PFS PbP Faithless & Forgotten (Inactive)

Game Master James Martin

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Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 2 Spirit Warden Channel (2 of 4)
Theleb execute a 5ft step and channel to harm undead (30ft R, Will DC 12 for 1/2)
Positive Harm: 2d6 ⇒ (5, 2) = 7


Bonekeep Slides

Garret AoO: 1d20 + 9 ⇒ (10) + 9 = 19 for 1d6 + 5 ⇒ (3) + 5 = 8 damage!

Garret smashes into the skeleton as it rises and Manius finishes it off, but not before the two skeletons lay into the halfling! Blanmieux attacks, but the skeleton dodges with a quick slide. Pinball further enhances Garret, armoring him for the next attack.

ROUND 2:

Theleb again calls upon the holy energies. Will: 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9 and Will: 1d20 + 3 + 4 ⇒ (5) + 3 + 4 = 12 This time the skeleton below avoids the worst of it, but the one adjacent to Manius takes a hard blast.

Garett tries to trip the adjacent skeleton! Trip: 1d20 + 18 ⇒ (7) + 18 = 25
Stomp: 1d20 + 9 ⇒ (7) + 9 = 16 for 1d6 + 5 ⇒ (6) + 5 = 11 damage! But he cannot seem to catch the wriggling skeleton.

It tries to stand (AoO (Garret): 1d20 + 9 ⇒ (19) + 9 = 28 for 1d6 + 5 ⇒ (5) + 5 = 10 damage!) and he smashes it to the ground, grinding it until it stops struggling. The skeleton below tries to climb again! Climb: 1d20 + 3 ⇒ (7) + 3 = 10 It succeeds in hauling itself up and ends up adjacent to Theleb!

Blanmieux, Pinball and Manius are up!


Bonekeep Slides

I am running a local con this weekend, so I will incommunicado from Friday to Monday. I should be human again by Tuesday.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4
Our Mysterious Benefactor wrote:
I am running a local con this weekend, so I will incommunicado from Friday to Monday. I should be human again by Tuesday.

Enjoy ;)

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

"After you hit it, move back a bit so that the rest of us can get to it"

Delaying till I have space available to move into and hit the last skeleton

When I have the space to move into:

To hit AC Skeleton: 1d20 + 11 ⇒ (5) + 11 = 16
Bludgeon damage: 1d10 + 7 ⇒ (4) + 7 = 11

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

"Can't Mister metal can! I am on a stair!"

attack: 1d20 + 10 ⇒ (5) + 10 = 15
dam: 2d6 + 6 ⇒ (3, 5) + 6 = 14

-Posted with Wayfinder

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

"But Theleb can."

I think

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

Pinball darts to one side, near the edge of the pit, in order to have a clean line. She chants under her breath, and a brilliant ray of white sparks at her fingertips and flies to hit the remaining undead.

Ranged touch attack, firing into melee: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Disrupt undead damage: 1d6 ⇒ 6

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 3 Withdraw
Hearing Manius call for space ... and not having very effective weapons for skeletons, Theleb withdraws to make room.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Manius rushes forward to fill the gap that Theleb created, twirling his heavy flail above his head to build up momentum before bringing it down in a sweeping arc.

Using the rolls from the spoiler block that would be to hit AC 16 for 11 damage


Bonekeep Slides

Blanmieux swings, but the skeleton slips to the side and dodges the blow. Theleb steps out of the way, allowing Manius to step in. Between Manius and Pinball, spell and sword do what sword alone could not, and the skeleton falls into a pile of ancient bones, and moves no more!

End of combat! You find a potion of cure moderate wounds and an iron-rope in one of the tents.

The campsite is suddenly quieter, save for the howling of the desert winds outside. There are ladders which lead downward, and anyone with darkvision or a torch can see they're about 15-20 feet down and open into a larger room. This cold, dark stone chamber has walls covered in ancient
markings that the ages have worn to the point of illegibility. The higher portion holds a dried-up well, a ladder leading up, and descending stairs to the north. The lower portion to the south has two ancient buildings and a collapsed passageway. The floor has fallen near the east wall, exposing another chamber below. A robed corpse lies at the bottom of the ladder.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

"let's just search anything in this place. This place will still here if we takes our time."
takes 20 perception

-Posted with Wayfinder

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Manius nods at Blanmieux as he helps looking around

Aid on perception: 1d20 + 0 ⇒ (10) + 0 = 10

So I think that's a 20+8+2 for his perception

Assuming we find nothing that would make Manius reconsider his action he will climb down to take a look at the corpse at the bottom of the ladder (weapon at the ready in case it's not completely dead)

