FiddlersGreen |
Alden: Only 2 damage per wall you pass through. For some reason, it seems to not be as resilient or cold as a proper ice wall should be.
Matamah: It appears to have been the shadow step ability that some wizards specialising in shadow magic are able to employ. Basically dimensional travel through the shadow plane, limited by total distance per day.
Rand, The Iron Fist |
"We should probably see if we can regroup with the others and see how they're doing" said Rand, who then moved into the hallway towards the other half of the group.
since we don't know that Itamar died.
Earl the Earth Elemental |
Earl continues to flee.
Silver Crusader Rhon Delver |
"Rand, Itamar has passed beyond the veil to the river of souls. it will take magic more powerful than I have available to me at the moment to bring him back from dead. Alden and myself are doing okay."
"How is everyone else and where is that pesky wizard?"
Subject - 42 |
42 will wait and see. Holding his attack ready to strike a soon as he sees an opening.
Matamah the Thundering |
"He has teleported away somewhere. No way to track teleportation usually."
He says this as he taps Rand with a CLW wand.
Wand of Cure Light Wound (On Rand): 1d8 + 1 ⇒ (3) + 1 = 4
Alden Helpinghand |
Alden passes through the first wall and attacks the second one to try to break through it as well.
FiddlersGreen |
Alden, per the map, both walls between you and the rest of the party have been smashed. There is one more wall on the other far end blocking your exit, but that is a little beyond your movement for this turn.
Silver Crusader Rhon Delver |
Rhon looks at Rand and breaks out his Scroll of Restoration.
"Rand you look like Itamar did just before he passed. Lets see if I can correct that."
Use Magic Device: DC 27: 1d20 + 16 ⇒ (5) + 16 = 21
Rand, The Iron Fist |
"I'll live. I just want to break his bones before he dies. His plan is to force the spirit of his wife into the body of his daughter, so that they can be together again."
"Yes, in that way."
FiddlersGreen |
"I'll live. I just want to break his bones before he dies. His plan is to force the spirit of his wife into the body of his daughter, so that they can be together again."
"Yes, in that way."
Disclaimer: I did not come up with this - it's in the AP as written. Couldn't come up with something as icky as this if I tried...
Doesn't look like anyone else is gonna try anything, so...
As the party discusses the gross details of Yugureda's intentions for his own daughter, a stony form partially emerges from the Southern wall from near the floor. At first, you think it might be Earl, but Rhon is the first to realise something is off. Earl is not normally this big, and Earl would never slam his huge fists at 42 like that!
CMB: 1d20 + 21 ⇒ (11) + 21 = 32
damage roll: 2d8 + 9 + 1d6 ⇒ (8, 7) + 9 + (1) = 25
miss?: 1d100 ⇒ 92
42 is dealt an awesome blow and sent flying into the wall behind him. He hits the wall with a smack and falls to ground, his teeth rattling in his jaws.
Initiative
Yugureda - (Displacement, 5ft above ground, SS-79) -97hp
???? - -53hp
Matamah - (freedom, echolocation, 6 images) -35hp
42 - -3 STR (blinking, prone) -26hp
Alden /Naala - (-2 STR, daylight) -2/ -2
Rhon /Earl - (free, -7 STR), -2/ -7STR (talks to the hand, frightened many rounds)
Rand - (-14 STR) -81hp
Everyone, roll a will save for reasons. 42 is prone.
And then the party gets to act again.
Rand, The Iron Fist |
Will Save: 1d20 + 14 ⇒ (8) + 14 = 22
Rand will flying kick Yugureda and follow up with a series of punches and kicks.
Flurry of Blows: 1d20 + 15 ⇒ (3) + 15 = 181d20 + 15 ⇒ (8) + 15 = 231d20 + 15 ⇒ (1) + 15 = 161d20 + 10 ⇒ (2) + 10 = 121d20 + 5 ⇒ (5) + 5 = 10
Damage Rolls: 2d8 + 2 ⇒ (3, 4) + 2 = 92d8 + 2 ⇒ (7, 5) + 2 = 142d8 + 2 ⇒ (3, 7) + 2 = 122d8 + 2 ⇒ (5, 4) + 2 = 112d8 + 2 ⇒ (1, 2) + 2 = 5
Miss Chance (51+ is good): 1d100 ⇒ 91d100 ⇒ 861d100 ⇒ 591d100 ⇒ 511d100 ⇒ 92
FiddlersGreen |
Psst. Rand, Yugureda is not in the room, but you can take a 5ft step towards the huge earth elemental...
