[PFS] Iron Gods - The Divinity Drive - Sanctioned Content by GM Upaynao (Inactive)

Game Master Upaynao

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The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene is out of actions for the current turn, since Narshala already moved, and Nalshene used her Swift on casting the Quickened boneshatter and her Move to guide Narshala as her steed, just FYI.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Directing a mount is a free action using the ride skill. The mount uses its move actions to move both of you.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Doesn't that still leave Nalshene with a standard?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo is relieved Agata is looking better but will still channel to heal her more.

will us the 19hp quick channel previously rolled since I had marked it off

He will ready to 5' step and attack purple devil if it moves 5' closer to him.

Continuing your fruitless attacks on us is folly. You will perish.

readied:

atk: 1d20 + 18 ⇒ (1) + 18 = 19 for +4 bane wpn dmg: 2d6 + 2d6 + 9 ⇒ (3, 5) + (4, 2) + 9 = 23

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25
Marduk Beastblood wrote:
Doesn't that still leave Nalshene with a standard?

You're right, it does. I was thinking this was still round 11 when I'd cast the disintegrate. Whoops!

Nalshene decides to try to take one of the two creatures in front of her out of the fight, casting another boneshatter spell on the same target as before.
overcome SR: 1d20 + 16 ⇒ (3) + 16 = 19 BAH.
damage: 15d6 ⇒ (2, 6, 2, 2, 5, 4, 5, 6, 3, 4, 1, 3, 1, 3, 2) = 49

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

All the enemies up north are down (but not dead) except the false Hugo.

Silver Crusade RPG Superstar 2014 Top 16

Hmm... well then, since it probably doesn't matter with that SR roll, let's just switch it to a Selective fireball hitting the false Hugo, and selectively not hitting Marduk. Same damage, just fire now.
Nalshene will use a charge of her Selective metamagic rod for it.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative - Bold may act wrote:

Round 12

Urko 0 Dmg -
Artemis 0 Dmg -
Magenta ??? - Grappled (Controling)
Milstamm 207 Dmg - Pinned
Orange ??? -
Blue Surgeon 291 Dmg - AFK
Purple Surgeon 118 Dmg - Evil Eye( -4 Attack, end round 13)
Red Surgeon 246 Dmg - Unconscious
Agata 63 Dmg -
Sweet Maud 0 Dmg -
Nalshene 0 Dmg
Narshala 7 Dmg - Protection from Evil

Hugo Victor 0 Dmg - NOTE: You are the token with the black border
Cyan ??? -
Miranda 8 Dmg -
Pink 6 Dmg - Resilient Sphered
Purple Watchful 224 Dmg - Unconscious till next Oathday
Marduk 214 Dmg - Large - PERFECTLY HEALTHY
Hugo Victor? 20 NL Dmg -
Green Nurse 198 Dmg - Unconscious.
Orange Brain 38 Dmg - Petrified/Turned to Stone

Just to be clear; while you can absolutely go ahead and blast the fake Hugo, so far nothing distinguishes it from the real Hugo. Nothing. The only weirdness is that he is touching Marduk and it is visibly hurting him, and by the way he (Hugo) is acting, he looks alarmed out by the entire thing. Of course you can sense through the deception with Sense Motive. But otherwise it seems to all the world (except Marduk) that you are blasting a team member. Is Nalshene comfortable with potentially blasting a team member?

This is the one section with high-level illusions, and to an extent you need to play along if this is really going to work for this table. So before I go any further on that front, I would like to see if you are willing to go along, and act while disregarding the really damn obvious over-the-table information at your disposal.

@Agata:I had to go back and recheck my math. Interestingly enough, because I was under the impression you were super-dead, I didn't roll the rend damage due to you on the second kyton. Whoops. Oh well. Your life total should be up-to-date now.

Stink Eye Save: 1d20 + 19 ⇒ (18) + 19 = 37

The last kyton seems to weather the worst of Agata's Evil Eye.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Ah, in that case, Nalshene will not attack this round.

