Theleb Ka'arna |
5 - Asmodean Service
"Pharasma aid thy humble servants now!"
Theleb uses his spirit warden channel to 'Rebuke Spirits' ...
Positive: 2d6 ⇒ (4, 2) = 6 damage to all undead in range ;-)
Our Mysterious Benefactor |
Theleb manages to disrupt the service, but try as they might, Manius and Blan cannot seem to shimmy up the altar..
Anyone else?
'Pinball' |
"Liar, liar, pants on fire," Pinball chants in a sing-song tone, and starts shouting out some 'facts' of a sort to the crowd, taking advantage of the current spell she's under. "Asmodean priests like this one have their hearts carved out when they join the clergy, and a tiny imp caged in their chest instead!"
For all Pinball knows, that one might be true.
Bluff, circlet, eagle's splendor: 1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18
Our Mysterious Benefactor |
NPCingGarret tries to climb the altar! 1d20 + 6 ⇒ (7) + 6 = 13 climb check!
Between Garret and Blan, the altar is climbed, while Pin decries their religious values and Theleb displays another god's prowess!
The pursuit falls behind, while you move on! The outrage and confusion of the crowd blocks your pursuers!
Rushing forward you run into an impromptu musical concert by a band playing patriotic Chelish anthems!
The fugitives pass a street-side band that has gathered a crowd by playing Chelish anthems. The PCs can crash the performance with a successful Perform check, a successful Dexterity check to weave through the crowd, or by casting any illusion spell of 1st-level or higher.
'Pinball' |
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Perform says it can be used untrained, so! Continuing to take advantage of the circlet + potion
Pinball has no formal musical training, but she can carry a tune at least. And she was traveling through Andoran not so long ago, and heard a ditty... she jumps atop a barrel and starts singing at the top of her lungs.
"And I'm proud! To be! An Andoran!
"Cuz at least I know I'm free!
"And I won't forget the knights who died!
"Fighting Chelish ty-ran-ny!"
Pinball isn't Andoran, but hey.
Perform, circlet, eagle: 1d20 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
....someone throws a tomato at her. Hard.
Darn, used all my rerolls.
Theleb Ka'arna |
6 - Street Performance
Theleb 'tries' to bob and weave ...
Dexterity: 1d20 ⇒ 6
... but Orcs are not exactly known for their dexterity, and Theleb seems destine to prove the rule.
Garret |
Dex: 1d20 + 5 ⇒ (1) + 5 = 6
Folio reroll: 1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13
Garret tries to weave his way through the crowd but to his amazement finds it harder than he thought it would be.
[complain]Why isn't this an acrobatics check?[/complain]
Manius Pindeloric |
Manius would prefer to just bum rush head first into some people and clear a path for his companions to follow...but at the last possible moment decides to try to avoid hitting anyone
let's go for a dex check because it sounds like the best option: 1d20 ⇒ 18
..and turns out to be pretty good at weaving and dodging around people
Our Mysterious Benefactor |
The band strikes back as Pinball tries to out-sing them, but to no avail! Still, the rest of you manage to creep through the crowd, but the guards make up some ground as you move through!
Ahead you see guards forming a cordon across the street, so spotting a tavern you duck inside to try to find a way out the back. However it's crowded and thick with drunken revelers.
With guards blocking the main streets, the escapees cut through a tavern that’s hosting a boxing match in its fighting pit. The PCs can provoke a brawl that spills into the streets with Intimidate checks, melee attacks that deals nonlethal damage (multiple attackers can contribute to this total), or by casting a spell of 1stlevel or higher that deals damage to a single target (such as magic missile).
