PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) Table C (Inactive)

Game Master Revvy Bitterleaf

Map

Second level


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Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Quartz pulls out a vial and drinks it then pulls out another sunrod and cracks it. "When you open the door im going to throw this into the middle of the room to try to light it up a bit."

Drink Shield Extract and ready to throw sunrod if i can.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Before moving on, Chaul quickly checks the room for magical auras.

Once that is done, Chaul checks everyone is ready and then opens the door.

Scarab Sages

As you turn around and go for the next door Quartz drinks a shield extract and gets ready to toss a sunrod in
It's not possible to ready something out of initiative, but you can toss the sunrod in if there's nothing on the other side to fight

After Chaul checks if everyone is ready he opens the door to reveal:
Stairs wind downward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material—a spire within a spire.

There are also 2 goblins (wearing leather armor, a shield and a short sword, with short bows strapped to their backs in here).

These stairs circle around the Spire, leading down.
Just above the landing, the green crystal Spire is marked with a complex sigil the size of a human hand. This sigil is noticeably different from the sigil recorded on the scroll you found already, although they are stylistically similar.

@Quartz; since there's 2 goblins in side and we'll go into initiative you can't toss in a sunrod, but since the green glow actually provides light I don't think you'd mind too much

Init Sera: 1d20 + 1 ⇒ (1) + 1 = 2
Init Quartz: 1d20 + 4 ⇒ (10) + 4 = 14
Init Gunnar: 1d20 + 2 ⇒ (16) + 2 = 18
Init Soulviless: 1d20 + 5 ⇒ (10) + 5 = 15
Init Chaul: 1d20 + 1 ⇒ (8) + 1 = 9
Init Goblins: 1d20 + 6 ⇒ (13) + 6 = 19

Quicker then you are to react the goblins swing their swords at you once the doors are opened.

to hit flatfooted AC Chaul: 1d20 + 2 ⇒ (6) + 2 = 8
to hit flatfooted AC Gunnar: 1d20 + 2 ⇒ (16) + 2 = 18

The one going for Chaul got too excited and misses his intended target, but the one going for Chaul manages to slice him on the inside of his leg
Damage Gunnar: 1d4 ⇒ 4

init
Party
Goblins

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Quartz drops his sunrod and grabs his crossbow. Then fires at a goblin through Chauls legs.

Attack: 1d20 + 6 + 1 - 4 - 4 ⇒ (11) + 6 + 1 - 4 - 4 = 10

Seeing his bolt go wide he reloads.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul swings at the goblin in front of him.

"Surrender!"

attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7

Sera smirks as she steps up to strike. "Surrender, he says WHILE he swings his weapon."

Power Attack: 1d20 + 6 - 4 - 1 ⇒ (15) + 6 - 4 - 1 = 16 Including Cover
Damage: 1d8 + 9 ⇒ (8) + 9 = 17

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"So I do. In case you missed, they are trying to kill me."

Says Chaul, stepping aside from a nasty looking slash.

"It still behoves one to let them know that surrender is an option."

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar gets out of the way as there isn't much he can do with this unwieldly hammer.

Scarab Sages

Quartz drops his sunrod and grabs his crossbow. Then fires at a goblin through Chauls legs, seeing his bolt go wide he reloads.

Chaul swings his weapon at the goblin in front of him and before it can get it's shield to block the weapon hits home.

I think Sera has a reach weapon right? so that would be against the red one?
Sera sticks her weapon around the corner and the massive impact is enough to drop one of the goblins

Gunnar steps to the side, to clear the way for someone with a less unwieldy hammer.

init
Soulvellis
Goblin

Damage Green: 4

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

Soul takes aim and fires at the goblin twice

bow 1: 1d20 + 4 ⇒ (13) + 4 = 17

bow 2: 1d20 + 4 ⇒ (7) + 4 = 11

damage 1: 1d8 ⇒ 8

damage 2: 1d8 ⇒ 2

-Posted with Wayfinder

Scarab Sages

Soulveliss is unable to take the already wounded goblin down as the dodgy little bugger evades the arrows (-4 from shooting into melee)

It then takes a swing at Chaul

To hit AC Chaul: 1d20 + 2 ⇒ (6) + 2 = 8

but stumbles as it's dodging arrows and misses

init
Party
Goblin

Damage goblin: 4

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Sorry I forgot to specify OOC above but my action is move and pass.

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Foolishly, Quartz steps up and attemps to shot the goblin from point blank range.

