to react."

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Kiklit nods silently and hides himself close to the path of the guards' approach.

Stealth to hide 1d20 + 20 ⇒ (20) + 20 = 40

Sovereign Court

Male Human Bard

So, to be clear, you are all in a sphere of invisibility? You cast the spell before stepping into the tapestry?

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

I thought the consensus was to forego the invisibility for now and just jump these guys.

Sovereign Court

Male Human Bard

Nevermind. I saw a stealth score of 40 and assumed he was in one... as it turns out, he really is just that good at stealthing... I hope the rest of you are as well. By the way, though these guys have torches so you should be fine now, I WILL be enforcing low light penalties to those who don't have low light vision if you don't have a light source.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

I have a stealth of -1 but I do have silence as one of my known spells (though only 2 a day). I also have darkvision.
I can't seem to access the roll20 map. Someone please tell me if I need to move. But with my stealth, I may be better waiting until the balloon goes up and charge from where ever I am.

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

Once everyone is ready, Gabriel will cast Ghost Sound (metal armor clinking and medium creature footsteps) [Will DC 15 to disbelieve] on the other side of the 3 Aspis agents to make them think there is an attack coming from behind them. That should trigger the surprise round if they don't notice our attack.

Sovereign Court

Male Human Bard

Hm. Can someone who can log onto roll20 either send me a link to an image of the map I could post here, or tell me how to set it up on Google Drive? I've never had to set one up outside of roll20 before.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

If you have the pdf form of the mod you can copy/paste the map pic from the mod to a google drawing. then you just have to give access to edit and copy/paste the google link for us..

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

I do have a scroll of Silence I'll use, actually. I'll cast it on Roary. He can be our mobile Silencer, in more ways than one.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Sounds like we're ready then.. I can't access the map so if i cant charge them let me know..

Assuming the others would attempt to take out one of the Aspis men Roary rages and charges one of them, very silently..

Rage, Charge, PA: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 2d4 + 19 ⇒ (1, 1) + 19 = 21 +2 if he's a spellcaster

Sovereign Court

Male Human Bard

Wait until I post the map on google drawings. Just know that the sand is indeed difficult terrain, so no charging

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Alrighty then..

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Ok, I can get into the roll20 on my new/old home PC. My tablet and work computer can't get to it.
GM
What is the pink arrow?
Am I seeing that correct that there are 2 more in front of the entrance?

Morrolan whispers, Roary, the torches will ruin their night vision. Let them get a bit closer before you charge. Maybe beside that pond will be a good place. Wait until Jakarno uses the silence spell on you. That way once you are amongst them, they will not be able to call out and warn others.
Logain and Gabriel, if one or more try to run, are you capable of stopping them without a lot of noise or flash?
Though slower, I will close with Roary.

If they haven't reacted before then, I would suggest we start when they get to the boxes I marked in green. Then the trees may help screen the action from any of their allies at the sphinx. I can't imagine them going much further without noticing us.
Of course if they seem like they notice something before then, go nuts.

Sovereign Court

Male Human Bard

Im out right now, but if you see 5 total, then that is just wrong. Wait until I post the map before deciding anything so you can see this accurately

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

Gabriel nods at Morrolan.

"Yes," he replies, "I believe there might be something I can do to slow them down."

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Once the men reach the area indicated to him, green box, he will move to enguage them. Forgo the last attack as i will not be able to reach them and attack this round.. He'll just double move and get in there face..

AC 19

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Once Roary reaches the patrollers, Kiklit speaks the short arcane phrase that triggers the scroll in his hands. A curtain of silence descends over Roary and the Aspis guards.

Three rounds and a 20ft radius emanation from Roary

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain advanced a single move after Roary and uses his hex ability to summon a bit of sleeping powder to attack the first foe in sight slumber hex dc16 will or fall asleep

Sovereign Court

Male Human Bard

Anythinng else for the surprise round? Also, would you kindly move yorselves on the google map? Also... I was wrong about them carrying torches. For some reason they have none in their inventory, meaning not only you all have to deal with low light conditions... but they do too. :/

Will Save: 1d20 + 4 ⇒ (14) + 4 = 18

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Full plate and a double move I can only go 4 squares in difficult terrain. Another double move just to get to them unless they come closer. {sigh}
Logain, I moved you forward 3 squares as you said.

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

Gabriel moves into an advantageous position within 35' of the Aspis agents and casts Acid Splash on the most advantageous one.

I'm at work so can't see the map. Can someone move me to a spot where I can fire Acid Splash at an enemy without any penalties for cover or melee?

Acid Splash ranged touch attack: 1d20 + 4 ⇒ (11) + 4 = 15

Acid Splash damage: 1d3 ⇒ 1

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