"Hugo, what are you doing? Marduk, what's going on?"

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

I kind of want to call shenanigans on this one. Shouldn't it be clear that Hugo is the aggressor? Nalshene arrived in time to see that Marduk is withdrawing and Hugo keeps attacking. We may not be able to hit the sense motive check but what's going on should still be clear.

"This is not Hugo! It's the Deacon in disguise! Stop him!" Marduk roars in frustration at the tiny Pathfinder. "Don't let him touch you!"

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata looks at the Purple kyton and laughs malevolently.

Move action to cackle, which extends the duration of Evil Eye for 1 additional round

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Let get all this straightened out in the discussion tab.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative - Bold may act wrote:

Round 12

Urko 0 Dmg -
Artemis 0 Dmg -
Magenta ??? - Grappled (Controling)
Milstamm 207 Dmg - Pinned
Orange ??? -
Blue Surgeon 291 Dmg - AFK
Purple Surgeon 118 Dmg - Evil Eye( -4 Attack, end round 14)
Red Surgeon 246 Dmg - Unconscious
Agata 63 Dmg -
Sweet Maud 0 Dmg -
Nalshene 0 Dmg
Narshala 7 Dmg - Protection from Evil

Hugo Victor 0 Dmg - NOTE: You are the token with the black border
Cyan ??? -
Miranda 8 Dmg -
Pink 6 Dmg - Resilient Sphered
Purple Watchful 224 Dmg - Unconscious till next Oathday
Marduk 214 Dmg - Large -
Hugo Victor? 20 NL Dmg -
Green Nurse 198 Dmg - Unconscious.
Orange Brain 38 Dmg - Petrified/Turned to Stone

OK, so Marduk is 170 feet away from Real Hugo. He is shouting and there isn't the usual din of battle going on over there. Hugo, Agata and the Rose of Taldor are still dealing with the inhuman sawbench, which is distracting and noisy, giving them unfavorable conditions and distracting them. Due to the distance, Miranda should add a +1 to these DCs. Urko, tracing the most direct line without going through walls, your DC is ... A tad higher. Plus side is you don't have to deal with any external factor near you, unless Artemis crunches bones really loudly for a cat her size.

Perception DC 14 for Hugo/Agata, 15 for Miranda and 36 for Urko/Artemis:
Marduk is shouting, seemingly alarmed by something.

Perception DC 19 for Hugo/Agata, 20 for Miranda and 41 for Urko/Artemis:
You can make out what he is saying! Hugo??? Refer to the words in his post for details..

Behind the curtain of blades, the struggle intensifies!

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Perception: 1d20 + 27 ⇒ (5) + 27 = 32

Urko remains oblivious to whatever is going on elsewhere.

The Exchange

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My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

So Artemis does crunch on her bones really loudly. :D

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Perception : 1d20 + 32 ⇒ (9) + 32 = 41

"What's that now ? Marduk is calling me from about where the deacon was yelling...I thought ."

Since not really his turn, not sure he would do anything to act on it yet. .

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Can't fail a DC 15 or 20 Perception check

"Bloody hell, they've got more illusions going in there? Right, if we make it through this, we need to set up some sort of passwords," Miranda yells. She shouts back as loudly as she can:

"HUGO'S IN HERE WITH US FIGHTING A KYTON! IF YOU HAVE ONE OUT THERE, THAT'S A PROBLEM!"

She then goes to worry about the last of their foes. "I don't know about orgasmic. I'm not intending to die any time soon, see. Bon voyage!"

