[PFS PbP] GM Debug's The Paths We Choose (5-99) (Inactive)

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Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Shambala closes his eyes. "We. Need. To. Find. Voinraig."

Grand Lodge

GM

The party is scheduled for several hours, but many dignitaries are dropping in and out of the event. There are no events planned for this evening.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

"I think some of the others may want to socialise a little more, but certainly as soon as we can, we should try and track down Voinraig." agrees Bulgo.

Well, SS faction lead located, but there are two others we should be helping with too!

Silver Crusade

Male Human Two Handed Fighter 2 / Invulnerable Rager Urban Barbarian 2| HP: 18/41 | AC: 15 16/17 DR/1 (11 Tch, 15 Fl) | CMD: 20 | F: +9, R: +2, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: controlled rage +4 Str, +2 Will (morale),

Conlaoch nods, and follows Bulgo's lead. This party is a little fancy-pants gathering, isn't it?

He tries not to embarrass anyone.

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Of course, Bulgo! Shambala is a little too Osirion-focused sometimes ^^

Shambala, his eyes wide open this time, tries to locate the other two leaders of the factions the party has.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Grand Lodge

GM

Ollysta Zadrian is maintaining quite a high profile, fully decked out in her Silver Crusader armor and talking it up with Lady Gloriana Morilla. She seems rather preoccupied with her discussions at the moment however. At the moment you are unable to find any representatives of Sczarni, nor Qadira.

Assuming you head towards the sewers. Another post soon to come... If you have any purchases you want to make before heading to the sewers feel free.

Grand Lodge

GM

Map is posted, let me know if you have any difficulties accessing it or moving your characters around. Place yourselves in whatever marching order you'd prefer.

Following Iara's directions, it is easy to find the sewer entrance most likely used by the looters. Once in the sewers, tracking his path is easier yet, since it is marked clearly with green chalkmarks on the walls. The marks stop at a portion of brick wall that has been recently disturbed. The mortar has already been dislodged and it seems as though the wall was recently reassembled but not resealed.

The Exchange

Ratfolk Arcanist 7 | AC 14 T 14 FF 11 | HP 65/65 | F +7 R +6 W +6 | Init +3 Perc +0 | Scent, Darkvision |
Resources:
AR 6/10 Spells: 3 (5/5) | 2 (6/6) | 1 (5/6)

Peran activates his wand of mage armor upon descending into the sewers.

I put us in an order. Feel free to rearrange yourself if desired.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

After leaving the function Bulgo changes out of his finery and into more "street" clothing.

"Why sewers?[/b" he asks. On the way he procures a supply of green chalk. "[b]Because I'm guessing there is a reason for it."

Once at the spot he looks around for what may be of interest.
perception: 1d20 + 10 ⇒ (19) + 10 = 29

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel
Peran wrote:

Peran activates his wand of mage armor upon descending into the sewers.

Remind me exactly where we are right now, geographically?

As does Sihir Aneh.

false life: 1d10 + 7 ⇒ (10) + 7 = 17 JACKPOT!

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Shambala goes down with the others and when the light goes down, he casts a dancing light.

Silver Crusade

Male Human Two Handed Fighter 2 / Invulnerable Rager Urban Barbarian 2| HP: 18/41 | AC: 15 16/17 DR/1 (11 Tch, 15 Fl) | CMD: 20 | F: +9, R: +2, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: controlled rage +4 Str, +2 Will (morale),

Conloach moves up front with Bulgo. "If we run into trouble, I am ready to deal with it."

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

It won't take much travelling together to realize that Diri is slow. (15ft. Move speed)

"Proximal optimum positioning for me is fluid due to optimization of impact negation technology," Diri offers, tapping her bronze chainmail.

Front, middle, back. Wherever.