Attack: 1d20 + 6 + 1 - 4 ⇒ (7) + 6 + 1 - 4 = 10

Then resists the urge to throw his crossbow to the ground and reloads.

I provoke for shooting and if he as combat reflexes for reloading.

Scarab Sages

Gunnar Graubart wrote:
Sorry I forgot to specify OOC above but my action is move and pass.

I figured

Scarab Sages

Quartz moves up to get up and close in the goblins face and fires his crossbow point blank at his target

Getting too close for comfort the goblin takes a swing at Quartz
To hit Quartz AC: 1d20 + 2 ⇒ (19) + 2 = 21
but the amped up little gnome is too though to be hit by the goblin's weapon, it does cause him to swerve slightly to the side causing his crossbow bolt to miss.

init
Gunnar, Chaul, Soulvellis, Sera
Goblin

Damage Goblin: 4


Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7

Zova decides to move into position and press the attack.

Attack: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9 but due to trying to thrust past Chaul's legs, ends up missing.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

Soul drops his bow and a scorpion whip unfurls from his forearm and he commands Kon to strikes the goblin, with her long arms she moves for a better fighting position and attacks 5ft step she has 10ft reach still ^_^

kon attacks:

claw 1: 1d20 + 2 ⇒ (6) + 2 = 8

claw 2: 1d20 + 2 ⇒ (13) + 2 = 15

bite: 1d20 + 2 ⇒ (15) + 2 = 17

claw 1: 1d4 + 1 ⇒ (3) + 1 = 4

claw 2: 1d4 + 1 ⇒ (1) + 1 = 2

bite: 1d4 + 1 ⇒ (4) + 1 = 5

bleed 1: 1d6 ⇒ 6

bleed 2: 1d6 ⇒ 5
dont know if i get a flat footed bonus from this...

and soul stikes fast with the whip at the goblin

scropion whip: 1d20 + 2 ⇒ (19) + 2 = 21

damage: 1d4 + 2 ⇒ (4) + 2 = 6

edit

oooh max damage \\\\٩(๑`^´๑)۶////

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Seeing the goblin continue to fight, Chaul strikes again at it with his scimitar.

attack: 1d20 + 3 ⇒ (9) + 3 = 12
The press of bodies around him though distracts him.

Scarab Sages

The goblin can't stand against the assault you place against it and it succumbs to your attacks (mostly from Kon..but but let's call it a team-effort)

The way down is clear.

Just so you know, it's the way to the next lvl of the module..but there's one encounter that's still part of this "area". So along with the other set of double doors in the middle, there's still 2 ways for you to go....not including going outside and head back, which would make 3

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

"Lets go to that other set of doors before we keep going this way." Quartz says heading around to the other doors.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul nods, and heads off to the other large doors.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

soul picks back up his bow and rolls the whip back on his forearm

"threes a good girl ok..close your eyes now.."

Soul says to Kon and once she closes her eyes, he takes out a coconut and be for he can say "here you go" Kon grabs it with her foot and tries to take a bite

"KON! now you know better than that how do we eat..."

Kon looks down and takes the coconut in to her hand and with a questioning look to soul

"good thats right you go ahead no eat up...that my girl"

Soul pets her in the head as she drinks an then eats the coconut

soul turns to the group

"well ok lets make sure that nothing can come up behind us be for we go further into the place..."

Scarab Sages

The party moves to the other side of the spire and opens the doors to reveal;

Stairs wind upward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material—a spire within a spire.

These stairs circle around the Spire, leading up.
They circle around the Spire two and a half times, climbing through ruined and impassible levels to a large chamber at the top of the tower. The curving stairs end in a sturdy wooden door with a shuttered arrow slit in its middle.

Improved cover rules:
In some cases, such as attacking a target hiding behind an arrow slit, cover may provide a greater bonus to AC and Reflex saves. In such situations, the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Stealth checks. So you can attack through the arrow slit, it's just pretty hard to hit anything.

Not everyone fits on the stairs, so I've put you behind each other in the order I sort of think you'd be. Feel free to change the starting order for now

As Chaul leans forward to test to see if the door is closed (it is locked) he can see the tip of an arrow appear in the arrow slit.

