PFS PbP GameDay IV: 7-03 The Bronze House Reprisal (Tier 5-9) (Inactive)

Game Master Baerlie

Part of Gameday IV


Map

Writ of Authority

Subtier 5-6


1 to 50 of 483 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Please dot here if you are ready to begin.

Silver Crusade

Female aasimar Oracle 11 | HP 80 | AC 26; Touch 13; FF 26 | F +8; R +5; W +10 | CMB+8; CMD 21| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 11

dot (qstor)

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

dot

I will be away this weekend, but otherwise I'm read to go!

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

A human swordsman swigging back some fine gnomish brandy dots in...

Sovereign Court

Male Tiefling Magus 4/ Rogue (Unchained) 3 HP: 45/45 AC:21 Touch: 14 FF: 17 F/R/W: +6/+9/+5 CMD: 19 Percep: +9 Init: +4 Arcane Pool: 8/8

Wait! Gotta switch PC's now!

"Heyya guys, how is it going?!", a tailed tiefling smiles as he walks in. "This sure beats the Rahadoumi heat, amirite?"

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen smirks. "Oriander! How have you been? You ready to abandon this group with me so we don't get arrested again?" He chuckles remembering their antics during that awful mess in Rahadoum. Looking at the others, he says, "Just no bathhouses."

The short archer obviously spent some time in the military based on his bearing. In fact, he wears the insignia of a Corporal in the Eagle Knights. Despite the quiver hanging at his belt though, you see no evidence of a bow.

Sovereign Court

Male Tiefling Magus 4/ Rogue (Unchained) 3 HP: 45/45 AC:21 Touch: 14 FF: 17 F/R/W: +6/+9/+5 CMD: 19 Percep: +9 Init: +4 Arcane Pool: 8/8

"As long as I don't need to towel blind any guards again!", the man smirking back. "Did get better at sneaking around, if that has to happen again..."

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

Hearing his new companions enter and listening to their conversation Fenrik says "Don't forget I was there as well, but I managed to sneak my weapons into the bathhouse and left through the tunnel. I don't think any of us will be invited back to the bathhouse in the near future for some relaxation." and shakes their hands in a greeting.

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Dotting, while waiting on my other game.

Sovereign Court

Gnome Male Gnome Summoner 8 HP 62/62 | AC: 19 | T:14 | FF:17 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 (7) | Init:+2 | Perc:+2 | Speed 20

Dotting. Will add sheet to profile tonight or tomorrow.

Sovereign Court

Gnome Male Gnome Summoner 8 HP 62/62 | AC: 19 | T:14 | FF:17 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 (7) | Init:+2 | Perc:+2 | Speed 20

A blue-haired gnome dressed up in the latest Taldan fashions-all of them, in garishly clashing fashion-enters into the lodge. Doffing his cap, he gives a polite nod to the Pathfinders already in the room.

”Ah, forgive my tardiness. Elaqis Teletaire, of the Terrius line, at your service.”

He turns back out of the room and gives a harsh bark. ”Amar! Get in here! Bad enough you get lost and make us late, but its simply rude to sulk about in the halls.” He turns back towards you with a wide warm smile. ”Apologies again, my manservant Amar has no sense of common manners.”

As Amar enters the room, it is clear that despite the servant’s clothes he has somehow squeezed himself into that the creature is not fully human. Or elf, dwarf, half-orc, or anything quite identifiable for that matter. While humanoid in shape, the creature’s right arm is unusualy long, and his fingers end in sharp points. His face resembles that of a Chelaxian, but everything about it seems a bit off. The biggest giveaway however, is easily the pair of green fleshy wings jutting from his back, escaping from holes crudely ripped in his shirt.

Silver Crusade

Female aasimar Oracle 11 | HP 80 | AC 26; Touch 13; FF 26 | F +8; R +5; W +10 | CMB+8; CMD 21| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 11

The female aasimar in the room speaks up at seeing the gnome enter. Her golden hair is stylish and radiant. Her garments are finely tailored and pressed.