Does anyone need healing before we continue? I can't use either but I have a wand of infernal healing and cure light wounds if someone needs it


Bonekeep Slides

Blanmieux thoroughly searches the camp room, but finds nothing more. After he's had his chance, Manius climbs down the ladder to examine the corpse. The corpse appears to relatively recent and wears modern clothes. The neck is snapped, probably from the fall. A satchel lies next to the body. Its clasp is marked with the symbol of the Athenaeum, a Chelish museum.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

"It seems save enough. You all can come down here and take a look around here"

I suggest Blanmieux does a take 20 again..and if someone has detect magic, please use it as well

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

I don't think anyone got hit, but if they did I am happy to activate wands of CLW as needed, and have one of my own as well.

"Anyone hurt?" Pinball asks, and then murmurs the words of a spell, scanning the corpse and the bag for magic. And everywhere else in the little structure, too. (Detect magic)

"Let's see here..."

Pinball also takes the moment to armor herself up with mage armor from her own wand as well, now that they're no longer hiking across the desert.

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Theleb will join Manius ...
Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Bonekeep Slides

Garett took a bunch of damage. Something in the satchel glows magic, as does something at the bottom of the well...

Looking around this room, Blanmieux and Theleb note the pottery and ruined building manufactured in ancient Taldan style that the list of notable archaeological items mentioned are in this room. Knowledge history, craft pottery, appraise or knowledge geography checks on the pottery; Knowledge history, appraise or knowledge geography check on the Taldan home.

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Aid Knowledge (History - Pottery): 1d20 + 3 ⇒ (9) + 3 = 12
Aid Knowledge (History - Home): 1d20 + 3 ⇒ (4) + 3 = 7
"The pottery looks interesting ... any idea of who made it?"

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

"I am no potier but..."
craft potery: 1d20 ⇒ 14
home appraise: 1d20 ⇒ 2

-Posted with Wayfinder

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

Garret has a listed wand of CLW; I'm happy to activate it for him for however hurt he is but I'm sure his current damage is listed. We'll say I heal him to full, and he can figure out how many charges that is when he next posts?

"There is magic here," Pinball admits, and carefully opens the satchel and dumps the contents out to investigate them. "Also at the bottom of that well."

Spellcraft to ID satchel item?: 1d20 + 5 ⇒ (14) + 5 = 19

Kn Arcana to know the school of the well-magic?: 1d20 + 5 ⇒ (20) + 5 = 25 If I can spellcraft it without going in the well I'd do that, just not sure how far away the glow is

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Pottery - Craft or Appraise: 1d20 + 0 ⇒ (12) + 0 = 12
Appraise for Taldan Home: 1d20 + 0 ⇒ (11) + 0 = 11

Manius thinks about what he's seeing..but doesn't come up with a whole lot.

As he hears Pinball mentioning something in the well Manius moves over to take a closer look

Perception: 1d20 + 0 ⇒ (1) + 0 = 1

"Are you sure? I can't see anything"

How deep is the well? If we tie a rope around it can we just climb down?

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

"Pretty sure, yes, I can detect the auras," Pinball murmurs as she turns her attention to the pottery.

Craft Pottery?: 1d20 + 1 ⇒ (8) + 1 = 9
Appraise: 1d20 + 1 ⇒ (3) + 1 = 4

...about which she knows nada.


Bonekeep Slides

Blanmieux and Manius study the pottery and something looks off about it. They're definitely ancient, but the clay is the wrong sort to be found in an area like this.

The Taldan Home site looks authentic.

Pinball looks down the well and can barely make out a dagger lying at the bottom of the 30 foot shaft. It's radiating a faint aura of abjuration magic. The satchel contains a scroll of resist energy.

You give the place a good searching, but find nothing more interesting. There is a stair to the north that descends into darkness.

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

Pinball shrugs. "Anybody want to lower me on a rope? I don't weigh much," she says drily. "This scroll might come in handy, though. Theleb, can you cast from it? It's a scroll of resist energy. If you can't, I can use it."

Assuming one of the strong people in the party lowers her down to the dagger, she tries to identify it.

Spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7

Unsure what it is, and wary of curses and traps, Pinball picks it up with an edge of her robes and deposits it into her rucksack, then signals she's ready to be brought back up.

