PFS PbP GameDay IV: 7-02 - Six Seconds to Midnight (Tier 3-7) (Inactive)

Game Master Baerlie

Part of Gameday IV

Map

Ini:

[dice=Ini Oloch]1d20+3[/dice]
[dice=Ini Archibald]1d20+8[/dice]
[dice=Ini Lucia]1d20+3[/dice]
[dice=Ini S'Slarn ]1d20+2[/dice]
[dice=Ini Shagratt]1d20+5[/dice]
[dice=Ini Yoshi]1d20+3[/dice]

Subtier 6-7


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Sovereign Court

Male Human Bard (Arcane Duelist) 10 | Bardic Music: 11/25 | HP: 67/76 AC: 32 CMD: 28 CMB + 8 | F: 9 R: 13 W 10 ( 12 vs Charm and compulsion) | Perception: -1 Sense Motive: -1 | Init +8

Archibald will pull his hat off for the Mayor Well yes of course - I should say that an incident like this certainly qualifies for the Chronicles my good man - in fact, I think we may be able to see to it that this gets very good coverage.

Archie will then pull aside the mayor to discuss the benefits of joining a society of mayors, barons, and other people in positions of responsibility in an effort to coordinate their efforts.

Diplomacy roll for Sovreign Court booncard (DC 24): 1d20 + 12 ⇒ (20) + 12 = 32

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

"I am being confused. Tower clocks tell different time?"
Asks Yoshi.

He starts counting on his fingers
"But within the tower, these effects are different? "

Raises another finger "You have special clocks that let us tell the time even within the tower?"

Raises a third. "When you do experiment, we are to be with you and see what effects happen within tower while you look at instruments?"

Finally he raises his fourth finger "And we meet at quarter of an hour before midnight by the north clock face."

He checks understanding.

"May we inspect the tower before hand?"


Oloch approaches Mayor Meiren before he walks away
"Sir, May I ask what problems you have with the Pathfinders? How could it be a bad thing for the towns troubles with time to be fixed?"
Diplomacy: 1d20 ⇒ 2

Well, I am glad to get THAT roll out of the way!!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Don't worry if you feel uncomfortable with the kind of experiment. Your observations are even more crucial, as they are unbiased and not viewed with a practitioner’s eye. If you have any advice you could give Mayor Mieren, I’m sure he’d appreciate it...eventually anyway. And certainly! Of course you can investigate before hand, but it goes without saying that disturbing any of the mechanisms could have catastrophic side effects, so I will ask you to refrain from doing so. If you want a more thorough tour, please see Cerotious," and she gestures at the pixie accompanying her. The pixie replies with a start, "Yes, of course! Come with me. I would be most happy to show you around."

Mayor Meiren answers to Oloch's question angrily "You Pathfinder stick your noses everywhere and I don't like that. You might not be like the others, but I heard a lot of stories where Pathfinders just killed people to get what they want. Information, Artifacts and so on. Even if people are evil, they deserve a fair trial."

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Yoshi nods.

"Due process is being very important."

He turns to the pixie. "Could you be showing us the tower, so that we may be familiar with the scene of the trials before we are observing them. That may be most helpful in identifying the expected from the unexpected occurrences."

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

"Human due process can sometimes lead to those like myself being persecuted. But I know what you mean, friend Yosssssshi."

S'Slarn agrees that a fair trial is needed.


I guess the board goblins ate my response.. It was a good one, but I can't remember what it was!

Oloch nods at the mayors response. "We are not all like that, just as not all townspeople are good and helpful neighbors. Justice must be upheld for us all."

Turning back to the pixie, he replies "I am ready to see what we may face tonight."

Liberty's Edge

Male Rng 6/Ftr 1 | HP 53 | AC 22; Touch 16; FF 17 | F +9; R +11; W +4 | CMB+10; CMD 26 | Speed 30 ft | Init +5 | Perc +11 | Stealth: +14 Ranger 6/Figter 1

Shagratt turns to the Mayor adding: "We're not all cold blooded killers. Like Oloch said justice is important."

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Yoshi bows himself out and follows the pixie to the tower.

Sovereign Court

Male Human Bard (Arcane Duelist) 10 | Bardic Music: 11/25 | HP: 67/76 AC: 32 CMD: 28 CMB + 8 | F: 9 R: 13 W 10 ( 12 vs Charm and compulsion) | Perception: -1 Sense Motive: -1 | Init +8

Archie will perform his comedy set at the inn while waiting for the experiment to start.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Please follow me!" the Cerotius says.