Move to dark blue and single attack, I'll provoke if he still threatens. My shield is now gone (should probably have been gone earlier, sorry, but I don't think I ever got physically attacked so I can't imagine it made a difference) but I have a +8 AC versus attacks of opportunity so I'm relatively certain he'd need a 20 to hit me.
Single attack due to having moved. Also, I'm acting under the IC and OOC assumption that dark blue hasn't been struck with something that can kill it (because regen/needing good aligned); if this is incorrect and I've missed that detail, I'd prefer to do something else with this turn

STAB: 1d20 + 28 ⇒ (7) + 28 = 35
DAmage, good aligned: 1d6 + 17 ⇒ (6) + 17 = 23

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Do you mean purple? AKA the one kyton left in the room with you?

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

(Haha, it looks dark blue to me, but yes, I do mean the one in the room with me and the one my token is now adjacent to)

Also, crap, forgot the gaze attack if that's still an issue.

Will save: 1d20 + 18 ⇒ (15) + 18 = 33

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene will spur Narshala forward, farther into the room. Seeing a confusing sight, and not able to determine Hugo vs. Marduk quite yet, she will delay the rest of her actions until it can be clarified who she should target.

"Hugo, explain your actions now!"

Sense Motive: 1d20 - 1 ⇒ (13) - 1 = 12

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Does the warning from Miranda clarify anything for you Nalshene?

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

That should hopefully make the difference. Let's go back to the Selective fireball spell, hitting only the fake Hugo.

overcome SR: 1d20 + 16 ⇒ (1) + 16 = 17 Of course. That makes perfect sense. Sigh.
Fire: 15d6 ⇒ (1, 2, 2, 4, 3, 3, 2, 5, 5, 1, 4, 5, 1, 3, 6) = 47

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Sorry for the delay in posting - holiday busy-ness...

Perception: 1d20 + 28 ⇒ (12) + 28 = 40

Hearing Marduk's alarmed cries, Agata screeches back, "Aye, 'n that'll teach us lot not to wander round a nasty l'il place like this one without so much as a Message cantrip - a fine lot o' seekers we is! - but as for that fine young boy Cap'n Hugo, you can be right assured that we've got the real one here with us - and a darn good thing too!"

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

And I will explain my actions all in due time. For now, we are a tad busy. Hugo will respond when his name is called down the hallway to the north.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative - Bold may act wrote:

Round 12

Urko 0 Dmg -
Artemis 0 Dmg -
Magenta ??? - Grappled (Controling)
Milstamm 207 Dmg - Pinned
Orange ??? -
Blue Surgeon 291 Dmg - AFK
Purple Surgeon 141 Dmg - Evil Eye( -4 Attack, end round 14)
Red Surgeon 246 Dmg - Unconscious
Agata 63 Dmg -
Sweet Maud 0 Dmg -
Nalshene 0 Dmg
Narshala 7 Dmg - Protection from Evil
Hugo Victor 0 Dmg - NOTE: You are the token with the black border
Cyan ??? -
Miranda 8 Dmg -
Pink Watchful 4 Dmg - Resilient Sphered
Purple Watchful 222 Dmg - Unconscious till next Oathday
Marduk 214 Dmg - Large -
D.H. 20 NL Dmg -
Green Nurse 198 Dmg - Unconscious.
Orange Brain 38 Dmg - Petrified/Turned to Stone

GM-ness:

Kyton AoO: 1d20 + 22 - 4 ⇒ (7) + 22 - 4 = 25
Nalshene Will: 1d20 + 11 ⇒ (14) + 11 = 25

The Rose of Taldor weaves on by her opponent, and solidly avoids being struck by the creature's saw-claw, even taking the opportunity to run through the creature with her own weapon. It fights on, but not for long.

Yes, the gaze is still a thing until they are dead.

Meanwhile, the sounds of battle have alerted most the pathfinders that something is dead wrong, and after interrogating "Hugo" about the meaning of his actions, and hearing Hugo's reply from a few rooms away, Nalshene decides to blast the Hugo in the torture room besides Marduk, sparing the Pathfinder the wrath of her fireball.