"Well...he's Chelaxian. That explains his lack of manners. Ever since Thrune took over the place has literally gone to Hell. But enough of that. I am Davina. A servant of the Dawnflower. "

Sovereign Court

Male Tiefling Magus 4/ Rogue (Unchained) 3 HP: 45/45 AC:21 Touch: 14 FF: 17 F/R/W: +6/+9/+5 CMD: 19 Percep: +9 Init: +4 Arcane Pool: 8/8

@Fenrik: "Ahh, I didn't forget you, Fenny.", jokes Oriandor. "We're bonded by blood, and blackfire, after all!"

@Elaqis: "Those manservants, can't live with 'em, can't live without them except for adventuring because boy, are those guys really useless in ancient ruins, amirite?"

@Davina: "Amen to that, sister!", at her comment to Cheliax's state.

"So, anyone have an idea on what our new job's about? Seems like a balanced mix, for once."

Realized I forgot to include my familiar, will have that up by this afternoon


BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

The rager was sitting in a corner, still drinking a pint of ale. When he finishes it, he throws the pint on a wall. The said object is shattered by the shock.

"I'm Crowe." he simply states, burping.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen laughs incredulously as Crowe smashes a mug. He looks to Fenrick and elbows him. "He's your problem."

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

Watching the scene unfold Fenrik begins to laugh..."Ha, Ha, Ha...wait...what?" he says after Kargens comment.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You arrive in Magnimar in the early afternoon at the request of Venture Captain Sheila Heidmarch. Just after midnight, one of the manor’s servants, a young man named Jardan, gathers you, apologizing for the late hour and informing you that the venture-captain needs to speak with you.

The lone servant leads the way to the library, where Venture-Captain Sheila Heidmarch stands waiting, along with two seated guests: an elderly man and a woman in uniform. The venture-captain finishes reading a paper with a satisfied smile, and dismisses the servant.

"Thank you, Jardan. Welcome, friends. I apologize for the hour, but Aspis spies are about, and this matter requires they suspect nothing. As you know, we have struggled with the Consortium’s stranglehold on city politics. Maiveer Sloan and his agents still hold sway with Lord-Mayor Grobaras; fortunately, the Council of Ushers has grown tired of the Consortium’s illegal smuggling of Thassilonian relics and the Lord-Mayor’s failure to enforce the law."

She gestures toward the seated man, "Lord Deverin represents members of the Council that would see something done. They have provided a writ empowering the Pathfinder Society as their agent in this matter. We are to investigate a smuggling operation, find evidence of the Consortium’s complicity, and, once we have proof, tear apart Bronze House to uncover the rest of Sloan’s illegal activities."

Lord Deverin speaks, his words interspersed with rasping coughs, "Please, Lady Heidmarch. You are merely authorized to search for evidence and defend yourselves if any resist. We don’t want a war in the middle of the city." Heidmarch offers a placating gesture, "Of course, I understand. Pathfinders, remember you are acting as the city’s agents; do not literally tear the building apart, and absolutely do not harm Maiveer Sloan. This is an investigation, not an assassination."

She turns to the seated woman, who rises. "Kasadei is a member of the city guard and she will act as your liaison. She has some authority to request assistance, but is primarily an observer. Kasadei?"

Kasadei moves to greet each of you in turn, and then continues the briefing. "Thank you, Lady Heidmarch. I’ve read of your Society’s exploits, and heard much of its actions around the city, mostly good things. I’m eager to see you in action. The city guard recently identified one Thassilonian site we suspect the smugglers are looting. I will guide you there when you’re ready."

Lord Deverin grumbles about the hour and needing some wine to soothe his throat and departs. Kasadei escorts him out. Lady Heidmarch turns toward you, waiting for the others to depart before speaking again.
"Officially, we’re working for the city to stop this smuggling operation and, if you succeed, we can drive a wedge of public embarrassment between Sloan and the Lord-Mayor. More importantly, the Aspis dared attack the Grand Convocation. We’ve learned from an inside informant that Sloan was instrumental in planning that attack. The Grand Convocation should have been a celebration of our achievements, but thanks to Sloan, Pathfinder agents lost their lives that day, and the Society lost valuable artifacts that we’ve spent the last year collecting. Sloan must pay. Physically harming him is not an option, but find as much evidence of illegal activity as you can, and any information on Aspis activities while you’re at it. We have a rare chance to legally go in and look at his books. You aren’t authorized to seize property that the Consortium obtained legally. That being said, if a particular object catches your eye, well, I’m sure I can explain away one item disappearing from the Bronze House, as long as you can prove it is not of Thassilonian origin. If you do meet Sloan, trick him into revealing as much as you can. He’s a cunning old fox, but he’s not infallible; the Council turning on him and our knowledge of his complicity in the Absalom attack might shake him. Desna smile on you, Pathfinders."

