PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) Table B (Inactive)

Game Master Revvy Bitterleaf

Map

Level 2; The Cellars


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Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Well done! The daze spell is very useful at this level ;)

Take care of distance, and creatures affected render immune during the next 1 minute, plus some creatures are immune to mind-affecting spells, like vermin for example. I see those errors happen often in tables.

Hope that dog is dazed now too and we can surround again with ease!

Scarab Sages

Male Nagaji (inactive) Sorcerer

I think both the dog and its goblin rider are out of action. For now, at least.

Of course these mind control things are kind of useless against undead. Oh well, you can't have everything!

Scarab Sages

1 person marked this as a favorite.

Something that's been bothering me about the map is that there are specific patches of green stuff on there, I think the wording about there being rubble everywhere inside the ruins is meant to indicate that it's all over the place and not that every part of the floor is covered with difficult terrain..so going with what I think is right...the green stuff on the floor is difficult terrain, the "clear" patches are normal terrain for movement. The wording is a bit ambiguous so I think I read it wrong the first time and went with how my GM ruled it when I played it

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Oh! That has much more sense.

Interpreting maps it is sometimes tricky, they usually have much more information than it seems at first glance.

There's usually spots with difficult terrain and spots without, variety in the combat environment is what makes the thing interesting.

As for the barricade, does it count also as difficult terrain? Does it require Climb or Escape artist checks to get through?

Scarab Sages

Out of character knowledge to give you an idea of how difficult it looks to pass the barrier:
A Small creature can squeeze to move through.
A Medium creature must succeed at a DC 30 Escape Artist check to wriggle through.
A very strong creature can shove through the barricade by making a successful DC 25 Strength check.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Ha. Being neither Small, nor Slick, nor Strong, looks like it's hack-n-slash or go around it for me.

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

I completely missed that bullet when I ran it (though I ran it with zero prep, so I got the light source thing, which I think is bigger. It largely only hampers me the most, since I'll have a hard time getting sneak attack damage.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Seeing the Init rolls I just realized my initiative was wrongly recorded.

I made a rebuild before level 2 and raised my Dex for two-weapon fighting but forgot to adjust the Initiative bonus. It shall be ok now.

Not that it matters in this encounter, but just in case you have noted them somewhere for future ones.

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

GM, I moved Altus to the back of the party, is that ok for his starting point since it was agreed he would be rear guard?

Scarab Sages

Init of Xien changed to +3. That's the correct one right?

And Altus, that's fine. I was wondering a bit why everyone moved forward but you. So no problem there.

Update in gameplay most likely later today, I'm going to be busy for the next 8-10 hours, unsure if I can find a few spare minutes to update.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat wouldn't mind at all if someone else did the rear-guard thing, since he's hardly fighting material himself!

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Posting to all my games:

Something's come up in RL. Posting will be very sparse or nonexistent for a while.

Please bot me as necessary, replace me if you need to. I expect it will be 1-2 weeks.

Sorry. Good travels.

Scarab Sages

I hope everything is/will be all right Yagi.

To inform you all, since it will be an absence of 1-2 weeks I'll let Yagi tag along as rear guard (and stand there on full defense most of the time), and he can jump back in when ever he can/feels like it..but he won't be active much otherwise. If he misses out too much he can choose to jump back in for reduced rewards or drop out so he can play it at a later point to experience it fully, his choice.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Ss'alat, a good tactic when you cannot do anything meaningful in combat is to use the 'aid another' attack to provide a +2 to hit or +2 to AC to an ally. You only need to hit a 10 AC and be threatening the enemy. It becomes even better if you have a reach weapon like a longspear, but even a dagger should work ;)

You probably already know this, but a good option for an enchanter is to spend the first 2 prestige points to acquire a magic missile wand. You will not be doing wonders, but at least you will keep the feeling of contributing, and under circumstances it is the only way to damage certain creatures, like incorporeals.

Scarab Sages

Male Nagaji (inactive) Sorcerer

@Xien: Actually, I did not know you could aid another in combat. Never came up in the other games I played somehow. Only used it in skill checks. I'll remember that!

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Yes, it can be very, very handy. I actually have 2 characters that are built for just that capability. Both have the helpful trait and aid at +4. I'm looking at a possibility to get it up to +5 before magic items and with the Bodyguard feat, that can be rather nasty, defensively.

Scarab Sages

Xien leads the way through the next door to reveal:

This curving hall has been badly damaged, but there are intact doors to the north (you just came through that one), east, and south, as well as a large double door leading to the core of the tower. One corner of the room has collapsed in a mound of green glass rubble, but a tunnel runs through the debris, shored up with rough timbers.

(Where do you wish to go next?)

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Xien, you calling me Ash (which I think I realize now that it was just a mistype) was a freakout moment, because I have a character named Ash and I was like..."is this person in my Jade Regent game and I not notice?" Which is even funnier since I just realized my GM is in one of my games, as well.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Hahaha, sorry, those are just onomatopoeias I use on my speech. Just being not native they are totally different in my language, and curiously happened to be coincident with your character.

