PFS PBP Gameday 3: Amazing Red's Risen From the Sands (Inactive)

Game Master Daxter

Map!


151 to 200 of 370 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

"Here, !elina, this will make your fists or claws or anything you like magical should you need such a thing."

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Melina looks with horny eyebrow cocked.

"Thank you I suppose. I must really work on my appearance. I do believe you think me to be some sort of beast."

Silver Crusade

Male Ulfen Cleric 6

"In any case, we should move on. I'd rather not be caught off guard by another one of those abominations."

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

"It caught us off guard, yet it was not hunting us; merely another forgotten defense of this place. Which hallway shall we try. West?"


Male Human(Amazing)

The two smaller rooms off the sanctuary are shrines to the Ancient Osirian gods of kingship. The southern chapel contains a statue of a lean man with the head of an animal with a curved snout and erect squared ears. The northern chapel holds a statue of a strong, powerful man with a falcon’s head topped with a solar disk. Religion checks and Perception checks plz.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

religulosity: 1d20 + 11 ⇒ (10) + 11 = 21
perceptivity: 1d20 + 5 ⇒ (8) + 5 = 13

"Fascinating, fascinating indeed. What finds!". The Tiefling fiddles with her tail as she meditates on the statues.


Male Human(Amazing)

Melina:

The first statue described is of Set, the Ancient Osirian god of darkness, deserts, and storms, and the patron of pharaohs and undead alike. The second is of the Ancient Osirian sun god Ra.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Set: God of darkness, deserts, and storms, patron of undead and pharaohs; an odd combination if you ask me. The second is Ra, the sun god. Pious men, these Osiriani.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human(Amazing)

Kelevan:

You notice a secret panel in the base of the statue of Ra.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

"Here is a panel, hidden in the base of this statue... perhaps we ought to open it?"

Silver Crusade

Male Ulfen Cleric 6

Leif shrugs. "Have at it. Just check it carefully for traps first."

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Khamul nods and bows his head at each of the Osirion gods. "Yes, they had many gods in ancient Osirion. Some still hold sway here and there in northern Garund."

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Kelevan motions everyone back and then attempts to open the panel. Checking for traps first, but I doubt I'll find any.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


Male Human(Amazing)

You find no traps.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]
Kelevan Nolorianoth wrote:
... and then attempts to open the panel.

:)


Male Human(Amazing)

Kelevan opens the panel and finds an old scroll made of papyrus.

SpellcraftDC18:

Searing Light.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6


Male Human(Amazing)

1d20 + 10 ⇒ (14) + 10 = 24

Khamul identifies it as a scroll of Searing Light.

After looking around the party eventually finds two secret doors in the room with the chest that has been untampered with. One heads North while the other heads South.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

North!


Male Human(Amazing)

You open the northern door which opens to a long hallway that leads to a large chamber. Two ornate wooden chariots sit upon platforms in this chamber, positioned as if ready to charge across the desert sands outside, though no mounts are harnessed to their yokes. The chamber’s walls are carved in relief with scenes of charioteering, racing, and war. Six skeleton's armed with bows stand guard here, nocking arrows as you approach.

Init:

L: 1d20 ⇒ 19
K: 1d20 + 2 ⇒ (19) + 2 = 21
Kh: 1d20 + 1 ⇒ (7) + 1 = 8
M: 1d20 + 3 ⇒ (1) + 3 = 4
S: 1d20 + 2 ⇒ (7) + 2 = 9

Leif and Kelevan are up!

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Kelevan springs into action, summoning a ball of goo and flinging it at the nearest of the skeletons. Disrupt undead!

Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 19
Positive Energy: 1d6 ⇒ 6


Male Human(Amazing)

Kelevan walks into the chamber and disrupts a skeleton, right in its face, turning it into dust. Leif!

Silver Crusade

Male Ulfen Cleric 6

Leif holds his heavy blade at the ready.

Total defense. Hoping Khamul can command them.