Heidmarch provides you with the Council’s writ of authority.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kn. history/local DC10:

Magnimar and Korvosa are the two major city-states of southern Varisia. Korvosan dissidents founded Magnimar a little over a century ago. The city’s most prominent landmark is the Irespan, a ruined portion of an enormous Thassilonian bridge that towers over the city.

Kn. history/local DC15:

Magnimar is divided into nine distinct districts, with wealthier citizens living on the Summit atop Seacleft Cliff, and working class citizens living on the Shore. The poor and many criminals live in the Shadow beneath the Irespan. The Council of Ushers, a legislative body of nobles and merchants, the Varisian Council, and Lord-Mayor Grobaras jointly function as Magnimar’s government.

Kn. history/local DC20:

In practice, the Lord-Mayor controls city governance while the Council of Ushers remains locked in endless debates.

Kn. history/local DC25:

The city’s Golemworks is famous for its constructs, most notably the angelic guardian.

Kn. local/GI DC10:

The Aspis Consortium established a presence in Magnimar near the city’s founding. They operate a successful shipping and money-lending business.

Kn. local/GI DC15:

The Consortium operates from their headquarters in the Dockway district, the Bronze House. Maiveer Sloan is the executive director.

Kn. local/GI DC20:

The Consortium operates numerous successful smuggling operations in Varisia and has been shipping Thassilonian relics out through Magnimar for decades.

Kn. local/GI DC25:

After setbacks in recent years, Sloan has reinvigorated his projects in Varisia, and Consortium ships delivered a fresh wave of agents and resources in recognition of his success. Bronze agent Melnat Glimsilk, a gnome illusionist, is among the new arrivals.


BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

Crowe spits on the ground gives a look of hate and stands up.

"Looks like it's not a job for me. Get lost."

And he exits the manor.

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

"Did that just happen...?" Fenrik asks the others after Crowe walks out.
After that Fenrik will spend some time trying to gather information...
K Local: 1d20 + 6 ⇒ (3) + 6 = 9
but he is too disturbed by the previous event to do a good job.

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

A half-orc arrives just to hear the briefing. He bows swiftly and apologizes "Pardon me if I am late for this briefing, some... cultists required attention in Kaer Maga. Shamak's the name."
The young Half-orc is pretty tall and has plenty of tatoos on him. He is wearing a breastplate with a mendevian flag on it. He has a Falchion in his back.
He bears no sign of his belonging to the society nor to any faction, aside from one tattoo on his right arm who looks like metallic wings burning.

Knowledge (History): 1d20 + 4 ⇒ (6) + 4 = 10
Knowledge (Local, 1): 1d20 + 4 ⇒ (1) + 4 = 5

Knowledge (Local, 2): 1d20 + 4 ⇒ (7) + 4 = 11
Knowledge (Diplomacy, gather informations): 1d20 + 10 ⇒ (3) + 10 = 13

After hearing the informations, Shamak states on an informative tone: "Magnimar and Korvosa are the two major city-states of southern Varisia. Korvosan dissidents founded Magnimar a little over a century ago. The city’s most prominent landmark is the Irespan, a ruined portion of an enormous Thassilonian bridge that towers over the city.
Also, did you know that the Aspis Consortium established a presence in Magnimar near the city’s founding? They even operate a successful shipping and money-lending business!"

Silver Crusade

Female aasimar Oracle 11 | HP 80 | AC 26; Touch 13; FF 26 | F +8; R +5; W +10 | CMB+8; CMD 21| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 11

Before leaving for Magnimar, Davina turns to Fenrik.

