PFS PBP Gameday 4 The City of Strangers—Part 2: The Twofold Demise (Inactive)

Game Master Vahanian 89

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Deity, Benevolent or Malevolent that remains to be seen.

Just 1 check for the city. The bottoms is home to ex-slaves and abolitionist from all over Golarion. Fierce believers in the ideals of democracy, its citizens have taken to calling themselves the Freemen. They oppose forced labor in any form and support the rights of the oppressed and subjugated.

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

"Meatgate?" Azuk begins, "In the Bottoms? Sounds like my kind of place. I say we head there as soon as we can and dig up this Shadow Lodge creep."

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

"Yeah, the Bottoms... sounds like my kinda folk. We are all nearly slaves to those who control our coin, it is abhorrant to take even that away. I would certainly like to go visit these folks and see if they can help us on our investigation. Perhaps they can help to identify these suspicious Shadow Lodge... erm..." Searlas hesitates for a moment. "...Pathfinders as they've been referred to."

Is slavery flat out illegal in Kaer Maga or just heavily resisted by the Freemen in the Bottoms district? If it is legal I'd like to see if I can find a Freeman crier or any sort of anti-slavery demonstration and make some friends.


Deity, Benevolent or Malevolent that remains to be seen.

You go to the bottoms but are unable to turn up any new leads.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

If there are any Freemen out making some noise about slavery I'd like to go for my faction card anti-slavery pitch anyways. After that I'll head to Meatgate with the rest of the crew.


Deity, Benevolent or Malevolent that remains to be seen.

Sure that's fine mark it off. Theres a lot of speaching going on. When you head over to meatgate give me perception checks. And ill have to update the map.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Let's see how good at public speaking Searlas is...

Diplomacy + Guidance: 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Azuk Perception: 1d20 + 0 ⇒ (10) + 0 = 10
Warden Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

"Well then, let's get a move-on, shall we?"

Dembar changes into his bat form and takes wing, flying above the area and watching for anything dangerous to the group. When he arrives at Meatgate, he looks around, waiting for the others to arrive on their slow legs.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas finds a crowd near the edge of the Bottoms, and rallies a small crown of Freemen to boisterously support.

"Good people of Kaer Maga, my name is Searlas of Quantium, a city quite a distance from here. A city of hard workers and trade, much like here. Our people were made strong by mutual respect and making sure that every man can stand up on his own and gets his chance to show his worth to the world. We are all nearly slaves to our basic living needs.
We owe much to those willing to employ us, but we cannot ever let that relationship degenerate into servitude. Remember the teachings of Abadar, labor for coin, not lives for coin!"

Searlas spends the next few minutes engaging in discourse with the crowd.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

After his short speech, he joins up with the party and heads to meatgate.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Silver Crusade

Paladin of Shelyn 17

Perception at meatgate: 1d20 ⇒ 9

Also using detect evil when we arrive. If it turns anything up, Hania keeps using it to see what she can find out, unless interrupted by an attack or something else of that nature.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Arriving at Meatgate, Reavis takes a cautious look around.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Deity, Benevolent or Malevolent that remains to be seen.

Anyone whos perception was over 20 can act in the surprise round

As you arrive at the meatgate everything seems normal when suddenly four figures stand out from among the crowd. "Pathfinders its time to die!" One of them shouts.

Init:

BG 1: 1d20 ⇒ 19
BG 2: 1d20 ⇒ 9
BG3: 1d20 + 2 ⇒ (10) + 2 = 12
BG 4: 1d20 + 5 ⇒ (17) + 5 = 22
Reavis: 1d20 + 3 ⇒ (13) + 3 = 16
Hania: 1d20 + 4 ⇒ (18) + 4 = 22
Searlas: 1d20 + 1 ⇒ (1) + 1 = 2
Dembar: 1d20 + 2 ⇒ (9) + 2 = 11
Azuk: 1d20 + 2 ⇒ (20) + 2 = 22
Warden: 1d20 + 1 ⇒ (12) + 1 = 13

Arrow at Hania: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 ⇒ 1

Force Missle at Reavis: 1d20 + 2 ⇒ (20) + 2 = 22 vs touch
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Crit Conferm: 1d20 + 2 ⇒ (20) + 2 = 22 vs touch
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Suprise Round
Reavis
Warden
Searlas


Deity, Benevolent or Malevolent that remains to be seen.

