[PFS] Granta's Consortium Compact (Inactive)

Game Master Granta

Maps


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Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

Sejiri regains consciousness again just as the last Kortos agents drop. He shakes his head groggily and accepts Kembe's hand. "I've been better. You aren't looking too great yourself," he manages to grin before quaffing a potion and pulling out his wand to repair the rest of their injuries.

CLW Potion: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7

"Even as one's magic grows stronger, it remains limited," the halfling recalls as his brother laments a lack thereof. "There will always be a call for those who can swing a blade or fist."

Anyone else who needs healing, I can use your wand or mine if you don't have one.

Sovereign Court

Status:
  • Kembe - 9 damage
  • Kembe still needs more healing. And please make any final preparations before the Aspis agents get here. Including moving your tokens as desired.

    Silver Crusade

    Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

    Seeing as potions seem to be unavailable, Kembe asks his brother to fix him up with his wand. "Here use my wand, next time I should do better avoiding those fists and heels." Afterwards he settles back into his spot in the crates.

    The next time we hear anyone coming up to the warehouse I'll head to Zevryn so he can refresh my mage armor, take 10 stealth for a 16.

    Healing:

    Wand o CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    Wand o CLW: 1d8 + 1 ⇒ (2) + 1 = 3
    Wand o CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Selfish wand!

    Paizo Employee

    Female Kitsune Kineticist 3 | HP: 27/27 Non-Lethal: 0 | AC 18 (T14*, FF 15) | CMB: +2 CMD: 15 | F:+7 R:+8 W:+3* | Init +3 | Perc +7*, SM +1*, Bluff +2, Diplomacy +2, Intimidate +6 | Speed 30 ft. | Dancing lights: 3/3 | Burn: 0/6 | Active Conditions: None

    Placed.

    Sovereign Court

    @Kembe: You wouldn't be able to tell what's going on outside clearly enough to buff right beforehand. If you want to keep mage armor up for the whole wait though, I will roll some dice to see how much time passes, and whether you need a second wand charge.

    GM Screen:
    Initiative (Bevole): 1d20 + 2 ⇒ (19) + 2 = 21
    Initiative (Everbloom): 1d20 + 3 ⇒ (11) + 3 = 14
    Initiative (Forvenniel): 1d20 + 1 ⇒ (5) + 1 = 6
    Initiative (Kembe): 1d20 + 2 ⇒ (14) + 2 = 16
    Initiative (Norril): 1d20 ⇒ 6
    Initiative (Sejiri): 1d20 + 5 ⇒ (11) + 5 = 16
    Initiative (Zevryn): 1d20 + 2 ⇒ (8) + 2 = 10
    Initiative (GM): 1d20 + 2 ⇒ (19) + 2 = 21

    Longsword (orange): 1d20 + 7 ⇒ (12) + 7 = 19 Slashing: 1d8 + 4 ⇒ (6) + 4 = 10
    Longsword (blue): 1d20 + 7 ⇒ (17) + 7 = 24 Slashing: 1d8 + 4 ⇒ (8) + 4 = 12
    Light Crossbow: 1d20 + 3 ⇒ (13) + 3 = 16 Piercing: 1d8 + 1 ⇒ (1) + 1 = 2

    Maps

    Round 1
    Effects none
    Terrain none

    • Sejiri - 22 damage, dying
    • Kembe -
    • Everbloom -
    • Zevryn - 2 damage
    • Forvenniel -
    • Norril -
    • -----Round 2-----
    • Bevole -
    • Red -
    • Orange - charged
    • Blue - charged
    • Pink -

    Later in the night, the double doors suddenly burst open to reveal a pair of twin brothers wielding longswords, a woman with a crossbow and holy symbol, and a man singing. Seeing the cause of all their troubles so close, the twins charge Sejiri, making quick work of the halfling. The troubadour waits behind, shouting encouragement to his allies, while the woman shoots Zevryn with her crossbow.

    Everybody is up.

    Note: The dice really don't like Sejiri right now. Make sure he's taken care of quickly.

