{PFS} {PBP} {LVL 11 - 13} Tide of Honor (Jade Regent book 5, sanctioned portion) (Inactive)

Game Master FiddlersGreen

Seinaru Heikiko

Initiative!
[dice=Matamah]1d20+6[/dice]
[dice=Rand]1d20+6[/dice]
[dice=Rhon+Earl?]1d20+1[/dice]
[dice=42]1d20+5[/dice]
[dice=Alden]1d20+3[/dice]
[dice=Turtle]1d20+4[/dice]
[dice=Turtle]1d20+4[/dice]

42 - GM reroll used


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Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'

Itamar delays, keeping an eye on our backside

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Move Action
Rhon moves up 20 ft.

Standard Action
Total Defense: +4 Dodge bonus to AC until the start of my next turn.

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Earl delays.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Rand is going to drop into his stance, move and then unload on the small creature that he ends up next to.

Flurry of blows: 1d20 + 25 ⇒ (18) + 25 = 431d20 + 25 ⇒ (20) + 25 = 451d20 + 25 ⇒ (6) + 25 = 311d20 + 20 ⇒ (20) + 20 = 401d20 + 15 ⇒ (16) + 15 = 31
Damage Rolls: 2d8 + 11 ⇒ (4, 4) + 11 = 192d8 + 11 ⇒ (7, 5) + 11 = 232d8 + 11 ⇒ (6, 5) + 11 = 222d8 + 11 ⇒ (3, 1) + 11 = 152d8 + 11 ⇒ (5, 6) + 11 = 22

If it's incorporeal, that will be 9, 11, 11, 7, 11


Scoured Stars Map

Matamah begins his buff routine and 42 starts blinking. Rhon moves up whilst Earl and Itamar hang back for the moment. Rand on the other hand has no qualms about charging straight into the midst of the enemy with a flying-kick assault followed by a flurry of attacks that somewhat disperses the spectral figure's ghostly form. However, Rand almost immediately finds himself the target of a counter attack as all 4 figures move to attack him!

attack roll: 1d20 + 14 ⇒ (20) + 14 = 34
Confirmation roll: 1d20 + 14 ⇒ (20) + 14 = 34
damage: 2d8 ⇒ (7, 8) = 15
attack roll: 1d20 + 7 ⇒ (18) + 7 = 25
attack roll: 1d20 + 7 ⇒ (6) + 7 = 13
attack roll: 1d20 + 7 ⇒ (13) + 7 = 20

The larger shadowy shapes flail ineffectively at the elusive monk, but the the spectral figure plunges a ghostly arm deep into Rand's chest. Rand please make a fort save

Initiative order:
Matamah - 5 images, free
42 - blinking
Rhon -12 (free, -2 STR)
Rand - 15
Itamar -6, free
S - 49
W1 -
W2 -
W3 -
Alden -

All of you are up, Rand needs to make a fort save.

Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'

Itamar sacrifices Deathwatch to have shadow boy re-roll that crit on rand at -1


Scoured Stars Map
Itamar wrote:
Itamar sacrifices Deathwatch to have shadow boy re-roll that crit on rand at -1

I think you already did that for Rand once earlier today.

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

Alden and Naala lope forward to aid Rand.
+14 AC and another +14 on up to 3 attacks. Assuming he's not lying dead already after his Fort save.. :(

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Fort Save: 1d20 + 15 ⇒ (3) + 15 = 18

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

Free Action
Matamah lets the smooth rhythms reverberate in the air. Lingering Song.

Move Action
Matamah moves up a bit to make sure people can see his flag clearly.

REMEMBER: INSPIRE COURAGE AND FLAGBEARER (+4 to attack rolls (and CMB), +4 to damage rolls, +3 morale bonus against fear (doesn't stack with Rohn's +4 bonus within 10 ft.))

FLAGBEARER ONLY WORKS IF WITHIN 30 FT. OF MATAMAH (-1 attack/damage from bonuses listed above if beyond that range). NO HASTE THIS TIME!

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

42 moves up, casting force strike and attacking the southern shadow.

K.Gt.Scimitar: 1d20 + 12 ⇒ (1) + 12 = 13 damage: 1d6 + 6 ⇒ (5) + 6 = 11

But is unable to connect.


Scoured Stars Map

Rand feels his life force ebb a little from the creature's touch, but manages to stave off any further harm to himself.

Still need actions from Rand, Rhon and Earl, and maybe Alden is he returns soon.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Move Action
Rhon moves up 15 ft.

