Berosius |
Yup. After healing the injured schulb, Berosius planned on taking a dive. Too bad he's a terrible actor!
Berosius waits until Harrow swings his mace (in any direction), then falls back in apparent pain and terror as if stricken.
Bluff: 1d20 + 3 ⇒ (14) + 3 = 17
Lumnessa Raziel |
Harrow! You Killed him! Lumnessa screams dramaticly
Aid Bluff: 1d20 + 6 ⇒ (19) + 6 = 25
Darn, I should have kept that for my roll!
Harrow Tatterhood |
Harrow rests for the evening, glad that he was able to skip the 'riting' tasks he loathed.
At night, he rests soundly from the day's exertions. Being a wild, ferocious half-orc took a lot of energy.
I'm not really the best for subterfuge and covert ops. Perhaps it would be better if I sleep while anyone with stealth goes for a looksee.
GM Engleaktig |
OK. We'll fast forward to "tonight". Since most of the damage you took was "non-lethal" you're all healed up. Even the burns have been treated with healing kits and/or minor healing magic. You've all been excused from transcription. You realize that the start of transcription would be the best time to get around unnoticed...
Harrow Tatterhood |
Again, I wonder if someone with more stealth should see what we are up against...if it looks like something we can all help with, come back and get help.
Harrow snores loudly as the others look around.
Berosius |
About 15 minutes after transcription has begun, Berosius slips out of his room for a look around.
Stealth: 1d20 + 3 ⇒ (1) + 3 = 4 Oh, carp!
GM Engleaktig |
Here's a map of the basement level. This is where you recruits sleep (Area T8).
Description of Area T8: Eight wooden double bunks rest in this room, each outfitted with simple straw mattresses and a thin blanket. A communal table sits in the center of the room, flanked by four chairs. Two chests lie open between the bunks, each one loaded up with fresh white robes. Pegs are mounted to the walls above the chests for the acolytes to hang their masks on when they are not wearing them. An everburning torch rests in a cloth-draped frame hanging from the ceiling above the table.
Those of you who are NOT sneaking around may attempt to chat up the other acolytes/recruits for info.
Area T9 is the dining hall: This chamber contains two long, wooden tables, with chairs arrayed on either side. Scraps of the morning meal litter the floor and the smell of stale wine hangs heavy in the room. A green everburning torch provides light. Meals are served in the acolytes’ dining hall at eight bells in the morning, noon, six bells in the evening, and again at 10 bells, late at night. At these times, four to six acolytes usually sit here, along with a few junior priests, eating their meals in relative silence. The food here is free, but usually cooked by Krant and thus of poor quality. Although not very tasty, the food is not actually harmful, and plenty may be had for those who can stomach it.
Area T10 is the kitchen: Sacks, barrels, crates, and other cooking supplies dominate much of this room, and the stench of dirty pots is almost overwhelming. In the corner, a few dying coals smolder in a simple cooking hearth.
Area T7 is a hallway: Several doors leading to other underground chambers flank this long hallway. A simple carpet, stained and worn, runs down the center of the hall. At the west end is the symbol of Razmir, crudely painted on the wall.
The door to Area T11 is locked! Any acolyte found in this restricted area without permission meets with harsh punishment.
Harrow Tatterhood |
Oooo...T11...
Harrow wakes up and tries to learn anything he can from his fellow acolytes.
gather info: 1d20 - 2 ⇒ (3) - 2 = 1
Realizing he was talking to a barrel, he rolls over and goes back to sleep.
GM Engleaktig |
Taking some liberties with Harrow, if that's OK.
Harrow fitfully sleeps as day residue from the fight in the yard dominates his subconscious. He smiles as he dreams of intimidating throngs of enemies.
Then, for some reason, there's a half-ling woman singing songs about his glory somewhere in the background. It would be a nice song, except the refrain keeps saying: "And Harrow saved me from a minotaur!"
The half-orc turns in his sleep, disturbed by the nagging song. (Perception: 1d20 + 6 ⇒ (15) + 6 = 21) During that half-awake moment, the Cavalier catches bits and pieces of hushed conversations between his fellow recruits. In broad strokes, he gleans two things:
1) All of the acolytes despise Master Egarthis. Most bear scars from his lash, and they all complain that he is impossible to please and obviously enjoys inflicting pain. Unfortunately, they fear him far too much to do anything about it.
2) The acolytes hold little respect for Krant. They know he is easily fooled and believe him an incompetent instructor. Still, they know not to openly defy him, and rumor has it that he once choked an acolyte to death for mocking his girth.
Berosius |
Well then our troublesome halfling oracle wanders out again to have a look. He meanders generally in the direction of T11, but tries to remain out of sight. If he gets close, he'll listen at the door.
Stealth: 1d20 + 3 ⇒ (11) + 3 = 14
Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Meh!
Lumnessa Raziel |
Lumnessa just wants to investigate her bed.
Berosius |
Sadly, I got nuthin'. If he can't hear anything, he'll cast enhanced diplomacy on himself and go loiter near the door to the barracks, watching to see who comes and goes in T11.
Berosius |
"Gotta tinkle," says Berosius. "Is there a potty in there?"
