PFS PbP - Dawn of the Scarlet Sun (lvl 4-6) (Inactive)

Game Master Revvy Bitterleaf

Ambush site

Old Shrine

Catacombs


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Scarab Sages

Open for stuff

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

tank reporting for duty

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Dotting.

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

Dotdotdot

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Dottie-dot-dot.

Scarab Sages

K, just need to have Shat? check in and then we can get started. Since there's 4 of you and that technically makes a legal table already..feel free to check into gameplay

Scarab Sages

Iranar ..are you and Shat ready? Going to continue with the story for now.

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

I'm ready, and Shat SHOULD be ready, he just sleeps late so I know I won't get a response from him for a couple hours. LOL. I'll make sure he's updated and ready by this afternoon. Go ahead with the start of the storyline.

Grand Lodge

This is Traber the Oracle of Life that with the wasting limit. I haven't actually played PF Society since 2011 and I'm excited to get back into it.

If it's ok, I'll just jump in as though Traber was in the scene the whole time.

Scarab Sages

As long as your character is legal and you have a registered PFS number and you pick up how it works quickly it doesn't matter that you haven't played since 2011..so welcome back ;)

You might want to check in with Traber instead of Dax though (atleast in gameplay) to avoid confussion

Grand Lodge

I do. Traber does. I've been doing PbP for a few years now, just never society stuff.

Silver Crusade

CG human Urban Barbarian 4 | hp 49/49 | AC 18, T 14, FF 14 | Fort +7, Ref+5, Will +0 | CMB +7, CMD 21 | Init +6, Percept +4. Acro +9, Climb +7, Swim +7

I am ready.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

So people understand the darkness rules, you need a spell of comparable or higher level to get rid of the darkness spell. Light does not hack it.

OTOH, since we are outside, and it is during the day (ambush was set for dawn and they had to be tracked to a location, then the tracker had to come back for the rest of us) I would expect us to be in at least normal light in which case the darkness only generates dim light, not darkness.

Of course it could be deeper darkness rather than just darkness in which case we're pooched.

Scarab Sages

The ambush took place an hour before dawn (mentioned in the scenario).

The chase didn't last that long (since expeditious retreat only lasts 1 min/lvl ..if it took much longer Julian wouldn't have been able to keep up)..so it's still before sunrise (not mentioned in the scenario...but otherwise you wouldn't have been able to find the location by following the escapees.)

Since I didn't mention special lighting conditions during the ambush let's assume that there was enough lights in the streets from near by buildings and street lamps to be normal lighting and that it didn't matter then, but this is a more remote area and there's less ambient light around.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

My bad, I assumed it was an ambush at dawn, not before it.

Scarab Sages

A traditional “dawnwalk” (a religious observance during which a worshiper of Sarenrae walks and prays during the hours before and after sunrise)

I don't think anyone thought about waiting till after sunrise to set the ambush..and most likely the assassin wouldn't have shown up by then having killed someone else already. And I just checked, I mentioned it was 1 hour before dawn when the assassin struck, all though I'll admit I myself forgot that detail until now as well.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Just taking care of the negative level save now.

1d20 + 8 ⇒ (18) + 8 = 26

Just in case, GM reroll
1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27

Silver Crusade RPG Superstar 2014 Top 16

We just need to pick up a scroll of lesser restoration and you'll be all back to normal. It's good that it didn't become permanent anyway, though. :-D

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

That is not correct. Lesser Restoration has no effect on level drain. You need full restoration for that.

Scarab Sages

Not sure why you would want to use a reroll when you rolled an 18 already, since you'd have to use the second result...but you won't suffer from this negative level in 24 hours you still have the penalties until then though.

And Jothas is correct, you need restoration (lesser restoration won't work).

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

I don't preview rolls. So it was a just in case (as in just in case I rolled a 1)

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

I'm going to be pretty much netless till Sunday, perhaps Monday. Bot me as needed.

Scarab Sages

Thanks for letting us know. See you Sunday or Monday

Scarab Sages

As to not clutter up gameplay, moving my question here

Julian Bastille wrote:

16 str + 4 bull +4 size +4 mutagen +2 alter +4 rage for a total of 34 which equals +12 modifier

12 modifer +4 BAB +1 from aid/bless (which I counted together, sorry about that) -1 size = +16 to hit
damage is strength based so +12 modifier

Thanks for the explanation, the only thing I'm not clear on is the +4 from size. Enlarge person gives a +2 size bonus to strength so not sure how'd you get +4. And the +2 bonus from alter is from using alter self? because that's also a size bonus (and I don't think size bonuses stack since it's the same type of bonus). And you still have -1 from getting a negative level. You suffer the effects until you roll your save after 24 hours, you rolled already and won't suffer them permanently ..but for now you still have it.