    Scarab Sages

    HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

    Forvenniel takes advantage of the timing to channel again and stabilise Sejiri.
    channel;: 1d6 ⇒ 6

    Dark Archive

    "Sejiri, no!" Norril cries as the halfling gets struck down in moments. "Avenge him! Strike these snakes down!" he shouts, eager to see them fall.
    ________
    Inspire Courage, 5ft step, reload crossbow. Should I keep botting Zev?

    Silver Crusade

    Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

    Now stable thanks to Forvenniel.

    Sejiri has an NDE?:
    Sejiri does not hear nor see the clash of battle around him. Instead, he stands at the edge of a cliff overlooking a valley. Therein lies an impossibly tall spire, with millions of dead souls walking a line up it. At the top, Pharasma herself judges each one with practiced, deific ease. They are then whisked away to their next life, be it an eternity of pleasure or torment, or whatever else.

    After a second or two of confusion and awe, the halfling sighs resignedly and looks to join the line. But he is shunted back by a visible, yet indescribable servitor. He hears what it says more in his mind than his ears: "It is not your time." Even more confused and with little else to do, Sejiri contents himself to watch and wait.

    Paizo Employee

    Female Kitsune Kineticist 3 | HP: 27/27 Non-Lethal: 0 | AC 18 (T14*, FF 15) | CMB: +2 CMD: 15 | F:+7 R:+8 W:+3* | Init +3 | Perc +7*, SM +1*, Bluff +2, Diplomacy +2, Intimidate +6 | Speed 30 ft. | Dancing lights: 3/3 | Burn: 0/6 | Active Conditions: None

    Everbloom moves into sight deeper into the warehouse, then raises her hands and thrusts them out at the amour guard standing over Sejiri (blue). She lets out an exultant laugh as a burst of razor sharp flower petals flies from her outstretched palms and engulfs the enemy.

    Attack: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
    Slashing Damage: 1d6 + 4 ⇒ (5) + 4 = 9

    Move action to move near Zev, Standard to fire a blast at the blue guard.

    Silver Crusade

    Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

    Ya considering how the other encounter went Kembe would want to be ready so just let me know how many charges to remove for mage armor.

    Kembe, apparently half asleep, awakens to the slam of the warehouse door, followed by the cries and thud of Sejiri. "Brother! What?" He instantly rushes to his aid, throwing his fist at the closest assailant (blue). How could I not have heard their approach? My senses are dulled and it looks like we'll be punished for it.

    Rolls:

    Unarmed Strike vs Blue, Inspire, Lethal: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 171d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

    Also, 3 AOOs if needed for Bodyguard to Aid adjacent ACs in response to attack:

    Aid AC, DC10. +4 AC or +6 to Sejiri: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
    Aid AC, DC10. +4 AC or +6 to Sejiri: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
    Aid AC, DC10. +4 AC or +6 to Sejiri: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16

    Sovereign Court

    @Sejiri: You still had to stabilize on your turn, since you were highest in initiative. I rolled it already though, but remember for the future: I resolve posts in initiative order.

    @Kembe: Just 1 charge. Also, inspire courage wasn't active on your initiative.

    @Everbloom: I redirected your attack to Pink, since Blue ended up being in melee by your initiative. Unfortunately, you still missed though.

    @Norril: Yes, please. I got him for this round though.

    GM Screen:
    Sejiri (DC 20): 1d20 + 1 ⇒ (8) + 1 = 9
    Kembe: 1d2 ⇒ 1
    Zevryn: 1d4 + 1 ⇒ (1) + 1 = 2
    Longsword (orange): 1d20 + 7 ⇒ (9) + 7 = 16 Slashing: 1d8 + 4 ⇒ (1) + 4 = 5
    Longsword (blue): 1d20 + 7 ⇒ (4) + 7 = 11 Slashing: 1d8 + 4 ⇒ (8) + 4 = 12
    Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

    DC 16 Spellcraft:
    Pink cast cure light wounds

    Maps

    Round 2-3
    Effects inspire courage +1
    Terrain grease (black)

    • Sejiri - 17 damage, stable
    • Kembe -
    • Everbloom - prone?
    • Zevryn - prone?
    • Forvenniel -
    • Norril -
    • -----Round 3-----
    • Bevole -
    • Red -
    • Orange -
    • Blue - 4 damage
    • Pink -

    Kembe catches the man in the blue tabard off balance from his charge against Sejiri, delivering a solid blow to the throat. Everbloom aims for the one with the crossbow, but can't quite pin him down, then Zevryn blasts Kembe's nemesis with an invisible bolt of energy, and Forvenniel calls on her goddess to heal Zevryn and Sejiri. Norril begins a song, inspiring his allies to greater heights of physical prowess.

