PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) Table B (Inactive)

Game Master Revvy Bitterleaf

Map

Level 2; The Cellars


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Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Continues to try and break the door down.

Str: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Feeling the strength of the arrow pushing his shield, Xien yells "We need to break in!" and pushes again the door at the same time of Altus trying to break in at whatever means.
Strength (aid another): 1d20 + 4 ⇒ (9) + 4 = 13

Scarab Sages

The combined strength of Altus and Xien bashes open the door, ripping it of it's hinges.

Behind it stands a bugbear wearing a leather armor and wielding a long bow, a morning star strapped to his belt.

This strange chamber pulses with the green glow of the column of glass-like crystal that forms the core of the tower. The walls of the room are damaged, and the roof is cracked. The spire in the center juts up, just peaking above the crude ceiling. A bed and a side table sit in the northern half of the room, and archery targets line the southern section of wall.

Thanks to the green glow, it's light in here. The bugbear is still blocking the doorway and there's no room to get next to him since Altus and Xien are currently filling the available space

init
Ss'alat, Alexandria, Elvis
Bugbear

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Elvis tries to taunt the Bugbear into making a tactical mistake.
Bluff/Diplomacy/Intimidate Check: 1d20 + 1 ⇒ (1) + 1 = 2

Maybe he will fall over laughing at my pitiful attempt and we can step over his body.

"You son of a Goatwhore! Backup so we can fight like men!!!" Elvis' taunt is punctuated by a bark from Summit.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Standard tactic; Daze (DC 15) on the bugbear

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria casts guidance on Xien.

The Dawnflower guide my conpanion to vitory

Scarab Sages

The bugbear looks a bit strangely at Elvis his attempt to intimidate him unsure of what the intend was.

will save: 1d20 + 3 ⇒ (3) + 3 = 6

Ss'alat attempt works a bit better and leaves the bugbear standing there lost in thought " ..maybe he was talking to his dog..the dog did bark back at him..."

Alexandria provides a little bit of guidance to Xien.

init
Party
bugbear

The bugbear is dazed, but as far as I understand the rules..is still blocking the doorway and you can't walk through him. You'd be able to walk past him without provoking if there was space..You just can not go through him.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Seeing the bugbear is not reacting, Xien places his shield in front of him and pushes with all his strength trying to overrun the thug.
Overrun+Guidance: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

If succesful, Xien ends his movement in a flanking position.

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Seeing Xien rush forward, Altus moves forward and takes a swing at the bugbear.

Power Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
1d6 + 7 + 1d6 ⇒ (6) + 7 + (6) = 19

With the benefit of his companion being behind the brawler, he attempts to punch with all his strength and knock the creature out.

Scarab Sages

Xien just barely is able to push his way past the bugbear Just wondering if there's a reason you didn't bull rush instead of using an overrun? thanks to a bit of divine guidance.

Altus power attacks as he swings at the bugbear, just barely able to hit the bugbear in the face causing his face to be splattered with blood.

init
Ss'alat, Alexandria, Elvis
bugbear

Damage Bugbear: 19

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Once he and Summit are able to get through, Elvis slashes at the Bugbear.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

I choose overrun because rather than passing by I was more focused on trying to open the space. And overrun gave us the flanking bonus, and... I frankly did not expect the bugbear to be that rude, but rather end up prone in the floor... good for him! :)

Xien pushes with great strength forcing his path through the stout bugbear thanking the blessing of Serenrae. Impressed by the strength and stability of the creature, he turns facing it, causing the just distraction for Altus to strike a great hit on him.

That was quite good team work actually! Ss'alat fixed him allowing me to avoid the AoO, I overruned him thanks to Alexandria's blessings opening the space and giving Altus a flank so he could smash the bugbear :D

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will cast Unprepared Combatant (DC 16) on the bugbear, to make him just that much less combat-capable.

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria holds out her hand.

By the power and fire of Sarenrae

at that moment a stream of flame flows from her hand towards the bugbear.

fire bolt ranged touch attack: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 ⇒ 5

Scarab Sages

Elvis can't get close enough to the bugbear to be able to attack so he goes readies to move forward and attack for when he can

Ss'alat cast another spell at the bugbear
will save: 1d20 + 3 ⇒ (16) + 3 = 19
but this time the bugbear is able to focus his mind enough to shake off the effects.

Alexandria throws some fire at the bugbear..but being careful to avoid hitting Altus in the back her aim is of a bit and she isn't able to hit the bugbear (miss due to having to fire into melee/having cover)

The bugbear drops his bow and draws his morningstar and takes a swing at Altus before taking a step out of being flanked.
to hit Altus AC: 1d20 + 8 ⇒ (6) + 8 = 14
but the crude metal spikes on the end of the weapon pass just a hair in front of Altus nose and it misses.

init
Party
Bugbear

Damage Bugbear:19

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria steps into the room with her scimitar ready and swings at the bugbear.