Male Human(Amazing)

The remaining archers fire at Kelevan!

1d20 + 2 ⇒ (11) + 2 = 13

1d20 + 2 ⇒ (14) + 2 = 16

1d6 ⇒ 2

1d20 + 2 ⇒ (16) + 2 = 18

1d6 ⇒ 3

1d20 + 2 ⇒ (7) + 2 = 9

1d20 + 2 ⇒ (5) + 2 = 7

Party up again.

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

"Foul unliving beasts! Stop what you are doing!"

Command Undead: DC 16 Will save; can control up to 7 HD of undead

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Kelevan waits to see which undead respond to the Garundi's command.


Male Human(Amazing)

5d20 ⇒ (18, 13, 2, 15, 7) = 55

S2,S3, and S6 are under Khamul's control now. They each have 1 HD.

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

"Now destroy those ones!" Khamul points to the skeletons not under his control and sits back to watch the skeletons duke it out.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

Kelevan assists by flinging another gob of anti-skeleton at one of the rebellious undead. Disrupt undead!

Ranged Touch: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 ⇒ 1
Confirm: 1d20 + 3 ⇒ (7) + 3 = 10
Extra Damage?: 1d6 ⇒ 4

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Melina waits, stuck in the hallway and uncomfortable with thought of standing ahead of those more skilled in personal combat.

delay; if a space opens upon in the hallway I'll move up to fill it.


Male Human(Amazing)

Kelevan scores a hit dealing minor damage. Melina waits for someone to stand in front of her. Leif

Silver Crusade

Male Ulfen Cleric 6

Leif touches the elf with a bit of Gorum's tactical acumen.

Guidance!


Male Human(Amazing)

The uncontrolled skeletons fire at Kelevan.

S1: 1d20 + 2 ⇒ (20) + 2 = 22

S1, Confirming: 1d20 + 2 ⇒ (20) + 2 = 22

3d6 ⇒ (5, 2, 4) = 11

S4: 1d20 + 2 ⇒ (16) + 2 = 18

1d6 ⇒ 5

While the commanded skeletons fire on their former allies.

S2 vs S1: 1d20 + 2 ⇒ (8) + 2 = 10

1d6 ⇒ 5

S4 vs S1: 1d20 + 2 ⇒ (14) + 2 = 16

1d6 ⇒ 5

S6 vs S1: 1d20 + 2 ⇒ (4) + 2 = 6

1d6 ⇒ 4

Though they fail to do any damage despite landing an arrow. Party up. I believe Kelevan is down at -5.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Seeing Kelevan fall, Melina snaps out of her patient inaction to draw a wand and heal her companion with a controlled burst of positive energy.

curative: 1d8 + 1 ⇒ (7) + 1 = 8

Perhaps you could suggest the use their bony claws on their brethren Melina ventures to Khamul.

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

"Good idea. Sometimes they don't listen the way you expect."

"Claw them! Throw down your bows!"

Khamul moves in and tries to touch one of the skeletons he does not control.

melee touch: 1d20 + 4 ⇒ (13) + 4 = 17

Grave Touch: melee touch attack, causes target to become shaken.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Khamul:
Undead in general are immune to morale (shaken) And as per Grave Touch (Sp) : As a standard action, you can make a melee touch attack that causes a living creature to become shaken. Chill touch is one exception to the rule, if you have that spell

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Ag, forgot that was only on living creatures. Ignore that then, Khamul will just let them beat each other up. Never actually used that ability before.

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

HP: 3/16

"Thank you," says Kelevan, eying the bow-wielding skeletons appraisingly. Drawing a wand of his own, he taps himself with it from his position on the floor. Still "prone", so +4 to AC vs ranged attacks.

UMD: 1d20 + 7 ⇒ (8) + 7 = 15
Bah.

Silver Crusade

Male Ulfen Cleric 6

Leif retrieves his wand and does the same.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"Take cover. Those arrows are deadly."

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

You booping me or you?


