Venture Teller Play b'Post |
OK I need a handful of things from y'all.
PFS Number (PM me if you would rather).
Faction (will show up if you have it set on your Avatar.
Please put perception and AC plus anything else I might have to look up frequently into the sex/race slots of the character's profile (see Seaweed for an example).
Define your characters default attack option (for when I need to DMPC).
A handful of dice for later when timing is an issue. These may or may not be used. Be sure to include any special circumstances (darkvision or loyalty trait for example)
This should be set up for a reply. Make sure to add the appropriate modifier and the final closed bracket (])
[dice=perception]1d20+ [/dice
[dice=initiative]1d20+ [/dice
[dice=Fortitude save]1d20+ [/dice
[dice=Reflex save]1d20+ [/dice
[dice=Willpower save]1d20+ [/dice
[dice=attack of opportunity]1d20+ [/dice
[dice=damage]+ [/dice
Branson Davelock |
PFS #55238-3
Faction: Osirion
Default Attack: Unarmed +1 (1d3 + 1d4 bleed)
Let me know if it doesn't show you what you need. I have Branson's entire statblock in his profile as well.
If you end up making the call, Branson prefers to Bless or Bane when combat initiates.
He'll heal rather than harm usually, but he's no pacifist, and will take AOO's when presented, which could be often, as being unarmed many assume cannot attack.
On a PC that is down, Branson will Rebuke Death at first, rather an cast a healing spell.
Branson prefers talking to fighting as well.
Loyal to companions, Osirion, and the Pathfinder Society, in that order.
Heal checks and Heal spells do not provoke AOO's when he does them.
Any other basic questions?
Dylara Yssal |
PFS#: 115025-4
Qadira
Default attack: light crossbow
Requested rolls:
perception: 1d20 + 10 ⇒ (8) + 10 = 18 Low-light Vision
initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Fortitude save: 1d20 + 2 ⇒ (9) + 2 = 11
Reflex save: 1d20 + 3 ⇒ (12) + 3 = 15
Willpower save: 1d20 + 5 ⇒ (2) + 5 = 7
attack of opportunity: 1d20 ⇒ 18
damage: 1d6 ⇒ 6 With club
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
Oops, forgot the rolls:
perception: 1d20 + 11d6d1d20 + 1 ⇒ (4) + (5, 6, 7, 10, 16, 17, 14, 14, 15, 9, 17, 15, 15, 20, 17, 20, 20, 19, 4, 12, 1, 15, 8, 16, 8, 8, 10, 19, 17, 14, 4, 17, 16, 17, 4, 5, 17, 9, 5) + 1 = 487
Fortitude save: 1d20 + 4 ⇒ (8) + 4 = 12
Reflex save: 1d20 + 1d6d1d20 + 6 ⇒ (4) + (4, 15, 18, 6, 6, 19) + 6 = 78
attack of opportunity: 1d20 + 1 ⇒ (4) + 1 = 5 fisticuffs
damage: 1d3 ⇒ 2 + bleed: 1d4 ⇒ 3
Hopefully those will all work properly
Branson Davelock RPG Superstar 2014 Top 16 |
Branson Davelock |
Ok, just trying the ones I hosed up.
perception: 1d20 + 11 ⇒ (10) + 11 = 21
initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Reflex save: 1d20 + 1 ⇒ (4) + 1 = 5
Willpower save: 1d20 + 6 ⇒ (14) + 6 = 20
Also need to remind myself to use the right alias. Sorry, I'm a noob at PBP.
Traceni Skrit |
PFS Number #118418-1
Faction Sczarni
Default attack: Light Crossbow +1 (1d8, 19-20/x2, 80')
perception: 1d20 + 1 ⇒ (8) + 1 = 9
initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Fortitude save: 1d20 + 2 ⇒ (18) + 2 = 20
Reflex save: 1d20 + 1 ⇒ (15) + 1 = 16
Willpower save: 1d20 + 3 ⇒ (2) + 3 = 5
attack of opportunity: 1d20 ⇒ 9
damage: 1d8 ⇒ 7
Lizzy "Beads" Tamar |
perception: 1d20 + 6 ⇒ (4) + 6 = 10
initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Fortitude save: 1d20 + 1 ⇒ (11) + 1 = 12
Reflex save: 1d20 + 5 ⇒ (15) + 5 = 20
Willpower save: 1d20 + 2 ⇒ (3) + 2 = 5
attack of opportunity: 1d20 + 1 ⇒ (20) + 1 = 21 with dagger.
damage: 1d3 ⇒ 2
Crossbow(light) +4 (1d6, 19-20/x2)
She will primarily try to debilitate minor opponents with Daze first.
If it's a really big one,...from a gnome's perspective most of the world is...., she will go for hideous laughter.
The crossbow is used when dmg support is more proper.
Gnomes have the low-light vision
Branson Davelock |
Dang it, posted with the wrong alias in the gameplay thread, so now that alias lists as a Character.
Are we missing two folks? Seems we're missing the Magus 2, and I don't think I know what the other class is.