The struggle to overcome a natural aversion to spells is successful, something Venture-Captain Nalshene finds surprising in the heart of Silver Mount. However, as the ball of flame dissipates, the illusion seems to unravel revealing the Deacon, who looks at you with a completely neutral air, which fizzes and switches every now and then to switch with him grinning dementedly. He does not seem to have suffered from your attack.

Think of an old TV, or any of the american Ring movies where frames are skipped.

Marduk it's your turn. I would offer a Knowledge (Planes) to the two of you but neither of you has a bonus that would even allow you to get close to the DC.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

"It would seem that the fake Hugo in front of you is unreal, my friend. If it is a spell effect, I can try to dispel it..." Nalshene calls out to Marduk.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

”Hugo was a fake but the Deacon is real enough. His touch f*+*ing hurts”, Marduk curses. ”I think he’s immune to fire. Try to hold him still.”

What kind of damage is the Deacon's bad touch doing?

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Force damage. Every blow he has landed on you has wrecked your internal organs.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Bah! Force damage!

I'd like to invoke the wildcard use of limited wish to emulate protection from energy but protecting from force damage.

Limited Wish wrote:

A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things.

Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell does not belong to one of your opposition schools.
Duplicate any non-sorcerer/wizard spell of 5th level or lower, provided the spell does not belong to one of your opposition schools.
Duplicate any sorcerer/wizard spell of 5th level or lower, even if it belongs to one of your opposition schools.
Duplicate any non-sorcerer/wizard spell of 4th level or lower, even if it belongs to one of your opposition schools.
Undo the harmful effects of many spells, such as insanity.
Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a -7 penalty on its next saving throw.

Protection from energy is a 3rd level spell. Is protection from force as a 4th or 5th level spell reasonable in your opinion?

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

(I think I'm bolded incorrectly, since I just went.)

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

That might have been meant for Hugo. I don't think he's acted this round.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

So I've had time, as I shoveled, to think about the wildcard. The issue here to me was that force damage has never been the subject of any blanket damage prevention spell, save by Shield and only in a very limited capacity. Looking around, there wasn't even any 3rd party spell that could give me a good basis with which to make an assessment. It seems that force damage was meant as a "when all else fails, you can use this" from a design standpoint. After talking with other GMs and careful consideration, Protection from Energy (force) seems borderline out of the scope of limited wish. However, one option that I've been mulling over would be a modified Protection from Energy in which you would only get 6 points for every caster level but without a cap. This would give you a 96 point buffer against force-typed damage. There are other options floating around in my mind, but this feels like the one closest to what you are trying to achieve. Does this feel acceptable?

Also, Miranda being bolded is a formatting mistake. Whoops!

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

A man can do quite a bit of thinking while shoveling snow. Sure, that's better than nothing.

Marduk shapes more raw unformed arcane power, this time into a shield against whatever power the Deacon was wielding.

Quickened False Life: 1d10 + 10 ⇒ (9) + 10 = 19

Cast Defensively: 1d20 + 21 ⇒ (13) + 21 = 34

Casting limited wish for pseudo protection from energy (force) and quickened false life. Moving afterward provoking again.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo is technically readied to attack this round but rolled a nat-1 so his action is/was moot

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative - Bold may act wrote:

Round 12

Urko 0 Dmg -
Artemis 0 Dmg -
Magenta ??? - Grappled (Controling)
Milstamm 207 Dmg - Pinned
Orange ??? -
Blue Surgeon 291 Dmg - AFK
Purple Surgeon 141 Dmg - Evil Eye( -4 Attack, end round 14)
Red Surgeon 246 Dmg - Unconscious
Agata 63 Dmg -
Sweet Maud 0 Dmg -
Nalshene 0 Dmg
Narshala 7 Dmg - Protection from Evil
Hugo Victor 0 Dmg - NOTE: You are the token with the black border
Cyan ??? -
Miranda 8 Dmg -
Pink Watchful 4 Dmg - Resilient Sphered
Purple Watchful 222 Dmg - Unconscious till next Oathday
Marduk 214 Dmg - Large -
D.H. 20 NL Dmg -
Green Nurse 198 Dmg - Unconscious.
Orange Brain 38 Dmg - Petrified/Turned to Stone