Grand Lodge

GM

It doesn't take long to shift the replaced bricks to make an opening to look through. Bulgo takes a peek forward into the descending stairwell and stops quite sharply before entering the room as he notices that there is a trap covering the entrance to the tomb. In fact it is so well hidden (and advanced for that matter) that were it not for Bulgo's keen trap spotting skills, you may have missed it. Lightly scribed runes are nearly invisible etched into the spaces between the slabs, but it appears as though some powerful magic wards this entrance.

Detect Magic + Knowledge (Arcana) DC 20:
There are a few auras here, likely one of them is the the triggering mechanism, however the more potent one is a moderate illusion aura. Potent enough that Bulgo would have a rather tough time disabling it.

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Shambala closes his eyes and opens them again. They turn completely red as he casts a spell without moving nor speaking.

Knowledge Arcana: 1d20 + 8 ⇒ (15) + 8 = 23 +4 if it's occult but I don't think it is ^^

As usual, he takes a mechanical tone to speak to the party.
"There. are. a. few. auras. here, likely. one. of. them. is. the. triggering. mechanism, however. the. more. potent. one. is. a. moderate. illusion. aura."

Moving towards the mechanism, he tries to disable it using his mind.

Disable Device + trapfinding: 1d20 + 9 ⇒ (19) + 9 = 28

Having the seeker archetype, Shambala has DD as class skill and trapfinding :)

Grand Lodge

GM

You are unable to disable the trap, however thankfully your attempt does not set it off. Whoever set this trap really means business. Osirian tombs are known to have deadly traps placed at their entrances to prevent tomb robbing.

Sihir, you are in the sewers under Absalom right now.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Know (Arcana): 1d20 + 7 ⇒ (3) + 7 = 10

Diri scrawls a few haphazard notes on the cosest piece of paper- -her handy cocktail napkin- -before offering "We can likely trigger it from a distance if you cannot prevent it from triggering close by which would give us the chance to observe its effects and might even allow us to avoid the effects, Brigh willing," pointing at one of the hammers at her side and mimicking a toss.

The Exchange

Ratfolk Arcanist 7 | AC 14 T 14 FF 11 | HP 65/65 | F +7 R +6 W +6 | Init +3 Perc +0 | Scent, Darkvision |
Resources:
AR 6/10 Spells: 3 (5/5) | 2 (6/6) | 1 (5/6)

Peran nods and draws his metamagic rod in case there's more trouble.

Grand Lodge

GM

After everyone moves out of the way, the hammer clatters across the floor, coming to rest within the traps aura. No sounds are heard, no flashes of light, no shower of sparks. It appears as though the trap is not triggered by pressure or simple alarms, but by a more intricate or intelligent spell.

The Exchange

Ratfolk Arcanist 7 | AC 14 T 14 FF 11 | HP 65/65 | F +7 R +6 W +6 | Init +3 Perc +0 | Scent, Darkvision |
Resources:
AR 6/10 Spells: 3 (5/5) | 2 (6/6) | 1 (5/6)

Peran frowns and sniffs at the other casters.

"Can anybody summon a helper?"

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

"Tomorrow," Diri offers unhelpfully, pondering all of the traps shes seen trigger and weighing risk v. reward.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Sorry for the delay

Bulgo offers some assistance to Shambala - pointing out where bits of the trap are located and what it might do.

Aid another on that disable device check if permitted. With +13 that is an auto succeed, taking Sham up to DC30 on the disable.

"If we can't bypass it, we will need a way around it.. But I wonder how the robbers before us got around it, and whether green chalk can help."

Grand Lodge

GM

I'm going to be a kind and caring GM and choose to believe that part of your help is to hand Shambala your masterwork tools, giving him just enough to pass.

With Bulgo's help (along with a decent set of tools), Shambala is able to discharge the spell within the trap harmlessly.

Spellcraft DC 20:
The pattern and aura of the spell indicates that a Heightened Phantasmal Killer spell just went off, thankfully harmlessly due to a successful disable.

