GM Hawkeye |
All right, Sniper in the Deep, here we go!
Fresh off your victory in Varisia, you've barely had time to drop off your belongings back at the Grand Lodge when each of you recieves a letter. Each of them identically reads
"Meeting in my office at 4:30 tommorow morning. I expect you there by 4:15.
Venture Captain Adrill Hestram"
You arrive the next morning to find Adril Hestram, a venture-captain with a severe face and an even more severe disposition, standing with his eyes locked in a gaze of professional appraisal, his hairy arms folded tightly over his powerful chest. Finally, after a long moment, he heaves a weary sigh, allowing his shoulders to slump as if defeated, and says, “All right, fine. I don’t have time to be picky. I need you to go to the Lusty Mermaid in the Docks. One of our Pathfinders, an aging man by the name of Airk Jarigan, hasn’t reported in for two weeks. He’s supposedly close to finding a priceless Andoren artifact called The Sniper, lost right here in Absalom, or so he’s been claiming. As the sun isn’t even up yet, he’s probably still asleep. I need you to go down to the Mermaid, drag Airk out of bed, and find out why he hasn’t been reporting in. More importantly, I need you to get that artifact. You’ll recognize Airk by a gold amulet he always wears around his neck. It’s of an owlbear clutching an amethyst. He should also be with his protégé, a whelp by the name of Dargo Mar. That’s all. What are you waiting for?”
Vordrek |
Knowledge (religion) : 1d20 + 9 ⇒ (15) + 9 = 24
"The Sniper? A fascinating artifact, to be sure!" Vordrek's gravelly voice has a definite air of excitement. "Said to bestow a curse on anyone who tries to use it for their own gain! "
Valrar Altimari II |
"I don't know anything about this stuff," Valrar says matter-of-factly. "It's good to see all you guys again, though."
Sorry about the long absence, my posting rate will be pretty reduced for some time due to real life. Also, will update my character shortly.
GM Hawkeye |
Alright, here we go!
With the mission in hand, the party sets out for the Docks district on the southern part of the city. As you arrive, the darkness has melted away, leaving Absalom in the gray grip of dawn. Rolling in off the sea, a chilling fog hangs thick in the air like a cold, pale wraith seeking to steal warmth from the living. Cries of seagulls pierce the otherwise dull stillness of the Docks. A dim yellow light spills from the stained windows of the Lusty Mermaid. The front door opens with a moan, and inside sits a scattering of fisherman, returned from a predawn haul. The overwhelming stench of raw fish clings to these men, and it mingles with the savory aroma from the pot of stew hanging above a snapping fire in the hearth. The proprietor, a greasy-looking human with thick arms and an even thicker belly, looks up from behind the bar and says, “A little early for customers, idn’t it? I have stew cooking, but that’s it. If yer lookin’ fer enthin’ else, ya best shove off.”
Celie |
Foxes nose appears out of Celie's backpack. Soon after, she moves out of the bag and starts to run towards the cooking pot. Celie shortly follows her. Smelling the stew, she turns towards gender-neutral caretaker and asks, "What's in the stew?"
Vordrek |
Edit: He nudges one of the others and indicates the man with the amulet. "That must be him, Airk Jarigan."
-Posted with Wayfinder
Celie |
S.M.: 1d20 + 6 ⇒ (5) + 6 = 11
Celie looks at the man. "Hestram or Airk? Because, I don't kindly to lairs." she says as she starts to clean the fingernails on her finger necklace. they should be really clean, she does it whenever she threatens anyone.
Intimidate: 1d20 + 7 ⇒ (18) + 7 = 25
GM Hawkeye |
The man grows nervous under so much scrutiny and turns to the cook as if looking for a way out. The cook sighs as he says "Figures there'd be a few loose ends to tie up. Get 'em, boys!" At this, a few men stand up and draw cutlasses as the fishermen clear out of the building.
Initiative!
Oloch: 1d20 + 3 ⇒ (18) + 3 = 21
Valrar: 1d20 + 12 ⇒ (4) + 12 = 16
Celie: 1d20 + 10 ⇒ (17) + 10 = 27
Vordrek: 1d20 + 1 ⇒ (12) + 1 = 13
Jager: 1d20 + 9 ⇒ (11) + 9 = 20
Thugs: 1d20 + 6 ⇒ (10) + 6 = 16
Oloch, Celie, and Jager are up first! The map has been added to the top of the page.
Jager Swifteye |
Jager sighs drawing his gun and taking a step back. "Must we?" He says then takes a shot at the cook.
Attack: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Valrar Altimari II |
Valrar springs to, drawing his own cutlass and twirling away. "Or, failing what the big guy said, we'll have to beat you all up!" he exclaims. "Nice cutlasses, but mine's bigger." He then takes a few swings at one of the men.
And a One: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d6 + 15 ⇒ (3) + 15 = 18
And a Two: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d6 + 15 ⇒ (1) + 15 = 16
GM Hawkeye |
Sorry for the absence, folks. I spent the weekend out of town for my brother-in-law's graduation. My apologies for not mentioning that if Friday's post.
Will Save vs. sleep: 1d20 + 4 ⇒ (4) + 4 = 8
"Sigh"...Once again, the sleep hex ruins all my fun. ;P
The cook has just enough time to draw his greatsword out from underneath the bar before being shot in the gut. He appears to fall down dead from the wound, though you soon hear snoring from behind the counter. Seeing their boss taken down so easily, the two thugs give each other worried looks before fleeing for the exits, leaving you alone in the now-vacant bar.
Combat over!
Vordrek |
As fast as he can, Vordrek dashes out of the building the same way that Airk went.
Is he still in sight range? And how far away is he?
Using hold person, DC 17 Will negates
GM Hawkeye |
Vordrek and Celie run outside in pursuit of the thugs.
Thug 2 Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Vordrek's perception: 1d20 + 11 ⇒ (6) + 11 = 17
Celie's perception: 1d20 + 10 ⇒ (8) + 10 = 18
After a few moments, they spot one of them trying hard to blend in with the morning crowd and fire off their spells.
Thug's will save: 1d20 + 4 ⇒ (20) + 4 = 24
Thug's ref. save: 1d20 + 5 ⇒ (6) + 5 = 11
The man is able to shake off the mental intrusion but the concentration required leaves him unable to respond fast enough to Celie's spell.
Back inside the bar, Oloch kicks the cook in the side until he awakens. Bleeding from his stomach wound, the cook looks up with a groggy snarl and spits "Aw, what ye want!?"
//Oloch\\ |
I am assuming that my intimidate roll from before is still effective
"We would like to know why you attacked us, and who the man wearing the brooch is. And where we can find him. Now, we can do this the easy way and then get you patched up, or we can do this the hard way.. with a lot of pain. Which would you prefer?"
GM Hawkeye |
"Like I said, it was by one o' ye're own! It was that brat, Dargo. Guess the pup didn't like being the old geezer's second, so he gave himself a promotion the old-fashioned way. He paid me and me boys to take care of the problem and get rid of the body, so we did. We dumped what was left of the old man out in a nearby cave off the coast. Imagine the crabs have taken care of whats left of him by now. His stuff is still in his room, though. The boy made it clear that he still needed some of it."
Celie, it was pointed out to me that your post on Wednesday was directed at the trapped thug, not the chef. I'll rectify that now.
The thug turns his head as much as the webbing will allow him and blurts in terror "I'm sorry, I'm so sorry! I didn't want to kill him, but the money was too good!"