GM Things and stuff:

AoO: 1d20 + 27 ⇒ (14) + 27 = 41
Damage: 6d6 ⇒ (2, 3, 3, 2, 6, 5) = 21

Take 21 points off of your buffer. Do you have a buff that increases your speed that isn't listed on your stat bar or your buff list? I'm counting you moved 80 feet and your listed speed is 50.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

75 force buffer remaining.

+30 feet from blessing of fervor should be enough to make up the difference. I'll admit I didn't count out the squares. I assumed I'd have plenty of movement.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative - Bold may act wrote:

Round 13

Urko 0 Dmg -
Artemis 0 Dmg -

Magenta ??? - Grappled (Controling)
Milstamm 207 Dmg - Pinned
Orange ??? -
Blue Surgeon 291 Dmg - AFK
Purple Surgeon 141 Dmg - Evil Eye( -4 Attack, end round 14)
Red Surgeon 246 Dmg - Unconscious
Agata 63 Dmg -
Sweet Maud 0 Dmg -
Nalshene 0 Dmg
Narshala 7 Dmg - Protection from Evil
Hugo Victor 0 Dmg - NOTE: You are the token with the black border
Cyan ??? -
Miranda 8 Dmg -
Pink Watchful 4 Dmg - Resilient Sphered
Purple Watchful 222 Dmg - Unconscious till next Oathday
Marduk 214 Dmg - Large -
D.H. 20 NL Dmg -
Green Nurse 198 Dmg - Unconscious.
Orange Brain 38 Dmg - Petrified/Turned to Stone

Ah, there we go, now it checks out! But now you're making me charge though. :( Also, take that AoO you filthy animal.

Super secret:

Chaaaaarge!: 1d20 + 27 ⇒ (8) + 27 = 35
Damage: 6d6 ⇒ (2, 3, 4, 5, 1, 5) = 20

Take another 20 off of your total.

@Everyone: While it might be too tedious to be constantly updating the spell buff sheet for spells that last rounds per cast, could you include them in your header if you aren't already? Thanks!

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

55 force buffer remaining.

AoO (heroism, giant): 1d20 + 24 + 2 + 2 - 1 - 3 ⇒ (5) + 24 + 2 + 2 - 1 - 3 = 29
Nonlethal Damage: 2d6 + 22 + 3 + 9 ⇒ (3, 6) + 22 + 3 + 9 = 43

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

OK, when I moved into the atrium section I am pretty sure I went through the walls thinking I could do so using dust form. As such, it is going to take me at least an extra round to get back, possibly more as dust form ends at the start of my next turn. This turn Artemis takes the 30' increased movement speed. Urko takes the bonus to hit/ac/reflex.

With a roar Artemis drops the ragged mess that was the kyton at her feet and flies across the atrium, entering the large northern hall. As she does so Urko focuses his mind and casts another spell, bones flies out of nowhere and float all around him, showing him the pattern and shape of the future. As they pull up he looks around, listening carefully to see what might be happening with his allies.

Where the bloody hell is everyone? Does anyone need any help?

Artemis double moves. Urko casts Cleromancy, spell sharing it with Artemis. He cannot fail the vigorous motion concentration check.

Clermonacy:

Uko: 16d4 ⇒ (4, 3, 2, 2, 4, 4, 4, 1, 2, 2, 2, 3, 1, 1, 4, 3) = 42
Urko takes the 4's giving him 5 applications of a +5 luck bonus due to fates favoured

Artemis: 16d4 ⇒ (4, 1, 2, 3, 3, 4, 3, 3, 4, 4, 3, 4, 1, 2, 4, 2) = 47
Artemis also takes the 4's giving her 6 uses at +5

Perception, including clermonacy bonus: 1d20 + 27 + 5 ⇒ (15) + 27 + 5 = 47

Bodyguard:
Artemis remains on bodyguard duty this turn so will not take opportunity attacks.