Survival DC 23:
It's a good chance that the robbers before you weren't so lucky. There are tracks of 2 people walking into here. Only 1 set of tracks continues past this point, and only 1 set of tracks exit, accompanied by signs of a humanoid being dragged out. It looks as though the tomb was unsealed 3 days ago and has been visited again since then, but only 1 person entered after that.

As for the green chalk, there doesn't appear to be anything magical about it. As best as you can tell, it was simply used to mark the path to the tomb and be easily distinguished from the construction markings and scuff marks throughout the sewers.

Up until extremely recently (measured in days) this tomb was sealed and the water of the sewers were kept out of it. As such, the depictions of funerary rites and stylized illustrations of life in Absalom are still fairly well preserved. Over a dozen small terra-cotta statues of humans equipped to perform common chores line the north and south walls, and at least as many urns and coffers are scattered throughout the room. The eastern sarcophagus is partly open, and disintegrating shreds of linen nearby attest to someone having ransacked the contents.

Place yourselves near anything that you wish to further inspect.

Silver Crusade

Male Human Two Handed Fighter 2 / Invulnerable Rager Urban Barbarian 2| HP: 18/41 | AC: 15 16/17 DR/1 (11 Tch, 15 Fl) | CMD: 20 | F: +9, R: +2, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: controlled rage +4 Str, +2 Will (morale),

Survival: 1d20 + 5 ⇒ (10) + 5 = 15

Conlaoch looks around, shaking his head sadly. "Why would they do such a thing..."

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

"This place is fantastic!" exclaims Bulgo.

He seems in no hurry to rush in, starting on the left and taking his time inspecting everything and taking copious notes and sketches.

The Exchange

Ratfolk Arcanist 7 | AC 14 T 14 FF 11 | HP 65/65 | F +7 R +6 W +6 | Init +3 Perc +0 | Scent, Darkvision |
Resources:
AR 6/10 Spells: 3 (5/5) | 2 (6/6) | 1 (5/6)

Spellcraft Take 10: 10 + 15 = 25

Survival: 1d20 + 6 ⇒ (10) + 6 = 16

Peran sniffs as the trap is disarmed,

"Good thing, that spell might have been lethal."

Peran then scampers down to the end of the hall to peer into the open sarcophagus.

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Showing a hint of satisfaction on his face, Shambala bows low before Bulgo. "It. Is. Most. appreciated. Thank. You."

He nods at Peran and follows him closely.

Grand Lodge

GM

After less than a minute of exploring the tomb, you hear footfalls from just outside the door, followed by a few voices.

You hear in a deep gruff voice "Boss, the bricks are gone."

In a low but clear angry voice you hear the order given. "Someone is in there! Kill them!"

Initiative
Shambala: 1d20 + 4 ⇒ (13) + 4 = 17
Peran: 1d20 + 3 ⇒ (18) + 3 = 21
Bulgo: 1d20 + 8 ⇒ (13) + 8 = 21
Diri: 1d20 + 1 ⇒ (1) + 1 = 2
Sihir: 1d20 + 3 ⇒ (1) + 3 = 4
Conlaoch: 1d20 + 3 ⇒ (19) + 3 = 22
Brown Axeman: 1d20 + 1 ⇒ (5) + 1 = 6
Red Axeman: 1d20 + 1 ⇒ (11) + 1 = 12
Evil Oracle: 1d20 + 7 ⇒ (12) + 7 = 19

Conlaoch, Peren, and Bulgo, you're up!

Grand Lodge

GM

Combat Round 1:
Conlaoch, Peren, Bulgo
Evil Oracle
Shambala
Red Axeman, Brown Axeman
Diri, Sihir

Anyone who can see the evil oracle on their turn...

Knowledge (Religion) DC 16:
The man leading the crew is a Dhampir. Half-Vampire, Half Human. Pick a spoiler below to read, plus one more for every 5 you exceeded the DC by.

Defenses:
Dhampirs are slightly more resilient against mind affecting effect, disease, and level drain than most.