Rand, The Iron Fist |
That's fine, change it to the earth elemental.
Subject - 42 |
Will: 1d20 + 13 ⇒ (16) + 13 = 29
42 Stands up and readies an attack to attack anything that isn't a friend.
A.Scimitar: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34 damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
A.Scimitar: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19 damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Matamah the Thundering |
Will Save: 1d20 + 15 ⇒ (1) + 15 = 16 - Boo
At about this point, it's time to reinspire I think.
Move Action
Matamah reinspires.
Standard Action
He heals Rand again.
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Non-Action
5 ft.
REMEMBER: INSPIRE COURAGE AND FLAGBEARER (+4 to attack rolls (and CMB), +4 to damage rolls, +3 morale bonus against fear (doesn't stack with Rohn's +4 bonus within 10 ft.))
FLAGBEARER ONLY WORKS IF WITHIN 30 FT. OF MATAMAH (-1 attack/damage from bonuses listed above if beyond that range). NO HASTE THIS TIME!
Silver Crusader Rhon Delver |
Will Save: 1d20 + 15 ⇒ (2) + 15 = 17
Rhon will 5 foot step, while drawing his Dwarven Waraxe, up to the Huge Earth Elemental to attack.
Free Action
Defensive Stance AC 40, Touch 16, Flat Footed 37.
Swift Action
Stonestrike This gives my attacks +3 to hit/damage, Ignore hardness up to 24, Earth Bane +2 to hit/damage & +2d6, and makes my attacks count as adamantine. CMB +22, CMD 34.
Melee Attack: 1d20 + 24 ⇒ (11) + 24 = 35
Damage: magic, slashing, ghost touch, adamantine, earth bane: 1d10 + 12 + 2d6 ⇒ (7) + 12 + (6, 6) = 31
Melee Attack: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: magic, slashing, ghost touch, adamantine, earth bane: 1d10 + 12 + 2d6 ⇒ (10) + 12 + (1, 1) = 24
Melee Attack: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: magic, slashing, ghost touch, adamantine, earth bane: 1d10 + 12 + 2d6 ⇒ (4) + 12 + (5, 1) = 22
FiddlersGreen |
As the earth elemental whacks him, 42 realises that the creature is only partly-real, and partly comprised of shadow-stuff. The hit is still hard, but not as hard as it could have been. Rand comes to the same conclusion, but Matamah and Rhon do not share their insight.
As 42 stands, however, the shadow-earth-elemental takes another swing at him.
attack roll: 1d20 + 18 ⇒ (16) + 18 = 34
damage roll: 2d8 + 10 ⇒ (6, 3) + 10 = 19
miss: 1d100 ⇒ 37
This time, 42 phases out just as the elemental's stony fist drops down, and the strike misses. 42 moves up and delivers a strike of his own.
42's 20% miss chance: 1d100 ⇒ 37
His strike hits, and bites deep into the shadow-stone.
Shadowy or not, however, Rhon soon proves his supremacy over the earth element, and pounds the elemental into shadowy rubble.
Meanwhile, Matamah heals Rand a little more.
As you momentarily celebrate your victory over the earth elemental, you hear a crash from the Western room.
Initiative
Yugureda - (Displacement, 5ft above ground, SS-79, 23 temp) -97hp
???? - -53hp
Drippy - -23hp
Matamah - (freedom, echolocation, 6 images) -35hp
42 - -3 STR (blinking, prone) -41hp
Alden /Naala - (-2 STR, daylight) -2/ -2
Rhon /Earl - (free, -7 STR), -2/ -7STR (talks to the hand, frightened many rounds)
Rand - (-14 STR) -74hp
I thought the earth elemental would last a little longer. XD Damn quasi-real good-fer-nothins.
Your turn again. The enemy is making their move!
Subject - 42 |
42 moves in and strikes at the thing when he sees it.