Bodyguard, only fail on a 1: 8d20 ⇒ (4, 11, 3, 4, 7, 20, 5, 6) = 60

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative - Bold may act wrote:

Round 13

Urko 0 Dmg -
Artemis 0 Dmg -
Magenta ??? -
Orange ??? -
Blue Surgeon 286 Dmg - AFK
Purple Surgeon 141 Dmg - Evil Eye( -4 Attack, end round 14)
Red Surgeon 241 Dmg - Unconscious
Agata 63 Dmg -
Sweet Maud 0 Dmg -
Nalshene 0 Dmg
Narshala 7 Dmg - Protection from Evil
Hugo Victor 93 Dmg - 5 Bleed

Cyan ??? -
Miranda 8 Dmg -
Pink Watchful 4 Dmg - Resilient Sphered
Purple Watchful 222 Dmg - Unconscious till next Oathday
Marduk 214 Dmg - Large -
D.H. 20 NL Dmg -
Green Nurse 198 Dmg - Unconscious.
Orange Brain 38 Dmg - Petrified/Turned to Stone

Urko listens carefully and can pinpoint the sounds of combat emanating from two directions: faintly from the left and stronger from the right, possibly a medley of two separate melees.

Meanwhile...

GM Oh GM:

Maintain that grapple: 1d20 + 28 + 5 ⇒ (18) + 28 + 5 = 51
Constrict: 1d8 + 4 ⇒ (7) + 4 = 11
Bite, PA: 1d20 + 23 - 4 ⇒ (8) + 23 - 4 = 27
Damage: 2d6 + 8 + 8 + 3d6 ⇒ (1, 6) + 8 + 8 + (6, 4, 3) = 36
Purple Claw #1, VC Victor, PA, EVIL EYE!: 1d20 + 22 - 4 - 4 ⇒ (20) + 22 - 4 - 4 = 34
Damage: 1d8 + 9 + 8 ⇒ (8) + 9 + 8 = 25
Purple Claw #2, VC Victor, PA, EVIL EYE!: 1d20 + 22 - 4 - 4 ⇒ (2) + 22 - 4 - 4 = 16
Damage: 1d8 + 9 + 8 ⇒ (6) + 9 + 8 = 23
Purple Claw #3, VC Victor, PA, EVIL EYE!: 1d20 + 22 - 4 - 4 ⇒ (18) + 22 - 4 - 4 = 32
Damage: 1d8 + 9 + 8 ⇒ (8) + 9 + 8 = 25
Purple Claw #4, VC Victor, PA, EVIL EYE!: 1d20 + 22 - 4 - 4 ⇒ (5) + 22 - 4 - 4 = 19
Damage: 1d8 + 9 + 8 ⇒ (1) + 9 + 8 = 18
Purple Claw #1, VC Victor, PA - Crit Threat Confirm! EVIL EYE!: 1d20 + 22 - 4 ⇒ (18) + 22 - 4 = 36
Damage: 1d8 + 9 + 8 ⇒ (8) + 9 + 8 = 25
Bleed - Highest Applies: 2d6 ⇒ (2, 3) = 5
Bleed - Highest Applies: 1d6 ⇒ 1
Rend: 1d8 + 7 + 8 ⇒ (3) + 7 + 8 = 18

Hugo manages to avoid two of the creature's blows, his counter-attack failing to hit the creature. However, one manages to mangle his sword arm while the other hits him straight in the face!

Also, off camera, three of my bad guys killed the big plant thing Urko chased off. When does your blade barrier end Urko?

