[PFS PbP][GameDay 4] Quest: Fane of Fangs (Inactive)

Game Master The Fox

Fane of Fangs Map


51 to 100 of 176 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Grand Lodge

Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Sajan springs forward, weaving between Amiri and Merisiel as he moves towards and around the creature, trusting in his speed and agility to get him past the things extended reach. +4 ac vs. attacks of opportunity from movement granted by mobility feat

"Thanks for the tip, little friend" he says to Balazar as he swings his temple sword at the thing
attack: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 + 4 ⇒ (1) + 4 = 5


1 person marked this as a favorite.
Korvosa map | Green Market map

The faceless stalker lashes out to attack Padrig and Sajan as they move through its threatened area.

Slam Attack v. Padrig: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Grab: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30

"Rydych yn beth eely, ond ni fydd chi ddianc rhag y digofaint fy meistr!"

Protean:
"You are an eely thing, but you shall not escape the wrath of my master!"

Slam Attack v. Sajan: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Grab: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18

"You too shall perish terribly at his hand, human!"

OOF! :D
▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁
Updated Initiative

Sajan (acted)
Padrig (acted)
Merisiel
Amiri

Enoras (acted, 4 hp damage)
Larya (51 hp damage, dying)
Balazar (acted)

Merisiel, Amiri are up.


1 person marked this as a favorite.

Amiri spits on the ground after the first enemy goes down.

"PITIFUL!"

She brings her now-bloody sword up to her shoulder, pointing at her remaining target.

"You're next, a*@&&++! See if you can last longer than one hit."

She rushes over into a flank with the eidolon, swinging her sword in a wide arc. She starts the swing with the flat facing her target to give the weapon more drag, turning it suddenly to hasten her swing at the last second.

Attack with Bastard Sword (rage, accurate stance, power attack, flank): 1d20 + 9 + 2 + 2 - 2 + 2 ⇒ (17) + 9 + 2 + 2 - 2 + 2 = 30
Damage (rage, power attack): 2d8 + 7 + 2 + 6 ⇒ (7, 7) + 7 + 2 + 6 = 29


Korvosa map | Green Market map

The faceless stalker takes yet another attack of opportunity, lashing out a much-too-long and rubbery arm at Amiri.

Attack: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Grab: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

The aberration hits Amiri hard, but it is unable to grab onto the barbarian woman. "Saatat olla liukas hiki, mutta et pakene minun sieluni herrani."

Hallit:
"You may be slick with sweat, but you will not escape my daemon lord."

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁
Updated Initiative

Sajan (acted)
Padrig (acted)
Amiri (acted)
Merisiel
Enoras (acted, 38 hp damage)
Larya (51 hp damage, dying)
Balazar (acted)

Merisiel is up.


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

Merisiel looks at the foul beast in anger and calls out to her allies, "Let's take these creatures down. Perhaps the priests still live."

She moves forward over the broken column yet again, her rapier pointing at the featureless creature. However, the column shifts under her weight, and the rapier barely nicks the creature before her.

Attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage: 1d6 + 5 ⇒ (2) + 5 = 73d6 ⇒ (3, 6, 2) = 11

If the attack does hit, she applies both her slow reactions ability and her debilitating injury to make it belwidered for one round.

The abilities are:

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by Merisiel.

Slow Reactions: Opponents damaged by Merisiel’s sneak attack can’t make attacks of opportunity for 1 round.


Korvosa map | Green Market map

The faceless stalker does not take the opportunity that Merisiel opens to attack the elf. [ooc](It has finally run out of AoOs.)

Merisiel's rapier thrust misses the creature, and it makes a sound that must be a laugh.

"நீங்கள், தெய்வம் இறக்க இரண்டாவது இருக்கும்."

Elf:
"You will be the second to die, elf."

Then it turns to Amiri and states, "You will be the first." It strikes at the barbarian with its long arm.

Slam Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 11 ⇒ (6) + 11 = 17

The attack misses.

The strange creature deftly steps between Amiri and Merisiel toward the inner chambers of the temple. Then it draws a longsword from its belt.

'Larya' stabilizarion: 1d20 - 5 ⇒ (2) - 5 = -3

Meanwhile, the other one continues to bleed on the floor of the courtyard.