16 base str
+4 enhancement bonus from Bull's strength
+4 morale bonus from rage
+4 alchemical bonus from mutagen
+2 size bonus (from enlarge person/alter self)
for a total of 30 strength or a +10 bonus

BAB +4, -1 size, +1 morale bonus from aid/bless, -1 negative level, +10 strength = +13 to hit

So by my count you should have a +13 to hit, for +10 damage (for 3 attacks, which is still pretty impressive)

Sorry to bug you about it, but I'd like to get it right.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

That's fine. I'll use that. It's the problem in the game with the numbers and types of bonuses. I'll defer to your logic.

Scarab Sages

Hi,

I don't want to demoralize you..but I don't want to TPK you guys and I'm having a bit of trouble seeing how you could win this.

Iranar is still out of the combat for the next 5 rounds
Everyone is low on spells (and the enemies have SR)
I think you are down to cure light wound wands for your healing (out of channels anyways)
Shat should be fatigued either this round or pretty soon (from his own statement)
Both enemies have DR 10 unless you have either a cold iron or a good aligned weapon (and the only way around this you have are the oils of bless weapon Jothas is carrying as far as I can see) and the babau has an acidic slime that unless you succeed at a DC 18 reflex save will damage your weapon(s). I don't think Jothas whip has the hardness (even with the bonus from being magical) to withstand the damage for long so that means that there is a decent chance that it will end up broken.

So unless you start to get a few crits in and the enemies will miss you a lot I don't think you will be able to deal enough damage to them before party members will start to fall.

In my opinion this is about that last round (maybe a few more) you have for everyone to make it out; plan it so that 2 different people get an AOO while the rest moves past and make a run for it.
If you decide to run for it I'm willing to wave the fact that Iranar is still a creature and not an object and that you'd game wise would need to make combat maneuver checks to be moving him around (Drag, sustained grapple..bull rush) and assume that you'll escape a bit damage..but alive. You will get less cash, a few items less to access on your chronicle ..and a boon saying you didn't stop the murderer.

But these are your characters, so it's your decision. I'm not going to tell you what you should be doing. If you want to fight it out that's fine. You still have a chance and you might have a trick or 2 up your sleeve I haven't thought of.

But like I said..I'd rather not kill any of you (seems I'm not killer GM material) and I'm afraid that's where this is headed now, at least for a few of you.

So I'm offering you one last out..if you as a party decide to make a run for it now, I'll just assume it works - which is most likely a better deal then actually playing it out.

Or we keep fighting and hope for the best.

Please don't feel pressured into doing something you don't want. I don't want to force you into doing anything. It's not a hopeless fight by any means...just difficult.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Yeah, probably should have put the oil on my rapier instead of attacking. Didn't think of that.

But withdrawal might be necessary. We do have a lot of resources down and the APL is rather on the low side.

While I know once the oil is on Jothas could eat a babau as a light snack, I don't know that I can beat it and a succubus at once.

Oh, and I mentioned in the game thread, that acid attack must get past hardness, so on normal steel weapons it simply is not a threat (1d8 can't get past hardness 10), so with my rapier I'm golden.

Scarab Sages

Yeah I didn't think about the rapier+oil combo ..just of the whip+oil combo. And with your AC the babau isn't the problem for you....but the thing is smart..and might take down 2-3 others down instead of trying to keep going for you...

The only thing weird about babau slime is that it doesn't seem to take weapon hp's into account at all... if it get's past the hardness ..instant broken.

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

I am willing to follow whatever the group decides, especially given my current state. I wouldn't be averse to retreating to let me come out of paralysis and then coming back to try to take them out once we've healed... if I wasn't paralyzed I'd be doing consistent damage to them with heavenly fire, which would bypass their DR. I could also be summoning celestial creatures that could smite evil on them, also bypassing DR. Basically, I feel that I could turn the tide of the battle if you could get somewhere safe for 5 more rounds...