Garret |
Flurry: 1d20 + 9 ⇒ (19) + 9 = 28
Nonlethal damage: 1d6 + 5 ⇒ (5) + 5 = 10
Flurry: 1d20 + 9 ⇒ (20) + 9 = 29
Nonlethal damage: 1d6 + 5 ⇒ (2) + 5 = 7
Confirm Flurry ?: 1d20 + 9 ⇒ (4) + 9 = 13
Nonlethal damage: 1d6 + 5 ⇒ (2) + 5 = 7
Blanmieux |
"Respect me!" rage non lethal pw abandon stance: 1d20 + 5 + 1 + 4 - 4 + 2 + 2 - 2 ⇒ (9) + 5 + 1 + 4 - 4 + 2 + 2 - 2 = 17if I don't need to attack,I will change my stance.
damage nonlethal: 2d4 + 6 + 1 + 6 ⇒ (2, 1) + 6 + 1 + 6 = 16
-Posted with Wayfinder
Theleb Ka'arna |
7 - Fighting Pit
Theleb will try to intimidate the spectators ...
"Out of my way!"
Intimidate: 1d20 + 5 ⇒ (4) + 5 = 9
Theleb Ka'arna |
Thank you ... I did indeed forget that ...
... if I might be allowed to retcon Theleb
Theleb strikes out against the people in front of him:
Fist (Previous Roll): 4 + 5 + 2 = 11 for Non-Lethal: 1d3 + 3 ⇒ (1) + 3 = 4
Our Mysterious Benefactor |
Manius and Pinball?
A brawl breaks out, but someone can certainly make it worse! Intimidate check and magic spell options still available!
Our Mysterious Benefactor |
NPCingPinball's hand is suddenly wreathed in electricity as she grabs a random passerby, leading him to punch a bulky half-orc he thought was responsible! Manius attempts to glare his way through the mob. Intimidate: 1d20 + 11 ⇒ (13) + 11 = 24
As the brawl breaks into true bedlam, the pursuit is stopped behind you.
You hustle onward, seeing the docks ahead, nearly to your rendezvous!
You have the opportunity to thwart your pursuit! The final stretch takes the PCs down Ostenso Harbor’s docks. PCs can attempt Swim checks to
throw off land-bound pursuers, Stealth checks to reach their destination unnoticed, or Constitution checks to just sprint the distance.
'Pinball' |
(Thanks for the bot, that is in fact just what I'd have done!)
Pinball looks down at the maze of buildings leading to the docks. "Stay in the shadows, stay in the shadows..." she mumbles, and tries to do that.
Stealth (size bonus): 1d20 + 3 + 4 ⇒ (14) + 3 + 4 = 21
Manius Pindeloric |
Manius looks at the water and at the heavy armor he's wearing..then at the shadows and at the clunky armor he is wearing...then decides to just haul out of here
Con check: 1d20 + 1 ⇒ (9) + 1 = 10
The GM rolls better for my checks then I do ;)
Blanmieux |
Still raging, curse the fatigue Blanmieux swims like a mad man and hurling as one.
Aaahhhh can't think Just want to move!thinks with effort the librarian.
Swim: 1d20 + 10 ⇒ (15) + 10 = 25
-Posted with Wayfinder
Theleb Ka'arna |
9 - Docks
Heavily armored, Theleb doesn't have many options here, so he decides to gut it out and run after casting Guidance.
Constitution w/ Endurance: 1d20 + 3 + 4 + 1 ⇒ (2) + 3 + 4 + 1 = 10
Garret |
Stealth, elixer of hiding: 1d20 + 17 + 10 ⇒ (12) + 17 + 10 = 39
Garret slips into the shadows and disappears...
Our Mysterious Benefactor |
Stitches in Theleb and Manius' sides lead to them having to pause their sprint, but the others make up for it. You're at the docks, watching the pursuers turn the corner when Zefiro's invisibility runs out! You start to turn to fight, but then you hear a familiar whistle... Tamrin pokes his head above a ship's rail, as the gangway is being taken up! You half-carry the Bellflower operatives and rush onboard, as the interrogator of the prison hurls curses and javelins to little effect!
The voyage back to Andoran is mercifully quiet and your wards, the agents and Zefiro heal with time. Venture Captain Hamshanks and Zarta Dralneed await you in a small parlor when you arrive.
