[PFS - PbP Game Day 2] #4-18: The Veteran's Vault (Inactive)

Game Master StephNyan


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Muchiko and Aeilín move toward the tunnel, sweeping the area they move through. Dagnobar risks moving faster than his injured feet may allow, but he manages to pull it off just fine.

As Snips wakes up the eagle and the eagle gets up, Xander shoot a bolt at the jinkin. The bolt hits the blinded and stunned jinkin in its arm, but there's no blood. The muscles in the jinkin's arm contract and force the bolt out. Within seconds the wound inflicted by the bolt closes.

Ooc version: the bolt hits, but the jinkin has DR.

Round 6 - Turn progression:
Aeilín
Dagnobar
Misarru
Muchiko
Snips
Vitarri
Xander
Celestial Eagle
Mifra - Blinded and stunned

Misarru and Vitarri are up.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Round 6 - Sorry for the wait!

MAP

Coming out of a daz Vitarri moves forward several steps, following the cleared path Aeilin had created.

If moving 15 ft is a no no please change map or roll 50% boss! I though a 10ft move then 5ft into cleared area

MA: 15 ft move
Remember you are all blessed still. :)

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru steps up past Xander and attacks the Jinkin with dagger and maw.
I'm assuming Misarru gets his Sneak Attack now.

Map

Attack; Dagger, Bite: 1d20 + 4 ⇒ (18) + 4 = 221d20 + 4 ⇒ (9) + 4 = 13
Damage Dagger, Sneak Attack: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7
Damage Bite if it hits: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4


@Vitarri: Cleared tiles don't have the hazard, and your third tile was a cleared :)

Vitarri moves forward and ends up behind Aeilín, who is (like Dagnobar) close enough to the stairs to not worry about any more tools on the floor.

Misarry steps up past Xander and attacks with dagger and maw. His bite misses the jinkin, but the dagger connects. It only leaves a small wound though.

Round 6 - Turn progression:
Aeilín
Dagnobar

Misarru
Muchiko
Snips

Vitarri
Xander
Celestial Eagle

Mifra (-2HP) - Blinded and stunned

Those in bold are up!

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Dagnobar hobbles a double move at half speed.

UPDATED MAP

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko makes likely her last sweep.
Map

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

The eagle lunges forward (5ft Step) calling on its innate hatred of evil (Swift action to Smite Evil) and attacks the Jinkin with claw and beak before suddenly vanishing as the magics holding him in this plane fade.
Claw: 1d20 + 3 ⇒ (14) + 3 = 17
Claw Damage +Smite: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Claw: 1d20 + 3 ⇒ (12) + 3 = 15
Claw Damage +Smite: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Bite: 1d20 + 3 ⇒ (16) + 3 = 19
Bite Damage +Smite: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Damn you Damage Reduction!

Snips as opportunistic as ever sneaks forward and picks up the scroll the stunned Jinkin dropped.
Sneak: 1d20 + 15 ⇒ (8) + 15 = 23

Xander curses as the eagle disappears and begins to summon another creature. This is my last spell for the day. I sure hope we don't have much farther to go. :)

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Aeilín moves into the hallway, charging toward the sounds of battle.

Double move - MAP


Muchiko's almost at the stairs and Dagnobar's finally able to move into the tunnel. Aeilín charges up the stairs and takes a position next to jinkin, but not after Xander's celestial eagle puts a scratch on the jinkin's arm.

While the eagle attacks the jinkin, Snips picks up the dropped scroll. The jinkin itself stops looking glazy, and focuses its eyes on the eagle. Xander realizes the jinkin's no longer blinded, and will remain stunned for about 6 more seconds.

Round 7 - Turn progression:
Aeilín
Dagnobar
Misarru
Muchiko
Snips
Vitarri
Xander
Celestial Eagle - Disappears after this round

Mifra (-3HP) - Stunned for 1 more round

Everyone's up again!