Standard Action
Total Defense: AC 40, Touch AC 18, FF AC 35 until the start of my next turn.

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Move Action
5 foot step

Standard Action
Readied melee attack if a bad guy moves into a threatened square.

Melee Attack; Slam; Power Attack: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: bludgeoning: 2d6 + 17 ⇒ (1, 3) + 17 = 21


Scoured Stars Map

Still need actions for Rand


Scoured Stars Map

Partial update. I still need Rand's actions to proceed.

Alden and Matamah move up to support their allies in their respective ways. 42 also moves up to attack, but is momentarily shaken by the sight of the looming shadowy monsters and misses his strike. Rhon also moves up to get closer to the action, but Earl hangs back a little to cover the rear.

Initiative order:
Matamah - 5 images, free
42 - blinking
Rhon -12 (free, -2 STR)
Rand - 15 <-----------we are here
Itamar -6, free
S - 49
W1 -
W2 -
W3 -
Alden -

Rhon, is Earl's attack magical?
Still need Rand's actions.

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

I'm back, but doesn't look like my actions have changed yet. :)

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Earl' attack is not magical.


Scoured Stars Map

So... still waiting on Rand.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Rand will take a 5' step and beat on the northern one until it drops, then use any remaining attacks on the other one that I am adj. to.

Flurry of Blows (including ki point for extra attack): 1d20 + 25 ⇒ (11) + 25 = 361d20 + 25 ⇒ (13) + 25 = 381d20 + 25 ⇒ (2) + 25 = 271d20 + 25 ⇒ (18) + 25 = 431d20 + 20 ⇒ (4) + 20 = 241d20 + 15 ⇒ (2) + 15 = 17

Damage Rolls: 2d8 + 12 ⇒ (4, 8) + 12 = 242d8 + 12 ⇒ (1, 1) + 12 = 142d8 + 12 ⇒ (3, 3) + 12 = 182d8 + 12 ⇒ (8, 7) + 12 = 272d8 + 12 ⇒ (3, 6) + 12 = 212d8 + 12 ⇒ (4, 1) + 12 = 17

12, 7, 9, 13, 10, 8


Scoured Stars Map

Rand steps to the North to engage the larger opponent, swinging furiously and connecting with almost every attack, though his fists don't have quite the effect they would normally have against flesh and bone. Meanwhile, Itamar continues to watch the rear.

The two shadowy creatures near Rand continue to attack him while the other shadowy creature and the ghostly creature turn their attention on 42.

attack roll: 1d20 + 7 ⇒ (20) + 7 = 27
confirmation roll: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 ⇒ 2 And 1 fort save
attack roll: 1d20 + 7 ⇒ (5) + 7 = 12
attack roll: 1d20 + 10 ⇒ (7) + 10 = 17
miss: 1d100 ⇒ 56
damage: 1d6 ⇒ 1 And 1 fort save
attack roll: 1d20 + 10 ⇒ (15) + 10 = 25
miss: 1d100 ⇒ 38
damage: 1d8 ⇒ 1 And 1 fort save

The creatures change in tactics prove effective. Rand is struck by one of the shadowy creatures while 42 is touched by another as well as the smaller ghostly creature. The damage dealt is light, but their touches also pull at the Pathfinders' life forces.

Initiative order:
Matamah - 5 images, free
42 - -2 blinking
Rhon -12 (free, -2 STR)
Rand - 17 <-----------we are here
Itamar -6, free
S - 49
W1 - 51
W2 -
W3 -
Alden -

Rand needs 1 fort save, 42 needs 2

And then you are up for actions again.

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

Seeing his comrades doing a great job so far, Matamah continues to linger the song for the last round.

REMEMBER: INSPIRE COURAGE AND FLAGBEARER (+4 to attack rolls (and CMB), +4 to damage rolls, +3 morale bonus against fear (doesn't stack with Rohn's +4 bonus within 10 ft.))

FLAGBEARER ONLY WORKS IF WITHIN 30 FT. OF MATAMAH (-1 attack/damage from bonuses listed above if beyond that range). NO HASTE THIS TIME!

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Fort Saves: 1d20 + 15 ⇒ (5) + 15 = 201d20 + 15 ⇒ (6) + 15 = 21


Scoured Stars Map

You just needed 1 fort save, Rand. You're fine. Now I need your actions.

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

Alden and Naala step forward where they can aid both Rand and 42. Seeing 42 take some damage, he actively tries to block attacks from 42, and also watches Rand's back.
+14 AC to 42, and another +14 on up to four attacks on either him or Rand in the next round.

Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'

Itamar delays

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Move Action
Rhon moves 10 ft. Will provoke AoO from S if Rhon fails his Acrobatics check.
Acrobatics check to avoid AoO: 1d20 - 5 ⇒ (8) - 5 = 3

Standard Action
Melee Attack vs. W (North).
Melee Attack: 1d20 + 19 ⇒ (12) + 19 = 31
Damage: magic, slashing, ghost touch: 1d10 + 7 ⇒ (3) + 7 = 10

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Standard Action
Earl readies to attack any enemy that moves to within his 10 foot reach.

Melee Attack: Slam: Power Attack: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: bludgeoning: 2d6 + 17 ⇒ (4, 2) + 17 = 23


Scoured Stars Map

Alden moves up to protect his allies and Matamah continues to rally his friends with his flappy flag and the lingering soothe of his voice. Itamar continues to be on standby to deal with contingencies.

Initiative order:
Matamah - 5 images, free
42 - -2 blinking
Rhon -12 (free, -2 STR)
Rand - 17
Itamar -6, free
S - 49
W1 - 51
W2 -
W3 -
Alden -

Need 2 saving throws from 42, and then actions from Rand and 42.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

fort: 1d20 + 13 ⇒ (2) + 13 = 15
fort: 1d20 + 13 ⇒ (13) + 13 = 26

I think i fail the first one.


Scoured Stars Map

Yeah... sorry. On the bright side, failing the second one would have been worse.

42 staggers a little as the shadowy creature draws some of his vitality into itself.
Con DRAIN: 1d6 ⇒ 6 Yeouch!
Actually, he staggers quite a bit!

Initiative order:
Matamah - 5 images, free
42 - -2 blinking, -6 CON
Rhon -12 (free, -2 STR)
Rand - 17
Itamar -6, free
S - 49
W1 - 51
W2 -
W3 - 5 temp
Alden -

Still need actions from Rand and 42.

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

Hrm. Next time I'm gonna keep my song on when fighting these so I can Saving Finale. ;)

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Was high or low miss? One of those two attacks should have missed me.

Feeling the drain and damage from the last attack, 42 uses his pearl and brings back shocking grasp. Casting on the defense he attempts to damage these foes.

Concentration: 1d20 + 15 ⇒ (13) + 15 = 28
K.Gt.Scimitar: 1d20 + 12 + 4 ⇒ (12) + 12 + 4 = 28 damage: 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16 Shocking Grasp: 5d6 ⇒ (4, 5, 5, 2, 1) = 17


Scoured Stars Map

I always do low miss since it's a miss-chance, not a hit-chance. To me 50% miss-chance means a miss on a 1-50. But there are two ways to negate part of the miss chance from blink, and they have at least one of them.

For future reference, using a pearl of power is usually a standard action, so you should use it out of combat next time. I'll ignore that for this fight.

42 cuts into the shadowy creature and sends a jolt of electricity through his blade at the same time. The blade seems fare better cutting into the creature than the jolt in shocking it, but both serve to wear down the creature.

Rhon attempts to move up to join the fight, but in doing so leaves himself open to attacks of opportunity from not only the ghostly creature, but all 3 of the shadowy ones as well! Fortunately, Alden is at hand to help.
attack roll: 1d20 + 7 ⇒ (9) + 7 = 16
attack roll: 1d20 + 7 ⇒ (19) + 7 = 26
attack roll: 1d20 + 7 ⇒ (10) + 7 = 17
attack roll: 1d20 + 10 ⇒ (14) + 10 = 24
With Alden's handy assistance, Rhon is able to avoid all the attacks of opportunity, and moves up to cut down W1 with his enchanted axe. W1 dissolves into ribbons of shadow as it screams noiselessly in anger.

Initiative order:
Matamah - 5 images, free
42 - -2 blinking, -6 CON
Rhon -12 (free, -2 STR)
Rand - 17 <-------------------We are here.
Itamar -6, free
S - 49
W2 -
W3 - -19
Alden -

Now waiting on Rand (and Itamar if he wants to come out of delay).

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Rand will take a 5' step and beat on the one until it drops, then use any remaining attacks on the other one that I am adj. to.