Can I assume everybody follows the pixie to the tower, except Archibald?

In the center of 'unstuck' Uringen stands the Clock Tower, a five-story edifice constructed of blue-gray stone and mottled with pearlescent white blocks. One of the founders of Uringen, Rhona Ambros, crafted the Clock Tower with the goal of being able to peer into the past at a whim — or that’s the running theory based on the journal entries the wizard left behind. Its location atop an ancient fey circle, whether by chance or by design, caused the structure to malfunction from the start. Rhona’s decision to use the large block of white quartzite located just outside of the circle in the tower’s construction further contributes to its instability; this stone was once the fey circle’s heelstone.

At the very top, the clock faces align to the cardinal directions, while long arms of weather-tarnished metal click out the hour and minute, but the four faces do not depict the same time. The time on the western face moves the most erratically, with its arms swinging backwards and forwards, while the northern face depicts an accurate time. On each floor, glass windows break up the monotony of stone, but even these are covered with arcane scripts and sigils from an eclectic variety of arcane traditions. Almost every available wall is taken up by a bookshelf stuffed with ledgers recording the Clock Tower’s behavior since Uringen’s founding.

The pixie Cerotious leads you to the ground floor of the Clock Tower. Despite having met them when they spoke to Mayor Ogden, he greets the PCs as if he had never seen them before.
"Welcome to the Tower. Is there anything in particular that makes you curious?" Around the butterfly-winged fey, plain-robed apprentices set up delicate apparatuses, while others walk slowly up the wooden stairs to the next floor.

"As you can see, Ogden’s lesser apprentices are moving her timepieces to various places within the Tower, but my focus is here — on the circle. Most of the speculation up to this point thinks that Reckless Rhona messed up her construction...but I don’t think so." The pixie flits over to an open windowsill, pointing at the narrow gap between the stonework. "This is not the work of a sloppy person! No, I think that the fey circle interfered with her design somehow, and that’s why part of the town disappears...I just have to prove that somehow."

The pixie pauses for a moment, tracing a symbol on one of the white stones embedded in the wall. "Aurelia mentioned that an unbiased and fresh set of eyes might reveal insight otherwise clouded by staring at it too long. As the senior assistant researcher and head pixie on the clock tower deciphering project, I take any potential leads very seriously."

Kn. Craft (stonemasonry) or Kn. engineering DC20:

Each stone was individually carved and fitted into its resting place, with no mortar used to hold the structure together—merely pressure and gravity. Closer inspection of the white blocks indicates that they’re actually made of the crystalline stone known as quartzite instead of the more common granite.

Kn. engineering or Intelligence DC15:

You notice an anomaly in the mechanism: some of the gears should not be moving at all, or should be moving in the opposite direction, if they worked as typical gears.

Meanwhile at the inn
Created from the wood that earned the tavern its name and decorated in intricate carved interlocking designs, the Oaken Knot is the preferred watering hole of many of the alchemists and wonderworkers that reside in 'unstuck' Uringen, not to mention several of the fey that call the town home. The Oaken Knot boasts with pride about its resident bard, the grig Seripan. Along with Cerotious, Seripan fled from Mather Nithra’s machinations to help the townsfolk. Despite their initial misgivings about their neighbors, they have grown to love the quirks of the town, and have offered their aid in what ways they can. Dressed in a long wrap dyed in a rainbow with her hair wrapped up into miniscule braids with tiny blossoms, Seripan is happy to spin half-dozen stories about Mather Nithra’s plots and schemes to bring ruin to Uringen that end in embarrassment for that hateful being — but only before sunset. She avoids mentioning Mather Nithra in the twilight hours, instead referring to the evil grig via an assortment of colorful epithets from a variety of languages.

only Archibald can do the following checks

Diplomacy DC12 while talking to Seripan:

Uringen hasn’t been around that long, and even it was built on something older. ‘Bones of the earth, rise from the ground / Keep us sound, within your girth.’ This short ditty is a simple allusion to the stone-worked houses (and the Clock Tower) popular in the oldest parts of Uringen.

Diplomacy DC17 while talking to Seripan:

Reckless Rhona
Looked at her Tower
But was quite sour
For every hour
She heard every flaw

Turns out, no matter how long you prepare, you can’t get it right the first time...But I wonder if it was her first time making the Tower? The Tower does seem to work...mostly. That’s a lot of gears and flim-flammery, and it’s amazing that even one of those faces is actually useful.