    The red-haired troubadour casts some sort of spell on Everbloom and Zevryn, then the twins move to opposite sides of Kembe and pull a high-low combo on him--but he proves harder to hit than his armored brother. The one with the holy symbol touches the injured twin, instantly closing up one of his wounds.

    Everybody is up.

    @Everbloom & Zevryn: DC 14 Reflex or fall prone.

    Scarab Sages

    HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

    "Watch out Kembre, they are trying to flank you." warns Forvenniel.

    She quickly moves forward and tosses a tanglefoot bag at the man in yellow.

    ranged touch, inspire: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9

    Dark Archive

    Crossbow loaded, Norril sends it flying at the troubadour. "Zev, let's pick off their back line!" he calls out as he hurriedly puts another bolt into the weapon.

    Back aching from his fall to the floor, Zevryn grunts at the effort of the spell, but sends a bolt of force unerringly at the same target.
    ________

    Rolls:

    Crossbow (Inspire) vs : 1d20 + 1 ⇒ (16) + 1 = 171d8 + 1 ⇒ (6) + 1 = 7
    Reflex (Zev), DC 14: 1d20 + 2 ⇒ (2) + 2 = 4
    Magic Missile (Zev) vs Red: 1d4 + 1 ⇒ (3) + 1 = 4

    Norril shoots and reloads. Zev fails his save, casts Magic Missile, and stands up.

    Silver Crusade

    Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

    Kembe ducks and dodges the sword attacks, nodding at Forvenniel but not saying a word. He takes a step back and swings another fist and elbow at the man in blue. His eyes forcing themselves to not glance down worriedly at Sejiri. Focus your attention at the threat at hand, your allies will care for brother!

    Rolls:

    Unarmed Lethal, Inspire, vs Blue: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 171d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
    Unarmed Lethal, Inspire, vs Blue: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 171d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

    Here are three AOO aid AC's if necessary.
    Unarmed, Inspire, Aid AC, DC10: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
    Unarmed, Inspire, Aid AC, DC10: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
    Unarmed, Inspire, Aid AC, DC10: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

    Paizo Employee

    Female Kitsune Kineticist 3 | HP: 27/27 Non-Lethal: 0 | AC 18 (T14*, FF 15) | CMB: +2 CMD: 15 | F:+7 R:+8 W:+3* | Init +3 | Perc +7*, SM +1*, Bluff +2, Diplomacy +2, Intimidate +6 | Speed 30 ft. | Dancing lights: 3/3 | Burn: 0/6 | Active Conditions: None

    Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

    Everbloom suddenly slips and falls, landing with a crash on the ground.

    "Ooof!"

    She stands up, paws sliding around awkwardly under her weight, and tries to glide out of the slippery area...

    Acrobatics to move: 1d20 + 9 ⇒ (17) + 9 = 26 Passing

    And manages to slide to solid ground, then turns and growls at her enemies.

    They made a fool of me! They won't live to tell a soul!

    Failing her reflex save and falling prone. On her turn she stands as a move action, then as another move action she makes an acrobatics check to move half-speed, which she passes. She's now standing and out of the area of the grease spell.

    Sovereign Court

    @Everbloom: Movement is governed by the terrain of the square you enter, not the one you leave. You can therefore 5-ft. step out of the grease. I rolled an attack for you against pink, but it just missed :-(

    GM Screen:
    Everbloom: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
    Longsword (orange): 1d20 + 5 ⇒ (19) + 5 = 24 Slashing: 1d8 + 4 ⇒ (7) + 4 = 11
    Light Crossbow: 1d20 + 3 ⇒ (8) + 3 = 11 Piercing: 1d8 + 1 ⇒ (5) + 1 = 6
    Confirmation: 1d20 + 5 ⇒ (11) + 5 = 16 Slashing: 1d8 + 4 ⇒ (1) + 4 = 5

