PFS Gameday V Ward Asunder

Game Master Vahanian 89

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Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Balinor adjusts his grip on his greatsword to hold it with just his right hand as he pulls an alchemist's fire with his left.

Just in case, he thinks to himself.

"Let's keep moving, but with caution," he says to the group. Then, realizing that everyone would already know to be cautious, he mentally chastises himself for saying needless things before offering, "I'll take point," and moving/keeping himself at the front of the group.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11


Deity, Benevolent or Malevolent that remains to be seen.

You are on the map but i forgot to place you. If you want to place yourselves feel free otherwise i will tonight after works.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"Sounds fine to me."

Kelson follows a bit behind Balinor.


Deity, Benevolent or Malevolent that remains to be seen.

The next room.

The shelves carved into the walls of this small building are lined with bottles and vials of many sizes. A faint scent of incense hangs in the air.

If anyone is detecting magic there is magic in this room. Also perception checks.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones looks around using detect magic.

perception: 1d20 + 10 ⇒ (9) + 10 = 19

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar likewise scans the area for anything with a clue.

perception: 1d20 + 6 ⇒ (19) + 6 = 25

See anything, Bones?

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Perception: 1d20 + 13 ⇒ (11) + 13 = 24 (+3 vs traps, +2 vs being surprised)

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Balinor trusts the magic detecting to his allies and keeps his eyes out for any threats to his party.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Deity, Benevolent or Malevolent that remains to be seen.

There is magic. Quite alot actually.

Stuff: 1d20 + 8 ⇒ (10) + 8 = 18

Everyone also notices 3 beings skulking in the next room and they attack!

Init:

Bones: 1d20 + 1 ⇒ (7) + 1 = 8
Omar: 1d20 + 4 ⇒ (20) + 4 = 24
Bal: 1d20 + 2 ⇒ (10) + 2 = 12
Kel: 1d20 + 2 ⇒ (4) + 2 = 6
Seelah: 1d20 + 0 ⇒ (17) + 0 = 17
BG: 1d20 + 1 ⇒ (7) + 1 = 8

Round 1
Omar
Seelah
Bal

BG
Bones
Kelson

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar starts a song of inspiration and then draws his greatsword as he moves 20' south.

"Rock them! ."

Raging Song +1:

Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Note: Each willing participant also gains *SCENT* and *2xCLAW* attacks(d6)

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Eh, GM? I'm missing in the turn order...

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Balinor moves forward 15 feet and readies himself prepared action to attack any foes who try to move in and attack any members of his party.

If they come in range:
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 2d6 + 8 ⇒ (3, 6) + 8 = 17


Deity, Benevolent or Malevolent that remains to be seen.

Opps:
Init: 1d20 + 11 ⇒ (9) + 11 = 20
No not at all.....

Round 1
Omar
Hugh
Seelah
Bal
BG
Bones
Kelson

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Hugh rushes into the next room with a token attempt at ducking and weaving. Tumbling at full speed.

Acrobatics vs CMD+10 if the bad guy can take an AoO: 1d20 + 14 ⇒ (2) + 14 = 16
AC 26 against a potential AoO due to Mobility.

He then delivers a devious stab, aiming for the ribs.

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage (piercing, magic, silver): 1d6 + 6 ⇒ (4) + 6 = 10 +Sneak Attack: 3d6 ⇒ (6, 2, 6) = 14
I'll also use the Debilitating Injury ability to disorient the bad guy: -2 on attack rolls, -4 on attacks against Hugh.

Crit confirm: 1d20 + 10 ⇒ (13) + 10 = 23
Extra damage: 1d6 + 6 ⇒ (2) + 6 = 8


Deity, Benevolent or Malevolent that remains to be seen.

Hugh scores a huge hit on the one in blue! They attack!

The one in black moves up to Hugh and attacks!

Attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

The one in blue strikes out 3 times then steps back!

Attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Attack: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Crit confirm: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

The red one steps out and sends a ray at Balinor!

Touch Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 4d6 ⇒ (6, 6, 2, 1) = 15

Round 1
Omar
Hugh [-20]
Seelah
Bal [-15]
BG [Blue -22]
Bones
Kelson

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson breaks out in a rousing song of Andoran freedoms.

bard song +2

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones moves out of the shelf room into the archway then cast prayer {link}

giving all his allies a +1 luck bonus to rolls, and all foes -1 luck.

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Balinor moves forward towards his foe and attacks feeling the encouragement from the bard and cleric flowing through him like a rush of adrenaline. However, rather than roaring out a mighty battle cry, he instead calls out, "I could use some heals!"

Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 2d6 + 10 ⇒ (1, 5) + 10 = 16

*EDIT: attack and damage should each be one higher. I forgot about the raging song when I plugged in the numbers. Didn't want to change them in the post as that would unfairly reroll them. Should be 15 and 17

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar hears Balinor's cries for help and heads south to try and press the attack so Balinor can finish the foe or fall back for healing.