Pinball brushes her hands off once she's up on solid ground. "Not really sure what spell's on the dagger. I guess we're going down there?" she says, with a gesture at the dark-descending stairwell.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

"The pottery is definitely ancient, but the clay is the wrong sort to be found in an area like this. Odd.." Manius ponders

Manius will assist Pinball in climbing down

Nothing like being helpful after the fact ;)

And then leads the way down the stairs to the north, having no problems seeing in the dark

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

It doesn't mean anything. It could have been transported from elsewere.

Blanmieux follows Manius.

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

"So we document it and move on ... where to next?"


Bonekeep Slides

Pinball is lowered safely down and back up. The dagger appears to be of the Jistkan style, but try as she might, Pinball can distinguish no actual spell or effect on it, just the odd aura.

Seeing that you've explored this floor, you head down the staircase. To the north, a winding stairway descends to the dim chamber below. Four alcoves hold marble statues of grim soldiers from ages past, two on either side of a faintly glowing statue of a regally appointed man who towers in front of the southern wall. Two golden lion statues stand at guard in front of the god. The roof has collapsed at the northwest corner, where a large stone slab lies on the floor below the opening.

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

"Hmmm. Let me check things out..."

Pinball scans the open room ahead with detect magic again, especially focusing on the lions. The glowing statue of the man obviously has some magic on it, to be lit up at all, but she checks for anything else.

Kn Arcana/Spellcraft, if needed: 1d20 + 5 ⇒ (8) + 5 = 13


Bonekeep Slides

The large glowing statue is indeed magical, but you cannot determine the aura of the magic. It seems slippery. Something seems to be glowing from beneath the large slab, but without moving it you cannot know for sure.

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Let's the big muscles work on this. You help me Manius?
slab with a crowbar: 1d20 + 6 ⇒ (18) + 6 = 24

It may be useful for Pinbal to buy a wand of identify to compensate


Bonekeep Slides

Blanmieux and Manius manage to move the slab and discover the skeletal remains under it. Knowledge history? The broken skeleton wears a platinum ring adorned with the head of a hound, and it has a faint aura of abjuration magic, much like the dagger.

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Manius nods and grabs hold of the crowbar, putting his weight behind it.

Manius then takes a look under the slab

Untrained Knowledge (History): 1d20 + 0 ⇒ (16) + 0 = 16


Bonekeep Slides

Sorry, you'll need training for this one. :(

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Still you aid those who have it.

aid history: 1d20 ⇒ 3

I am sure I have seen it somewhere...

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

If somebody else is trained in history with better than +3 ... make this an assist please.
Knowledge (History): 1d20 + 3 ⇒ (8) + 3 = 11
"Probably ... much of this seems familiar ..."

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

I was unaware that we had someone who was actually trained. Normally I would have asked and tried to assist that person, so if allowed please chance my attempt to an assist

Also, we might want to start using stuff like guidance if someone has it


Bonekeep Slides

No problem, Manius. You assist!

NPCing Garret History: 1d20 + 6 ⇒ (20) + 6 = 26 Of course. Of course, that's where my 20's go.

Garret stares at the corpse's tattered uniform and tells you that it dates from the Chelish Everwar. "The Everwar began in 4305 AR as the Wars of Expansion at the command of King Haliad III of Cheliax. The purpose of this war was to spread Chelaxian control farther north into lands that came to include Nidal, Varisia, and the Hold of Belkzen. It persisted through the reign of five Chelish monarchs until ending in 4410 AR. During the war Cheliax gained control of Nidal in 4338 AR and established Korvosa within Varisia in 4407 AR. During the Everwar, an expeditionary force was sent from Cheliax into Northern Garund. A foothold was established in Northwestern Rahadoum in the province of Kharijite. To this day, the people in that region consider themselves more Chelish than Rahadoumi."


Bonekeep Slides

Looking around the room, you see three more items from the list you were given:
Item 3: Four Taldan statues depicting the founders of the colony. Need Knowledge History, Profession Soldier, Appraise, Craft (stonemasonry or sculpture), or Knowledge (engineering) checks if examined. All DCs are higher than 10.
Item 4: Two golden lion statues. Need Appraise or Perception checks if examined.
Item 5: A large statue of the god Abadar.

If you interact with this..:
I need a Will Save.

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1
Blanmieux wrote:
It may be useful for Pinbal to buy a wand of identify to compensate

Pinball isn't built to identify items, and I have a ton of other things I need to spend my PP and gold on. I have a skill rank thrown at it for the sake of 'when nobody else in the party has spellcraft,' and I have an emergency scroll of identify for clinch situations, but I don't generally spend resources on things that aren't what my character is designed to be doing.