    Maps

    Round 3-4
    Effects inspire courage +1
    Terrain grease (black)

    • Sejiri - 17 damage, stable
    • Kembe - 11 damage, prone?
    • Everbloom -
    • Zevryn -
    • Forvenniel - prone?
    • Norril -
    • -----Round 4-----
    • Bevole -
    • Red - 4 damage
    • Orange -
    • Pink -

    Though it takes a double tap with fist and elbow, Kembe finally downs his brother's assailant, while Everbloom stands up and throws more shrubbery at the enemy healer. Zevryn also has to pick himself up off the ground, but his magic is powerful enough to connect with one of the Aspis agents. Forvenniel then throws some sort of gooey bomb at the remaining twin, but he dodges it, while Norril almost impales his counterpart with a bolt. Unfortunately, he can't quite aim around Zevryn and Kembe.

    Channeling some vengeance of his own, the orange-haired twin delivers a wicked cut all the way across Kembe's torso, but thankfully the crossbowman misses, and the troubadour continues to prank you more than attack.

    Everybody is up. And consider using your re-rolls now. There aren't going to be better opportunities at this point, and you need to hit. That tanglefoot bag could have been huge :-/

    @Forvenniel & Kembe: DC 14 Reflex or prone.

    Paizo Employee

    Female Kitsune Kineticist 3 | HP: 27/27 Non-Lethal: 0 | AC 18 (T14*, FF 15) | CMB: +2 CMD: 15 | F:+7 R:+8 W:+3* | Init +3 | Perc +7*, SM +1*, Bluff +2, Diplomacy +2, Intimidate +6 | Speed 30 ft. | Dancing lights: 3/3 | Burn: 0/6 | Active Conditions: None

    Everbloom stalks forward and hurls another blast of leaves at the pink guard with an angry growl.

    Attack: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
    Damage: 1d6 + 4 ⇒ (4) + 4 = 8

    Scarab Sages

    HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

    ref: 1d20 + 1 ⇒ (12) + 1 = 13
    Forvenniel slips over, but she doesn't let that stop her, as she tosses another bag at the man in orange.
    bag: 1d20 + 1 ⇒ (20) + 1 = 21

    "Two can play at this game." she sighs, wondering where the luck of the moon has gone.

    Silver Crusade

    Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

    Kembe ignores the greasy floor beneath him, his training finally paying off. He steps forward and puts his eyes on the man in pink with the crossbow, going for a punch to the gut followed up by a forehead to the bridge of the man's nose.

    Rolls:

    Reflex vs Grease, DC14: 1d20 + 4 ⇒ (20) + 4 = 24
    Unarmed Attack, lethal, vs Pink, inspire: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 61d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
    Unarmed Attack, lethal, vs Pink, inspire: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 161d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

    *Use swag reroll on that first attack: (Well that was not helpful.)
    Unarmed Attack, lethal, vs Pink, inspire: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8

    Also 3 AOOs/Assist ACs if needed:

    Aid AC +4, inspire, DC10: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
    Aid AC +4, inspire, DC10: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
    Aid AC +4, inspire, DC10: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

    Dark Archive

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    Norril begins another rousing cheer, trying to rally his companions in what his hopefully their foes' final hour.

    Seeing Kembe target the man in pink, he follows up the one-two punch with a third! The bolt of force hisses down its path, striking the man in his shoulder.
    ________

    Rolls:

    Magic Missile (Zev) vs Pink: 1d4 + 1 ⇒ (1) + 1 = 2

    Kembe, would you be able to 5ft in such a way that puts you out of reach of Orange? If the tanglefoot bag holds him there, he wouldn't be able to strike you this round. Start up Inspire Courage, I will be maintaining if as a free from now on. Who has a reroll left? I do not.