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Dagnobar continues to move as fast as he can, which isn't that fast.

UPDATED MAP

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

With murder in her eyes, Aeilín swings her great blade at the Jinkin.

Power Attack, Bless: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 2d6 + 7 ⇒ (1, 6) + 7 = 14

<21 = Miss: 1d100 ⇒ 90 <-- Is this still a thing?

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Snips quickly retreats back to Xander and climbs up his robe clutching the scroll in his claws.

Xander finishes his incantation pointing to the spot adjacent to the Jinkin 5 feet south of Misarru where a twisting of space opens a gateway pulling another celestial eagle onto this plane. The Eagle's hatred of evil immidiatly bursts forth when it lays eyes on the Jinkin. It swoops forward attacking the rodent with beak and claw.
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Bite Damage +Smite: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Claw: 1d20 + 3 ⇒ (14) + 3 = 17
Claw Damage +Smite: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Claw: 1d20 + 3 ⇒ (12) + 3 = 15
Claw Damage +Smite: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
It is recovering from my spell!
Tired of squinting in the darkness Xander casts dancing lights send three orbs to spin around the Jinkin's head before taking the scroll from Snips.
Good thinking Snips. No sense letting it try for another attempt with this.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

His eyes had a golden glow, leaving trails of what appeared like starlight as he smashed through the last five feet of those damned tools. He stormsed the stairs and pressed down the hall in an attempt to join the others. "No more tricks creature!"

Double Move, Map

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru steps 5 feet to the right to now flank the Jinkin with Aeilin.
"I'm now well rested. Now it's your turn to rest."

Map
Full Attack, Dagger, Bite, Flank, Sneak Attack, Group Fighter: 1d20 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 121d20 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15

Damage, Bite, Sneak Attack, Blade of the Society: 1d4 + 2 + 1d6 + 1 ⇒ (4) + 2 + (1) + 1 = 8
Assuming a 15 could hit him

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko doubletaps into the corridor, ending nw of Xander
Map

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Map Update For Xander and Misarru
Hooray I get to post a map update!


Dagnobar, Vitarri and Muchiko continue to move toward the jinkin, and Aeilín swings her blade at small enemy. Aeilín's attack goes wide.

Magical light sources only increase the light level in an area if they are of a higher spell level than darkness. So when Xander casts his dancing lights, nothing changes.

The new eagle summoned by Xander attacks the jinkin with its beak and both its claws. All attacks hit their target, but only minor damage is taken from the eagle's claws.

Both of Misarru's attacks hit target, and more blood flows from the jinkin's wounds.

The jinkin stands stunned as several attacks hit it. It suddenly shakes its head violently and glares at Xander, no longer under the effect of the spell. "Ich hasse dich! Du bist gemein!"

Undercommon:
"I hate you! You're mean!"

Round 7 - Turn progression:
Aeilín
Dagnobar
Misarru
Muchiko
Snips
Vitarri
Xander
Celestial Eagle - Stays for 3 more rounds, including this round

Mifra (-9HP)

Everyone in bold's up again!

@Misarru: You didn't roll damage for the dagger? Earlier I described your attack roll of 13 missed its target, but I actually meant it hit without doing damage. Without a Dex bonus, the jinkin's hit even by your attack roll of 12. You may still roll dagger damage :)

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Map
Quickly moving up, Muchiko ends NW of the critter.

Muchiko jabs her spear at the jinkin.
Thrust: 1d20 + 3 ⇒ (14) + 3 = 17
Dmg: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Dagnobar moves 10' from his last position (note that the last few maps excluded Dagnobar's last move/map update, so it looks like he is going further on various maps posted earlier).

MAP UPDATE

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Snarling in frustration, Aeilín relentlessly assaults the Jinkin, swinging her greatsword again in a deadly arc.