After the suprise round all movement is like going through difficult terrain as people flee the market. For the next 3 Rounds

Round 1
BG 4
Hania
Azuk
BG 1
Reavis
Warden
BG 3
Dembar
BG 2
Searlas

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Warden walks around to stand in front of Azuk. "HOSTILITY AGAINST PAROLEES IS PROHIBITED."

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas quickly jumps to a readied state and attempts to lock down the most heavily armed/armored non-elven foe.

Knowledge (Local): 1d20 + 5 ⇒ (16) + 5 = 21 To attempt to identify someone who doesn't have elven magical defenses if needed

Daze, Will save DC 15

Grand Lodge

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

Dembar, flying overhead, is not so quick to act.

On his turn, Dembar will fly down to within 30 feet (and 20 feet above) the nearest baddy and will cast a ray of enfeeblement on him.

ranged touch: 1d20 + 4 ⇒ (8) + 4 = 12
Str penalty: 1d6 ⇒ 2

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

"What the...?" Reavis exclaims with confusion as he is hit with a force missile. As the situation dawns on him, he quickly quaffs his extract of Shield.


Deity, Benevolent or Malevolent that remains to be seen.

You notivce one looks like a half elf. Others: 1d3 ⇒ 2So you send the spell at the gnome.
Will: 1d20 + 1 ⇒ (15) + 1 = 16

Seeing someone flying one sends a spell to meet him!
Magic Missle: 1d4 + 1 ⇒ (4) + 1 = 5

Round 1
BG 4
Hania
Azuk
BG 1
Reavis
Warden
BG 3
Dembar
BG 2
Searlas

Dembar and Reavis those will be your actions on your initiatives. Everyone remember movement is now considered difficult terrain.

Grand Lodge

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

OWW! LOL. I guess I should have rolled a Disguise check to act like a normal bat until it was time to fire off my spell, eh?

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

As Warden stomps over to smash one of the assailants, Azuk tries to stun him with a spell.

Daze, Will DC 13 against the green (SE) one.

Warden slam attack: 1d20 + 4 ⇒ (10) + 4 = 14
Warden slam damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8

Silver Crusade

Paladin of Shelyn 17

Hania walks towards an enemy (half speed, right?) and throws a javelin at that enemy.

1d20 + 1 ⇒ (8) + 1 = 9
damage:1d6 + 3 ⇒ (5) + 3 = 8

Yuck! At least I can attack with a sword next round...


Deity, Benevolent or Malevolent that remains to be seen.

Azuk was warden on your left or right at the start of combat?

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

You had Azuk in front of Warden, though I'd much rather have the meat shield eidolon in front from now on, please. Warden made his Perception check and used a move action in the surprise round to step around in front of (east of) Azuk (10 foot total movement), then his first combat round to move and attack (15 feet through difficult terrain).

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

I assume that there are still lots of people in the area and AoE spells and abilities would hit bystanders?


Deity, Benevolent or Malevolent that remains to be seen.

Yes. Lots of innocent people here.

BG 1 seems to be readying for something. Reavis drinks an extract and warden wails on an enemy but his strike ends up wide.

The enemy in back fires her bow again.
Attack Hania: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Crit Conferm: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Sorry...

Dembar casts a spell and then the enemy on Warden strikes bacl.
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Round 1
BG 4
Hania [-6 dying]
Azuk
BG 1
Reavis
Warden
BG 3
Dembar
BG 2
Searlas

Silver Crusade

Paladin of Shelyn 17

8+3+7=18, and 13-18 is -5, not -6, right?

As Hania falls unconscious, she thinks I hope someone remembers to check my pack for healing stuff like I told them when we started out...

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

I'm a little confused here, I thought Reavis received a surprise round action, which was drinking his extract.


Deity, Benevolent or Malevolent that remains to be seen.

