Please dot the gameplay thread so that you will get updates for this discussion.
This isn't going to be nearly as difficult as I expected. After the evergreens, we need 29 scenarios, and there are 21 that nobody has played. Here is the proposed schedule:
Tentatively, let's split the tables up this way:
- Gummy Bear
Please double check your histories and make sure that you are able to play the full schedule in your assigned campaign. If you really want to play the other campaign for some reason, we can try changing the schedule for you. Except Shifty, that bastard has played way too many scenarios in regular and is stuck with core.
We're still waiting to hear from Dhenn and Melda, but Kuey has declined due to bandwidth limitations, so we will have at least one spot to fill.
I've just got to check on Tome of Righteous Repose with my other regular group, I kind of think it was on our list of soon to be played, or was that one of those non first level evergreens?
If we are playing into high level with the same characters there should be some level of character coordination so we have at least some basics covered. I really haven't thought up a new character idea yet that moves me...
Schedule looks good to me.
As to character...I'm pretty flexible. We could try to come up with some collective theme if you all want. I would not want to duplicate these, but here are a couple examples I have seen to generate ideas.
One group I know of made a group of dwarves with the all the shield feats and they all had tower shields..and they were all related and all named Bjorn.
Another group made all half orcs that were Sliver Crusader divine types, they were called the HOHRS...half orc holy rollers.
So we could come up with some like that or just everyone pick what they want. Again I'm very flexible...
And I enjoy the deep background stuff..terrific!
Perhaps a racially homogeneous party would be a little too restricting, at least for me. But we could always consider the idea of having our PCs believe in the same gods, hail from the same region, or being grown up together in the same city or town. We could also go on and describe our training together under the Three Masters of the Grand Lodge, of whatever else comes up to our minds. The idea is definitely intriguing. I'm pretty flexible too, although I already have a few concepts floating in my mind.
Schedule looks good to me. I like the idea of a party that knows each other, but as Giuseppe said, I'd prefer it didn't have to consist of one race. I also decided against playing my protégé in this, there's a golden opportunity to level him to 3 face-to-face in two weeks and I need to torment my buddies with his existence (he's my only jokey character, but he is a wayang fighter riding around in the pouch of his wallaby familiar, based off of Arnold from the Magic School Bus).
I don't have any specific preferences or concepts in mind, but I generally play front-liners with a twist of utility and social skills. There's time to figure this out, Granta, but if you know, are there any things you would prefer we do not pick in terms of race or class?
Core campaign playlist I'm in:
0-01 Silent Tide <Qwerty Play>
0-03 Murder on the Silken Caravan <Merisial Play>
0-04 Frozen Fingers of Midnight <Beckett DM, Merisial Play> Beckett could play for no credit here
0-05 Mists of Mwangi <Beckett & Sethran DM, Merisial & Qwerty Play>
0-06 Black Waters <Merisial, & Sethran Play>
0-07 Among the Living < Merisial DM>
0-08 Slave Pits of Absalom < Merisial & Qwerty Play>
0-13 Prince of Augustana < Merisial & Qwerty Play>
0-14 Many Fortunes of Grandmaster Torch <Qwerty Play>
0-23 Tide of Morning <Qwerty DM>
1-21 Among the Dead < Merisial & Sethran Play>
1-35 Voice in the Void <Qwerty Play>
2-11 Pennumbral Accords < Merisial Play>
3-01 First Steps Part 1 <Qwerty DM >
3-07 Echoes of the Overwatched <Merisial DM, Sethran Play>
3-23 The Goblinblood Dead <Merisial Play>
4-15 The Cyphermage Dilemma <Merisial Play>
4-19 The Night March of Kalkamedes <Merisial Play>
5-01 Glass River Rescue <Merisial DM, Qwerty Play>
5-08 The Confirmation <Chapman DM, Beckett Play> Beckett could DM for no credit here
6-01 Trial by Machine <Qwerty Play>
6-05 Slave Ships of Absalom <Turmiol DM>
6-06 Hall of the flesh Eaters <Merisial Play>
6-08 The Seagang Expedition <Turmoil DM, Beckett Play> Beckett could play for no credit here
6-10 The Wounded Wisp <Qwerty Play>
6-12 Scions of Skykey 1 <Sethran DM, Merisial Play>
6-18 From Under Ice <Merisial & Sethran Play>
6-21 Tapestry's Toil <Merisial Play>
7-01 Between the Lines <Merisial DM>
7-12 Twisted Circle <Merisial DM>
7-14 Faithless and Forgotten 1 <Sethran Play>
7-15 Deepmarket Deception <Merisial DM>
7-16 Faithless and Forgotten 2 <Sethran Play>
7-18 Faithless and Forgotten 3 <Sethran Play>
7-22 Bid for Albastrine <Merisial DM>
7-27 Beyond Azlant Ridge <Merisial Play>
7-99 Through Maelstrom Rift Played <Sethran Play>
Thinking characters here.
If Classic, I'm keen to try a mystic Thurge (probably druid-wizard to be a little different). With a campaign up to 17th, it may actually have a chance to get some decent spells. Yes I know they are sub-optimal, but lets face it, many of my characters are sub-optimal.
Other option for Classic is an Paladin I'm tossing up the idea of an oracle dip for Oradin goodness.
In Core I'm not too sure at the moment. Maybe a negative channeling cleric of Pharasma.
I'm going to condense everybody into a six person table for regular campaign. Please double check the new schedule, and let me know if there are any conflicts.
As to character creation:
- Why did you join the Society?
- What is your life like outside of adventuring?
- List two prejudices that you have.
- Describe a memory that you still regret.
- Tell two stories about people you have wronged in the past, but in one of them you thought you were in the right.