Init Sera: 1d20 + 1 ⇒ (14) + 1 = 15
Init Quartz: 1d20 + 4 ⇒ (8) + 4 = 12
Init Gunnar: 1d20 + 2 ⇒ (5) + 2 = 7
Init Soulviless: 1d20 + 5 ⇒ (14) + 5 = 19
Init Chaul: 1d20 + 1 ⇒ (11) + 1 = 12
Init Arrow: 1d20 + 3 ⇒ (20) + 3 = 23

The arrow flies out
to hit flatfooted AC Chaul: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 (seems to hit flatfooted AC as far as I can tell)
hitting the aasimar in the shoulder, drawing blood
damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
rapidly followed by another arrow
To hit flatfooted AC Chaul again: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
but the next one buries itself in the wood of the door.

init
Party
Enemy

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul pauses for a moment to heal some of his wounds.

Didn't we get a wand of CLW? I'll use that

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
And then continues up the stairs.

So 20' up, most of the rest of the party if they want to, can easily get past me.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-
Chaul Drammarson wrote:

Chaul pauses for a moment to heal some of his wounds.

Didn't we get a wand of CLW? I'll use that

[dice=CLW]1d8+1
And then continues up the stairs.

So 20' up, most of the rest of the party if they want to, can easily get past me.

still at the airport about to board found out the hotel has internet so ill try to post at lest once a day...holy crap you almost died man wow...

soul runs up the stairs even if he has to squeeze by some slow to react people] and kon follows him

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Quartz rushes up to the door and begins to unlock it. "Everyone take cover."

Disable device: 1d20 + 7 ⇒ (7) + 7 = 14

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Okay, re-read, it looks like we are at the door...So Chaul will flattern himself against it to avoid being a target and get out of the way of Quartz.

Scarab Sages

Just to clarify, you are indeed right in front of the door - on a 5ft wide staircase lined up behind each other

Chaul flattens himself against the door to avoid being a target and get out of the way of Quartz.

Quartz moves up right in front of the door (and the arrow slot) and tries to unlock the door..but his tinkering with the lock isn't enough to open it

init
Gunnar, Sera and Soulveliss (you are already up the stairs, so you can do something else) and Chaul could do a standard action (assuming he's doing a defensive stand for now if he doesn't change it to something else) if he wants
Enemy

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Is the door open now?

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

No my check wasnt high enough

Scarab Sages

K, going to give you guys some more time to do stuff..seems a bit unfair just to shoot at you again just to keep the pace moving forward

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Sera will attempt to step into Gunnar's square if he lets her and bash the door down.

To hit the door: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
Damage to the door: 1d8 + 9 ⇒ (4) + 9 = 13

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

soul takes off his pack and pushing it against the arrow slit standing to the side of of in till sera is Abel to brake down the door

"any time now!!!"

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul snarls and places his shield directly over the arrow slit, making sure his arm is no longer through the middle of it.

"This is a little more solid and will buy us some time. Get that door open."

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

"Let me try again." Quartz whispers stepping up.

Disable Device: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar gets his hammer up to smash the door but when the Gnome gets back to work he keeps his hammer up and waits.

Scarab Sages

When I said more time I meant for the people who hadn't acted yet. ..but I can see how that wasn't clear

Gunnar moves to the back of the line as Sera suggestion and takes up a defensive posture (NPC-ing him in) while she takes a stab at the door. She hit's it easily but the though old wood resist some of the impact. There's a minor dent in it, but it will take a bit more punishment before going down

@Soulveliss; that would mean there's 3 people in front of the door now..pretty sure that's not allowed by the rules, but I'll allow it for now to keep things moving.

Soulveliss pushes his way forward and squeezes himself next to Chaul and Quartz while shoving his backpack against the arrow slit, blocking part of it.

An arrow get's fired from the other side of the door at 1C2Q3S: 1d3 ⇒ 2 Quartz
To hit AC Quartz: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
and with Quartz is uncomfortable squeezed between Chaul and Soulveliss denying him some movement to dodge the backpack in front of the arrow slot absorbs most of the forward momentum of the arrow but it still manages to pierce Quart's skin. Squeezing = -4 to dex, so with giving you a bonus for the backpack that's -2 AC/+2 AC)
Damage Quartz: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
The first arrow is quickly followed by a second one.
1C2Q3S: 1d3 ⇒ 1 This one going for Chaul
To hit AC Chaul: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
The damage backpack isn't absorbing as much anymore and the arrow pierces Chaul's shoulder
Damage Chaul: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Quartz then manages to unlock the door. (Going to assume you'd use your move action to push open the door) Behind the door is:
This strange chamber pulses with the green glow of the column of glass-like crystal that forms the core of the tower. The walls of the room are damaged, and the roof is cracked. The spire in the center juts up, just peaking above the crude ceiling. A bed and a side table sit in the northern half of the room, and archery targets line the southern section of wall.