Berosius is going to dance up and down as if he has to go, then get close and try to swipe this guy's keys.
Bluff: 1d20 + 3 ⇒ (10) + 3 = 13
Sleight of Hand: 1d20 + 3 ⇒ (19) + 3 = 22
GM Engleaktig |
(Perception: 1d20 ⇒ 12) Naw. Ain't no latrine in there. Go piss in the corner! He stomps off, failing to notice the missing keys.
Berosius waits a moment and unlocks the door. A single everburning torch in a sconce on the eastern wall provides light for this area, revealing a dusty, cobweb-ridden corridor. The stench of sweat and worse hangs in the air. The hallway forks here after 15 feet. You can go left or right.
(Berosius Perception: 1d20 + 2 ⇒ (19) + 2 = 21) As Berosius ponders which direction to take, he notices a Secret Door!
You have three choices: left, right, or through the secret door ahead.
Harrow Tatterhood |
Well done, Berosius! That was well-played, and a great roll, as well! Perhaps at this point we might all join? This looks more intense...come back and get us!
Berosius |
Berosius does just that, hastening back to the barracks and telling the others what happened in hushed whispers.
"Let's go see what's happening in this loony bin!" he said. "And let's start with the secret door!"
GM Engleaktig |
Once you get past the secret door, there's only one way to go. It ends in another door. Past that is a large room.
The stale scent of perfume and incense wafts from this room as the door opens, revealing an opulent chamber with pillows, carpets, and other fineries covering the floor. Silk curtains hang over the walls, and flicking light emanates from a hidden source on the ceiling, which is also draped in curtains. On the north side of the room, a gilded throne, bedecked with tiny gemstones, sits upon a raised dais.
Half-empty bottles of various spirits lie about the room, and an exotic water pipe is set up in the middle, filled with a rich, local tobacco. Golden censers, currently unlit, hang from the columns.
It's pretty obvious that the senior priests use this chamber to relax and indulge themselves, away from the prying eyes of the acolytes and lesser members of the clergy.
Harrow Tatterhood |
Harrow rubs the sleep from his eyes.
"Harrow like new place Berosius found for us to sleep!" he says a little too loudly.
He begins to look around.
perception: 1d20 + 6 ⇒ (10) + 6 = 16
Berosius |
Berosius smiled. "We can't stay here, Harrow. And keep your voice down. If they find us here, we'll catch it hot for sure."
He helped the big half-orc look around for anything interesting.
Aid Another Perception: 1d20 + 2 ⇒ (12) + 2 = 14 <---Adds +3 to Harrow's check.
GM Engleaktig |
There's no magic in the ceiling Tan'ia. But there is magic in the vicinity if the southern wall. Conjuration. Minor/weak.
Assuming that Berosius convinced everyone in the party to go:
Berosius: 1d20 + 2 ⇒ (18) + 2 = 20
Harrow: 1d20 + 6 ⇒ (4) + 6 = 10
Lumnessa: 1d20 + 0 ⇒ (11) + 0 = 11
Tan'ia: 1d20 + 5 ⇒ (18) + 5 = 23
Behind the southern silk curtain lies a concealed door.
Berosius |
Being far from roguish, the little oracle was out of his depth.
He listened at the door and looked it over.
Perception: 1d20 + 2 ⇒ (19) + 2 = 21
GM Engleaktig |
(1d4 + 1 ⇒ (1) + 1 = 2) When Berosius listens at the door, *poof!* 2 stony creatures suddenly appear!
Inits:
Berosius: 1d20 + 2 ⇒ (14) + 2 = 16
Harrow: 1d20 + 1 ⇒ (10) + 1 = 11
Lumnessa: 1d20 + 2 ⇒ (20) + 2 = 22
Tan'ia: 1d20 + 1 ⇒ (3) + 1 = 4
Stony Creature: 1d20 - 1 ⇒ (6) - 1 = 5
Stony Creature: 1d20 - 1 ⇒ (11) - 1 = 10
Lumnessa is up first! Berosius is on deck.
Lumnessa Raziel |
EEEEEEPPPPP! Sequels the gnome as the creatures appear. Instinctively he sends a wave of fire to wash over them.
[ooc]Burning Hands DC 17 reflex for half
Damage: 3d4 ⇒ (3, 2, 1) = 6
Harrow Tatterhood |
Looks like I'm not up for a bit, but my question is whether we have any equipment at all. We gave all that up before, right? Do I happen to have the flail I acquired in the fight, or did they take that away?
Harrow Tatterhood |
Harrow grabs a chair and swings it at one of the creatures, but it simply disintegrates on the stony creature's back.
"Uh oh..."
improved weapon: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 41d6 + 4 ⇒ (2) + 4 = 6
Lumnessa Raziel |
Planes: 1d20 + 12 ⇒ (11) + 12 = 23
OH!OH!OH! I know what those are!
Lumnessa Raziel |
Lumnessa steps back and angles another sheet of flames at the creatures, Fire beats Rock, Paper, and Scissors!
Burning hands
Damage: 3d4 ⇒ (4, 3, 3) = 10 DC 17 for half