Flurry of Blows (including ki point for extra attack): 1d20 + 25 ⇒ (19) + 25 = 441d20 + 25 ⇒ (4) + 25 = 291d20 + 25 ⇒ (20) + 25 = 451d20 + 20 ⇒ (8) + 20 = 281d20 + 15 ⇒ (7) + 15 = 22

Damage Rolls: 2d8 + 12 ⇒ (2, 5) + 12 = 192d8 + 12 ⇒ (2, 3) + 12 = 172d8 + 12 ⇒ (2, 2) + 12 = 162d8 + 12 ⇒ (5, 4) + 12 = 212d8 + 12 ⇒ (1, 8) + 12 = 21

9, 8, 8/19, 10, 10

Confirmation Roll: 1d20 + 25 ⇒ (3) + 25 = 28
Critical damage: 2d8 + 12 ⇒ (6, 4) + 12 = 22


Scoured Stars Map

Rand's first attack disperses the ghostly figure, and his subsequent attacks leave the shadowy monster severely weakened.

Roaring with silent rage, the remaining shadowy monsters attack.
attack roll: 1d20 + 7 ⇒ (6) + 7 = 13
attack roll: 1d20 + 7 ⇒ (17) + 7 = 24
miss chance: 1d100 ⇒ 32
Rand evades his attacker easily, and thanks to Alden, 42 also escapes unscathed.

I'll call it here.

With only two injured assailants left, the party has little trouble disposing of the remaining creatures.

Initiative order:
Matamah - 5 images, free
42 - -2 blinking, -6 CON
Rhon -12 (free, -2 STR)
Rand - 17 <-------------------We are here.
Itamar -6, free
Alden -

Some of you are lightly hurt, but 42 took a serious beating to his CON.
Where to now? Reminder that there is a separate map for the dungeon as a whole.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

"Does anyone have a way to assist 42?"

"As for what to do next, I suggest we go see what lies beyond the curtain just South of us."

Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'

I'm pretty much tapped out

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

42 pauses, "Yeah, i think we are all almost tapped out of spells. I have one that can aid me for several minutes.... but as for the long term.. i'll have to get healed up sometime later.


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Scoured Stars Map

Ok, with the reroll, 42 makes his save. Keeping in mind your diminishing resources, how do you wish to proceed? Rhon is proposing looking beyond the curtain, which based on the map probably contains one more room.

Do also keep in mind that you can only regain spells and per day abilities once every 24 hours, and that you started this day early so it's probably before still early morning right now.

Status update:
Matamah - 5 images, free
42 - -2 blinking,
Rhon -12 (free, -2 STR)
Rand - 17
Itamar -6, free
Alden -

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Yeah, I only have one or two spells left before i am stuck with 1st level spells...


Scoured Stars Map

A few hints/reminders:
1. This is effectively a module, so you do not get less gold for bypassing encounters and not finding loot, but you DO need to achieve the objectives to complete the module.

Frozen Stars spoiler, mainly for Alden and 42:
When Alden and 42 raided Ivoryglass with Exiel, we took a guess on where the dragon was and went straight for him instead of trying to fight through his entire army. Maybe we could have done it, but without much healing and all our supporting NPCs all but incapacitated or dead, it's more likely that we would have been wiped out.

2. Your objective here is to find and retrieve O-Sayumi, preferably alive and healthy.
3. You are in the sanctum of a powerful wizard and have left a scene of carnage just outside (in the mansion of the same wizard). You should keep that in mind if you are considering leaving for 24 hours to rest up.
4. Details are sometimes given to players to set the scene or give some backstory, but sometimes they also provide hints as to how to approach a later encounter. Some of the information you have uncovered thus far might actually be useful! ;)
5. It might also be a good idea to discuss what the purpose of this dungeon is.

Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'

Ok then, If 42's re-roll is not enough, Itamar will use his Pearl of power to recall Lesser Restoration

Lesser Res: 1d4 ⇒ 3

Itamar will use his Door Sight ability to look through the curtain, unless it happens to be over 18" thick

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

with the reroll, i made it.


Scoured Stars Map

Itamar places his hand on the curtain and uses his domain ability to see through it. It appears that beyond the curtain is simply a bare square room much like the one you came from, but without any further passageway. There do not appear to be any creatures in that room, but you remember that at an earlier room, Earl had sensed nothing behind a curtain, only to see four tenebrous worms appear once he drew the curtain aside.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Once Itamar relays the details of the next area, 42 will say "Leave it closed... Didn't we see a passage a while back?"

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

"We have this room here, and then I think everything else is gates."

Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'

Let's head back to the nearest gate, this room is empty

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

Agreed. No reason to fight here for no purpose.

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

Alden follows his friends, always vigilant for dangers that may befall them.

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