Above + Kn. local DC25:

'Rhona' refers to Rhona Ambros, one of the founders of Uringen and the architect of the tower.

Diplomacy DC22 while talking to Seripan:

Ogden wants to fix the tower to do what Reckless Rhona intended it for. Time is just a door
Just step right through
In stolen cloak of blue
To the days of yore

Diplomacy DC27 while talking to Seripan:

Seripan mentions that she has heard rumors from the forest that Nithra appealed to “The Many” to “cast out the intruders,” but Seripan’s rumors don’t mention any response to this alleged appeal.

Above + DC 30 Knowledge (religion):

The phrase refers to one of the Eldest of the First World: Shyka.

Above + DC35 Kn. religion:

One of the things Shyka is known for is the use of time magic.

everybody can do that

Kn. arcana DC30:

The Clock Tower was constructed to study more about the exotic field of chronomancy.

Liberty's Edge

Male Rng 6/Ftr 1 | HP 53 | AC 22; Touch 16; FF 17 | F +9; R +11; W +4 | CMB+10; CMD 26 | Speed 30 ft | Init +5 | Perc +11 | Stealth: +14 Ranger 6/Figter 1

INT check: 1d20 ⇒ 19

Shagratt points up at the clock.

"Look some of those gears shouldn't be moving!"

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Yoshi peers at the gears

perception: 1d20 + 6 ⇒ (12) + 6 = 18

He then wanders the tower a bit.

Back at the start Yoshi asked about where the best place, and how to collect temporal essence, but I didn't notice a reply. Yoshi wants to explore for the spot that the essence is likely to be collected and get familiar with it.

Sovereign Court

Male Human Bard (Arcane Duelist) 10 | Bardic Music: 11/25 | HP: 67/76 AC: 32 CMD: 28 CMB + 8 | F: 9 R: 13 W 10 ( 12 vs Charm and compulsion) | Perception: -1 Sense Motive: -1 | Init +8

Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26
knowledge local: 1d20 + 10 ⇒ (11) + 10 = 21

Archie decides to talk up the grig, swapping performance notes and getting his opinion on his set, bouncing a few joke ideas off of the man and trying to learn more about him.

Archie nods as he takes in all the legends about the tower.

So you're suggesting, based on these rhymes, that the Tower's purpose is actually time travel? How fascinating! I wonder if our superiors know this or if they're just guessing.

Grand Lodge

Female Elf Fighter 2/Wizard 4 Hp: 41/41 | AC: 16 +4 If shield is active| FF: 13 | T: 13 | CMD: 18/15 FF | For: +6 | Ref: +5 | Will: +5 | Init: +3 | Perc: +10 | Sense Motive: +0 | Diplomacy: +1| Bow at hand

She takes a few minutes to inspect the tower and suddenly says:

" This tower was made using a stone that looks like quartzite, and it´s fixed by form and not with mortar... it should have been fairly diffcult to arrange"

Knownledge Engineering: 1d20 + 8 ⇒ (16) + 8 = 24

Inteligence : 1d20 + 4 ⇒ (17) + 4 = 21

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

"So.. you are saying tower is draughty by design?"

Asks the confused Yoshi.


Not having a clue of what the others are talking about, Oloch just wanders around, more concerned with defensible positions and holdouts forr the coming night.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

in the inn
"That might be, who knows. Shyka is known for the use of time magic. I guess they are just guessing." Seripan answers.

in the tower
"Take your time to explore the tower, but be back at the town square at quarter to midnight." Cerotius reminds you.

The clock tower has five floors. To examine the floors carefully takes 30 minutes for the first two floors and 20 minutes for the other three floors. It's 7pm, you have plenty of time.

Yoshi:

The temporal essence will most likely appear in the Clock Room on the fifth floor, but it has not started to drip yet.

Liberty's Edge

Male Rng 6/Ftr 1 | HP 53 | AC 22; Touch 16; FF 17 | F +9; R +11; W +4 | CMB+10; CMD 26 | Speed 30 ft | Init +5 | Perc +11 | Stealth: +14 Ranger 6/Figter 1

Shagratt moves with the party in the tower carefully checking it out.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24


Shagratt just topped out Olochs best available perception roll, so he will just go along with that..

Oloch follows Shagratt around, discussing with him the oddities of the tower.