"Yes. Unbelievable! The manners of such people. Its a pleasure to know that someone more civilized is attached to this mission."

--

Fast foward to Magnimar.

Diplomacy, Gather information: 1d20 + 17 ⇒ (10) + 17 = 27

"Yes and I believe that an Aspis bronze agent a gnome has recently arrived in the city."

Sovereign Court

Male Tiefling Magus 4/ Rogue (Unchained) 3 HP: 45/45 AC:21 Touch: 14 FF: 17 F/R/W: +6/+9/+5 CMD: 19 Percep: +9 Init: +4 Arcane Pool: 8/8

Lawl @ Crowe/Shamak

Kn: Local: 1d20 + 9 ⇒ (9) + 9 = 18
Kn: Local: 1d20 + 9 ⇒ (7) + 9 = 16

They got a gnome and we lost one... coincidence, I think not :P

"Well, it appears that it would be best to talk our way through this one as best we can. Let's see if we can avoid more bathhouse incidents!"

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Knowledge, Local: 1d20 + 6 ⇒ (3) + 6 = 9

"Aspis." Kargen nearly spits when he says it. He had been late getting back from a mission and had missed the events at the convocation, but his friends has filled him in. Those that survived anyway. "It'll be good giving this Sloan a little payback."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

in case you have questions before you leave

Is the city guard on our side?:

The Council of Ushers provided us with official credentials, but the city guard answers to the Lord-Mayor as well. Our success relies on keeping him and Sloan in the dark as long as possible. Limit yourselves to working with Kasadei.

Why can’t we march right into Bronze House?:

We need evidence. The city believes the Aspis are law-abiding merchants and first we need to prove otherwise.

Can we kill the rest of the Aspis besides Sloan?:

The Council has stated a preference for minimal violence, but if your safety is threatened, you are free to defend yourselves, vigorously if necessary.

If the Council voted to give us a writ, wouldn’t Sloan have heard of the Council’s decision and be expecting us?:

The same informant who told us about Sloan’s involvement in the terrible events at the Grand Convocation also gave us the name of Sloan’s spy on the Council of Ushers. The spy accepted an exceedingly generous bribe to miss a few sessions of the Council and keep quiet about his absence.

What do you know about this smuggling operation?:

We only found out when Doctor Landis from the Museum of Ages reported the sale of a rare Thassilonian holy icon. I suspect one of the smugglers is selling some items on the side. A diviner was able to trace the icon to its point of origin.

Will we have a large force with us?:

I have scouts I trust watching the site, but not numerous or skilled enough for an assault. Once you secure the area, they can take it from there.

Can we keep what we find in the ruins?:

What? You’re supposed to stop the thieves; not replace them. You can commandeer the smugglers’ equipment, but leave the relics where you find them.

You may take time to shop and prepare yourself for the journey; however, Kasadei urges you to depart shortly after dawn. She expects the journey to take six hours on foot.

and once you are ready to leave
Kasadei leads the expedition north on the Lost Coast road. She steps off the road a short distance past a wayside shrine to Desna, and follows a winding footpath leading into steep rolling hills until she reaches a fallen statue of a man wielding a feathered staff. "Our diviner puts the site just over this rise, though he could see nothing else."

Survival DC15:

You identify the signs of wagons passing through in the previous day.

Kn. history DC30:

You identify the statue of Xanderghul, Thassilonian Runelord of Pride.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen asks about the Bronze House and the smuggling operations. As predicted, the city seems to want hard evidence against the Aspis to move against them. Until then, the Pathfinders were operating on their own as a small force. The archer smiles. "Good. I prefer it that way. Law enforcement is good, but sometimes you need to send a hunter with a sharper, more skilled tool for the job."

It seems the smugglers tried to sell off a rare Thassonilian artifact and were found out by Doctor Landis at the Museum of Ages. A diviner was able to trace the item back to the camp. "We stop the smugglers, commandeer their equipment, but the artifacts are to be left for the authorities." The Hunter of Erastil nods.

--------------------------------------------

Survival, take 10: 10 + 10 = 20

"He couldn't see anything else? Is there a magical ward?"