May the fire of the Dawnflower cleanse your soul foul beast

attack: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 + 2 ⇒ (5) + 2 = 7
crit confirm: 1d20 + 2 ⇒ (20) + 2 = 22
crit damage+2 flame of dawnflower: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Holly cow double nat 20. Nice 17 total damage to the bugbear

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will try to Daze the bugbear again.

well done, Alexandria!

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

I'm just going to stand over here and wait for our GM...I can't to see if the poor bugbear met his end at the flames of Sarenrae

Scarab Sages

Altus is right, the bugbear can't that much abuse

@Ss'alat, Daze only works once a minute at a target..so your daze would have failed.

Alexandria steps into the room with her scimitar ready and swings at the bugbear. The Dawnflower is with her this moment as she delivers a viscious upwards cut that takes the bugbears head clear of the rest of it's body sending it against the wall before it falls down to the floor.

The bugbear had a leather armor, morning star, composite longbow (+2 str) a ring (which detect as magical)3 garnets worth 50 gp each , 124 gp and 2 keys ..some quick investigating turns up that one of the keys fits on the lock of the door to this room.

Taking your time to examine this room you discover that there is a secret passage that ends abruptly at an opening 60 feet above the ground. The original passageway was blasted away millennia ago.
Climbing down the tower exterior from here requires a successful DC 25 Climb check.

Scarab Sages

@Xien, seems we had a bit of an overlap while posting..the bugbear is quite dead after Alexandria's attack

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien observes how Alexandria cuts down the bugbear with emotion "Great hit! The Dawnflower is really more than beauty!"

The nagaji helps the others register the room. Once the passage is found, he gets a look to were the descend is taking in order to gauge if it is an interesting next step to go.
Perception: 1d20 + 0 ⇒ (14) + 0 = 14

"I suggest we move to the still unexplored locked room now, what do you think?"

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Looking disappointed that he didn't get a chance to engage the bugbear, Elvis' mood brightens suddenly as he realizes something. "Perhaps one of the bugbear's keys will fit the lock!"

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Cleaning her blade Alexandria turns to Elvis.

My brave Sir Littlegoat, I do believe you have a great idea. Those keys must be to unlock areas we have not yet reached and most likely that room we were unable to enter. Is anyone hurt or need any medical attention? If not we should move back down stairs.

Scarab Sages

Male Nagaji (inactive) Sorcerer

@Revvy Bitterleaf: oops! My bad.

"I agree with Xien. We should try that key on the stubborn door below. Then we can explore those other spiral staircases we found earlier."

"Does anyone want to try the Bugbear's ring on, to see what it does?"

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria laughs.

Well I guess the favor of the Dawnflower will protect me

She slips on the ring and waits to see if she feels any magical effects upon herself.

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

"I don't believe sliding a magic ring on without a clue of what it does is in the cards for me, thanks." Altus says with a shake of his head and then stretches, looking over to Alexandria, "Well fought, ma'am, you are quite nice to have about. A healer and a killer," the grin on his face highlights his fangs.

Scarab Sages

Xien scans the room and manages to find the secret door leading out of the tower (as described above, but not much else) and then suggest going back to the locked door.

Alexandria slips on the ring and does find a slight magical effect run through her body..but has no idea what it's effect will be unless she experiments with it and triggers it.

The party moves down the staircase and finds that the second key you found indeed fits on that door. After unlocking and opening it you see;

Rows of wooden racks on the walls of this room hold a ramshackle collection of rusty blades, scraps of armor, and warped arrows.

Unfortunately, goblins aren’t very good weaponsmiths. Six Small dogslicers and six Small horsechoppers are piled haphazardly around the room. The other items are unusable and worthless.

Scarab Sages

The only thing left unexplored is the staircase going down, which leads to the next level of the Emerald Spire, but does have one more encounter before you can get there

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien checks for any concealed weapon of interest.
Appraise: 1d20 - 3 ⇒ (18) - 3 = 15
But he is not very good to value objects "Nothing of value here. Shall we continue exploring what lays downstairs?"

If nothing tells against it, the nagaji walks out and follows the stairs down very carefully, trident at hand ready to be thrown.

Good to see I will be able to use Xien! Thanks for letting us now :)

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

well looks like we venture down stairs.

Alexandria moves towards the stairs.

Scarab Sages

Male Nagaji (inactive) Sorcerer

"After all that! Might as well see what's below, then."

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Non for me...not til the end of level 2

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

"Let's see what's down the stairs!"

Scarab Sages

There isn't a map for the location, so improvising a bit. To keep it simple since you come down a staircase and into a room (ignore the doors) - reusing the map, with you on the stairs and going towards location A11

To repeat description;
Stairs wind downward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built
around a core of some other material—a spire within a spire.

These stairs circle around the Spire, leading down.

Just above the landing, the green crystal Spire is marked with a complex sigil the size of a human hand. It’s noticeably different from the sigil recorded on the scroll in the room you've already, although they are stylistically similar.

Sounds of moaning and slow, shuffling footsteps can be heard comming from below.