Weaknesses:
Dhampirs suffer from light sensitivity, and in areas of bright natural sunlight or a daylight spell are dazzled.

Other traits:
Dhampirs are generally attuned to negative energy and as such take damage from Cure spells while being healed by Inflict spells. Additionally they are known to be cunning liars, although the relevance of that in this particular situation is merely trivia at best.

The Exchange

Ratfolk Arcanist 7 | AC 14 T 14 FF 11 | HP 65/65 | F +7 R +6 W +6 | Init +3 Perc +0 | Scent, Darkvision |
Resources:
AR 6/10 Spells: 3 (5/5) | 2 (6/6) | 1 (5/6)

Peran turns around, and causes a bright flash of light to envelope the grave robbers. Can't see the evil oracle thingy, so just going to hit the 2 in front.

Spending an arcane point for Potent Burst of Radiance.

Damage if Evil: 5d4 ⇒ (4, 1, 3, 3, 4) = 15
Reflex DC 23 or be blinded for Rounds: 1d4 ⇒ 2
Successful save is dazzled instead.

Grand Lodge

GM

Reflex Saves (Brown, Red): 1d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (2) + 2 = 4

The two frontliners both scream and look frazzled as the burst of light blinds both of them. Their skin seems to blister with contact from the light.

Combat Round 1:
Peren (Playing crowd control)
Conlaoch
Bulgo

Evil Oracle
Shambala
Red Axeman (Blinded 2 rounds, 15 dmg)
Brown Axeman (Blinded 2 rounds, 15 dmg)
Diri
Sihir

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

oopse rework that slightly

Bulgo steps up to the blind people and attacks while he has the advantage.

Looks like a 5' step so he should be able to TWF

attack, TWF: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
damage: 1d3 + 2d6 + 6 ⇒ (2) + (4, 2) + 6 = 14

And second attack
Attack: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
damage: 1d3 + 2d6 + 6 ⇒ (1) + (6, 1) + 6 = 14

Both attacks on same person (yellow), unless he drops from the first, in which case he'll put the second knife into the red faced one

Grand Lodge

GM

The staircase is difficult terrain, and you're up against a hard corner as well, so only the 1st attack will go off.

The blinded axe warrior looks left and right, squinting hard trying to find his foes when all of a sudden Bulgo's blade strikes true, landing a major wound.

Combat Round 1:
Peren (Playing crowd control)
Bulgo (Sneak attack!)
Conlaoch
Evil Oracle
Shambala
Red Axeman (Blinded 2 rounds, 15 dmg)
Brown Axeman (Blinded 2 rounds, 29 dmg)
Diri
Sihir

The Exchange

Ratfolk Arcanist 7 | AC 14 T 14 FF 11 | HP 65/65 | F +7 R +6 W +6 | Init +3 Perc +0 | Scent, Darkvision |
Resources:
AR 6/10 Spells: 3 (5/5) | 2 (6/6) | 1 (5/6)

Peran grins as Bulgo strikes the blind axeman.

Grand Lodge

GM

From the hallway, you hear the deep voice mutter a curse, and an incantation. Slowly, all of the light is drained out of the hallway and entry way of the tomb. "I hired you to fight, not to stumble around! This should level the field..."

Spellcraft DC 17 or Knowledge (Arcana) DC 22:
The spell is Darkness. Big surprise!

Anyone without Darkvision cannot see in the darkness. Attacking blindly in the darkness has a 50% miss chance. Having the Axemen take their turns now since they likely won't affect anything, but if Shambala's action changes things dramatically I'll consider that. Just trying to keep the combat moving forward. For all percentile rolls, use 1d100 and rolling equal or under the specified number means the effect occurs, so for 50% miss chance, 1-50 on the d100 is a miss.