Kargen looks down at the path. "Well, something larger than a man came through here recently." He kneels down to inspect the ground. "I'd say a wagon, perhaps a day ago. Perhaps more relics. They might still be here."

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Shamak asks about the scouts and if Sloan's expecting us to come. He says "Well, big work for big men isn't it? Though I hope the scouts don't disturb our stealthy work. HA HA HA!" and laughs loudly.
When he hears about the bribe, he frowns. "I don't like that. We are not sure the sneaky thief wasn't lurking or didn't tell anything to Sloan. Let's be careful nevertheless, friends."

_______________________________

When he sees the statue, he mumbles "Never saw anything like that..."
Then he turns towards Kargen. "It may be possible. And I don't like this!"
And he shuts his mouth and stays alert.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

"Bah evidence...{spits} leave that for the barristers, that soft bunch. We sneak in, conduct whatever business we need to do and vanish."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Once you reach the smugglers’ camp, Kasadei signals the city guard scouts waiting nearby while hiding herself in the bushes near the camp.

A road winds down to the excavated cave entrance. The Thassilonian site lies within. Outside the cave are two partially loaded wagons, filled with straw-stuffed crates marked as Jeggare wine.

Kn. nobility DC15:

You recognize the noble house’s mark.

Kn. nobility DC20:

The wine comes not from the local Korvosan branch of the Jeggare family, but all the way from Count Varian Jeggare‘s vineyards in Western Cheliax.

Shining jewels, ivory statues, and platinum coins glimmer within the wagons, while a dozen empty bottles litter the ground.

One guard watches over the wagons, with only his raven for company.

Perception DC20:

The man wears the symbol of the Aspis Consortium.

please tell me who wears a wayfinder visibly

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Shamak doesn't own a wayfinder.

Knowledge (Nobility): 1d20 + 4 ⇒ (15) + 4 = 19 so close...

The big half-orc looks at the crates and whispers, shrugging. "Jeggare wine... Well, it is indeed their arms displayed here. Nothing's amiss."

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Silver Crusade

Female aasimar Oracle 11 | HP 80 | AC 26; Touch 13; FF 26 | F +8; R +5; W +10 | CMB+8; CMD 21| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 11

Davina doesn't own a wayfinder

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

No wayfinder
Perception, take 10: 10 + 11 = 21

Kargen glances at the man with the raven. "Aspis" he whispers. He steps off the path into the brush to circle around the camp, slowly. he looks for any other people or other crates which may be away from the main group.

Stealth, take 10: 10 + 7 = 17

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

Fenrik acknowledges Kargens assessment of the guard. "Do we take him out now?" he whispers back...

Sovereign Court

Male Tiefling Magus 4/ Rogue (Unchained) 3 HP: 45/45 AC:21 Touch: 14 FF: 17 F/R/W: +6/+9/+5 CMD: 19 Percep: +9 Init: +4 Arcane Pool: 8/8

Oriandor does have a Wayfinder. Typically he would have it stowed, but since our writ announces that we are Pathfinders, I think it may be appropriate to have it out. What say the party?

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Sorry never noticed this had started
Back at the meeting
A short stocky man enters the room wearing a brimmed hat and a long cloak. He is smoking a cigar and he looks almost like a dwarf. Almost, because his skin and tail identify him as a Tiefling.
"Apologies for being late. Pressing business, lads. Well Tytus is my name, Tytus Umbraleyes, yea laddies, because of my eyes. My Torag be with you."
Knowloc: 1d20 + 1d6 + 8 ⇒ (19) + (5) + 8 = 32
KnowHist: 1d20 + 1d6 + 8 ⇒ (2) + (6) + 8 = 16
Tytus wears the symbol of Torag, the symbol of the Silver crusade and the pathfinders proudly.
In Magnimar.
GI: 1d20 + 1d6 + 13 ⇒ (11) + (3) + 13 = 27
Know Nob: 1d20 + 1d6 + 8 ⇒ (7) + (6) + 8 = 21
"Excellent vintage. Chelixian´s finest"
Perc: 1d20 + 13 + 1d6 ⇒ (7) + 13 + (3) = 23

Silver Crusade

Female aasimar Oracle 11 | HP 80 | AC 26; Touch 13; FF 26 | F +8; R +5; W +10 | CMB+8; CMD 21| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 11

I think its fine to have the wayfinder out. want me to try and talk to the guy?