As you move down the stairs you encounter a second landing, this one guarded by 2 dead looking, slow moving goblins

DC 11 Knowledge (Religion):
Goblin zombies, you need slashing weapons

Init Ss'alat: 1d20 + 1 ⇒ (4) + 1 = 5
Init Altus: 1d20 + 2 ⇒ (4) + 2 = 6
Init Xien: 1d20 + 2 ⇒ (17) + 2 = 19
Init Alexandria: 1d20 + 2 ⇒ (11) + 2 = 13
Init Elvis Little goat: 1d20 + 3 ⇒ (1) + 3 = 4
Init Zombies: 1d20 + 1 ⇒ (3) + 1 = 4

init
Party
Zombies

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

At the sight of the zombies, Xien yells "Undead goblins! Zombies!", knowing the beasts from the day of his confirmation the nagaji drops his trident and draws his battleaxe while moving forward.

At the level of the red clothed undead, he slashes the thing with the axe "Nalinavity!"

mwk battleaxe (flatfooted): 1d20 + 7 ⇒ (11) + 7 = 18
Slashing damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

religion check: 1d20 + 5 ⇒ (3) + 5 = 8

By the shining light of Sarenrae be set free from your torment.
Alexandria’s holy symbol around her neck glows a hot orange and explodes out in all directions. The feeling of warmth washes over you but you do not feel any magical effect upon you but the zombies shake as the power moves through them.

sun bless vs undead channel no resistance: 1d6 + 1 ⇒ (6) + 1 = 7

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will hold his action.
I don't have anything useful against undead, unfortunately.

Scarab Sages

Xien slashes at one of the zombies (red?) with his axe almost cutting of one of it's arm as it keep shambling forward.

Alexandria’s holy symbol around her neck glows a hot orange and explodes out in all directions. The feeling of warmth washes over you but you do not feel any magical effect upon you but the zombies shake as the power moves through them.
will save Red: 1d20 + 3 ⇒ (20) + 3 = 23
will save Green: 1d20 + 3 ⇒ (17) + 3 = 20
Even though you didn't list a DC, going to assume both made it
The wave of radiant energy drops the zombie that Xien hacked away at and burns the other one..but less then you'd have liked.

Damage green: 3

init
Altus, Elvis (And Ss'alat)
Zombie

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will aid either Altus (1-50) or Elvis (51-100) to attack a zombie.

aid who?: 1d100 ⇒ 80
Okay, try to aid Elvis

aid Elvis: 1d20 ⇒ 14
I know it's not much, but I did my bit!

Scarab Sages

Aid another only works when you make a melee attack against the target, if you do that you'd either need to provoke or block the only available spot for someone else (or have them provoke for moving)

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Elvis and Summit charge into battle with the undead goblin, slasing with his Bastard Sword.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm Critical: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Scarab Sages

Elvis and Summit charge into battle with the undead goblin, slashing with his Bastard Sword.

Altus goes fully on the defensive.

The zombie slowly raises it's arm and tries to slam it down on top of Xien's skull

To hit AC Xien: 1d20 + 3 ⇒ (14) + 3 = 17

but Xien is able to deflect the slow moving fist with his armor without it causing him any harm.

init
Party
Zombie

Damage green: 7

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria moves cautiously around the zombie taking a wide arc as to not get close until she is ready to strike.
Sarenrae may I be your vengeance against this unholy creature

Alexandria slashes at the undead creatures throat.
attack with scimitar: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Male Nagaji (inactive) Sorcerer

@Revvy: got it! I guess I'll just have to keep holding my action, then.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien steps next to the undead goblin and calls the power of his god "Nalinavity!" determined to end with the evil. smite evil

With the smite power of his god, he slashes through the undead breast with his battleaxe and tries to hit it with the shield!
mwk battleaxe+Smite-2HF: 1d20 + 7 + 2 - 2 ⇒ (15) + 7 + 2 - 2 = 22
Slashing/Cold iron damage (smite bypasses DR): 1d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10

spiked shield+Smite-2HF: 1d20 + 6 + 2 - 2 ⇒ (13) + 6 + 2 - 2 = 19
Piercing damage (smite bypasses DR): 1d4 + 2 + 4 ⇒ (1) + 2 + 4 = 7


5-foot
Swift: smite evil (+2 AC against that particular undead)
Full-action: full attack (-1 shield AC until end of turn)

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

May I have held instead?

Scarab Sages

Altus Einziger wrote:
May I have held instead?

Not entirely sure what you mean with held? Do you mean delay your action? Sure, but since there's no real difference in you waiting till after the zombie goblins turn and taking an action now and taking a new action after it you might as well get the benefit of extra defenses before it attacks. At least in the way I handle initiative in pbp games (grouped as opposed individually in order)

Scarab Sages

1 person marked this as a favorite.

Alexandria slices through the last standing zombie (and since it won't matter now) Xien calls upon the power deep within himself and absolutely demolishes what little is left of the undead creature.

Congratulations, you've cleared the way for the pathfinder Society's Agents to explore the next level of the Emerald Spire without having to worry about goblin attacks

Scarab Sages

Male Nagaji (inactive) Sorcerer

Woo-hoo!

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