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁
Updated Initiative

Sajan
Padrig
Amiri
Merisiel

Enoras (acted, 38 hp damage)
Larya (52 hp damage, dying)
Balazar

Everyone is up.


Protean Eodolon┃Init+4┃Per +7┃Hp:30/30┃AC:26┃T 14┃FF 16┃CMD 20 (can't be tripped)┃F:3 R: 8 W:4┃ 21Hp/30┃Speed 20/Fly 40(Good)┃Bite +10 (d8+3 + grab, 10 ft reach), tail slap +4 (1d6+2)┃Grapple +10┃
Defences:
evasion┃Resist acid, sonic, electricity 20
Skills:
Acrobatics +9┃Bluff +5┃Climb +10┃Fly +13┃Stealth +10

Padrig flies sinuously behind the monstrosity, being careful to stay outside of its reach at all times.

avoiding an attack of opportunity on the way (never came within 10 feet, requires a fly check DC 15 as could spend 5 ft of movement)

fly skill: 1d20 + 13 ⇒ (7) + 13 = 20

"You really think that the longsword is going to help you? You face the great and mighty Padrig, Slayer of slayers, dragon of dragons, before whom even mighty barbarians quail"

He then attempts to bite (+2 flanking) Bite (10 ft reach): 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 for damage: 1d8 + 3 ⇒ (6) + 3 = 9

Grapple attempt: 1d20 + 10 ⇒ (12) + 10 = 22

[ooc]Assuming that hits and grapples[/b]

Between clenched teeth:
"Man, this thing tastes awful. Somebody finish it off please so I can wash my mouth out."


Female Human Witch (Herb Witch) 6

Balazar will delay until just before the beast next goes. If it is still up at that point, he'll magic missile it again from the wand

"Pew pew"

Magic missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6


Korvosa map | Green Market map

The creature falls to the paving stones of the courtyard, dying.

COMBAT OVER

You find a mwk longsword (non-magical) on each of the creatures. There are two lanterns on the ground in this chamber, still burning. Hallways lead out of the courtyard to the north and to the west.

The full moon is just beginning to rise.

We will go with the "rule of two". If someone suggests a direction to go and another player seconds the suggestion, then we will go with that. It keeps the game running better than waiting for unanimity.


Amiri spits on the second faceless stalker.

"MEDIOCRE!"

Amiri sits down, her muscles loosening and shrinking as the rush of enraged adrenaline passes. She rips some brush out of the ground and uses it to begin wiping blood an interior bits off her sword.

She nods towards the door she was approaching before battle broke out.

"There was something behind those two doors making noise. More things to kill, maybe?"


1 person marked this as a favorite.
Female Human Witch (Herb Witch) 6

"As I'm sure that you've already noticed, these foul beasts can take the shape of others. In case we get seperated, I suggest that we have a battle cry that we can use to identify each other. How does Rutabaga sound?

We can't trust that anybody we see is who we think they are. But, they might be. So, no killing anybody until we're reasonably sure that they're enemies. Or, at least, worth killing :-)

Do we want to question these scum? Personally, I'm fine with just killing them but I'll let you two decide"

That last was directed at Merisiel and Sajan. He KNOWS how Amiri is going to vote :-).

"I'd suggest just going through the front doors. That is probably where their main party is and its best to kill them first"


Amiri actually doesn't care what happens to them. The second they are no longer combatants, she has no more interest. If they got back up and attacked again, she would just get to fight more. If they bleed out, well, they suck and don't deserve more of her attention.

Grand Lodge

1 person marked this as a favorite.
Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Sajan chuckles at Balazars suggestion to use rutabaga as the groups identifier, but can’t think of any objection to it. ”That sounds like reasonable advice, Balazar. Rutabega is a random enough thing to shout that I’m sure none of us will mistake it.”

He glances at the bodies of the faceless stalkers These ones seemed dedicated to their foul patron, I doubt that they will provide any information, and more likely would just try to trick or delay us

“We should make haste and find the real Enoras and Larya. Time grows short before the ritual must be performed, and we don’t know how many more of these we have to face yet. I think we should push on without delay “ With that, Sajan steps over the body of the faceless stalker and begins walking towards the door.