We've got:
Bard 1
Oracle 1
Druid 1
Cleric 2
Did we miss any classes that can cast CLW at first level? Luckily this appears to be a talky talky thinky thinky scenario, so no combat expected, right?
Branson Davelock RPG Superstar 2014 Top 16 |
Dylara Yssal |
I'll be out of the country most of tomorrow, and I won't be able to post while gone. I might be able to make a post tomorrow evening. If that doesn't happen I'll post again on Tuesday.
Melon the Roc |
Melon's default attack option involves attacking with her talons and bite. Whatever does most damage if she has to pick.
Dylara will tell Melon to retreat at low HP.
Venture Teller Play b'Post |
No worries Dylara,
FWIW my weekend is mondays and though I lurk from my phone, I am often AFK then.
Branson Davelock |
Alrighty then, so as everyone immediately dives into the game, with their primary goal being to accomplish their faction mission, I have a couple questions:
1) I'm happy to do faction missions, and wish they weren't removed from the game, but I trust they aren't affecting PP and such, as they were removed. It won't matter, as Imma get mine done!
2) What is the protocol for being sneaky, and "passing notes" to the GM in a PBP game, so as to be able to do things unnoticed by the others?
Traceni Skrit |
It's most polite not to read spoilers meant for other people, but if you're worried about it, you can always send a PM to the GM. Click on the little envelope at the very top of the page for private messages, or click the private message link from the GM's profile.
Branson Davelock |
It's most polite not to read spoilers meant for other people, but if you're worried about it, you can always send a PM to the GM. Click on the little envelope at the very top of the page for private messages, or click the private message link from the GM's profile.
Yep, no concerns there, I only read mine. The question is, should I make a spoiler back for the GM then?
Dylara Yssal |
If it concerns something you want only the GM to know, use an '@GM' spoiler.
I imagine if you go to a place of the ship where no one else is and you want to keep your activities there a secret, you may also want to do that.
Branson Davelock |
If it concerns something you want only the GM to know, use an '@GM' spoiler.
I imagine if you go to a place of the ship where no one else is and you want to keep your activities there a secret, you may also want to do that.
Very good, so let it be done!
Venture Teller Play b'Post |
Computer is incredibly slow today, but Merric does give your directions to the medic. So I will get that up hopefully tonight, if not early tomorrow. :)
Branson Davelock RPG Superstar 2014 Top 16 |
Venture Teller Play b'Post |
No, I got that resolved yesterday afternoon, it should not have taken that long (grr). Update coming :)
Venture Teller Play b'Post |
copy your avatar (right click copy image),
follow link (under my name),
zoom once or twice,
paste image (right click, paste)
:)
Dylara Yssal |
Not working for me, rightclick just gives me copy [your map]
Even from general clipboard not working.
Same here :(
Venture Teller Play b'Post |
Sorry, the 'can edit' has been fixed. I got it to work, but as I am the owner, I don't know if that is a good test. It did not work with the zoom twice though.
I should have been a little more clear on the 'right click.'
I should have said right click on your avatar (on this page), then navigate to the map to paste.
Branson, I will keep it up to-date for now, no rush. Everyone else can at least see the map correct?
Venture Teller Play b'Post |
A small part of this adventure is to show the tedious nature of sailing across a sea. Though you are welcome to rush things if you want, I might add additional times in short expose. Let me know if this is a problem.
Malleck |
FS: 1d20 + 4 ⇒ (6) + 4 = 10
RS: 1d20 + 1 ⇒ (6) + 1 = 7
WS: 1d20 + 3 ⇒ (19) + 3 = 22
Perception: 1d20 + 6 ⇒ (7) + 6 = 13 Dark Vision
Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
He will move in to attack with his B.Sword. vs tough enemies he will use 1 arcane pool to make it a +1 weapon as swift. Also if its tough/final boss. 2/per day , add 2d6 elec damage from spell strike with shocking grasp.
Bonusses not included in these rolls
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d10 + 3 ⇒ (1) + 3 = 4
-Posted with Wayfinder
Malleck |
Forgot to add that he will produce his wand of Mage Armor first round to apply it to himself for 17AC
-Posted with Wayfinder
Branson Davelock |
In response to Malleck's comments about not knowing anything about sailing in the Gameplay thread. I think Branson might throw down at least a single rank of Profession(sailor) when he gets to third level. A decent number of PFS scenarios happen on boats, so it can't hurt.
Dylara Yssal |
Google Translate, and using Telugu for Elven/Elvish.
Branson Davelock |
Google Translate, and using Telugu for Elven/Elvish.
Thank you
Is this pretty much SOP in PBPs? Not that I intend to start chatting it up in Osiriani, but it's good to know.
Venture Teller Play b'Post |
I've added a note about the folks you have met in the campaign. If you want to add any other details about an individual NPC that you discover post them here & I'll add them to the bio. :)
Venture Teller Play b'Post |
Lizzy I keep meaning to answer this in character, but yes they will. 'Entertaining' the crew has a very different meaning for these scallywags though....
Thanks to everyone for your patience.
I have been lurking through my phone & will get an update done tonight, but it will be late.