Sorry for that, but was a fun misunderstanding. Re-reading the sentence, yes, it seems exactly as I had recognized you. Weird things have language sometimes :P

That 'Ash' was just a meaning of frustration (perhaps you use something like Oosh?)

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

No worries, that's awesome!

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Posting to all my games:

Thank you for waiting and/or botting me. You deserve the truth, and the truth is I lost my job -- in part because I got a little obsessed with the fun I was having here.

I have prided myself on never dropping out of a game, but that ends today. I'm close to landing a new job, but even so I need to devote myself to it for quite some time before I'll feel comfortable again.

So, I'm sorry, but I have to leave you. You'll know I'm back when I post again looking for a new game, but until then I'm going 100% silent.

Again, my apologies for abandoning you. I know that you'll understand. It has been fun, and I treasure the adventures we've had together.

Consider this a friendly request to replace me or move on without me. Good luck and have fun!

-"Caro"

Scarab Sages

Male Nagaji (inactive) Sorcerer

Sorry to hear that. Take care, then!

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

It is better to take care of oneself. Good luck with your new job.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

There is an event I am attending this Sunday.

Any possibility we might finish before that day and I can get a chronicle and play with Xien at the event Revvy?

Or perhaps there is another full level there to clear, I don't know.

Scarab Sages

1 person marked this as a favorite.

2 days..maybe 2 1/2 (or 1 1/2..)depending on time zone..should be possible.

Everyone who has a dayjob feel free to roll it (or let me know you don't have a dayjob) and warn me if you want to take slow progression and I'll work on starting getting chronicle sheets ready.

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

working as Healer

day job Healer: 1d20 + 7 ⇒ (3) + 7 = 10

Nice... NOT

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

No day job for Xien!

Scarab Sages

Male Nagaji (inactive) Sorcerer

Working as a scribe:

Profession (scribe): 1d20 + 5 ⇒ (7) + 5 = 12

Better than nothing, I suppose

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

No job for the goat

Scarab Sages

Also, this module gives you the ability to get a second chronicle

Example: here

If anyone wants to buy a plot of land near the emerald spire, let me know.

Scarab Sages

I cant seem to locate Altus PFS number/reporting info - I might be overlooking it,but for now I can't find it. The rest of you should have received a link to your chronicle. If something is wrong, let me know and I'll try to fix it.

Thanks for playing and I hope you had fun.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Thanks Revvy!
It was a pleasant game well driven :)

I got the chronicle without problems and had set up a Land Rush one with my first clamed A cell ^_^

Hope to see you around and perhaps play more of this Superdungeon or other modules.

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

76700-14 Not sure how that got missed, sorry!

Scarab Sages

Male Nagaji (inactive) Sorcerer

It was a good start. I wouldn't mind continuing with this one.

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

thanks, Revvy. I enjoyed this one and would love to continue onto one of the next levels if you run it!

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

I am a bit curious to know how the other tables are doing :-)

Scarab Sages

One table finished 2 days before you, the other table is at the second to last encounter ..they are fighting the longbow wielding bugbear now.

Scarab Sages

I can run the next level for you guys, but I might be a bit busy till after the weekend, so I might be able to update less often

If everyone is on board we can stay here, if someone drops out I'll start a new thread so we don't clutter up that person's active list.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Alexandria and I, we have just started a Citadel of Flame game.

I don't know how much will that take us but probably until some point in April.

Please, feel free to follow without Xien!

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Elvis is game to continue whenever.

Scarab Sages

Male Nagaji (inactive) Sorcerer

I'm free!

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

I might be interested, but it will have to wait until after the weekend...and it may be with a different character, since Altus will be 3 after this weekend (Con weekend)

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

If you want another cleric I can make one up.

Scarab Sages

Next lvl is for lvl 1-3..so a lvl 3 can still play it. And I'm fine with waiting till after the weekend..I've got a Con myself this weekend so I don't mind starting later so I have some more time to prepare for the Con.

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Elvis is now lvl 2

Scarab Sages

Male Nagaji (inactive) Sorcerer

That was his first adventure, so Ss'alat is still level 1.

Scarab Sages

just in case you missed it on your chronicle this module gave 3 xp...it's pretty impossible to not have lvled ;)

Scarab Sages

Male Nagaji (inactive) Sorcerer

@Revvy: Yup, I missed that! Will update profile and all that fun stuff.

Scarab Sages

Male Nagaji (inactive) Sorcerer

@Revvy: updated!

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Revvy, can you set the campaign as inactive please?
It is still appearing into my campaigns page.

I don't think I will be able to join you as the XP placed me to level 3, which triggered some chronicles I was holding and made me to level 4 already, with a small step to 5 after I finish the Citadel of Flames I am playing.

Thus, I don't think I will be able to continue playing Xien in this Emeral Spire group :/

It was fun, thanks again for the game!

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