PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) (Inactive)

Game Master Revvy Bitterleaf

Map

Level 2: The Cellars


1 to 50 of 524 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

As you emerge from the Echo Wood underbrush, you find yourselves staring up at a ruined keep guarding a broken central tower, all made of smooth, green glass. It’s obvious that a grand battle took place here many years ago, and the clearing around the ruin lies barren, with sickly weeds struggling to rise from the magic-blasted earth. Melted chunks of twisted glass pepper the ground, lending a green hue to the clearing’s light. Despite the damage, however, the glass of the keep itself seems to have avoided the ravages of time, with those pieces that survived the initial cataclysm unmarred by pitting or cracking, clean of moss and other clinging debris.
At the top of a steep dirt path winding up through the rubble, a doorway opens onto darkness, its entrance seeming to steal light into its inky depths.

Liberty's Edge

Male Human Healer/ Warrior 10

..be back later with my character

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

..

Scarab Sages

...

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Coming out of the woods, Eladrian looks around at the devastation, taking it all in.
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Looking for any hint of danger or what my be inside/around us

Scarab Sages

Eladrian looks around at the devastation and finds out that there's an unnatural darkness inside the ruins, preventing him from looking in further then 5ft.

He does notice that there's a path leading up towards the ruins as well as part of a staircase that's leading up into the side of the ruins as well..but the lower part is gone...entering through that doorway will require some climbing to get to the part of the stairs that's still intact.

Scarab Sages

"Climbing." Sjonegaard remarks as he turns to Eladrian. "Good thing you brought rope."

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

"I am pretty skilled at climbing, and with the rope, the rest of you should be able to follow. Lets wait for the rest of the group to get here before I head up."

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

"We should be able to work together to climb up effectively"

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag comes lumbering out of the woods into the clearing. Not paying much attention to the three climbing up to the ruined staircase, he pauses, taking a good long look at sight of the ruins.

Dark Archive

Male Dhampir DEAD

A solid-looking Dwarf, his clothes still caked with the dust of the road, sidles forward to meet-up with the rest of the group.

Clearly someone who spends more of his time alone in the wilds, rather than in town, where appearances matter, the only part of his equipment that looks well-cared-for is the well-worn greatsword strapped to his back.

"I may be being naive, but aren't simply solutions better? Rather than being vulnerable as we climb a rope, why don't we simply follow yonder path (A1) up to the other entrance? That way, we can approach as a group..."

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian looks where wht dward is pointing.. "Yes, we could try that as well. That may be the best way in."
I guess that could read either way. I took that as being a path that led to the stair case, not two entrances. GM, is there a map or something that could help?

Dark Archive

Male Dhampir DEAD

@Eladrian: There is a map link (entitled 'map') in the top left-hand corner of the campaign thread page, which leads to a map showing the path, and the stairs... which each lead to different places ;-)

Scarab Sages

What Richard said ;) I'll add your icons to the map once everyone is done to proceed..which I think is now..5 players is enough to move forward

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Yea, totally flunked my perception roll on that one! ok.. lets go up the path! *shakes my damn head*

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Just so you all have a description

Tenerek is a determined looking young man, fit and agile, he carries a bow and a longsword and his travel stained clothes seem to conceal a chainshirt.

"Sounds great me and Eladrian to cover us with bows as we go up the path"

Tenerek readies his bow and an arrow.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian nods at Tenereks suggestion, and gets his bow out and nocks an arrow.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag lets the group make its way down the path then, drawing his axe and resting it on his shoulder, follows a few paces behind.

Scarab Sages

K, added you guys to the map, Richard is the smiley face for now since he doesn't have an avatar yet

The stone staircase that led up to the tower’s door is now nothing more than a rubble-strewn cliff. On the tower’s south side, a dirt path winds up the steep embankment to a pitch-black doorway.

The footpath climbs up to a jagged hole in the side of the green glass tower. The light outside the tower does not penetrate into the building more than a few feet. Beyond that, it’s pitch black.

You make your way up the side of the cliff and catch a glimpse of what's inside..a deep magical darkness

Game Mechanically;
Inside the structure, a magical effect swallows up light. Any light source, no matter how strong, illuminates only a 5-foot radius.
Anything beyond the 5-foot area is darkness. Ranged combat and melee attacks with reach have a 50% miss chance unless the attacker has darkvision. Creatures without darkvision take a –4 penalty on Perception checks that rely on sight.