The uninjured axeman has no concept of his location, and staggers forward slowly, taking a defensive posture. The axeman who was previously skewered by Bulgo attempts to blindly strike back.
Greataxe: 1d20 + 8 ⇒ (16) + 8 = 24
Miss Chance: 1d100 ⇒ 57
Damage: 1d12 + 9 ⇒ (1) + 9 = 10

Combat Round 1:
Peren (Playing crowd control)
Bulgo (Sneak attack!)
Conlaoch (Delay)
Evil Oracle (Hit the lights!)
Shambala
Red Axeman (Blinded 1 round, 15 dmg, Total Defense)
Brown Axeman (Blinded 1 round, 29 dmg, Chopping away)
Diri
Sihir

The Exchange

Ratfolk Arcanist 7 | AC 14 T 14 FF 11 | HP 65/65 | F +7 R +6 W +6 | Init +3 Perc +0 | Scent, Darkvision |
Resources:
AR 6/10 Spells: 3 (5/5) | 2 (6/6) | 1 (5/6)

Spellcraft: 1d20 + 15 ⇒ (3) + 15 = 18

"Is that all you've got? Better surrender now!" Peran responds to the darkness spell.

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel
The Man Behind the Curtain wrote:

From the hallway, you hear the deep voice mutter a curse, and an incantation. Slowly, all of the light is drained out of the hallway and entry way of the tomb. "I hired you to fight, not to stumble around! This should level the field..."

"Yes, that's quite an improvement!" Retorts Sihir...

Can I see Brown Axeman and Evil Oracle from where I am, or is there a wall in the way?

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

"As you are unable to see this lesson in applied acoustics I will helpfully maximize your ability to experience it via audial means," Diri says, stepping out from behind a pillar and casting sound burst (DC 15, in the spot marked with a red square).

Sound Burst: 1d8 ⇒ 1

EDIT: Also, ninja'd

Grand Lodge

GM

Sihir: the pillar is kinda blocking your view, however with a 5 ft step north you can see all of them just fine with your darkvision.

EDIT: I got ninja'd by a cleric in heavy armor...

Brown's Fort Save: 1d20 + 7 ⇒ (11) + 7 = 18
Oracle's Fort Save: 1d20 + 2 ⇒ (6) + 2 = 8

Combat Round 1:
Peren (Playing crowd control)
Bulgo (Sneak attack!)
Conlaoch (Delay)
Evil Oracle (Hit the lights!, Stunned 1 round, 1 dmg)
Shambala
Red Axeman (Blinded 1 round, 15 dmg, Total Defense)
Brown Axeman (Blinded 1 round, 30 dmg, Chopping away)
Diri (Sonic boom!)
Sihir

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Knowledge (Religion): 1d20 + 14 ⇒ (18) + 14 = 32 +2 of that is a borderline case - a bonus from a book that teaches me about identifying "undead;" I'd figure it applies since you're asking for Knowledge (Religion) rather than Knowledge (Local) in the first place. Hardly matters in this case, though.

...who blasts the dhampir with beams from both hands that display an interesting sort of redshift effect as they pass through the unnatural lighting gradations.

[dice=scorching ray #1]1d20+7[/dice]
fire damage: 4d6 ⇒ (3, 5, 5, 4) = 17

[dice=scorching ray #2]1d20+7[/dice]
fire damage: 4d6 ⇒ (1, 5, 2, 1) = 9

Grand Lodge

GM

The (newly identified) Dhampir begins to reek of burnt flesh as the fires issued forth from Sihir inflict grievous wounds.

My Wayang character has the same book.
Down to Shambala and Conlaoch.

Silver Crusade

Male Human Two Handed Fighter 2 / Invulnerable Rager Urban Barbarian 2| HP: 18/41 | AC: 15 16/17 DR/1 (11 Tch, 15 Fl) | CMD: 20 | F: +9, R: +2, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: controlled rage +4 Str, +2 Will (morale),

Sorry - got swamped yesterday, and saw 17 posts today! But here I am...

Conloach moves back towards the new foes as they enter, drawing his nodachi as he approaches. With a swift overhead chop, he tries to disable the red axeman.