2 people marked this as a favorite.
Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

"Ah, Sajan, but what if I find a small vegetable garden and am overcome with excitement? In that case, I guess that you'll want to see it anyway, so it's likely a moot point," Merisiel says with a laugh.

She looks down at the creatures and examines it, attempting to find any possible note or marker from its master, maybe even an indication of the true Enoras and Larya's fate. These humans have such short lives. If only I could give part of my life to lengthen theirs. If only Kyra was here; she would know what to do.

Face still, Merisel straightens to her full height and says, "Yes, let us go through the front doors. Let me examine it for traps first, though."

Taking a lantern, she strides forward toward the door, moving her feet slower and quieter as she passes through the arch. She quickly runs her fingers over the door, looking for any sigils or switches likely to trigger a trap, then leans down with her ear to it. Placing the lantern at her feet, she gestures to the group, indicating they should come forward.

Stealth: 1d20 + 12 ⇒ (12) + 12 = 24
Trap Check: 1d20 + 12 ⇒ (13) + 12 = 25
Going Take a Moment to Listen At the Door: 1d20 + 11 ⇒ (17) + 11 = 28
Merisiel has low-light vision


Korvosa map | Green Market map

Merisiel saunters forward silently. Closely examining the door reveals no traps, but the elf notices a strange niche set into the door.

Knowledge (religion) DC 12:
This niche is exactly the shape of a holy symbol of Erastil.

Beyond the door can be heard the sounds of stone being moved across stone.

The hallway to the north ends at double doors, and there are passages branching off there going east and west.


Amiri moves up, wedging her sword in-between cracks in the stone floor to make it easier to hold in place. She anxiously taps her fingers on the handle.

"Soooo...we ready to go?"

Grand Lodge

Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Sajan moves up beside Amiri and nods to her "ready"

Glancing at the niche in the stone door over Merisiels shoulder, he frowns. Something about that looks familiar, but I just can't think of it right now.
Know.Religion: 1d20 + 8 ⇒ (2) + 8 = 10


Female Human Witch (Herb Witch) 6

"Ready here. lets go"

Balazar and Padrig step up, Padrig flying directly over Balazars head.


Korvosa map | Green Market map

You all hear, emanating from the north, the cries of enraged animals.


1 person marked this as a favorite.
Female Human Witch (Herb Witch) 6

"We should probably investigate the animals. They may be fighting the real priests. Or the intruders. I don't know much about this Erastil but I'm guessing that his clerics have sacred bulls or some such"


Korvosa map | Green Market map

Sound FX: Here is a sample of what you hear coming from the north.


1 person marked this as a favorite.
Female Human Witch (Herb Witch) 6

"Or maybe holy swine would be more likely"


"Enough sitting around. Let's do this."

Amiri rests her sword on her shoulder and throws the doors open.


Korvosa map | Green Market map

The doors before you are locked.

Just to be clear: you hear sounds of stone breaking and stone dragging on stone behind the doors in front of you (west). You hear distressed animals from somewhere to the north.


Ah, okay. My bad

Amiri pulls on the door a few times, her anger rising with each pull before she finally throws her hands in the air.

"Gah! Do your little needle lock-picky thing or whatever. I'm going to see about those animals."

Amiri storms off towards the northern door.

If someone could move her up there on the map, I would appreciate it. On my phone atm and cant move her


Korvosa map | Green Market map

Amiri can see a door to her left, and a door to her right.


She will open whichever one the distressed animal noises appear to be coming from once the rest of the party has moved up with her


1 person marked this as a favorite.
Female Human Witch (Herb Witch) 6

"Amiri, even you shouldn't go off alone. You might need us"

Or more likely, we'll need you

In a little bit of a whisper so Amiri can't hear:

"I think that we should join the pig headed strong but stupid one or we are like to break into two hornets nests at once. Damned barbarians. And they say that GNOMES have poor impulse control"

Balazar and Padrig head off to join Amiri. Padrig is, as usual, flying right over her head.

Grand Lodge

Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

"Yes, lets try and avoid splitting up just yet. We should avoid testing our identifier word until it's nessecarry"

Sajan follows the others, taking up a position to the side of the door.