1d20 ⇒ 9

Dark Archive

Male Dhampir DEAD

Richard nods towards the entrance.

"Well then, let's head up there..."

So saying, he trundles forward, weapon at the ready.

Scarab Sages

As the party moves up the path a shout from inside the ruins can be heard

Goblin:
"Alert! We are under attack!"

An arrow then flies out past your heads as you can just make out the shape of a goblin sitting on top of a hairless dog just inside the ruins

Init Richard: 1d20 + 4 ⇒ (17) + 4 = 21?
Init Torrag: 1d20 + 1 ⇒ (1) + 1 = 2
Init Eladrien: 1d20 + 2 ⇒ (20) + 2 = 22
Init Tenerek: 1d20 + 3 ⇒ (20) + 3 = 23
Init Sjonegaard: 1d20 + 2 ⇒ (12) + 2 = 14
Init Goblin commando: 1d20 + 3 ⇒ (18) + 3 = 21

init
Richard, Eladrien, Tenerek
Goblin
Party

Round: 1

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek takes aim at the dog and fires

Use Studied target on the Goblin Dog and Point Blank shot within 30ft

Longbow attack and damage: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian calls out a warning and returns fire with his bow, but his arrow goes wide. It looks like he is with in the 30' for my point blank.. if not just subtract 1
Attack, Comp. Longbow: 1d20 + 4 ⇒ (8) + 4 = 12
just in case..
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Male Dhampir DEAD

Richard starts running up the path.

Scarab Sages

Tenerek studies the goblin dog before firing an arrow at it

DC 11 Knowledge (Nature):
Allergic Reaction (Ex) A goblin dog’s dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.

More information will depend on check result

The fired arrow hits the dog in the side of the still slow to react creature

Eladrian fires at the goblin on top of the dog but his arrow goes wide hitting the side of the ruins

Richards hustles his way up the path

The goblin kicks his dog in the sides to keep him steady and takes aim at the most dangerous treat as far as he can tell - the one that actually hit something - Tenerek

To hit Tenerak AC: 1d20 + 5 ⇒ (10) + 5 = 15
but his arrow is deflected to the side by Tenerek's armor without causing any injury.

init
Party
Goblin

Rounds: 2

Damage goblin dog: 3

Dark Archive

Male Dhampir DEAD

Richard hustles forward, and takes a swing at the goblin!

Greatsword: 1d20 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12, for 2d6 + 9 + 2 ⇒ (6, 5) + 9 + 2 = 22 damage.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian runs forward to get a better shot, and takes aim again, this time at the dog.
Attack: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
+4 attack bonus, -4 shooting into combat
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Sjonegaard moves in on the goblin and swings.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26, 2d6 + 6 ⇒ (1, 6) + 6 = 13
Confirm: 1d20 + 6 ⇒ (1) + 6 = 7, 2d6 + 6 ⇒ (5, 1) + 6 = 12

Scarab Sages

Richard moves forward, but is unable to strike the small dodgy creature sitting on top of his mount (doesn't hit AC)

Eladrian moves forward (I'm assuming run is a figure of speech and not an actual run action) and shoots his bow again hitting the dog

There are no actual mechanics listed for the path up the side, but even with a sloped hill which will allow missile fire without penalty ..it's still going to be too difficult to just walk up the side of the cliff without a climb check if you don't follow the path..and you can't reach the goblin if you follow the path with a single move..so you can't actual attack the goblin in melee this round - unless you have some way to do that that I don't know about

init
Tenerek, Torrag (+Sjonegaard)
Goblin

Rounds: 2

Damage goblin dog: 5

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Upon Sjonegaard moving, Torrag moves up 20 feet and casts.

Acid Splash targeted at the dog. -4 for cover from Richard, -4 for shooting into melee. Touch attack. No Save.

Acid Splash: 1d20 + 1 - 8 ⇒ (20) + 1 - 8 = 13 acid dmg: 1d3 ⇒ 3
prove critical: 1d20 + 1 - 8 ⇒ (7) + 1 - 8 = 0acid dmg: 1d3 ⇒ 3

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Attack dog again.. Point Blank and studied target already applied, rapid fire

Tenerek stills his mind and heart and allows himself to focus on rapidly drawing and firing arrows at the Goblin Dog

Longbow attack and damage: 1d20 + 6 - 6 ⇒ (17) + 6 - 6 = 171d8 + 2 ⇒ (6) + 2 = 8

Longbow attack and damage: 1d20 + 6 - 6 ⇒ (10) + 6 - 6 = 101d8 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Sorry...was following someone else's lead and now see where I went wrong. I'll just double move toward the action.