(The area is light due to the green glow btw)

Standing in the doorway is a Bugbear, wielding a longbow, wearing leather armor with a morningstar strapped to his belt.

init
Chaul,Gunnar, Soulveliss,Sera
Bugbear

Damage door: 8

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Sera grins at the display and points at the bugbear with the wrath of the gods. "I shall SMITE YOU EVILDOER! With that she struts past the bugbear (who can't take an AOO) and thrusts her spear with all her might into him.

Power Attack: 1d20 + 6 - 1 + 3 ⇒ (11) + 6 - 1 + 3 = 19
Damage: 1d8 + 6 + 3 + 1 ⇒ (6) + 6 + 3 + 1 = 16

(I am smiting of course)

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul also steps past the bugbear, making space at the top of the stairs.

Once behind the creature he strikes it with his scimitar.

attack: 1d20 + 3 ⇒ (11) + 3 = 14 <-might hit flat footed, maybe?
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

With space being tight Gunnar figures it might be better to soften up the foe with some magic tricks.

Ray of sickening (DC 14). Use studied target. This may or may not up the spell DC by +1 this is sort of up to DM discretion as there is no FAQ on the issue.

Scarab Sages

@Sera, as far as I understand the rules..you can't walk through an enemies square without using either acrobatics or an overrun maneuver. And since he's blocking the doorway..you can't walk just past him

Same goes for Chaul

@Chaul, it might hit flatfooted..but you've been in combat with him for 2 rounds now

Fort save: 1d20 + 4 ⇒ (6) + 4 = 10
@Gunnar, guess the +1 doesn't matter ;)

Gunnar softens up the foe with some magic tricks which causes the bugbear to dry heave.

I'll use your actions from your original positions if you don't change them..to keep things moving

init
Soulveliss (and Chaul, Sera if they want to change)
Bugbear

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

Soul takes out his whip and with a quick overhead crack the whip wraps around the Bugbears leg and...

trip: 1d20 + 6 ⇒ (10) + 6 = 16

...the bugbear falls to the ground..

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

If you changed Seras attack to an overrun would that knock it down?
Also I am going to put my next post on here for when Quartz is up again.

Quartz steps back pulls another extract and drinks it.

Drink true strike. My next attack gets a +20 to hit.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Can we 5' step up next to him to make space? I think both Sera and myself assumed we were going around him (as he doesn't have a melee weapon in hand) rather than through him. Fair point about the flat-footedness though.

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Since he is in the square right behind the door you cant step around him. The door frame is a hard corner and you cant move though an enemy square unless they are helpless. So we would have to acrobatics, overrun or bullrush to get past him. bull rush might work best as it will force him back and others can try to get in then.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

As I'm at the front...

Chaul trys to shoulder barge the large creature out of the way.

CMB for over run: 1d20 + 2 ⇒ (1) + 2 = 3
oh well

Bouncing off the bugbear, he steps back to give the others more space.

Scarab Sages

If I change Sera's attack to an overrun it doesn't beat his CMD

About the moving past the bugbear -> what Quartz said

Chaul tries to beat back the bugbear..but it's as if Chaul runs into a solid wall! (which with a natural 1 he might actually have done)

Soulveliss tries to trip the bugbear, but the creature proofs far to sturdy to get tripped up like that (doesn't beat his CMD - but you didn't fail with 10 or more so you keep hold of your whip)

The bugbear drops his bow and wields his morningstar and takes a swing at Chaul - trying to keep his lunch down -
To hit AC Chaul: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 soundly clubbing Chaul upside the head
Damage Chaul: 1d8 + 4 - 2 ⇒ (4) + 4 - 2 = 6

Quartz drinks a extract of true strike after he steps back away from the bugbear

init
Sera, Gunnar, Chaul, Soulvellis
Bugbear

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Back down the stairs, and aware that members of the team are getting hurt Chaul calls out.

"Open wide, Oh Gates of my Fathers."

channel healing for team: 1d6 + 1 ⇒ (3) + 1 = 4 <-excludes the bugbear.

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Attack: 1d20 + 6 - 4 + 3 ⇒ (11) + 6 - 4 + 3 = 16
Damage: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Sera growls as she makes another attempt at the bugbear.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Cast produce flame and hurl a ball at the bugbears touch AC one more flame remaining.
Attack 1d20 + 3 ⇒ (7) + 3 = 10 Damage 1d6 + 2 ⇒ (1) + 2 = 3

With the space too packed to attack Gunnar instead slings fire from his fingertips at the bugbear.

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