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

Merisiel nonds and joins the group gathering at the door. It seems reasonable, after, examining that. Stone on stone could be many things, and nothing good. Best to leave that until nothing else could come around a corner.


1 person marked this as a favorite.

You can go ahead and reveal whichever door Amiri opened, GM.


Korvosa map | Green Market map

Three shallow pools sit in the middle of this room—one filled with clear, blue liquid, one filled with budding plants, and the third filled with a transparent red liquid. Two clothed figures slowly bob in this last pool.

Heal DC 10:
These bodies have been drained of blood.

Knowledge (religion) DC 10:
They wear holy symbols of Erastil. These holy symbols are the same size and shape of the niche in the door examined earlier.

The following is a second, separate check:

Knowledge (planes or religion) DC 15:
The central pool is a planter filled with small succulent plants.

The other two pools hold small amounts of holy water thickened with plant sap, though the bodies that have been unceremoniously dumped in one have tainted its contents.

The viscous fluid is of little use as a splash weapon, but by dipping a weapon into it (even a piece of cloth wrapped around a fist or foot), the weapon gains the ability to deal damage as a good-aligned weapon for one attack made in the next hour. There is enough water to coat six weapons in this way.

Strangely, you see no animals.


Amiri moves towards the red pool, propping herself on her sword as she leans in for a closer look.

Heal: 1d20 + 1 ⇒ (9) + 1 = 10
Knowledge (religion) (untrained): 1d20 ⇒ 13

"These poor saps got all their blood sucked out."

Amiri reaches to grab one of the holy symbols.

"These might fit that dumb lock thing or whatever."

She wiggles the holy symbol at Merisiel.

"Maybe?"

Grand Lodge

Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Sajan frowns as he steps inside the door, looking on the bodies floating in the red pool.
heal: 1d20 + 3 ⇒ (15) + 3 = 18
knowledge(religion): 1d20 + 8 ⇒ (10) + 8 = 18

"I knew that thing on the door looked familiar."


Female Human Witch (Herb Witch) 6

Are the two dead bodies the priests we were supposed to meet?

Does the sound of animals continue? If so, from where? Balazar will try detect magic within the room

knowledge planes: 1d20 + 13 ⇒ (20) + 13 = 33

"we can use the liquid in the pools. It is similar to holy balm"

Looks over at Amiri

"we dip a weapon in it and the first strike with that weapon will bypass the resistance some fiends have to weapons. I suggest you dip your spear in it and use that if your greastsword appears ineffective"

"there are 6 uses in total. Sajan, you can just wrap a cloth dipped in it around your fists. I'll do that with Pradig's tail. One use for Pradig and Amiri, two for each of Merisiel and Sajan?"

Grand Lodge

Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

"That is an excellent plan, Balazar"
Sajan carefully applies the fluid to a cloth and wraps it around his fist.
"I can use my temple sword, until this is nessecarry"


Korvosa map | Green Market map

Yes, you recognize the two bodies are Enoras and Larya.

The sound of the distressed animals abated before you entered the room. Somewhere, you hear the sound of water dripping, but you cannot tell the direction. (SFX)

The only magic Balazar detects is that of items and effects on himself and his companions.

The spear of the huntmaster will count as a good-aligned weapon for the purpose of bypassing DR while it is within the temple—it does not need to be dipped in the holy balm.

More about the spear:

Spellcraft DC 21:
This +1 spear of jet-black wood has a head of polished amber. The spear’s wielder can use know direction at will. Moreover, this is a legacy item whose power grows with the power of its wielder.
8th Level: With the spear in hand, the wielder gains a +5 competence bonus on Survival checks.
10th Level: A wielder with the quarry class feature (Core Rulebook 67) can use the spear to use locate creature once per day to find his quarry. If his quarry is within range, the amber spearhead glows brightly when pointed in the proper direction.
12th Level: The spear gains the returning weapon special ability.


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

The dead bodies in the pool cause Merisiel's face to fall, and she mumbles to herself, May Erastil judge your sacrifice meaningful" before she begins to drag their bodies from the water to lay into some semblance of peaceful rest.

Then Merisiel nods at the holy symbol. "It is always worth a shot; keys come in all sorts of different shapes and sizes. Balazar, I will only need one coating, or else I will need," she pauses for a moment as she takes stock of her daggers, "at least 6, possibly more. It would likely be best to cover my rapier and leave the daggers alone."