Pinball gazes into the room, squinting at the statues and everything else. "Hmmm... those are from the list, aren't they?"

Aiding Kn history for statues, Garret as our presumed champion: 1d20 + 1 ⇒ (3) + 1 = 4 no
Appraise on golden lion statues: 1d20 + 1 ⇒ (20) + 1 = 21 Ha!

After trying to assist in the study of the statues, Pinball wanders over to the statue of Abadar, curiously-- it's not the god she worships, but Irori and Abadar have a lot in common.

Will save on the Abadaran statue: 1d20 + 10 ⇒ (18) + 10 = 28 +2 vs illusions, +2 vs fear/despair

Dark Archive

0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

help knowledge history for taldan statue: 1d20 ⇒ 14
"Taldan hein.."
dice perception: 1d20 + 7 ⇒ (3) + 7 = 10

Blanmieux haves a smirk of disgust looking at the statue. He won't come close of it.

-Posted with Wayfinder

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Assist Knowledge Taldan statues: 1d20 + 0 ⇒ (12) + 0 = 12

Assist Appraise Golden lion statues: 1d20 + 0 ⇒ (7) + 0 = 7

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Knowledge History - statues: 1d20 + 6 ⇒ (6) + 6 = 12
Perception: 1d20 + 12 ⇒ (9) + 12 = 21

"Hmm, I have no idea what the statues are about, but there is something peculiar about those lions" Garret says as he approaches the latter.

GM: I will strike of 3 charges of my wand of CLW to cover wounds. I could not find the posts after I left in which I took damage but assume it is less than 10 additional hp. 3 charges should cover 13 hp lost.


Bonekeep Slides

Garret examines the two Taldan statues. He frowns suddenly, looking at them closer. He can identify them as military leaders who served in Taldor’s Third Army of Exploration under General Coren. Unfortunately, all four died before the founding of Corentyn, which supposedly served as a launching point for the group that founded this colony. Clearly they're older than the should be, if this were the colony Cheliax claims it is.

Pinball, on the other hand, is drawn to the golden lion statues. She reaches out and picks at a spot that looks odd to her, and a large piece of plaster falls away! It looks as if someone covered the existing statues with plaster and a thin veneer of gold paint to make them look like lions! A few moments of picking reveals what looks like some sort of stern hound underneath the veneer. Knowledge Planes, please!

Having exposed the statues for frauds, Pinball walks over to the statue of Abadar. Something about it looks a little too good to be true, and sure enough when she touches it, the image of Abadar seems to become misty, revealing a set of double doors! The double door behind the illusion is made of metal. A serpent head is etched upon its surface. A chain with a padlock holds the door shut and looks quite aged.

Silver Crusade

Gnome Perfectionist 5 | AC24-T16-FF19 | HP 46/46 | F+11 R+9 W+10 (modifiers apply) | Init +3 Per +1

Pinball laughs a little at the revealed stone beneath the gilt. "Ah, clever, but alas, cheaply done it seems. Looks like a stone hound rather than lion. I wonder what it's meant to represent? Has anyone seen a creature like this before?"

Attempt to hit DC 10 to aid Theleb on planes: 1d20 + 1 ⇒ (15) + 1 = 16

Whistling a bit, Pinball approaches the Abadaran statue, and seems unsurprised when her hand drifts through the surface. "Found some doors," she calls out. "With a lock. Anyone good at locks? Oh-- a serpent motif. I wonder what god or nature spirit that was meant to represent... as a rule, snakes on doors always make me leery of poison traps."

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Knowledge Planes, aid Theleb: 1d20 + 3 ⇒ (8) + 3 = 11

"Hmmm, not everything is as it seems." Garret says before he explains what he found out about the statues.


Bonekeep Slides

Knowledge Religion or Planes for the snake motif.

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Knowledge (Planes): 1d20 + 6 ⇒ (17) + 6 = 23

"Yes ... someone went through a lot of trouble to make this look like something else, but this ..." insert results of planes knowledge

Dark Archive

Male Aasimar (angel blooded) Cavalier Hps: 57/64 (and non-lethal:0) AC 19 (touch 10/FF19) CMD:21 Fort+8, Ref+3,Will+4 Init+0 Perception+4

Just in case it's still needed aid on Knowledge (Planes): 1d20 + 4 ⇒ (4) + 4 = 8

Manius spouts some "helpfull" comments about something he clearly wasn't paying attention on in class growing up in Cheliax

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