    Sovereign Court

    @Forvenniel: The CRB strongly implies that only crossbows can be used from prone, so you take a -8 penalty. Fortunately, the nat 20 still hits :-)

    GM Screen:
    Reflex: 1d20 + 1 ⇒ (5) + 1 = 6
    Rapier: 1d20 + 3 ⇒ (5) + 3 = 8 Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
    Light Crossbow: 1d20 + 3 ⇒ (12) + 3 = 15 Piercing: 1d8 + 1 ⇒ (4) + 1 = 5

    Maps

    Round 4-5
    Effects inspire courage +1
    Terrain grease (black)

    • Sejiri - 17 damage, stable
    • Kembe - 11 damage
    • Everbloom -
    • Zevryn -
    • Forvenniel - prone?
    • Norril -
    • -----Round 5-----
    • Bevole -
    • Red - 4 damage
    • Orange - entangled, immobile
    • Pink - 8 damage

    Kembe draws first blood against the enemy healer, while Everbloom and Zevryn repeat their usual miss and hit, and Forvenniel's second tanglefoot bag glues the swordsman's feet to the floor! Norril draws a fresh breath and starts another song.

    The troubadour moves forward, while the healer moves back. Neither the former's rapier nor the latter's crossbow can harm Kembe, though. Stuck in place with nobody to attack, the fighter sheathes his longsword and draws a dagger.

    Everybody is up.

    Silver Crusade

    Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

    Kembe nods in agreement with Norril and steps away from the swordsman, then follows the retreating pink man with the crossbow. One down, more to go, focus on Norril's song and his rhythm.

    He brings out another one, two: Punch then kick to the chest, hoping his aim is true.

    Rolls:

    Unarmed, Lethal, Inspire vs Pink: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 141d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
    Unarmed, Lethal, Inspire vs Pink: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 221d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

    AOO's if needed:
    Unarmed, Inspire, DC10: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
    Unarmed, Inspire, DC10: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
    Unarmed, Inspire, DC10: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

    Scarab Sages

    HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

    Realising how lucky she was, Forvenniel carefully stands up and then throws a third bag, this time at Red. "Moonlight bind you"

    But this time her aim is put off by the combat.

    rolls:

    ranged touch into melee: 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6

    Sovereign Court

    Please bot anybody who hasn't posted within 12 hours.

    Dark Archive

    Norril fires and reload his crossbow, hoping to strike the troubadour. "Everbloom, let's take that swordsman out while we have the chance!"

    Zev shoots yet another bolt into the fray, hoping to take a foe out.

    Realizing her opportunity, Everbloom follows Norrils suggestion and blasts the man with razor sharp branches.
    ________

    Rolls:

    Crossbow (Inspire) vs Orange: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 221d8 + 1 ⇒ (6) + 1 = 7
    Confirm?: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 211d8 + 1 ⇒ (8) + 1 = 9
    Magic Missile (Zev) vs Pink: 1d4 + 1 ⇒ (3) + 1 = 4
    Wood Blast (Everbloom, Inspire) vs Orange: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 181d6 + 4 ⇒ (5) + 4 = 9

    If Pink is already down, change target to Red.

    Sovereign Court

    GM Screen:
    Potion: 1d8 + 1 ⇒ (7) + 1 = 8

    Maps

    Round 5-6
    Effects inspire courage +1
    Terrain grease (black)

    • Sejiri - 17 damage, stable
    • Kembe - 11 damage
    • Everbloom -
    • Zevryn -
    • Forvenniel - prone
    • Norril -
    • -----Round 6-----
    • Bevole -
    • Red -

    Kembe's kick drives rib fragments through the man's heart and drops him in a bleeding puddle, then Everbloom finally hits the entangled fighter, and Zevryn targets the troubadour. Forvenniel tries to lob another alchemical bag from her prone position, but almost drops it on herself. Fortunately, Norril finishes off the strongest opponent with a bolt to the groin, leaving only the badly injured singer--who steps back and drinks a potion, completely curing his injuries.

    Everybody is up.

    Silver Crusade

    Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

    Seeing the last man standing, Kembe moves up to keep him in arm, and foot, reach. "We will end this quickly now." He lashes out with a fist, followed by a forearm. Brother, you best be ok.