She draws her rapier and dips it into the pool.


Korvosa map | Green Market map

The sounds of dripping water subside after a couple of minutes.

There is a door leading out of this room to the east. There are also three single doors in the hallway, the double-doors where you heard the sounds of stone on stone, and a passage that leads to the southwest.


Amiri tosses the holy symbol to Merisiel.

"You take it then. This room is boring. I'm gonna look for a better one."

Amiri walks up to the closest door and opens it or attempts to, if it's locked.


Korvosa map | Green Market map

Small pots filled with soil sit in the corners of this room with piles of seeds placed atop of each. Prayer mats lie scattered throughout the room.

Knowledge (religion) DC 10:
Erastil clergy use this room for meditation and prayer to Old Deadeye.

Right before her eyes, Amiri sees water begins seeping from the opposite wall and forms a pattern of a fanged crown.

Knowledge (planes or religion) DC 15:
The fanged crown is the unholy symbol of the demon Anogetz.


1 person marked this as a favorite.

Knowledge (religion) (untrained): 1d20 + 1 ⇒ (18) + 1 = 19

Amiri grinds her teeth as shes the infuriatingly peaceful surroundings.

"UGH. This is some kinda prayer room or something. Might as well call it the 'Boring *&%$ Room.'"

She almost continues, but the appearance of the watery fanged crown stops her.

"Yo! Magic man--gnome, whatever. Some weird magic s~!% going on here. Or maybe Mr. Peacey-prayer Guy knows."


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

"I would not be surprised if the same things that controlled the creatures that killed Enoras and Larya were responsible for this," Merisiel says.

She strides forward to touch the seeping water on the wall, looking closer to see if it gave up any secrets.

Knowledge Religion (max 10): 1d20 ⇒ 18
Perception: 1d20 + 12 ⇒ (6) + 12 = 18


Female Human Witch (Herb Witch) 6

know planes: 1d20 + 13 ⇒ (12) + 13 = 25. "That fanged crown is the unholy symbol of the archdemon Anogetz. His followers have clearly corrupted this place"

its not clear which wall is dripping. Pradrig would be between wall and Balazar. Position on map assumes dripping is on East wall

"I will see if I can discover a little more about what is going on. It will take a few seconds"

Balazar then casts detect magic. Assuming 3 rounds are allowed to pass:

spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26


Korvosa map | Green Market map

It is the east wall where the crown forms, right next to where Merisiel now stands.

Merisiel touches, smells, and tastes the water. It seems like fresh water, though the source is unclear to her.

Balazar detects a moderate magical aura coming from the water. It is a Knowledge (arcana) check—not Spellcraft—to determine the school of the magical effect. Spellcraft is used to identify magic items, which this is not. Using the same die roll as above (16), Balazar gets a Knowledge (arcana) check of 24, which is sufficient. The gnome is able to discern that this is a conjuration effect.


1 person marked this as a favorite.

"Yeah, yeah, fine. While you're doing that, I'm gonna keep checking for something I care about."

Amiri goes down to the other door in the room and opens it. She smacks a fist in the doorframe as she realizes it just leads back to one of the hallways they came from.


Female Human Witch (Herb Witch) 6

"I suggest that we go through the door that probably leads to another side room before entering the main chamber."

Balazar heads over to the door that he means.


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

"Very well, Balazar," Merisiel says as she moves to the door, quickly checking it as well to see if it was trapped. "It seems safe enough."

Perception: 1d20 + 11 ⇒ (7) + 11 = 18


Korvosa map | Green Market map

Merisiel finds no traps on this door. Opening the door, she finds another prayer room, complete with prayer mats and another pot of soil with seeds on top. This one lacks the weeping wall of a demonic unholy symbol, however.


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

"Ah, pity," Merisiel says, looking at her allies, "there's no creepy weeping demons on this wall. I guess we just have to keep going, eh? I'm sure Muscle will be more than happy with that, won't she? Go back into the big room, point her in the direction of whatever looks unfriendly and let her go?"

51 to 100 of 176 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS][GameDay 4] Quest: Fane of Fangs All Messageboards

Want to post a reply? Sign in.