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

forgot to say Fenrik is too cheap to buy a wayfinder

Sovereign Court

Male Tiefling Magus 4/ Rogue (Unchained) 3 HP: 45/45 AC:21 Touch: 14 FF: 17 F/R/W: +6/+9/+5 CMD: 19 Percep: +9 Init: +4 Arcane Pool: 8/8

Oriandor will have his wayfinder out, but defers to someone more personable than him to make first entry.

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Shamak waves at Davina to initiate the dialogue with the aspis agent.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kargen looks for more people around the camp, but can't see any.

Waiting for action, talk or fight? :P

Silver Crusade

Female aasimar Oracle 11 | HP 80 | AC 26; Touch 13; FF 26 | F +8; R +5; W +10 | CMB+8; CMD 21| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 11

Davina approaches the man and glances at the wagon then back towards the party.

"Greetings...was the wine good? Anything interesting in the wagon? My friends and I aren't looking for trouble."

Diplomacy: 1d20 + 17 ⇒ (17) + 17 = 34

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The man looks at Davina. "Who are you? Brigands? And who are your friends? How many of them?" he asks while looking at the place Davina looked at.

Silver Crusade

Female aasimar Oracle 11 | HP 80 | AC 26; Touch 13; FF 26 | F +8; R +5; W +10 | CMB+8; CMD 21| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 11

I'm not sure who has the writ?

Davina touches her golden blonde hair and smiles showing a hint of her clear white teeth, a hint of light gleams off them.

"Do I look like a brigand. We're investigating some goings on about town. I'm interested in whats in the wagon. We know of your kind"

She points to the symbol.

"As I said. We don't want trouble. We have a few with us. Perhaps you can be persuaded to tell us more of your operation."

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

I'd say that, as the diplomat of the group, you'd be the one to have it.

Shamak lets out a snarl.

"Brigands, really?"

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Is there enough cover from the wagons and crates that Kargen could try to approach stealthily and check one of the crates while he's talking to the others?

Sovereign Court

Male Tiefling Magus 4/ Rogue (Unchained) 3 HP: 45/45 AC:21 Touch: 14 FF: 17 F/R/W: +6/+9/+5 CMD: 19 Percep: +9 Init: +4 Arcane Pool: 8/8

Taking a different approach, Oriandor stands out in the open, waiting to see Davina's diplomatic results. "Better than G.O.U.S.", the tiefling smiles back to Shamak.

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

Fenrik looks around to see if what Kargen intends to do is possible and then back him up as a lookout while the others do their fancy talking...
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

@Kargen: If you want to be stealthy, roll Stealth please. Enough cover for that.

"If you are not brigands, what do you want? And why should I tell you about our mission?"

You changed his attitude from hostile to unfriendly, if you want to get information out of him, continue to roll diplomacy as giving out information related to Aspis activities to outsiders counts as giving dangerous aid.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Looking at the man the tiefling takes a smile before answering.
Sm: 1d20 + 1d6 + 15 ⇒ (3) + (2) + 15 = 20
"Me a brigant. HA! But why tell us? Because we do appreciate a good story. Because deep inside you want to tell us about yourself and what clever operation you started. Because no one else would appreciate it. It needs a special type of person. And between you and me... I love a good stunt, a good hustle!"
diplo: 1d20 + 1d6 + 15 ⇒ (12) + (3) + 15 = 30

Silver Crusade

Female aasimar Oracle 11 | HP 80 | AC 26; Touch 13; FF 26 | F +8; R +5; W +10 | CMB+8; CMD 21| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 11

diplomacy: 1d20 + 17 ⇒ (12) + 17 = 29

"I am interested in the goings on about town. Your clever operation interests me. My friends might be eager for a fight but I am not. I would be entertained by the stories of YOUR friends and plans"

1 to 50 of 483 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS PbP GameDay IV: 7-03 The Bronze House Reprisal (Tier 5-9) All Messageboards

Want to post a reply? Sign in.