[PFS PbP] CORE #0-04 Frozen Fingers of Midnight - GM Deussu (Inactive)

Game Master Deussu

Map link

Initiatives:

[dice=Drostan]1d20+2[/dice]
[dice=Jaïr]1d20+1[/dice]
[dice=Sagart]1d20+6[/dice]
[dice=Wrigsolar]1d20+2[/dice]
[dice=Yâble]1d20+5[/dice]


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Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@GM : can I, with Wrigoslar, ready an action and exchange place with him with a 5ft. step to be able to reach Sagart ?


Sure. It's within the rules too. Move action, copycat. Ready action: 5ft-step to free spot, use wand of Sagart. Still that would result in AoOs unless either Wrigsolar or Yâble does something sneaky.


Map and handout aid Token.

I think that they now have updated for pathfinder.

-Posted with Wayfinder


...yeah.

Those +5 slams with 1d6+5 damage are ridiculously dangerous. I can only think of a positive outcome if Yâble can hit with all his remaining splash weapons, and doesn't get hit by an attack of opportunity.

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

we are all doomed :(

What kind of zombies are they? Are they stronger than usual zombies?

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Yable, I want to point out that you have holy water on your character sheet, which should help against undead

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

man, it is so hilarious to me that the zombies do exactly enough damage to take both me and Jair out.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@GM : how the zombies could have +5 to their damages ? A PFRPG Zombie has only +4 to attack and +4 to damages. It could be very important as with a 14 they doesn't hit Jaïr.
What provoke the AoO for Jaïr ? a 5ft. step doesn't provoked nor the use of a wand.


Slight spoiler, but Haldyr was carrying a mask on his person that emanates the effects desecrate, which gives the additional +1 to attack and damage. :/ Trust me, I was hoping the effect would die after Haldyr went down, but it's the magic item that radiates the effect. It's not outright noticable, and cannot be dispelled just like that.

Though you are correct... The use of a wand does not provoke. Somehow, again, I was comparing it to casting a spell. I've had the discussion about wands not provoking in the past, but just didn't remember that in the fray. I apologize, I retcon the bits. Nevertheless, that would mean that Sagart gets healing and Jaïr gets all the attacks.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Ok
Thanks GM :)

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Aha! The mask!

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

How thanks wrigsolar! sometime i am more prepared then i think.

Edit:I even had two flasks ofholy and three of acid! it is my first time as a bard. I was more thinking to use aid another, but it seem that my habit to have the equipement chapter in my character doesn't change.

-Posted with Wayfinder

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

I'm in training at work most of today, and I'm making an offer on a house so I will not be able to post properly probably until Saturday Sunday. Gming a game of PFS on Sat.


Honorable mentions for everyone. That fight was tough. Things will be read on your chronicle sheets eventually.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

wait did we win?

Today is a good day.


1 ghoul and 4 zombies is a really tough fight, even without the desecrate effect, which I'm sure many GMs have missed entirely.

A quick comparison between 3.5 zombie and PFRPG zombie.

Comparison:

hp: 16 or 12
AC: 11 or 12
Attack bonus: +2 or +4
Damage: 1d6+1 or 1d6+4
3.5: Str 12, Dex 8, Con Ø, Int Ø, Wis 10, Cha 1
PFRPG: Str 17, Dex 10, Con —, Int —, Wis 10, Cha 10

The zombies were meant to have a touch attack with a bonus of +2 and deal 1d6 cold damage, but that would be very contradictory with its stats otherwise. I'm unsure whether or not I should have included the modifications although the base has been changed.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

The last time I GM it, I made the Zombies made their touch attack but it was in tier 4-5 (and I forgot the desecrate effect which add +1 to attack&damages and +1HP/HD). Nevertheless the fight was tough for my players !

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

I can't believe Drostan survived this. Thanks for not killing him, GM!

Charisma 10? Really? :D


Jair Whisper wrote:
The last time I GM it, I made the Zombies made their touch attack but it was in tier 4-5 (and I forgot the desecrate effect which add +1 to attack&damages and +1HP/HD). Nevertheless the fight was tough for my players !

I didn't make them have the extra hit points, because it hasn't been stated whether the corpses were raised under the influence of the desecrate effects.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Jair, when you were using a wand, was that one your own or the one I lent you earlier? I don't have an issue if you did use mine, I just want to make sure I mark it down.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@Wrigsolar I used mine during combat.

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

Wrigs, I might have used yours after the near slaughter below deck as I don't have one and you were.... unconscious.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

that's fine. I'd rather use a few charges than die!

Also, I believe I have the highest Diplomacy bonus, so do we mind if Wrigsolar D. Fencejumper, Esq takes the lead in these negotations?

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

He can. But just to know. Who has the lantern?

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

I believe Sagart had it when we entered.

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

It's on the floor in the basement, keeping the portal open...


It appears I had forgotten to ask you of you PFS vital information, so if you please fill out this form.

[b]Player name:[/b]
[b]Character name:[/b]
[b]Society number:[/b] x-y
[b]Day job (if applicable):[/b] [dice=Craft/Profession/Perform (stuff)]1d20[/dice]

You all receive full gold (467 gp) and full prestige (2 PP).

I'm glad we finished this without character deaths.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Player name: Florent
Character name: Jair Whisper
Society number: 22523-27
Day job (if applicable): None

Yep, me too and Jaïr is now second level !

