PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) Table C (Inactive)

Game Master Revvy Bitterleaf

Map

Second level


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Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

soul cracks the whip over head and attacks the brats

attack: 1d20 + 3 ⇒ (4) + 3 = 7

damage: 1d4 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Chaul takes a step back down the stairs and heals everyone (except the bugbear..who isn't damaged yet) with a burst of positive energy

@Chaul, you can channel without provoking, but if you walk all the way down the stairs to the back..your provoking for moving..taking 1 step back should be doable though..

Sera attacks the bugbear, but her attacks is at a bad angle and is deflected by the bugbear's armor

Gunnar hurls some fire at the bugbear but having to aim over everyone's heads misses his target

Soulveliss cracks the whip over his head and fails to hit the bugbear

The bugbear swings his morningstar at 1Q2S: 1d2 ⇒ 1 Quartz
To hit AC Quartz: 1d20 + 8 ⇒ (13) + 8 = 21 (which I think just hits with the -4 penalty to dex (=-2 AC)for squeezing with Soulvellis in the same square?)
Damage Quartz: 1d8 + 4 ⇒ (1) + 4 = 5

init
Party
Bugbear

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Attack: 1d20 + 6 - 4 + 3 ⇒ (10) + 6 - 4 + 3 = 15
And still recovering, she misses once more.

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

How is he getting to me? Quartz moved back...

Quartz sends a quick prayer up and throws a bomb.

Attack: 1d20 + 5 + 1 + 20 ⇒ (8) + 5 + 1 + 20 = 34 vs touch
Damage: 1d6 + 1d6 + 3 ⇒ (1) + (6) + 3 = 10

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Oh great Sarenrae! Bring down your vengeance on this creature that shows no repentance for its foul deeds."

Bless, everyone has +1 to hit

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

Soul grabs the head of his weapon and tumbles passed the bugbear

arcro: 1d20 + 4 ⇒ (16) + 4 = 20

Once 10ft behind it he attacks it's back

whip: 1d20 + 3 ⇒ (1) + 3 = 4

damage: 1d4 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Quartz Fizzlebang wrote:

How is he getting to me? Quartz moved back...

Going by positions on the map, where you show up as being the closet to the bugbear..I'll assume you moved back now

Sera's attack misses the bugbear

Quartz sends a quick prayer up and throws a bomb, hitting the bugbear in the side of his head setting his hair ablaze

Chaul blesses the party

Soulveliss tries to tumble past the bugbear (having to go through his square as opposed to going round him means that if you fail to beat his CMD -which you do- means you don't move through him, and he get's to make an AOO) and stumbles right into the bugbear right knee, who in return tries to stomp down on top of Soulveliss

AOO vs Soulveliss: 1d20 + 8 ⇒ (6) + 8 = 14

..but also misses.

init
Gunnar
Bugbear

Damage Bugbear: 10

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

oh I was trying to go around it but OK ...am I right in front of it now?

-Posted with Wayfinder

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

As everything is so congested gunnar once more tries to burn the Bugbear.

Ranged touch attack1d20 + 5 ⇒ (19) + 5 = 24Damage 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Im going to be reather bust tomorrow so im posting my next round actions.

Quartz send another prayer to whoever is listening and throws another bomb.

Attack: 1d20 + 7 + 1 + 1 - 4 - 4 ⇒ (6) + 7 + 1 + 1 - 4 - 4 = 7 vs touch

Damage: 1d6 + 1d6 + 3 ⇒ (3) + (5) + 3 = 11

1d8 ⇒ 3
Soul and the badguy need to make a DC 14 reflex for half. If they fail they take 5 if they pass 2

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

soooo much hate it had to be you the only damage I have taken. ..friendly fire...

Reflex of hate ¥_¥: 1d20 + 7 ⇒ (11) + 7 = 18

-Posted with Wayfinder

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Sorry. The dice gods dont like me it seems. and at least he takes damage too.

Scarab Sages

Back now, things got a bit delayed and still catching up

@Soulvellis; I understand that you want to go around him, but the problem is that he's blocking the door way and the only way to the other side is through him. Which can be done with acrobatics..it's just a bit more difficult to do so

Gunnar hits the bugbear right between it's eyes and you can smell the burning eyebrows

Growling the bugbear swings his morning star at the only target he has
To hit AC Soulveliss: 1d20 + 8 ⇒ (9) + 8 = 17 but the smoke of his burning eyes brows cause him to blink and missjudge his angle of attack and the spiked bits go right past Soulvellis nose.