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Blade barrier lasts for 16 minutes, it's on the buff list I think.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Awesome! Continue.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo, having missed the approaching creature with his greatsword will call upon Abadar to block the blade aimed at his face.

Immediate: Divine Interference +2 spell to reroll the critical (sacrifices spiritual weapon 2nd)

I am calling an audit on that blade. It does not appear to be adhering to Absalom conventions for melee approved weapons.

Will wait to see the result before posting his action...possibly full attacking.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Critical Reroll: 1d20 + 22 - 4 - 4 - 2 ⇒ (12) + 22 - 4 - 4 - 2 = 24

But through the grace of the Master of the First Vault, Hugo finds himself unharmed by that blow!

So that drops us from 93 to... 25. Carry on! (And possibly yell at me to update that in the recap)

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Abadar be praised! Now we shall see what becomes of this heathen!

Ok knocks down 25 of his 43 temp HP.

Hugo regrips his greatsword and counter attacks the Kyton before him, emboldened with the faith in his deity.

Hasted, and buffs.
+2 Bane Blade counts as +4 vs Kytons, including DR

#1 +2 EO Bane greatsword,heroism,haste,bane: 1d20 + 16 + 2 + 2 + 1 ⇒ (8) + 16 + 2 + 2 + 1 = 29
for dmg, bane: 2d6 + 7 + 2d6 + 2 ⇒ (2, 5) + 7 + (3, 4) + 2 = 23
#Haste +2 EO Bane greatsword,heroism,haste,bane: 1d20 + 16 + 2 + 2 + 1 ⇒ (2) + 16 + 2 + 2 + 1 = 23
for dmg, bane: 2d6 + 7 + 2d6 + 2 ⇒ (6, 6) + 7 + (4, 6) + 2 = 31
#1 +2 EO Bane greatsword,heroism,haste,bane: 1d20 + 11 + 2 + 2 + 1 ⇒ (13) + 11 + 2 + 2 + 1 = 29
for dmg, bane: 2d6 + 7 + 2d6 + 2 ⇒ (3, 1) + 7 + (6, 3) + 2 = 22
#1 +2 EO Bane greatsword,heroism,haste,bane: 1d20 + 6 + 2 + 2 + 1 ⇒ (16) + 6 + 2 + 2 + 1 = 27
for dmg, bane: 2d6 + 7 + 2d6 + 2 ⇒ (1, 1) + 7 + (4, 5) + 2 = 20

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata will wait to see if Hugo's blows destroyed the kyton before acting.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Actually, all of those attacks missed. Kyton still stands.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Can I get a clarification of which enemies near me are up and what they're doing? I assume the person right next to Narshala right now is the fake Hugo, yes? Are green, red, or blue still up?

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Yes; that is the icon for Deacon Hope. Red, Green and Blue are down for the time being.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene goads Narshala to step backward, getting out of the range of the deacon, and then she jumps into the air from Narshala's back and turns into a smaller version of herself, with wings.

Activating Fey Wings, turns her Tiny and she gains a Fly 60 speed.

Then Nalshene quickly casts a spell, trying to knock out the Deacon.
Casting Quickened Tenebrous color spray, DC 25 Will save or he is treated as 11 HD lower than normal.

If he does not fall unconscious from Nalshene's spell, she orders Narshala to attack.

If the Deacon doesn't fall down, then:

bite: 1d20 + 16 ⇒ (9) + 16 = 25 damage: 1d6 + 6 ⇒ (2) + 6 = 8
talon: 1d20 + 17 ⇒ (12) + 17 = 29 damage: 1d8 + 6 ⇒ (5) + 6 = 11
talon2: 1d20 + 17 ⇒ (1) + 17 = 18 damage: 1d8 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 16 ⇒ (11) + 16 = 27 damage: 1d4 + 6 ⇒ (3) + 6 = 9
claw2: 1d20 + 16 ⇒ (8) + 16 = 24 damage: 1d4 + 6 ⇒ (2) + 6 = 8

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