- I'll probably come up with more questions, but that's it for now.
The game won't start for at least two weeks yet, so take your time.
Still thinking it over...one idea I have is an Eldritch Scion Magus which is something I've been wanting to try for a while. But since I have an obsession with Barkskin, I may consider a Druid or Hunter, but I don't like pets, so that always gets in my way for those 2 classes. I also love a good Paladin, but looks like we may have that covered already.
Agree with Aerondor, a common religion or faction would be fun.
Still thinking about a back story and haven't come up with anything I really like yet. Glad for the time for work on it.
I have played a couple of the games on that schedule. Has the spreadsheet changed? I could have sworn they weren't on there originally. I think I played them with you XD
Halls of Dwarven Lore
The Price of Friendship
I'd be open to using my ratfolk boon, but I'd probably play a rogue then. As far as the bard, he would focus on support/knowledge/social skills if that helps anyone with their creation.
There are options for both ranger and druid that replace the animal companion!
As to theme, religion or faction are good ones. We presumably have one vote for Abadar, any other preferences?
I feel like if the entire party is a certain religion, such as Abadar, some things might get a little clunky. The Society often expects us to do somewhat underhanded, potentially illegal things, but I guess that could also be an opportunity for character growth.
If I was to play the halfling, he would venerate Chaldira Zuzaristan, a deity almost exclusively worshipped by halflings. I don't think we'd all want to worship her.
Ok, so let's scratch a strict affiliation to a deity. Would it be easier to find a common thread if we post some preliminary thoughts for our characters here? The flagbearer feat is something I'd like to invest in if possible, so any sort of unifying cause would be nice, but if it becomes too cumbersome to sort out I'll go without :)
I'm working on the rough draft for my build, would anyone care to look it over when I'm done?
Some thoughts so far as what I could end up playing:
Unchained Master Summoner
We don't seem to have much of a front liner so far so would lean towards the Monk but I'd have to run the build/character idea a bit more through my head to see if it would be somewhat viable.
Summoner just has some spells I haven't had the chance to use yet... who doesn't want to use a whip made of spiders?
Some sort of loose affiliation would be good but all the same religion or race tends to make things go stale, it can hurt player interaction if there isn't much intra party drama. If people wanted to all be from a similar region I'd be up for that.
Also, is this campaign going to focus more on RP and 'characters' or is it going to be more about well built and effective concepts?
So home game has higher or lower RP? I've always seen PbP as having the highest RP, at least that's how I've tried to treat it.
I'm sure we'll find and develop plenty of our own things to fight about, I will be sure to find a few things to latch on to RP wise within the group.
If I do play the monk character, and I'm leaning that way at this point, he would be a 'bodyguard' type character, so if there's someone that's playing either a melee weak character, or a high charisma type socialite or something along those lines that wants to be a 'tag team' with me let me know.
**Are there sunglasses in Golarion? You can't have a body guard that doesn't wear sunglasses...
My character is looking to be melee weak and highly social! I haven't ironed out the RP specifics yet though.
If anyone cares:
STR: 8 DEX: 10 CON: 14 INT: 16 WIS: 12 CHA: 16
Traits - Maestro of the Society, Savant (+2 Perform Oratory)
Focused Study Human Racial Trait
FCB - 1-3 skill points, 4+ spells known
Diplomacy 7 (level 1 only, rebuild at level 2 for Geography/History/Nobility)
Use Magic Device 7
1 Lingering Performance, Skill Focus (Oratory)
5 Prodigy (Oratory/Percussion)
6 Expanded Versatility (Bluff via Oratory)
8 Skill Focus (Use Magic Device)
10 Versatile Performance (Percussion)
11 Discordant Voice
13 Eldritch Heritage (Martyred)
14 Versatile Performance (?)
15 Improved Eldritch Heritage (Gift of Blood)
16 Skill Focus (X)
Nothing set in stone yet, but I'm currently liking where this is going.
I like the idea of same region, it gives a nice connection and is less of something to quarrel over. I'm still juggling between the two concepts I've described in brief, but it appears as though we have enough melee, social, and healing right now. For the sake of party balance, that would lean me towards the bolt ace.
I know, but we seem to have those three areas covered. I'm not preferential to either build, this might be a good thing in that it actually gets me to make a decision. I tend to be notoriously indecisive when it comes to characters sometimes. Still, I'll consider both.
Here's a 1st crack at a Magus, feel free to give me any feedback.
Ifrit magus (eldritch scion) 1
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception -1
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d8+3)
Fort +4, Ref +3, Will +2
Resist fire 5
Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
short sword +3 (1d6/19-20) or
2 claws +3 (1d6)
Special Attacks claws, eldritch pool (+1, 5 points), spell combat
Spell-Like Abilities (CL 1st; concentration +5)
1/day—burning hands (DC 15)
Magus (Eldritch Scion) Spells Known (CL 1st; concentration +5)
1st (2/day)—color spray (DC 15), shocking grasp
0 (at will)—detect magic, flare (DC 14), prestidigitation, read magic
Bloodline Draconic (primal)
Str 10, Dex 16, Con 14, Int 10, Wis 8, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Weapon Finesse
Traits cross-disciplined, indomitable faith
Skills Knowledge (arcana) +4, Spellcraft +4
Languages Common, Ignan
SQ bloodrager bloodline (draconic [primal])
Other Gear studded leather, dagger, short sword, 113 gp
Claws (Ex) 2 Claw attacks deal 1d6 damage
Darkvision (60 feet) You can see in the dark (black and white only).
Eldritch Pool +1 (5/day) (Su) As a swift action, gain access to bloodline powers for 2 rds.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.