Quartz throws a bomb which falls short and explodes over both the bugbear and Soulveliss
Reflex save: 1d20 + 9 ⇒ (2) + 9 = 11
with the bugbear taking the brunt of the blast

init
Gunnar, Soulveliss, Cahul, Sera
Bugbear

Damage bugbear: 21

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul suggets "Set Kom on it. "

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Delay due to having no sensical action.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

kon can't do anything since were sandwiched in the stairs...oh I am so not built for this but here goes...

Soul attempts to push the bug bear back a step so that others can get in this area

"move you dammed thing move..."

bull rush...: 1d20 + 2 ⇒ (6) + 2 = 8

and fails completely to budge it...

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

If you and kon switch atleast thats 3 attacks he can put on the bad guy.

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Power Attack: 1d20 + 6 - 4 - 1 + 3 ⇒ (18) + 6 - 4 - 1 + 3 = 22
Damage: 1d8 + 9 + 1 ⇒ (6) + 9 + 1 = 16

Sera growls a prayer to Torag and thrusts once more, attempting to bring down the fiend. "By the power of the divines, may the Abyss take you, never to taint this world again!"

Scarab Sages

As Soulveliss tries to push his way past the bugbear the bugbear takes a swipe at him

To hit Soulvellis unless he has improved bull rush or another way to avoid the attack: 1d20 + 8 ⇒ (18) + 8 = 26 smacking Soulvellis to the side of his head
Damage Soulvellis: 1d8 + 4 ⇒ (6) + 4 = 10
due to the smack he takes he's pushed to the side and his attempt to move the bugbear fails completely.

Sera then growls a prayer to Torag and thrusts once more and puts the tip of her spear right through the bugbear's throat, bringing it down in a spray of blood.

The bugbear was carrying 2 keys (after a quick attempt you find out one of them unlocks the door for this room), a morningstar, a composite longbow, leather armor, 3 garnets worth 50 gp each, 124 gp and a ring (which detects as magical when examined that way).

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

your right that could be better,well on my next turn I'll do that

¤~● I'm at -4 hp 5 from friendly fore and 10 from the bug bear soo

stabilization: 1d100 ⇒ 60

-Posted with Wayfinder

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul advances on the fallen Soulveliss.

Gesturing wildly he pulls apart his hands and thrust them forward as if opening some great door. And when he does so, healing radiance spills out of the wounded group.

channel: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

seems you had a miss fire there the gate did not really open ^_^

-Posted with Wayfinder

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar uses the wand the group found to bring Soul back to life.

1d8 + 1 ⇒ (6) + 1 = 7

We found a CLW wand on the gobo right? If not I will use my own.

Scarab Sages

@Soulveliss, not sure why you roll a D100 for stabilization. As far as I know you need to make a con check with a penalty equal to you negative hps and make a 10, so with a con of 12 and at -4, you roll 1d20+1 and need to get a 14

@Gunnar you indeed found a wand of cure lights wounds, feel free to use it

Soulvellis get's healed (and stands up and gathers his dropped weapons from the stairs).

What are you plans now?

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

sorry I was thinking of a different game that you have to do that for lol

Soul gets up

"thanks for that..."

he looks to the back were kon is thankfully she was too far back to see what happened because of everyone in the way

Soul whispers to the group...
"don't let Kon find out she will freak out and then ill have to calm her down ..ok let see what else is in this area.."

Soul said as he moved forward kicking the bugbear in the head for good measure

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

"Sorry..." Quartz mumbles looking ashamed. He then taps Soul with his wand.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"No need to waste your wands. The Heavens are full of redemption for the body as well as the soul."

Sorry, had to dash to a meeting after that last post before reading it and been a little hectic since. I few still have injuries, Chaul can channel again.

The priest then looks at the magical ring. And casts detect magic

spellcraft: 1d20 + 1 ⇒ (3) + 1 = 4

"Well...it's magical..."

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

"Well lets take everything here and head down those other stairs and see where they go." Quartz says to the group.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar grumbles something into his beard that likely indicates agreement.

Scarab Sages

The party makes their way back and then down the stairs

Stairs wind downward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material—a spire within a spire.

Thanks to the green glow it's light here.