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

S'slarn follows along as well, eager to see what's in this tower.

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Any chance of getting a map up?

Yoshi takes his time examining the place. Then with a sigh announces

"I am thinking that food and a rest would be good before we meet up. Being tired for such an observation would be most unhelpful."

Grand Lodge

Female Elf Fighter 2/Wizard 4 Hp: 41/41 | AC: 16 +4 If shield is active| FF: 13 | T: 13 | CMD: 18/15 FF | For: +6 | Ref: +5 | Will: +5 | Init: +3 | Perc: +10 | Sense Motive: +0 | Diplomacy: +1| Bow at hand

when she end her investigation she gets near Yoshi and says:

"I think we should visit the city, or at least check the exterior of the tower. If we could get a map that would be great."

Sovereign Court

Male Human Bard (Arcane Duelist) 10 | Bardic Music: 11/25 | HP: 67/76 AC: 32 CMD: 28 CMB + 8 | F: 9 R: 13 W 10 ( 12 vs Charm and compulsion) | Perception: -1 Sense Motive: -1 | Init +8

Any ideas on this passage about being unable to do it on the first time no matter how much you prepare? That seems sort of a silly thing on the surface of it.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Clock Tower map set up

You examine the tower very carefully and Shagratt finds out that the stone is inscribed with numerical sigils, along with five repeating shapes. Each floor has one of these shapes embedded multiple times in the stonework, glass, and in the clockwork gears that run up the central shaft of the tower, but in subtle ways. On the first floor, a foursided tetrahedron; the second, a hexahedron with six sides; the third, an octahedron with eight sides; the fourth, a dodecahedron with twelve sides, and at the very top in the Tower’s belfry, the twenty-sided icosahedron. In a break from this pattern, the ceiling of each floor other than the top floor contains a symbol from the floor above, and the floor of each floor other than the first floor contains a symbol from the floor below. The magic used in this tower is somewhat unusual, and deciphering its nature with conventional methods is difficult.

Kn. eng/Appraise DC20 OR Kn. arcana/Kn. planes DC25 OR Craft/Profession related to Stonework DC15:

You notice significant sigils buried within the jumble.

Cerotious is now with you again. "Did you find something interesting?" he asks.

Liberty's Edge

Male Rng 6/Ftr 1 | HP 53 | AC 22; Touch 16; FF 17 | F +9; R +11; W +4 | CMB+10; CMD 26 | Speed 30 ft | Init +5 | Perc +11 | Stealth: +14 Ranger 6/Figter 1

Shagratt points the symbols out.

"Yes...have you noticed these symbols?"

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

"I am wondering where these steps from the clock room go up to?" says Yoshi.

"Is it being to the roof? And if so, may I be looking at it also?"

Grand Lodge

Female Elf Fighter 2/Wizard 4 Hp: 41/41 | AC: 16 +4 If shield is active| FF: 13 | T: 13 | CMD: 18/15 FF | For: +6 | Ref: +5 | Will: +5 | Init: +3 | Perc: +10 | Sense Motive: +0 | Diplomacy: +1| Bow at hand

She look around trying to find something.

K. Engineering: 1d20 + 8 ⇒ (11) + 8 = 19

And after failing she will check the tower with detect magic slowly.... but surely.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"The steps lead up to the roof, please have a look, but there's not much out there." no description where these steps lead to, so I guess it's an unimportant place

"These symbols. The very thing! Shape and form are so much more important to us of the First World than those of this world. I’m glad that you agree that these patterns are significant. Aurelia wasn’t so sure that they were more than an artful design, but I think these numbers are tied to the nature of the tower somehow." Cerotious answers after looking at the symbols.

"Don't forget to meet Mayor Ogden at quarter to midnight! You have some time left to take care of any last-minute business within the town."

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

"Sssshape and form are indeed important. I, myself, find more kinship with a shape that I was not born to, so I understand. We will meet with this Mayor."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Assuming you meet the Mayor, if you want to do some shopping before, you can do that

At quarter to midnight you meet at the town square. Lanterns, torches, and magical lights of every color surround the central square around the Clock Tower, lighting up the night in a festive atmosphere as the metallic embellishments and clock faces catch the light, breaking it into prismatic hues. These hues shimmer and reflect off the fountain at the center of the town square. A hush descends over the gathered crowd as three of the faces start to move in time in the final minutes of the day. The arms of the fourth face swing wildly, teetering and tottering according to some unknown rhythm, until its minute arm moves steadily backwards, but ticking and clicking in time with the other three faces.

