(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)
played by
Aerondor
(1,961
posts)
Nerisiel
Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,
played by
Merisal The Risen
(242
posts)
Polanco Goldhammer
Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2
played by
eddv
(294
posts)
Ryan'
Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes played by
Eric Collins - France
(112
posts)
Zephyr the White
Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Arsena Mondri
Human (Varisian) Ranger 1 | 12/12 HP | 16 AC 13 T 13 FF | 16 CMD | F +4 R +4 W +1 | Init +2 | Perc +5 | SM +1
played by
mechaPoet
(35
posts)