I am with you, brother Balinor!

MW greatsword, bard, song, prayer : 1d20 + 5 + 2 + 1 + 1 ⇒ (4) + 5 + 2 + 1 + 1 = 13
for dmg : 2d6 + 4 + 3 + 2 + 1 ⇒ (2, 5) + 4 + 3 + 2 + 1 = 17

Although his swing is somewhat less than he had hoped.


Deity, Benevolent or Malevolent that remains to be seen.

Kelson begins to sing and Bones to pray. Balinor moves to attack but cant hit the reptilian man, nor can Omar!

Round 2
Omar
Hugh [-20]
Seelah

Bal [-15]
BG [Blue -22]
Bones
Kelson

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Hugh darts into cover behind the foe next to him, attempting to dodge any blow that might come his way.

Acrobatics, tumble: 1d20 + 14 ⇒ (13) + 14 = 27
AC 26 vs any potential AoO.

He then gives the recipient of his last stab another one for her troubles.

Attack, prayer: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage, prayer (piercing, magic, silver): 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11


Deity, Benevolent or Malevolent that remains to be seen.

The one in blue goes down under Hughs knife! Seelah is up


Deity, Benevolent or Malevolent that remains to be seen.

The one in green steps back and sends a ray at Balinor!
Touch attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 4d6 ⇒ (1, 2, 6, 3) = 12

Who goes down under the blow!

The one in black attacks Hugh!
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Round 2
Omar
Hugh [-33]
Seelah DELAY
Bal [-27] STABILIZE! Needs healing...
BG [Blue -22]
Bones
Kelson

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson moves and fires his bow at green and keeps singing

attack: 1d20 + 8 ⇒ (8) + 8 = 16

damage: 1d6 ⇒ 5

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones moves up to Balinor and cast cure serious wounds on him using the spell energy from his memorized dispel magic.

cure serious wounds on Bal: 3d8 + 5 ⇒ (2, 3, 8) + 5 = 18

remember Paryer +1 to allies -1 to foes is still in effect

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

"Thanks, Bones," Balinor calls out as he stands and picks up his ancestral greatsword.

Great job protecting your allies, Balinor berates himself. Gotta do better than that. Can't let them down.

And with that, he steps forward towards the caster.

Can't attack this round as it took two move actions to get back up, so at least I can make myself a target to allow others to take these guys down.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar smiles as he sees Balinor recover and stand.

Bones, the timing of your healing is excellent. Balinor, lets take it to them!


Deity, Benevolent or Malevolent that remains to be seen.

Sorry i havent been on much this week. I had a family emergence and forgot to take my surface when i left in a rush. Im really sorry!

Kelson misses the monk in green!

Round 3
Omar
Hugh [-33]
Seelah DELAY
Bal [-9]

BG [Blue -22]
Bones
Kelson

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar continues his battle song while stepping forward to hack at the green garbed thug.

♪♫♪♫ Fight the good fight every moment
Every minute of this day
Fight the good fight every moment
Make it worth the price we pay
♪♫

MW greatsword, bard, song, prayer : 1d20 + 5 + 2 + 1 + 1 ⇒ (4) + 5 + 2 + 1 + 1 = 13
for dmg : 2d6 + 4 + 3 + 2 + 1 ⇒ (3, 5) + 4 + 3 + 2 + 1 = 18

But his swing ends with the exact swish-and-a-miss as last time.

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Not entirely happy with facing off with a foe by his lonesome, Hugh non-the-less gives the woman a good stabbing!

Attack, prayer, inspire courage: 1d20 + 10 + 1 + 2 ⇒ (16) + 10 + 1 + 2 = 29
Damage, prayer, inspire courage: 1d6 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10

Crit confirm: 1d20 + 13 ⇒ (2) + 13 = 15
Extra damage: 1d6 + 9 ⇒ (5) + 9 = 14

He then retreats cautiously.

Tumbling 10 feet south.

Acrobatics: 1d20 + 14 ⇒ (14) + 14 = 28

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Balinor, feeling refreshed from Bones' healing and encouraged by Omar's words and his and Kelson's songs, steps up further and takes a swing at their foe.

Greatsword, prayer, skald,bard: 1d20 + 7 + 1 + 2 + 1 ⇒ (2) + 7 + 1 + 2 + 1 = 13
Damage: 1d20 + 8 + 1 + 2 ⇒ (1) + 8 + 1 + 2 = 12

As he swings, and once again, misses, Balinor thinks discouragingly to himself, Great job. Way to impress everyone.


Deity, Benevolent or Malevolent that remains to be seen.

Hugh hits but does not confirm! Balinor and Omar both miss!

The other one steps back and sends a ray at Omar!

Touch attack: 1d20 + 4 ⇒ (9) + 4 = 13

The one by Hugh attacks again!