Power Attack, Bless, Flanking: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14

<21 = Miss: 1d100 ⇒ 91

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Retroactive Dagger damage Damage: 1d4 + 2 + 1d6 + 1 ⇒ (2) + 2 + (2) + 1 = 7

Misarru again attacks the Jinkin with tooth and dagger, snarling and growling as he goes.

"Why... won't you... just die..." He says between bite attempts at the Jinkin.

Attack, Bite, Dagger, Flanking, Group Fighter: 1d20 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 121d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10 Oh come on...


Having regained full control over its body the jinkin easily dodges all attacks made against it. It cackles uncontrollably as it does: "Ghahaha!"

Dagnobar meanwhile moves up closer, just in time to see the jinkin's eye twitch when it realizes one of the wounds Misarru inflicted earlier didn't entirely heal up.

Round 7 - Turn progression:
Aeilín
Dagnobar
Misarru
Muchiko
Snips
Vitarri
Xander
Celestial Eagle - Stays for 3 more rounds, including this round

Mifra (-11HP)

Those in bold are up again!

@Muchiko: It doesn't matter with your last attack roll, but don't forget the 50% miss chance in the darkness :)

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Xander lifts his crossbow to his shoulder the promptly lowers it unable to see in the darkness. Instead he unrolls the scroll and begins to read it.
Let's see if this will help put an end to this.
Full round action to decipher scroll.
Spell Craft DC 20+Spell Level: 1d20 + 9 ⇒ (16) + 9 = 25

The eagle continues its furious attacks against the Jinkin.
Claw: 1d20 + 3 ⇒ (3) + 3 = 61d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Claw: 1d20 + 3 ⇒ (4) + 3 = 71d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Bite: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Snips climbs over onto Xander's shoulder and appears to be reading along with Xander.


Xander's able to decipher the scroll as a scroll of summon monster II.

The eagle attacks the jinkin with both claws and its beak, but all attacks miss.

Round 7 - Turn progression:
Aeilín
Dagnobar
Misarru
Muchiko
Snips
Vitarri
Xander
Celestial Eagle - Stays for 3 more rounds, including this round
Mifra (-11HP)

Vitarri's up.


Someone please post for Vitarri.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Vitarri double moves, completing the surround on the critter.
Map

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

TY Muchiko, sorry some major RL issues came up. =/ Back again now~

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Np big guy.


The jinkin glares at Vitarri when he prevents blocks the easiest route to escape, and for some reason unknown it also glares at Muchiko. Its eyes sparkle as it thinks of the most ridiculous plan it ever had, and it raises one arm. The jinkin takes a defensive stance to avoid it'll be hit by a sudden attack, and starts casting a spell.

Cast Defensively DC 16: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Its plan to cast a spell fails horribly, and the spell's lost. High with emotion the jinkin turns to Aeilín as it draws a short sword, shouting at her: "Du hast meinen Freund getötet! Ich werde Sie jetzt töten!"

Undercommon:
"You've killed my friend! I'll kill you now!"

Round 7 - Turn progression:
Aeilín
Dagnobar
Misarru
Muchiko
Snips
Vitarri
Xander
Celestial Eagle - Stays for 2 more rounds, including this round

Mifra (-11HP)

Everyone's up again!

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Jab spear: 1d20 + 3 ⇒ (15) + 3 = 18
Dmg: 1d8 + 2 ⇒ (3) + 2 = 5

"Die you filthy critter!"

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru attacks the Jinkin if he still stands after Aeilin and Dagnobar.

Attack, Dagger, Bite, Flank, Group Fighter: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 191d20 + 4 + 2 + 1 ⇒ (16) + 4 + 2 + 1 = 23
Damage, Dagger, Bite, Sneak Attack, Blade of the Society: 1d4 + 2 + 1d6 + 1 ⇒ (2) + 2 + (2) + 1 = 71d4 + 2 + 1d6 + 1 ⇒ (4) + 2 + (6) + 1 = 13

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

SA Oathkeeper Attack on Jinkin!: 1d20 ⇒ 2

Vitarri, flanking the Jinkin, attempts to swing and is greeted with a loud *Thunk* as Oathkeeper buries into an overhead timber. Stopping his ferocious swing dead in mid arch. "The Lord of Iron is displeased with me this day..."