At a whisper before the dawn of a new day, all of the faces of the tower suddenly erupt in a vivid violet light, and arcs of blue and red energy strike out into the ground. Ripples in the air twist and bend the light around the tower, splitting and shredding with blue and red energy. The clock tower’s entrance is 10 feet off the map to the east.

Suddenly you see strange creatures approaching the square from the clock tower, they attack. A tiny dragon-like creature and two tiny feys and three gremlins rush towards the town square.

Kn. nature DC11:

The gremlins are Vexgit Gremlins.

Kn. nature DC13:

The feys are Twigjacks.

Kn. arcana DC14:

The dragon-like creature is a Gloom Dragon.

Kn. arcana DC20:

The blue and red ripples might be portals, but you don't know exactly what they do or where they transport to.

GM Screen:

Ini Oloch: 1d20 + 3 ⇒ (19) + 3 = 22
Ini Archibald: 1d20 + 8 ⇒ (1) + 8 = 9
Ini Lucia: 1d20 + 3 ⇒ (12) + 3 = 15
Ini S'Slarn : 1d20 + 2 ⇒ (3) + 2 = 5
Ini Shagratt: 1d20 + 5 ⇒ (19) + 5 = 24
Ini Yoshi: 1d20 + 3 ⇒ (18) + 3 = 21

Ini Faerie dragon: 1d20 + 3 ⇒ (20) + 3 = 23
Ini Twigjack blue: 1d20 + 3 ⇒ (15) + 3 = 18
Ini Twigjack green: 1d20 + 3 ⇒ (19) + 3 = 22
Ini Gremlin orange: 1d20 + 1 ⇒ (5) + 1 = 6
Ini Gremlin yellow: 1d20 + 1 ⇒ (7) + 1 = 8
Ini Gremlin red: 1d20 + 1 ⇒ (5) + 1 = 6

Round 1
Shagratt
-----------
Faerie dragon
Twigjack green
-----------
Oloch
Yoshi
-----------
Twigjack blue
-----------
Lucia
Archibald
-----------
Gremlin yellow
Gremlin orange
Gremlin red
-----------
S'Slarn

On the map you see blue and red circles. These are portals. Entering a red portal transports you to a random blue portal and entering a blue portal transports you to a random red one. But: The Pathfinders don't know exactly what the portals do at the moment the fight starts.

Liberty's Edge

Male Rng 6/Ftr 1 | HP 53 | AC 22; Touch 16; FF 17 | F +9; R +11; W +4 | CMB+10; CMD 26 | Speed 30 ft | Init +5 | Perc +11 | Stealth: +14 Ranger 6/Figter 1

Shagratt attacks the faerie dragon with blunt arrows not wishing to kill it.

first shot (rapid shot)

attack: 1d20 + 13 ⇒ (17) + 13 = 30

damage: 1d8 + 5 ⇒ (6) + 5 = 11

second shot

attack: 1d20 + 13 ⇒ (2) + 13 = 15

damage: 1d8 + 5 ⇒ (8) + 5 = 13

third shot

attack: 1d20 + 10 ⇒ (5) + 10 = 15

damage: 1d8 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Shagratt shoots three arrows at the dragon. All arrows hit the target.

The dragon flies closer to Shagratt double move while one of the feys follows.

Round 1
Shagratt
-----------
Faerie dragon -33HP
Twigjack green
-----------
Oloch
Yoshi

-----------
Twigjack blue
-----------
Lucia
Archibald
-----------
Gremlin yellow
Gremlin orange
Gremlin red
-----------
S'Slarn

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Yoshi splashes through the fountain, trying to knock the small dragon out of the air.

CMB-trip: 1d20 + 12 ⇒ (17) + 12 = 29
And then gives it a solid kick to try and keep it down
If the trip was successful, and I sure hope with that roll it was, then followup viscious stomp.
Stomp: 1d20 + 12 ⇒ (17) + 12 = 29
damage, NL: 1d6 + 6 ⇒ (6) + 6 = 12

I'm not sure about whether trip is actually allowed against a flying creature, if not, then he'll direct that against the closer twigjack instead.

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

Kn.nature: 1d20 + 6 ⇒ (9) + 6 = 15

"Those fey creatures are called Twigjacks." What do I know about them?


Are we in position to collect the essence or do we have to enter the clocktower?