They don't give a map for this encounter so I'm using the first room of the second map, link is up above

As you descent down the stairs you come to the landing guarded by 2 dead, but still moving goblins

Init Sera: 1d20 + 1 ⇒ (12) + 1 = 13
Init Quartz: 1d20 + 4 ⇒ (10) + 4 = 14
Init Gunnar: 1d20 + 2 ⇒ (12) + 2 = 14
Init Soulviless: 1d20 + 5 ⇒ (7) + 5 = 12
Init Chaul: 1d20 + 1 ⇒ (4) + 1 = 5
Init Zombie goblins: 1d20 + 1 ⇒ (4) + 1 = 5

init
Party
Undead goblins

I know I should do a roll off between Chaul and the zombies, but this is easier

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Quartz moves up drawong a holy water out of his banolier and throws it at the zombie.

Attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 vs touch

Damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul steps forward, presents his holy symbol and once again heaves open the gates of heaven.

"Burn, foul creatures. Burn in the purifing light of Saerane"

channel DC16, no channel resistance: 1d6 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Quartz moves up drawing a vial off holy water out of his bandolier and throws it at the zombie, hitting it in the chest...it's undead flesh starts to bubble and steam.

Chaul steps forward, presents his holy symbol and once again heaves open the gates of heaven.

Will save red: 1d20 + 3 ⇒ (7) + 3 = 10
Will save green: 1d20 + 3 ⇒ (2) + 3 = 5

The zombie already hit by the holy water collapses into a puddle of melting flesh while the other one seems to be leaking what eer necrotic energies is animating it.

init
Gunnar, Soulvellis, Sera
Zombie

Damage Zombie: 6


Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7

Sera shrugs her shoulders and simply charges the goblin zombie.
Attack: 1d20 + 6 + 2 - 1 ⇒ (1) + 6 + 2 - 1 = 8
Damage: 1d8 + 9 ⇒ (5) + 9 = 14

And trips on her laces on the way.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar steps up and attempts to hammer the feeble goblin but almost mauls Sera in the process.

Attack1d20 + 5 ⇒ (1) + 5 = 6 Damage 1d12 + 4 ⇒ (12) + 4 = 16

Scarab Sages

With Sera and Gunnar stumbling and almost hitting each other the remaining zombie reacts faster then you'd expect from a typical zombie and attempts to slam it's fist into the side of Sera skull. Soulvellis hangs back a bit laughing at their antics.

To hit AC Sera: 1d20 + 3 ⇒ (20) + 3 = 23
to confirm: 1d20 + 3 ⇒ (3) + 3 = 6

Hitting Sera hard, but not hard enough to knock her out.

Damage Sera: 1d4 + 1 ⇒ (1) + 1 = 2

init
Party
Zombie

Damage zombie: 6

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Quartz moves up drawing another Holy water throwing it at the zombie.

Attack: 1d20 + 6 + 1 - 4 ⇒ (20) + 6 + 1 - 4 = 23 vs touch

Damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7

Crit Conferm: 1d20 + 6 + 1 - 4 ⇒ (5) + 6 + 1 - 4 = 8

Crit: 2d4 + 3 ⇒ (1, 3) + 3 = 7

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Well, if Quartz didn't kill it...

Holding open the gates of Heaven, Chaul continues to allow the holy power to flow though him and into the room. It is with a degree of satisfaction that he watches the zombie burn.

channel, DC 16, no channel resistance: 1d6 + 2 ⇒ (1) + 2 = 3

Scarab Sages

With an impressive throw Quartz manages to hit the zombie right in the open mouth and it's head explodes from the inside out.

Congratulations you've cleared the way for the Pathfinder Society to explore the lower levels of the Emerald Spire

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

YAY!

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

Cool sorry for not posting during the fighting. So this is my first pathfinder character so I don't know what happens often this game but thank you all for having me this was fun

-Posted with Wayfinder

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Hurrah!

And no worries Soulveliss, I've been playing PF for less than a year, so still keep tripping over my 3.5 habits.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

until a couple days ago I still thought you could not critical on undead lol, but I really don't know what to do with the Chronicle sheet or job and that kind of stuff after you finish your game

-Posted with Wayfinder

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

You file the chronicle with your character sheet, and work out how much of the money on it you want to spend. As as this is a 3xp one, you also advance a level. Hurrah

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