Dagnobar reminded me in a PM that Muchiko's post for Vitarri would've resulted in AoOs for moving through threatened squares. I forgot the jinkin has a natural attack, which is why I didn't roll for AoOs. Because Vitarri didn't object to the movement Muchiko posted for him he'll still receive both AoOs:

AoO 1, Bite: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d3 - 4 ⇒ (3) - 4 = -1
AoO 2, Bite: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d3 - 4 ⇒ (1) - 4 = -3

As he moves past the jinkin Vitarri provokes several attacks from it. The jinkin tries to bite Vitarri twice, but only one attack connects (-1 HP).

--- Back to the present: ---

When Muchiko attacks the jinkin her attack's barely dodges by it. While Vitarri buries his sword into an overhead timber, Misarru's dagger cuts into the jinkin's leg and makes escaping even harder for the jinkin. Misarru then bites the jinkin in its throat, and it screams loudly as blood erupts from the massive wound inflicted by the tiefling's teeth.

When misarru releases the jinkin it limply falls to the ground, where it continues to bleed.

Combat's over!

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

"Nice hit."
The final hit wasn't mine, but at least the thing is down.

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Hey, don't blame me. I was asking why it didn't.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Perfectly fine on the AoO's. Just glad someone moved me to flank him. :)

Vitarri rips Oathkeeper out of the beam and sheaths the weapon. Now that the creature was down he had no more use for it. Instead he made his way back into the chamber and starts searching for what they had come for.

Take 20 + 3 = 23 Perception - He is being very through, he also can see anything invisible for lets round down 8 more minutes. :)

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

It might be bleeding, but maybe it would make it's stabilizing throw.

Muchiko jabs the point of her spear into the critter's neck just to make sure it really stays down.


While Muchiko pokes the jinkin some more with her spear, Vitarri searches the large chamber where the party'd encountered the jinkin. Sascha stashed her treasure trove beneath several of the flagstones in an unlocked cell, and Vitarri can find it easily based on her directions. The trove contains a masterwork breastplate, a set of masterwork butterfly swords, a pearl-studded silver brooch in the shape of a dove, two spelunking kits, two scrolls of mage armor, a scroll of grease, a ring of protection +1, a fine emerald, and a pouch of platinum pieces. In addition, vitarri finds a tarnished, plain silver locket whose interior bears only the inscription “Ever Yours—EK.”

vitarri moves back to the others, showing them what he found. After some more searching it's concluded there's nothing more to find, and the mission's completed. The party heads back through the sewers, avoiding another shock by the electric fungus by carefully scraping it off the walls before moving on. When they're about to leave the dungeon the party spots a familiar tentacled creature. With great haste the party exits the sewers, leaving a hungry Togg behind them.

When you leave the sewers and again meet with Canayven and Sascha, the former Pathfinder anxiously inquires about her locket. She gives her heartfelt thanks to the party and the society and pledges her friendship to both. Sascha travels to Andoran the following day and uses some of her old connections there to start up a new, but low-profile weapons shop.

Feel free to continue roleplaying for a bit if you want to react to the scenario's ending! :)

You may make Day Job rolls now. Make sure your character's PFS number is available in his/her profile, or else please post it.


PbP Game Day Boon chance! 20 = choose a boon from the list. 1 = get a random boon from the list.

Boon list:
Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.

• When you cast the listed spell, you may increase the DC of the saving throw by 2.

• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.

You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.

First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).

Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.

Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

Aeilín: 1d20 ⇒ 12
Dagnobar: 1d20 ⇒ 13
Misarru: 1d20 ⇒ 10
Muchiko: 1d20 ⇒ 18
StephNyan: 1d20 ⇒ 8
Vitarri: 1d20 ⇒ 1
Xander: 1d20 ⇒ 16

Vitarri gets a boon! :D

Which boon?: 1d4 ⇒ 2

Boon 2: Long Distance Support! Vitarri, please send me your email in a PM. You will receive your boon as soon as I've reported the scenario. Congratulations! :)

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Vitarri looked saddened when all that fine gear was taken away, again. He was getting tired of seeing such pieces taken away to the societies vaults. However the weight of gold they had received for duties rendered was starting to add up and he had been eyeing some prized pieces in Absalom.

With their mission over he decided to treat everyone to a drink at the local in. The bar was comically named the Drunk Duck, fitting for one of his heritage to sit and have a drink in. He paid for hot baths and made the first two rounds his treat for having survived that hell hole somewhat intact.

He sat alone at first, drinking down some gnomish whiskey and enjoying the taste. Alcohol was more like flavored water to him, he never did get drunk. Tipsy perhaps, but only after a few bottles...

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru spit back the blood of the Jinkin he had in his mouth and looks down at the damn annoying critter.

"Bugger wasn't only a pain in the ass, he tastes horrible too."
After the quick search Misarru is also quite bummed out to return everything they had encounetred inside the vault. He would have liked to keep some of those trinkets for himself.

Still bruised and sore all over from the ordeals inside the Vault, he decides to call it a day and relax in a tavern with a good glass of ale or perhaps something stronger. No games for him tonight, lest he gets himself back into trouble again.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

With the jabs i mean piercing it's neck, poking against motion and jabbing to make sure he's dead and all, 2 different things... :)


@Muchiko: I didn't see any damage rolls, so you weren't damaging it. Hence the change from jab to poke, 'cause they're indeed different things :P

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Ok, then hereby i coup de grace it. KO qualifies as helpless...
Had forgotten in previous rolls, spear is 2 handed, so 1 1/2 str bonus
Normal Dmg: 1d8 + 3 ⇒ (3) + 3 = 6
Crit dmg: 1d8 + 3 ⇒ (3) + 3 = 6

Save DC 22

If he makes it i will repeat till it fails.


Fort DC 22: 1d20 + 1 ⇒ (4) + 1 = 5 Bound to fail... <.<

Muchiko finishes off the jinkin with her spear, preventing the creature from ever getting back up and plotting revenge.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Not the strike to get you to the ground, but the finishing certainty sort of qualifies.

Muchiko wipes off the blood from her spear and draws her dagger.
While the others aren't looking she makes a smooth swipe and decapitates the thing, wrapping it and stashing it.

Another for the wall.


There appears to be 1 more tiny part to the story. Your 2nd prestige point can only be obtained if you decipher Mifra's notebook, which was also found by Vitarri. For this you'll need to make a roll DC 16 Knowledge (history) or Linguistics check.

Linguistics, Misarru: 1d20 + 5 ⇒ (2) + 5 = 7
Linguistics, Xander: 1d20 + 9 ⇒ (16) + 9 = 25

Misarru has some trouble reading Mifra's notebook, but Xander has no problems doing so. The notebook's haphazardly filled with information on Thassilon. Most of the contents are damp, and the ink has run and smeared. Though there is perhaps enough to aid the society. There are rumors the Ruby Prince may be interested in the notebook's contents.

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

I am Glad you guys finished him off. I was afraid I was going to have to. Try and use this scroll! Far better that I get to take a copy for my spell book!

Taking 20 on spell craft Xander will copy both Mage armor and Summon Monster 2 into his spell book.

Day job roll: Craft(Alchemy): 1d20 + 9 ⇒ (7) + 9 = 16

Grateful for the bath and drinks Xander will pick up the next rounds. After sleeping down there I wasn't sure the smell would ever get out of my nose.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Day job Hunting: 1d20 + 6 ⇒ (6) + 6 = 12

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