If we cannot gather the essence from our current location:
"To the clock tower! We can fight our way through, and help the Mayors people" Oloch calls out, drawing his greatsword 20ft move towards the clock entrance Readied Action: 1d20 + 9 ⇒ (12) + 9 = 21 Damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11

If we are in position already:
"Stand Fast, friends! We can defend this place easily." Oloch calls out, moving towards the closest group 20straight east, same readied action as above

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The essence has to be collected in the top floor of the clock tower. The entrance is to the east, past the foes.

Oloch draws his greatsword while moving towards the clock tower's entrance, closer to the fey creatures. Yoshi pushes the gloom dragon to the ground and kicks it. The tiny dragon drops to the ground unconscious. The other Twigjack moves closer.

S'Slarn knows that Twigjacks are tiny and vulnerable to fire. They usually attack with spears and claws, but a few times a day they can eject a barrage of splinters and brambles from its body, dealing damage to everybody in a 15 ft. cone.

Round 1
Shagratt
-----------
Faerie dragon -33HP -12NL unconscious
Twigjack green
-----------
Oloch
Yoshi
-----------
Twigjack blue
-----------
Lucia
Archibald

-----------
Gremlin yellow
Gremlin orange
Gremlin red
-----------
S'Slarn

Sovereign Court

Male Human Bard (Arcane Duelist) 10 | Bardic Music: 11/25 | HP: 67/76 AC: 32 CMD: 28 CMB + 8 | F: 9 R: 13 W 10 ( 12 vs Charm and compulsion) | Perception: -1 Sense Motive: -1 | Init +8

Archie begins telling jokes about how stupid of a name Gremlin and Twigjack are - in such a way that inspires the group's morale

He also quickly casts haste on the group!

INSPIRE COURAGE +2 is active, as is haste. Thats a net +3 to hit, 2 to damage, gives an extra attack on full attacks and an extra 30 feet of movement speed

Grand Lodge

Female Elf Fighter 2/Wizard 4 Hp: 41/41 | AC: 16 +4 If shield is active| FF: 13 | T: 13 | CMD: 18/15 FF | For: +6 | Ref: +5 | Will: +5 | Init: +3 | Perc: +10 | Sense Motive: +0 | Diplomacy: +1| Bow at hand

She moves and gets her wand of shield, Cast shield on her and drops the wand. After that she gets the bow and arrows ready.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Archibald tells some jokes about stupid gremlins and twigjacks and their names. Lucia activates the wand on herself and drops it. She draws bow and arrows.

The gremlins approach from the east. double move

Round 1 & 2 (active: inspire courage +2 + haste - +3 to hit +2 to damage, extra attack on full attacks, extra 30 ft. movement)
Shagratt
-----------
Faerie dragon -33HP -12NL unconscious
Twigjack green
-----------
Oloch
Yoshi
-----------
Twigjack blue
-----------
Lucia
Archibald
-----------
Gremlin yellow
Gremlin orange
Gremlin red
-----------
S'Slarn

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

S'slarn will cast flaming sphere, knowing that the twigjacks will not withstand such a spell. The sphere rolls over the blue twigjack first.
fire: 3d6 ⇒ (5, 6, 1) = 12
Ref save DC 14 to resist the damage.

Liberty's Edge

Male Rng 6/Ftr 1 | HP 53 | AC 22; Touch 16; FF 17 | F +9; R +11; W +4 | CMB+10; CMD 26 | Speed 30 ft | Init +5 | Perc +11 | Stealth: +14 Ranger 6/Figter 1

switch to regular arrows. Shoot at the green twigjack first. If that drops then the blue one. with point blank shot. Then the gremlins but I wouldn't have point blank

Shagratt continues to fire at the creatures.

1st shot

attack: 1d20 + 17 ⇒ (6) + 17 = 23

damage: 1d8 + 9 ⇒ (5) + 9 = 14

2nd shot

attack: 1d20 + 17 ⇒ (16) + 17 = 33

damage: 1d8 + 9 ⇒ (8) + 9 = 17

3rd shot

attack: 1d20 + 12 ⇒ (15) + 12 = 27

damage: 1d8 + 9 ⇒ (5) + 9 = 14

Haste attack

attack: 1d20 + 17 ⇒ (3) + 17 = 20

damage: 1d8 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

S'slarn sends a ball of fire at the blue twigjack hitting the creature in the face.
Ref DC14: 1d20 + 3 ⇒ (2) + 3 = 5