Technically the adventure calls for a battle, but honestly, you're in no danger of being defeated, so we'll handwave that. Go ahead and finish the roleplaying and roll your day jobs checks. I'll get the chronicles together!
Blanmieux |
Before Hamshanks and Zarta starts to talk, Blanmieux throws his journal on the table. The loud sound ripes to the parlor while points his faction and wave others of his factions to follow him.
In private in a insonarate place, Now! commands the librarian to his faction leader.
"What wrong with you Zarta!"shoots very loudly Blanmieux. "You're using a complete group of agent for your own need? Your just like this liar of Sarenrae who hide people from the whole truth of this world. We could have died. Zafiro could have die. I could have died!"
"All those mission were just to take some relic about your ancestor and than patch your mistakes of providing information about the allies of the society! That complete betrayal! The society had a chance to have a permanent lodge in Cheliax and you ate it!"
Blanmieux smashs a fist on a furniture close by..
"There three things that stopping me from giving those papers and destroying your life.
You are like me in the path of redemption. I heard you have seen hell. That what is waiting for you. I want also an explanation. And you have been good to me this far. You'd accept that I trash your imps each time you sent one to me and you are giving a reward each time you need something from me."
librarian: 1d20 + 8 ⇒ (12) + 8 = 20
diplomacy to give Z the offer of joining the Dark archive. : 1d20 + 3 ⇒ (19) + 3 = 22
Theleb Ka'arna |
"Well now ... that was quite the adventure. I'm happy to see this place behind us though. I don't think I will visit again any time soon."
Medium: 1d20 + 5 ⇒ (7) + 5 = 12
Our Mysterious Benefactor |
Zarta goes along with Blan and stays cool while he shouts. Finally she smacks him hard across the face. "Calm yourself. I have no idea what you're talking about. Be rational and explain yourself. What relic about what ancestor?" You can clearly sense she has no idea what you're talking about.
Zefiro is definitely interested in joining the Dark Archives, provided he can stay very far away from Cheliax until things cool down.
Blanmieux |
"Thanks... I need it. " says Blanmieux.
Blanmieux will retrive all of the papers he founds in the prison with player handout #5 on top.
"So, you don't know. Good read. Lord "Davian".
And he waits in the corner.
Garret |
Profession Cook: 1d20 + 6 ⇒ (5) + 6 = 11
Garret proudly shows the badge that was waiting for him on his return, showing the glyph of the open road with a 6 in the diamond. He hands out some cakes that he made on the ship. You have tasted better....
"Mission accomplished. It is likely that the Bellflower Network will be blamed."
Our Mysterious Benefactor |
As Zarta reads the information you've found, her normal cool demeanor seems to break. She re-reads it several times before staring at Blan with open awe on her face. "I... I never knew any of this. I don't... I... Thank you. Thank you for showing this to me." For the moment, she looks very different from her usual cool persona. She looks... human.
'Pinball' |
Pinball heaves an enormous sigh once they're back on the ship and leaving Cheliax behind. She may have some innate skill at it, but she hates lying, and it feels as if her insides have unknotted once the burden of the cover is well and truly gone. She spends a lot of time sprawled on the ship's deck soaking up sunlight and repeating the calming mantras of Irori to herself.
Back in Absalom, she bobs a quick bow to the others, wrapping up a little package of Garret's cakes for her next bit of travel. "Well done, everyone. I'm glad we could accomplish that without unnecessary bloodshed."
Blanmieux |
"Well done, everyone. I'm glad we could accomplish that without unnecessary bloodshed."
"Yeah, it would have being meaningless to do this."
-Posted with Wayfinder
Blanmieux |
yes me. still level 6 after this. Back at Zarta
"You are welcome." Blanmieux says with a smile.
The librarian fiddles with fingers before adding"
Anyways, you have just now giving me material to teasing you for having a heart. Better not show this in the briefing. I will leave now. At next time, Zarta!"
Blanmieux quits the room.
-Posted with Wayfinder
Garret |
I am about to send out Chronicles. Is anyone slow track?
not me
Theleb Ka'arna |
Standard Track for me thanx