Thanks GM is was a very fun and epic game :)
Jaïr is not the fighting type and in combat she not that helpfull but she did her part.

If you GM another game, count me in (if I've not already played the scenario).

Thanks also for the other players that made this game even better :)

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@GM doest the beacon of the north count as an artifact for the Faction Journal Cards ?


I'm unfamiliar with the faction journal cards. Let me check.

*some time later*

Yes, it does. For Dark Archives at least.

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

Player name: Mike Garlington
Character name:Sagart Laoch
Society number: PFS # 174784-4
Day job (if applicable): Profession/Healer: 1d20 + 4 ⇒ (16) + 4 = 20

Quote:
I'm glad we finished this without character deaths.

Me Too!!!

-Posted with Wayfinder

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Player name:Gabriel Normandeau
Character name:Yâble
Society number: 43907-9
Day job (if applicable): Perform (string): 1d20 + 8 ⇒ (8) + 8 = 16 Reroll of GM! (I have the character sheet book) perform (string) second time: 1d20 + 8 ⇒ (7) + 8 = 15

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

I still can't believe Drostan survived! Thanks live savers!!

Player name: Beatrice Pscheidl
Character name: Drostan Brunspar
Society number: 123480-11
Day job: none

Could you please note the faction journal card thing on my Chronicle also?

And thanks for running the game, it was really challenging!

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Player name: Will Huston
Character name: Wrigsolar
Society number: 171333-3
Day job (if applicable): Profession (Barrister): 1d20 + 6 ⇒ (18) + 6 = 24


Drostan's chronicle
Jaïr's chronicle
Sagart's chronicle
Wrigsolar's chronicle
Yâble's chronicle

Feedback time?

First and foremost I apologize for the warehouse scene, which dragged way too long. I was reluctant to initiate a fight since it has repercussions (watch arriving 1d6+1 after the combat, after which it's entirely up to the GM how it ends...) Maybe I hoping for a clever ploy to come up, but given how suspicious the Ulfen men were that would have required a truly devious plan.

Other than that, well, there were other times I should've advanced and not wait for a few absent players. This was a learning experience for me as well, and I now know to keep up the pace regardless of circumstances, even moving the bits and pieces by force if need be.


Sagart, your character is shown to be as Classic in the reporting tool. I can't report the game unless all characters are marked as Core, and since Paizo's reporting tool is teh s!~!s you can't make this modification after character creation, thus requiring you to recreate the character (I know, superduper dumb).

If even one of the characters is marked as Classic, it will revert everyone's characters as Classic. I maybe once made this mistake, and due to some incomprehensible technical thingamajig Paizo can't reverse this (or they refuse to, since these requests are coming in all the time, meaning a lot of manual work).

See this.

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

I'll see what I can do, but it may not be until the weekend before I can fix it... Sorry to all for any inconvenience this may cause.

-Posted with Wayfinder


No problem. I reported the session and will add Sagart once I have the correct information.

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

I assume this will entail a recreation and registration (the correct way). Not a problem, just thinking "out loud."

Update
I have created a new Core shell for Sagart at PFS# # 174784-8

-Posted with Wayfinder


Good. The new chronicle is here.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

The problem was that we didn't really know what to do to obtain the lantern. I am not the devious kind. We didn't really plan something. And because they were now two groups, It became much difficult to control.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Does anyone have a background that they particularly want to share? I've taken to writing down the character's name and hometown, just in case I ever play with someone else from the same city, and can be like "Ah, yes, I once fought alongside a Cleric of Irori from there, have you ever met?" I know Sagart is from the Five Kings Mountains.

and for the record,

Wrigsolar Daedelus Fencejumper, Esq.
Brastlewark, Cheliax.

Edit: Also, any chance that you'd be willing to add "Negotiated marriage contract for Natayla" or something similar on my chronicle sheet, Deussu?

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jaïr is from Westcrown (Cheliax), she's fascinated by ancient treaties and secret knowledge.
She was intrigued by Delvehaven, a lost lodge of the Society in her hometown and decided you join it, to know more about the Pathfinder and the secrets and knowledges they hold.


Wrigsolar wrote:
Edit: Also, any chance that you'd be willing to add "Negotiated marriage contract for Natayla" or something similar on my chronicle sheet, Deussu?

Yeah, tomorrow. I did the chronicles at work. (been very slow at work these few weeks, massive layoffs and everyone has lost motivation)

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

And for the record, Wrigsolar's grandmother was a powerful conjurer and briefly sojourned to the Elemental Plane of Air when she was pregnant with Wrigsolar's mom, and that is how Wrigley got his bloodline. His father's side are experts, and Wrig never intended to be an adventurer. However, as a lawyer, he angered the Cheliaxian government. He absconded to Absalom and started another law firm (with my other Core characters). He's hoping to use the funds from adventuring to bribe his way back to Cheliax, and/or have his law firm become the in-house counsel for the Pathfinder Society.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

I know that mine is from cheliax and follow Erastil in a particulate way.


This campaign will be marked inactive next week, meaning it won't show up in your campaigns page then. After that I won't be monitoring this thread. In case you need to contact me on any issue, PM me instead.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Thanks again for the game GM.
If you GM another CORE Game with a scenario I have not yet played, count me in :)

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Me too... but not for til January. Because of Gameday IV.

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

And thanks for not killing Drostan!

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