Your right. Everyone started putting up actions and I list track. Reavis still had his turn. And -5 for hania.

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Azuk sacrifices 1 hit point as an immediate action to keep Warden up.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

"I'll try to keep this corridor safe..." Searlas says as he casts an amplified spell, his back carefully against the tent so to keep line of sight to the archer and nobody else.

Spending 2 phrenic points for +1 DC, Daze - will save DC 16

"Reavis, here! See if you can get this to her!"

He then fumbles on his belt and pulls out a potion of cure light wounds, holding it out towards Reavis's prehensile tail.

Grand Lodge

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

On his next turn, Dembar will fly the eff away, triple-moving away from the action (180ft), as he's only at 2HP and knows there's a magic missile-tosser. LOL

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

"Keep your potion, I got this." Reavis replies to Searlas, as he pushes 15 ft. north through the crowd while drawing his Cure Light Wounds wand. Arriving at Hania, he uses his wand to heal her.

CLW on Hania: 1d8 + 1 ⇒ (3) + 1 = 4

Currently on my phone and can't edit the map, could someone move Reavis 3 squares to the north?

Grand Lodge

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

Done. And seeing that wand, on his turn Dembar will screech and go straight for Reavis. LOL

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

My potion is still out, feel free to grab and chug it.

Grand Lodge

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

I'd have to switch back to non-bat form to do that, which would take a Standard action. Would be more action-economic to have Reavis heal me, if he's okay with it.

Silver Crusade

Paladin of Shelyn 17

So Hania is now at -1 and stable.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Sure, no problem.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Since you're conscious I can administer it to you as a standard action in bat form as long as you are next to me. I think Reavis can probably 1-shot someone with his grenadier special ability if he's got the ammo.

Grand Lodge

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

Good call, in that case Dembar will move toward Searlas instead on his turn.

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Heck, since you're flying you should even be able to fire off a spell while you're at it.


Deity, Benevolent or Malevolent that remains to be seen.

The spell caster points his finger at warden and sends a spell at him.
Attack: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1 vs touch HAHAHAHAHAHA NOPE!
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Round 2
BG 4
Hania [-1]
Azuk
BG 1
Reavis
Warden
BG 3
Dembar
BG 2
Searlas

Silver Crusade

Paladin of Shelyn 17

Actually, Hania is at -1, not -2

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Azuk steps slowly through the crowd and tries to stun the spellcaster.

Daze, Will DC 13.

Meanwhile, Warden rises up and smashes down with his massive, clawed hands at the attacker foolish enough to stay near him.

Slam attack: 1d20 + 4 ⇒ (20) + 4 = 24
Claw 1 attack: 1d20 + 4 ⇒ (8) + 4 = 12
Claw 2 attack: 1d20 + 4 ⇒ (13) + 4 = 17

Slam damage: 2d6 + 3 ⇒ (4, 3) + 3 = 10
Claw 1 damage: 1d4 + 3 ⇒ (1) + 3 = 4
Claw 2 damage: 1d4 + 3 ⇒ (3) + 3 = 6

Slam critical confirm?: 1d20 + 4 ⇒ (7) + 4 = 11
Slam critical damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

What about the will save for the archer?


Deity, Benevolent or Malevolent that remains to be seen.

Will: 1d20 + 1 ⇒ (12) + 1 = 13

Wardens slam connects leaving its foe looking worse for wear! The one to the left moves then casts a spell on warden. Need a will save from Warden

Round 2
BG 4
Hania [-1]
Azuk
BG 1
Reavis
Warden
BG 3
Dembar
BG 2
Searlas

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Both Azuk and I cast daze. Mine was at the archer, dc16, Azuk's was at the caster, dc13


Deity, Benevolent or Malevolent that remains to be seen.

That was for yours Searlas. Azuk;

Will: 1d20 + 3 ⇒ (2) + 3 = 5

Still need a will from Warden. Theres the arcane caster that does damage and the other one who hasnt been doing much.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Reavis uses his healing wand once again to awaken Hania.

CLW on Hania: 1d8 + 1 ⇒ (4) + 1 = 5

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