Silver Crusade

CG human Urban Barbarian 4 | hp 49/49 | AC 18, T 14, FF 14 | Fort +7, Ref+5, Will +0 | CMB +7, CMD 21 | Init +6, Percept +4. Acro +9, Climb +7, Swim +7

Shat doesn't have much he can do in this fight, both enemies are resistant to his attacks. The only way he could do any noticeable damage with his ranged attacks is by being crazy lucky and getting a crit at the same time as they fail a reflex save. He does have a greatsword he can use in melee, but it would still have to get past the high DR so most likely very little damage.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Sadly, Raoul is not well-prepared spell-wise for this. I do not oppose cutting our losses at this point and turning.

I guess if we manage to run off and wait for Iranar's paralysis to end, the succubus and babau will be long gone? Ah well.

While Raoul would love to try and put a stop to the succubus, he has no plans on being a martyr.

Grand Lodge

I'm ok with running.

Scarab Sages

Just to tally results:

Iranar - will go with group vote

Raoul - not oppose cutting our losses at this point and turning, would love to try and put a stop to the succubus, he has no plans on being a martyr.
Traber (Dax) - ok with running

Jothas -not voted yet but withdrawal might be necessary
Shat - not voted yet (But I get the general impression he's not against running)
Julian - hasn't weighted in yet, but seems to be ok with figthing

All though it seems to be leaning towards running I'm not seeing a clear answer yet, so I'd prefer a yes - run / no - stay and fight answer.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Running is fine. I don't particularly want anyone to die, and our resources are a bit spent for a fight like this. People seem to blow through resources a bit fast around here.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

I usually end up saving my resources and never using them. Sorry.

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

I have a ton of spells left, but I'm drooling. :-P

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

I'm okay with staying to fight.

Silver Crusade

CG human Urban Barbarian 4 | hp 49/49 | AC 18, T 14, FF 14 | Fort +7, Ref+5, Will +0 | CMB +7, CMD 21 | Init +6, Percept +4. Acro +9, Climb +7, Swim +7

My vote is to run, odds of death for one or more party members seem fairly high.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

I've got a couple things left I can try. But yeah, I'm okay with running away.

Scarab Sages

k,

Everyone who wants to run roll your dayjob and please provide me with your PFS number then.

I'll get chronicles send out when I've got everyones information.

I'll keep going forward with gameplay to see what (would have) happend if you guys kept fighting. (If you want.)

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Hmm, didn't know the module ended if we decided to run. Oh well.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Well if everyone is running. I will reluctantly follow. I not here to fight by myself.

Grand Lodge

PFS # 33973-1

No dayjob roll for Traber.

Scarab Sages

Jothas wrote: Look, if I'm going to get hosed with a blank chronicle sheet, I'm hardly going to spend any more time on this.

It's not blank you still get part of it (1 xp, 1 prestige (which you would normally have gotten as well, less gold and access to items). And you can still fight and try to get the total reward out of it. Julian also wants to fight.

I just felt it wasn't going to go well for you guys and I wanted to be nice and save some of you the cost of a death (which to me it seems would happen) but I can't just tell someone they have to run so if not everyone agrees then we'll keep fighting.

But if you run away now the succubus won't be there by the time you decide to come back since she will pack up her stuff and move somewhere else now that she is exposed.

If you just don't want to keep fighting to see what would have happend I'm fine with that as well. I'll post the conclusion and we're done with it. I just thought I'd give people the chance to see what happened with a "what if" or in case you still stayed to fight get a round of combat already in since we've haven't been moving forward since I've put us on hold. That is on me.

Sorry.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

OK, I have had a few misunderstandings. I'm fine with whatever you want to do.

(I also assumed this was a full 3 XP module, now in checking I realize is was a freeRPG day one, so a single shot).

I never do day jobs.

8845-7

Scarab Sages

Sorry about the confusion and delay I have caused everyone. My mistake.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

No day job for Raoul.

64554-4

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

alchemy: 1d20 + 16 ⇒ (6) + 16 = 22
19327-3

Silver Crusade

Male peri-blooded aasimar Sorcerer 5 Undead Anatomy applied | hp 21/31 | AC 14, T 11, FF 13 | Fort +2, Ref +2, Will +3 | Init +2 | Bluff +11 , Diplom +15, Intim +15, Kn (arcana) +8, Spellcraft +10, Percept -1

I have the Caravan vanity which lets me use Diplomacy for day job.
Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26

#44004-7

Silver Crusade

CG human Urban Barbarian 4 | hp 49/49 | AC 18, T 14, FF 14 | Fort +7, Ref+5, Will +0 | CMB +7, CMD 21 | Init +6, Percept +4. Acro +9, Climb +7, Swim +7

Profession (Sailor): 1d20 + 8 ⇒ (18) + 8 = 26
#90001-1

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