K.Gt.Scimitar: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26 damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12
WoB: 6d4 ⇒ (2, 4, 3, 4, 4, 1) = 1819 Reflex for half
Matamah the Thundering |
Matamah moves into the room, letting his song linger. Simple turn. XD
REMEMBER: INSPIRE COURAGE AND FLAGBEARER (+4 to attack rolls (and CMB), +4 to damage rolls, +3 morale bonus against fear (doesn't stack with Rohn's +4 bonus within 10 ft.))
FLAGBEARER ONLY WORKS IF WITHIN 30 FT. OF MATAMAH (-1 attack/damage from bonuses listed above if beyond that range). NO HASTE THIS TIME!
Silver Crusader Rhon Delver |
Free Action
Rhon ends his Defensive Stand and is Fatigued for two rounds.
Rhon tries once again to use the Scroll of Restoration on Rand.
Use Magic Device: DC 27: 1d20 + 16 ⇒ (3) + 16 = 19
Earl the Earth Elemental |
Earl, I am assuming, still flees.
Silver Crusader Rhon Delver |
Action for Alden (to help keep things moving).
Alden will move up behind 42 while riding Neela and using his lance to threaten. This way he can aid to add what he can to 42's AC.
Alden Helpinghand |
Thanks Rhon. Obviously that's exactly what Alden would do. :)
FiddlersGreen |
It's been almost a week since Rand posted, so I will bot him to keep things moving.
Rand runs up beside 42 and punches the watery creature that is now standing behind the hole in the ice wall.
attack roll: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 2d8 + 2 ⇒ (5, 5) + 2 = 12
Matamah continues to inspire his allies and Rhon tries again to use his scroll, but it continues to frustrate his efforts. 42, Rand and Alden move up as a group to take on the watery giant.
attack roll: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21
The giant water-monster swings at 42 as it comes close, but it is clearly uncomfortable on the earth and misses. 42 and Rand on the other hand have no trouble hitting the water-creature, though their attacks seem to have a diminished effect on the watery creature.
From behind his new pet, Yugureda casts another spell that sends a wave of necromantic energy washing over his own pet, as well as all of you except Rhon. You all start to feel very weary - exhausted in fact!
The black shadowy creature flies behind the water elemental and through the ice walls, emerging from the other side and unleashing another cone of fear over all of you (except Rhon and Earl).
Finally, the water elemental takes a full defence action, protecting its master.
Initiative
Yugureda - (Displacement, 5ft above ground, SS-79, 23 temp) -97hp
???? - -53hp
Drippy - -23hp, exhausted
Matamah - (freedom, echolocation, 6 images, exhausted) -35hp
42 - -3 STR (blinking, exhausted) -41hp
Alden /Naala - (-2 STR, daylight, exhausted) -2/ -2, exhausted
Rhon /Earl - (free, -7 STR), -2/ -7STR (talks to the hand, frightened many rounds)
Rand - (-14 STR, exhausted) -74hp
Note that most of you are now exhausted, and need to make a will save as well.
Actions for a new round!
Rand, The Iron Fist |
Sorry about the lack of posting. I thought I had posted my notice to all the games I'm playing in, but I guess I missed this one: I just got back from an out of town work trip and ended up at a hotel with crap wifi. I'll get an action posted now. Also, exhausted? Really. I'm now down to 3 strength. but I digress
Rand will flurry into the water being.
Flurry of Blows: 1d20 + 16 ⇒ (9) + 16 = 251d20 + 16 ⇒ (13) + 16 = 291d20 + 16 ⇒ (2) + 16 = 181d20 + 11 ⇒ (8) + 11 = 191d20 + 6 ⇒ (16) + 6 = 22
Damage Rolls: 2d8 + 3 ⇒ (1, 8) + 3 = 122d8 + 3 ⇒ (1, 7) + 3 = 112d8 + 3 ⇒ (6, 1) + 3 = 102d8 + 3 ⇒ (3, 2) + 3 = 82d8 + 3 ⇒ (6, 8) + 3 = 17
Silver Crusader Rhon Delver |
Rhon double moves 35 feet. This is my second round of fatigue.
Earl the Earth Elemental |
Earl is still fleeing.
Matamah the Thundering |
Non-Action
Matamah lets his song continue to linger.
Move Action
He takes out his last Scroll of Dimension Door and stays where he is.