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Round 3
Omar
Hugh [-45]
Seelah DELAY
Bal [-9]
BG [Blue -22]
Bones
Kelson

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Hugh gasps as he is wounded and struggles to stay conscious.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

can I touch Hugh around the corner? if so I use a CLW wand and touch his foot or something

clw: 1d8 + 1 ⇒ (1) + 1 = 2

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Hugh, and other, remember if you accepted the rage song you have your level in extra hp from +2 CON

Stand strong good Hugh! We have the better of them.

Posting ahead since heading to work and evening event at kids school

Omar will cease his rage song (it persists another 3 rounds), as he steps over to flank with Balinor

MW greatsword, bard, song, prayer : 1d20 + 5 + 2 + 1 + 1 + 2 ⇒ (8) + 5 + 2 + 1 + 1 + 2 = 19
for dmg : 2d6 + 4 + 3 + 2 + 1 ⇒ (4, 3) + 4 + 3 + 2 + 1 = 17

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones cast a cure moderate spell using the energy from his delay poison magic, and holds the charge long enough to step up and touch Hugh healing him further.

cure Moderate wounds on Hugh: 2d8 + 5 ⇒ (4, 6) + 5 = 15

If only Bones was more charismatic, his fellow priest would have taught him how to selectively Chanel, but alas they never invited to join in the channeling games.

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Thanks for the reminder about the raging song HP!

Balinor takes advantage of the flank from Omar hoping that, combined, they can bring down their foe, and perhaps Balinor can redeem himself in the eyes of his comrades who have seen him fail to defend them.

Greatsword, prayer, skald, bard, flank: 1d20 + 7 + 1 + 2 + 1 + 2 ⇒ (16) + 7 + 1 + 2 + 1 + 2 = 29
Damage: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23

If Omar's prior hit fells the foe, Balinor would use his 20' of mvmt to move up to the blue floe and strike without flank

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Also remember you will lose 6hp in two rounds when the song ends

NOW that is how to do it, Balinor!


Deity, Benevolent or Malevolent that remains to be seen.

Thats fine Kelson

The remaning monk charges Hugh!

Attack: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18

Round 4
Omar
Hugh [-28]
Seelah DELAY
Bal [-9]
BG [Blue -22] [Green Down]
Bones
Kelson

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

kelson tabs Hugh again.

clw: 1d8 + 1 ⇒ (6) + 1 = 7


Deity, Benevolent or Malevolent that remains to be seen.

Bones is up!

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Sorry, I though I had already acted this round if not.

Bones attacks the monk with his warhammer.

+1 warhammer: 1d20 + 6 ⇒ (15) + 6 = 21
damage if hits: 1d8 + 3 ⇒ (8) + 3 = 11


Deity, Benevolent or Malevolent that remains to be seen.

Round 4
Omar
Hugh [-28]
Seelah DELAY
Bal [-9]

BG [Blue -22] [Green Down] [Black -11]
Bones
Kelson

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Balinor moves forward to help Bones. The cleric had healed him when he'd needed it and there was no way he would let that kindness go unrewarded.

Greatsword, prayer, skald, bard: 1d20 + 7 + 1 + 2 + 1 ⇒ (15) + 7 + 1 + 2 + 1 = 26
Damage: 1d20 + 8 + 1 + 2 ⇒ (8) + 8 + 1 + 2 = 19

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar will double time it to the side door to prevent the thug from escaping.

Now we got you right where we want you!

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

With the invigorating healing energies flowing through his body, Hugh feels brave enough to cautiously move past the last foe.

Acrobatics, tumble, double move: 1d20 + 14 ⇒ (3) + 14 = 17


Deity, Benevolent or Malevolent that remains to be seen.

Balinor neatly decapitates the final foe. His head is barely still on the floor when.

Surrounded by fierce whirling winds, an athletic woman of living stone appears atop the head of the massive serpentine statue. In a booming telepathic voice, she declares, “For over a thousand years I’ve stood vigil over the procession that leads up to this temple. I was watching you while you walked the Pilgrim’s Path. Everything you faced along the way was a test of your abilities and your character. But the test is not over— answer my questions and face my judgment!”

“Who are you and why are you here?”

You can attempt to bluff, diplomacy, Knowledge (geography or local)or Perform (oratory) to explain yourselves. Also put in a bit about why you are here.

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Knowledge (Local): 1d20 + 11 ⇒ (11) + 11 = 22

Opting for the truth, Hugh steps forward.

"We are Pathfinders, seekers of secrets, and we have come here to see what the legendary sorceress Hao Jin left behind when she took a part of the temple into her tapestry."

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"Yes as my friend said we're looking for what Hao Jin left"

Diplomacy: 1d20 + 14 ⇒ (6) + 14 = 20

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

k(local): 1d20 + 7 ⇒ (15) + 7 = 22

Bones shrugs "There not much to add other than we have with us the spirit of one kami who was transported with the stolen half of the temple. It's been a long journey for him to return here."

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