Shagratt shoots four arrows at the foes, felling one twigjack and injuring the second badly. two arrows to kill the green one, the other two hit the blue one

Round 2 (active: inspire courage +2 + haste - +3 to hit +2 to damage, extra attack on full attacks, extra 30 ft. movement)
Shagratt
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Faerie dragon -33HP -12NL unconscious
Twigjack green defeated
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Oloch
Yoshi

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Twigjack blue defeated
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Lucia
Archibald

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Gremlin yellow
Gremlin orange
Gremlin red
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S'Slarn


Intimidate: 1d20 + 17 ⇒ (3) + 17 = 20

Oloch takes a step forward and lets out the most earth shattering howl he can muster. Waving his great sword over his head, and puffing himself up, he bellows a challenge at the gremlins rushing towards him.

Dazzling Display:
The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC.

Grand Lodge

Female Elf Fighter 2/Wizard 4 Hp: 41/41 | AC: 16 +4 If shield is active| FF: 13 | T: 13 | CMD: 18/15 FF | For: +6 | Ref: +5 | Will: +5 | Init: +3 | Perc: +10 | Sense Motive: +0 | Diplomacy: +1| Bow at hand

Two shoots against the gremlin yellow one, after a 5 feet movent to get closer ( if dead change target to red gremlin one near yoshi)

mwk composite longbow: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 221d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

mwk composite longbow: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 121d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Dark Archive

HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8

Yoshi dashes ahead, his speed boosted by the magical haste effect. Seeing the red gremlin ahead of him, his feet sweep out as he tries to knock it to the ground.

Or if red is down, he can move further to one of the others

Trip, inspire, haste: 1d20 + 15 ⇒ (15) + 15 = 30

As it crashes down, he again plants a solid boot on it.

viscous stomp attack, inspire, haste, prone: 1d20 + 8 + 2 + 1 + 4 ⇒ (4) + 8 + 2 + 1 + 4 = 19
damage(cold iron): 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Sovereign Court

Male Human Bard (Arcane Duelist) 10 | Bardic Music: 11/25 | HP: 67/76 AC: 32 CMD: 28 CMB + 8 | F: 9 R: 13 W 10 ( 12 vs Charm and compulsion) | Perception: -1 Sense Motive: -1 | Init +8

Archibald moves forward quickly and with his enhanced speed reaches his target. With a flourish a magical energy crackles on his fencing foil and strikes with a graceful thrust at the Red Gremlin - or one of the others if necessary.

Isn't there some kind of care guide for dealing with your sort - like don't feed them ever or something like that? Archibald jokes.

Free Action: Maintain Inspire Courage, Swift Action: Arcane Strike (+2 to damage), Move Action (moving), Standard Action: Attacking

+1 Agile Rapier attack w/ Arcane Strike and Inspire Courage: 1d20 + 15 ⇒ (20) + 15 = 351d6 + 11 ⇒ (5) + 11 = 16

+1 Agile Rapier attack w/ Arcane Strike and Inspire Courage Crit Confirmation: 1d20 + 15 ⇒ (19) + 15 = 341d6 + 11 ⇒ (5) + 11 = 16

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Intimidate is DC11 for the gremlins, not sure if you can demoralize more than one target at a time so I take the closest (red).

Oloch's roar intimidates the approaching gremlin. Lucia shoots two arrows at the gremlin in the middle, but only one arrow hits. And this arrow does not make as much damage as it should. Yoshi trips and kicks another gremlin to mash. Archibald takes down another gremlin with a really deadly attack.

The remaining gremlin tries to flee the battlefield and jumps into one of the portals hoping it teleports him further away from you, but the gremlin is unlucky and the portal teleports him next to S'Slarn and Shagratt.
jumps into blue north of Lucia
Random red (top left to bottom right): 1d9 ⇒ 5 bad luck

Round 2 & 3 (active: inspire courage +2 + haste - +3 to hit +2 to damage, extra attack on full attacks, extra 30 ft. movement)
Shagratt
Oloch
Yoshi
Lucia
Archibald

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Gremlin yellow -6HP
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S'Slarn

Shaken: A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

S'slarn will move to the approaching gremlin and attempt to grapple it.
grapple: 1d20 + 13 ⇒ (18) + 13 = 31

"I've got a hold of it, finish it, friendsssss!"


The feat specifically states ALL enemies within 30 ft.

-Posted with Wayfinder

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