Power Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d20 + 10 ⇒ (4) + 10 = 14

And if he moved after the darkness...
Miss Chance: 1d100 ⇒ 52

Grand Lodge

GM

Conlaoch moves slowly into the enshrouding darkness. Despite the impediments to his vision, his blade hits its mark and his foe cries out in pain.

Combat Round 1:
Peren (Playing crowd control)
Bulgo (Sneak attack!, took 10 damage)
Evil Oracle (Hit the lights!, Stunned 1 round, 1 dmg)
Shambala
Red Axeman (Blinded 1 round, 29 dmg)
Brown Axeman (Blinded 1 round, 30 dmg, Chopping away)
Diri (Sonic boom!)
Sihir (Flame on!)
Conlaoch (Nodachi slash)

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel
The Man Behind the Curtain wrote:

Conlaoch moves slowly into the enshrouding darkness. Despite the impediments to his vision, his blade hits its mark and his foe cries out in pain.

Combat Round 1:
Peren (Playing crowd control)
Bulgo (Sneak attack!, took 10 damage)
Evil Oracle (Hit the lights!, Stunned 1 round, 1 dmg)
Shambala
Red Axeman (Blinded 1 round, 29 dmg)
Brown Axeman (Blinded 1 round, 30 dmg, Chopping away)
Diri (Sonic boom!)
Sihir (Flame on!)
Conlaoch (Nodachi slash)

Loving your action log - though I think the scorching ray spell is actually supposed to be more akin to "Fire phasers!"

And sound burst is probably a literal sonic boom rather than the "Sonic BOOM!" I think you're alluding to - Pathfinder doesn't really have a Guile-Boom spell (yet)...and then a longarms Qigong Power would need to be in order...Flurry of Blows covers E. Honda and Chun-Li reasonably well...Punishing Kick covers a more nasty-dispositioned Elena...Monks of the Four Winds all know what some may call "Shoryuken"...an immediate-action electrical shield hasn't quite made it in...telekinetic headstomp nowhere near in sight, even with psychic magic out...there are claw weapons, but no way to get a Climb speed with them...and no Power Word, Tiger - but that's probably just as well.

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Sorry, living in Europe has its drawbacks when playing with US gamers :|

Shambala comes besides Diri and concentrates on the newly identified dhampir he saw before all went black. Thinking that I can thrust his mind without seeing him at the moment.

Mind Thrust I, Will DC 16 halves: 5d6 ⇒ (6, 5, 6, 4, 3) = 24

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Take that back! I live in New Zealand.

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Boo-hoo, yourself - I live in a place where the election's about to come down to "The Ultimate Status-Quo Candidate At A Time When Absolutely Nobody Wants That" VS "Joke's On Us For Not Standing Up To Fascism A Couple Decades Sooner."

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

haha sorry, I didn't meant to appear rude. I just wanted to explain why I could'nt post while sleeping at the same time xD
And as we speak about elections, we also have a tough time here in switzerland with the hard right wing and fascism. However, they tend to be... more subtle than mr blonde.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

I was kidding, just letting you know you are not the only non US person.

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

No hard feelings, take it as praise/envy. Truth is, I feel like we should be thanking Frank-Luntzenstein's Monster - he's not saying anything that hasn't been engrained in the GOP platform for decades; he's just not bothering to "speak in dog whistle" as we say (as a matter of fact, he's the moderate next to his last primary challenger, Ted Cruz, and he's shaming everyone by daring to say things that should be common knowledge, like the line "George W Bush kept us safe" being obvious b$&#+!!*, or that - BLASPHEMY! - being a POW doesn't make you a "hero"). He's like the tail of a rattlesnake; the most distinctive, loudest, last-in-line, and least dangerous part of the creature. It's the front end you should watch out for, and America has disgraced itself by allowing it to reach this point when we should have called b~&#!+%@ on the "more subtle" vanguard decades ago (and they weren't even that subtle, so there's really no excuse).

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