    Rolls:

    Unarmed Strike, lethal, inspire: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 231d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
    Unarmed Strike, lethal, inspire: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 121d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

    Scarab Sages

    HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

    Forvenniel concentrates for a moment. Moonlight gathers around her and then she hurls it at the singer./

    Daze, Will DC 13

    Forvenniel stood up last round, but didn't move out of the grease

    Paizo Employee

    Female Kitsune Kineticist 3 | HP: 27/27 Non-Lethal: 0 | AC 18 (T14*, FF 15) | CMB: +2 CMD: 15 | F:+7 R:+8 W:+3* | Init +3 | Perc +7*, SM +1*, Bluff +2, Diplomacy +2, Intimidate +6 | Speed 30 ft. | Dancing lights: 3/3 | Burn: 0/6 | Active Conditions: None

    Everbloom yips with wild glee as she pierces her foe through with sharp branches. She stalks forward a few paces and launches another blast at the last enemy standing.

    Attack: 1d20 + 3 + 1 - 4 ⇒ (20) + 3 + 1 - 4 = 20
    Piercing Damage: 1d6 + 4 ⇒ (6) + 4 = 10

    Confirming a Critical: 1d20 + 3 + 1 - 4 ⇒ (10) + 3 + 1 - 4 = 10
    Extra Piercing Damage: 1d6 + 4 ⇒ (2) + 4 = 6

    Dark Archive

    "Keep it up, we have them now!" Norril cheers as he fires his crossbow into the fray.

    Zev continues firing force bolts at their foes!
    ________

    Rolls:

    Crossbow (Inspire, Melee) vs Red: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 21d8 + 1 ⇒ (7) + 1 = 8
    Magic Missile (Zev) vs Red: 1d4 + 1 ⇒ (4) + 1 = 5

    Can't imagine this guy is still up...

    Sovereign Court

    Status:
    Sejiri - 17 damage
    Kembe - 11 damage

    Kembe wounds the remaining Aspis, then Everbloom quickly finishes him off, giving everyone a chance to breathe and heal up. Despite the commotion you caused, but perhaps not unexpectedly, the town guard never comes round.

    Delroya returns an hour later with several porters, and begins moving the shipment. While she does not pause in her work to speak with any of you, it is obvious that she is satisfied with the Society's help.

    Mission complete.

    Scarab Sages

    HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

    "Will you be coming back to Absalom with us?" asks Forvenniel.

    "The society would welcome you, and Diobel might not be healthy for you to remain in."

    Silver Crusade

    Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

    Should someone bring Sejiri back to consciousness, he staggers up, still in a fair bit of pain. "Thanks, and sorry I wasn't up to help," the halfling groans. "I was having the strangest dream..."

    Scarab Sages

    HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

    Forvenniel advances on the brave halfling and provides the necessary healing.

    "Awake brave knight, thy foe is vanquished."

    Silver Crusade

    Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

    After the last one falls Kembe quickly rushes to his brother's side, drawing out his wand of healing and handing it to Forvenniel "Heal him, quickly!" After handing her the wand he quickly checks his vitals to make sure he's still in the land of the living.

    "He seems stable, thank you for saving him earlier. Thank you all for saving him." He takes a quiet moment as Sejiri wakes up, smiling as he sees him rise. "Welcome back Brother, you've been gone too long, let me fill you in on the heroics of our friends this night..."

    As the night wears on and Delroya returns, Kembe will echo the sentiments of Forvenniel "You do a great service to the people of Diobel, and beyond. Bring your talents to Absalom and to the Pathfinders. There needs to be more people with your ability and connections there."

    Dice:

    CLW, Sejiri: 1d8 + 1 ⇒ (5) + 1 = 6
    CLW, Sejiri: 1d8 + 1 ⇒ (5) + 1 = 6
    CLW, Kembe: 1d8 + 1 ⇒ (7) + 1 = 8
    Aid Diplomacy, +4 if successful: 1d20 ⇒ 13

    Silver Crusade

    Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

    Not sure how seriously to take Forvenniel's comment, Sejiri just grins. To Kembe he says wryly, "Gone too long? I was out for what, a minute? I can't imagine how you must feel when I'm asleep!"

    Having learned a bit more of Delroya's predicament, the halfling looks to help the team's crusade to recruit her. It certainly doesn't go as badly as with Laszo! "Certainly you will have drawn the ire of the Aspis. And the Society, as you know, takes great pains to keep them stymied at every turn."

    Diplomacy Aid: 1d20 + 7 ⇒ (4) + 7 = 11

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