Male Human(Amazing)

The rebellious skeletons will fire at Leif!

S1 vs Leif: 1d20 + 2 ⇒ (15) + 2 = 17

1d6 ⇒ 5

S4 vs Leif: 1d20 + 2 ⇒ (8) + 2 = 10

1d6 ⇒ 1

The rest will drop their bows and claw their ex-allies.

S2 vs S1: 1d20 + 2 ⇒ (18) + 2 = 20

1d4 + 2 ⇒ (3) + 2 = 5

S2 vs S1: 1d20 + 2 ⇒ (7) + 2 = 9

1d4 + 2 ⇒ (1) + 2 = 3

S3 vs S4: 1d20 + 2 ⇒ (15) + 2 = 17

1d4 + 2 ⇒ (4) + 2 = 6

S3 vs S4: 1d20 + 2 ⇒ (2) + 2 = 4

1d4 + 2 ⇒ (1) + 2 = 3

S6 vs S1: 1d20 + 2 ⇒ (17) + 2 = 19

1d4 + 2 ⇒ (1) + 2 = 3

Both of the rebellion-scum of skeletons are dusted after they are clawed into oblivion. Combat over!

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

"Good," Khamul says with a scowl of his face. "Terrible things, these undead. But they make great trap-spotters and shields."

"Lead the way!" Khamul directs the skeletons to walk in front of the party and lead the way down the next hall (and in the first door when we reach it).

Silver Crusade

Male Ulfen Cleric 6

It was for you!

Leif scowls. "Lead the way."


Male Human(Amazing)

The short hallway ahead has a door at the end of it and there is a hallway heading south. Which way?

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Forward! Short hallway with a door!


Male Human(Amazing)

Khamul opens the closer door, his new pets right behind him. Carved nature scenes cover this chamber’s walls, depicting humanoid figures hunting a wide variety of prey—crocodiles, elephants, hippos, leopards, lions, and even stranger beasts. An open sarcophagus lies at the far end of the room. What seems to be a mummified hunting cat and its master stands guard and they advance!

Init:

H: 1d20 + 5 ⇒ (5) + 5 = 10
K: 1d20 + 2 ⇒ (20) + 2 = 22
Kh: 1d20 + 1 ⇒ (13) + 1 = 14
L: 1d20 ⇒ 9
M: 1d20 + 3 ⇒ (14) + 3 = 17
U: 1d20 + 4 ⇒ (1) + 4 = 5

Kelevan is up!

Grand Lodge

M Elven Sorcerer 2 [ HP 16/16 (0 NL) | AC 16 Tch 16 FF 10 | Fort +1 Ref +2 Will +3 | CMD 12 | Init +2 Perc +3 | Effects: none ]

HP 10 after Leif's healing... I'll go ahead and retcoboop myself before we move on.

UMD: 1d20 + 7 ⇒ (15) + 7 = 22
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
HP full. CLW wand at 49/50 charges.

Kelevan frowns slightly, but decides that it's best to try to destroy the foul undead before they can harm anyone. With such thought in mind, he flings another gob of undead-killing goop at the mummified 'master'!

Ranged Touch: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 3


Male Human(Amazing)

Kelevan moves into the room and scores a hit on the Huntsman with positive energy!

The undead cat pounces on Khamul at the behest of his master.

Pounce Claw!: 1d20 + 8 ⇒ (10) + 8 = 18

1d3 + 3 ⇒ (1) + 3 = 4

Pounce Claw!: 1d20 + 8 ⇒ (15) + 8 = 23

1d3 + 3 ⇒ (1) + 3 = 4

Pounce Bite!: 1d20 + 8 ⇒ (3) + 8 = 11

1d6 + 3 ⇒ (2) + 3 = 5

Khamul!

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Khamul directs his skeletons to join him in attacking the undead while he moves up and slashes with his scythe!

mwk scythe: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9

151 to 200 of 370 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Amazing Red's Risen From the Sands All Messageboards

Want to post a reply? Sign in.