Scarab Sages

Sjonegaars hustles double time down the path, eager to join the fray

Torrag moves up the path as well, conjuring some acid out of thin air and sending it at the dog and managing to hit it right between it's ugly eyes (doesn't confirm)

Tenerek continues his assault against the dog as well, taking it down with his first arrow and then misses the goblin riding on top of it as it slumps to the ground

Ride check: 1d20 + 10 ⇒ (3) + 10 = 13

The goblin, with fierce hatred in his eyes falls of his mount and hits the ground hard Damage: 1d6 ⇒ 2 and then stands up and fires his bow at Tenerek
To hit AC Tenerek: 1d20 + 5 + 2 - 4 ⇒ (19) + 5 + 2 - 4 = 22 (cover and favored enemy; human)
damage Tenerek: 1d4 + 2 ⇒ (2) + 2 = 4

This provoked from Richard and Sjonegaard (not the best tactic right now..but hey..you hate humans or you don't, if the goblin happens to die from those attacks you can ignore the attack he made against Tenerek above

From inside the ruins movement can be heard, coming your way

init
Party (+AOO Richard and Sjonegaard)
Goblin

Damage Goblin: 2

Rounds: 3

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Go team save my bacon

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

holding until the aoo's get resolved

-Posted with Wayfinder

Scarab Sages

As the goblin fires an arrow Sjonne seizes the opportunity to attack.

AoO: 1d20 + 6 ⇒ (2) + 6 = 8, Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Attack: 1d20 + 6 ⇒ (12) + 6 = 18, Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14

Dark Archive

Male Dhampir DEAD

Not needing to be asked twice, Richard takes a swing at the goblin as he tries to stand...

Greatsword, AoO: 1d20 + 4 + 1 + 2 + 4 ⇒ (9) + 4 + 1 + 2 + 4 = 20, for 2d6 + 9 + 2 ⇒ (5, 4) + 9 + 2 = 20 damage.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag moves further up the path and, at the sound of more goblins, casts Mage Armor.

Scarab Sages

As the goblin tries to stand to shoot his hated enemy and slayer of his mount Sjonegaard set's up the perfect distraction for Richards attacks who promptly takes of the goblin's head with his great sword.

Torrag moves further up the path and casts Mage armor

init
Richard, Sjonegaard, Eladrian, Tenerek
goblins

(since Richard and Sjonegaard have darkvision they are able to look further inside)

Half-melted blocks of green glass lie thick on the floor. A crumbling archway to the north leads into another chamber, while a door to the west leads into the round tower at the southwest corner of the building. To the east, a barricade of rubble and wooden stakes blocks a passage leading into the tower.

(The whole area counts as difficult terrain due to the green glass everywhere)

In the doorway to the north the door opens and another goblin riding is visible on a goblin dog and he's heading your way.

Scarab Sages

"Light." Sjonne's Wayfinder lights up as he readies an attack against the goblin heading toward him.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian runs up the path This time, it is a run! lol trying to get to the door and help out with the coming fight

Dark Archive

Male Dhampir DEAD

Richard moves forward, eager to engage the goblin...

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek also runs to behind Eladrian

Scarab Sages

Everyone makes their forward to prepare the slaughter the next goblin while Sjonegaard also provides a bit of light (5ft around Sjongaard for those people who don't have darkvision)

The goblins swings his sharp point piece of metal (could be called a weapon with some effort) at Richard

To hit AC Richard: 1d20 + 3 ⇒ (2) + 3 = 5

but the sudden showing up of a dwarf next to his nose throws off his aim

At the same time the dog tries to bite Richard in the shins
To hit Richard AC: 1d20 + 2 ⇒ (20) + 2 = 22
to confirm: 1d20 + 2 ⇒ (9) + 2 = 11
tearing down but letting go before he can tear an entire leg off
Damage Richard: 1d6 + 2 ⇒ (1) + 2 = 3 (and a DC 12 fort save vs disease or take a –2 penalty to Dexterity and Charisma for 1 day)

init
Party
Goblin

Dark Archive

Male Dhampir DEAD

Fort: 1d20 + 5 ⇒ (4) + 5 = 9.

Richard winces as his leg starts to get remarkably itchy.

"Damn it!"

1 to 50 of 524 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) All Messageboards

Want to post a reply? Sign in.