REMEMBER: INSPIRE COURAGE AND FLAGBEARER (+4 to attack rolls (and CMB), +4 to damage rolls, +3 morale bonus against fear (doesn't stack with Rohn's +4 bonus within 10 ft.))
FLAGBEARER ONLY WORKS IF WITHIN 30 FT. OF MATAMAH (-1 attack/damage from bonuses listed above if beyond that range). NO HASTE THIS TIME!
FiddlersGreen |
Rand, do you latest rolls take into account your exhaustion? Note that your ring does reduce the stat penalties for exhaustion, though you are still subject to the other restrictions of being exhausted (though I think most of them won't be relevant in this fight).
Alden and 42?
Subject - 42 |
Knowing that his Wreath of Blades will harm his friends, he dismisses it and casts a new one that won't harm them.
As he blinks in and out of this realm sparks start to fly around him as his spell envelops him.. defensive shock
Forgot the save
Will: 1d20 + 13 ⇒ (6) + 13 = 19 Was there also a will save vs the exhaustion effect?
Rand, The Iron Fist |
Yes, they do. My ring is the only reason I'm still standing.
FiddlersGreen |
There is no save vs waves of exhaustion. He just couldn't quite get enough of you into the aoe earlier.
Sorry, just checked, I think Matamah and Rand still owe me will saves. Same goes for Naala and Alden. I'm going to wait on those saves since if you fail it, it could really change the flow of the fight.
Initiative
Yugureda - (Displacement, 5ft above ground, SS-79, 23 temp) -97hp
???? - -53hp
Drippy - -23hp, exhausted
Matamah - (freedom, echolocation, 6 images, exhausted) -35hp
42 - -3 STR (blinking, exhausted) -41hp
Alden /Naala - (-2 STR, daylight, exhausted) -2/ -2, exhausted
Rhon /Earl - (free, -7 STR), -2/ -7STR (talks to the hand, frightened many rounds)
Rand - (-14 STR, exhausted) -74hp
Waiting for will saves from Alden, Naala, Rand and Matamah.
Alden and Naala can also declare actions.
Rand, The Iron Fist |
Will Save: 1d20 + 14 ⇒ (14) + 14 = 28
Matamah the Thundering |
Will Save: 1d20 + 15 ⇒ (17) + 15 = 32
Alden Helpinghand |
Will Alden, vs. fear: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 Sigh.
Will Naala: 1d20 + 5 ⇒ (16) + 5 = 21
Silver Crusader Rhon Delver |
[dice=Will Alden, vs. fear]1d20+2+2 Sigh.
[dice=Will Naala]1d20+5
Don't forget the +4 vs. Fear for being within 10 feet of Rhon.
FiddlersGreen |
Don't forget the +4 vs. Fear for being within 10 feet of Rhon.
Sorry guys, busy weekend. Let's get this round moving.
Sadly, that extra +4 is still not enough. =(The shadow-spellcaster's spell sends Alden into a panic, and he spurs Naala into a retreat. Fortunately, the rest of you maintain your courage and keep fighting, but are still momentarily shakened.
42 dismisses his spell to prevent it from hurting his friends in close quarters, but is unable to cast his new spell since both dismissing a spell and casting a new once are standard actions.
Rand pummmels the water elemental, but in his weakened state his punches are not quite what they should be. The water elemental is weakening, but not down yet.
Rhon runs up to join the fight fast as he can, while Matamah retrieves his scroll and watches the battle unfold.
The shadow demon unleashes one last cone of fear-inducing energy before dissipating into the ether. DC18 will save, frightened if you fail, shaken if you succeed.
At Yugureda's command, the water elemental squeezes himself to a side as the wizard casts a spell. A crackling bolt of lightning leaps from his fingers at Rand, and then proceeds to bounce to 42, Matamah and Rhon!
chain lightning damage roll: 14d6 ⇒ (5, 6, 6, 6, 6, 5, 4, 1, 6, 1, 5, 2, 3, 4) = 60 DC21 reflex save for half
Edit: YIKES! Those 6s! O_O
As soon as the lightning bolt passes, the water elemental stops squeezing and resumes his job of blocking your path to his master.
Initiative
Yugureda - (Displacement, 5ft above ground, SS-79, 23 temp) -97hp
???? - -53hp
Drippy - -46hp, exhausted
Matamah - (freedom, echolocation, 6 images, exhausted) -35hp
42 - -3 STR (blinking, exhausted) -41hp
Alden /Naala - (-2 STR, daylight, exhausted, frightened) -2/ -2, exhausted
Rhon /Earl - (free, -7 STR), -2/ -7STR (talks to the hand, frightened many rounds)
Rand - (-14 STR, exhausted) -74hp
Will save vs fear (remember bonus from Rhon and penalties from shaken and exhausted conditions if applicable), and then Reflex save from Matamah, Rhon, 42 and Rand.
And then actions from Matamah, Rhon, 42 and Rand. Unfortunately, Alden and Earl are running.
Rand, The Iron Fist |
Reflex Save w/Improved Evasion: 1d20 + 17 ⇒ (8) + 17 = 25
Will Save: 1d20 + 18 ⇒ (15) + 18 = 33
Rand will swift action to active his style attempt to tumble through the water elemental.
Acrobatics Check: 1d20 + 20 ⇒ (10) + 20 = 30
Rand will attack the elemental if he fails or Yugureda if he succeeds. If he fails, he'll get his panther style attack (which hit or miss gives the elemental -2 to hit and damage) before the attack of opportunity.
Attack roll: 1d20 + 18 ⇒ (5) + 18 = 23
Damage Roll: 2d8 + 5 ⇒ (1, 1) + 5 = 7
Attack Roll (with Stunning Fist if against Yugureda): 1d20 + 18 ⇒ (9) + 18 = 27
Damage Roll: 2d8 + 5 ⇒ (8, 7) + 5 = 20
Matamah the Thundering |
Will Save: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27
Reflex Save: 1d20 + 16 ⇒ (7) + 16 = 23 - So 25 damage.
Move Action
Matamah inspires courage for the last time.
Second Move Action
He taps himself with the Wand of Cure Light Wounds.
Cure Light Wounds (On Matamah): 1d8 + 1 ⇒ (4) + 1 = 5
REMEMBER: INSPIRE COURAGE AND FLAGBEARER (+4 to attack rolls (and CMB), +4 to damage rolls, +3 morale bonus against fear (doesn't stack with Rohn's +4 bonus within 10 ft.))
FLAGBEARER ONLY WORKS IF WITHIN 30 FT. OF MATAMAH (-1 attack/damage from bonuses listed above if beyond that range). NO HASTE THIS TIME!
Silver Crusader Rhon Delver |
Rhon has Spell Resistance 17
Reflex Save: 1d20 + 7 ⇒ (9) + 7 = 16
Rhon will delay until after Rand actions.
If Rand is able to make his Acrobatics check to get past the elemental Rhom will move a total of 10 feet into the space Rand had been in and make a single attack.
Melee Attack: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: magic, slashing, ghost touch: 1d10 + 5 ⇒ (8) + 5 = 13
OR
If Rand is unable to make his Acrobatics check to get past the elemental Rhon will take a 5 foot step and try once again to cast his Scroll of Restoration on Rand.
Use Magic Device: DC 27: 1d20 + 16 ⇒ (12) + 16 = 28
Remember: If within 10 feet of Rhon you get +4 morale bonus on saves vs. Fear and Charm. This does not stack with Metamah’s Inspire Courage.
Alden Helpinghand |
Alden runs away like a little child, yelling something about horrifying shadow creatures.
Rand, The Iron Fist |
If you mention what you are doing Rhon, I'll delay until after you go.
FiddlersGreen |
Caster level check vs Rhon: 1d20 + 14 ⇒ (15) + 14 = 29
Happy to say that Rand delays till after Rhon.
42, you're up.
Rand, The Iron Fist |
If he's able to hit me with restoration, my bonus to hit and damage go up by 7, so I would hit a 30 on the elemental, or a 34 on Yugureda, and my damage would go up to 14 or 27 respectively, and my first attack on the elemental would ignore it's DR thanks to style strike.
Subject - 42 |
will: 1d20 + 13 + 4 ⇒ (16) + 13 + 4 = 33
will: 1d20 + 14 ⇒ (10) + 14 = 24
42 over comes the fear and takes half damage from the lightning. He will now cast the spell he tried last round.