PFS Gameday V Ward Asunder

Game Master Vahanian 89

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Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Knowledge (Local): 1d20 + 11 ⇒ (4) + 11 = 15
Knowledge (Planes): 1d20 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Knowledge(religion): 1d20 + 8 ⇒ (15) + 8 = 23

Knowledge(religion): 1d20 + 8 ⇒ (5) + 8 = 13

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

know local: 1d20 + 8 ⇒ (15) + 8 = 23

Know Religion: 1d20 + 7 ⇒ (5) + 7 = 12

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

k(religion): 1d20 + 7 ⇒ (19) + 7 = 26

k(religion): 1d20 + 7 ⇒ (17) + 7 = 24

Bones shares what he knows about both statues.


Deity, Benevolent or Malevolent that remains to be seen.

For the first one you know that the locals believe gongs are a connection between mortals and the supernatural world, and sounding a wayside gong symbolizes announcing one’s arrival.

And on the second one Bones realizes that pilgrims in Dtang Ma often leave votive offerings for the kami.He also remembers that rice is a favored food of the kami.

Whats the plan

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Well Bones, rice is sure easier to find and offer than gold. Do we have some to put in the bowl?

Not usually one to carry rice, Omar will look around to find some to place in the bowl. Then will head to ring the gong (if he finds some).

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

"I can't say I've brought any rice. Ringing the gong sounds like a good idea though."

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"No rice here!"

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar will frown, but lacking rice, will place some granola from his rations into the statues bowl and ring the gong.

Hey, its worth a shot.

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

If the granola effort fails, Balinor will say the following.

Balinor's words:
"Surely we could find rice in the nearest town, friend Omar," Balinor offers. "Are we in too much of a rush that we can't simply go purchase some?"

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Balinor's words:
Actually, I thought (or maybe assumed wrongly) we had climbed to this mountain for days and cross hazards before getting to this point.
So I had not considered going back to town. Now, if there is a rice village a block away, on the other side of this shrine, I am there with you. :-)

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones grunts, "Rice is not in my normal rations, I'm sure the granola will suffice"


Deity, Benevolent or Malevolent that remains to be seen.

You think that the granola should be ok in place of the rice. Does anyone try to ring the gong? If so i need a Perform (percussion instruments) check or another Perform check.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar was going to ring the gong. He only has perform sing.

"Here goes nothing ."

Perform song : 1d20 + 7 ⇒ (2) + 7 = 9

well, really close to nothing .

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Hugh takes the mallet from Omar.

"You did it all wrong. I'll have a go at it."

Perform (Percussion Instruments): 1d20 ⇒ 13

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones cringes from the sound of a poorly struck hammer on metal, "Arrg, Have you never held a hammer before this is how you do it!" The dwarf takes and swing the mallet at the gong saying a quick prayer for guidance.

Perform (Percussion Instruments): w/+1 guidance : 1d20 + 1 ⇒ (16) + 1 = 17

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

As the gong begins ringing, Balinor tries to hide how badly he cringes at the initial bad ringing. After Bones tries, Balinor states, "That's not bad. I had no idea dwarves were experts with gongs."

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

"Much better. well done ! ."

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones puffs up "Well, when it comes to hitting metal with hammers dwarfs excel at that. And stone work. oh, and ale, drinking ale and beer. After this mission I'd be glade to demonstrate that last one." The dwarf chuckles with the last bit.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"I'd love a drink of ale after this mission but first me must get past this."


Deity, Benevolent or Malevolent that remains to be seen.

Omar and Hugh do thier best but arent able to make a good ring then Bones steps up and the tone from the gong puts you all at ease. A divine tune you might say.

After a tough hike up a narrow trail along the face of the mountain, the Pilgrim’s Path suddenly ends. A cylindrical portion of the mountainous landscape—one hundred and fifty feet in diameter—is simply missing. An old milestone still points southwest toward the strangely symmetrical crater, but
an arrow engraved in the cliff face points west toward a series of water-slicked steps carved into the unnatural cliff.

Know arcana or geography.

Tanbaru wails quietly and his tiny body shakes in disgust as he sees what is left of his former ward. Tanbaru says, “It was here! This is the place where my ward, my path, was sundered.”

Craft (stonemasonry) or Knowledge (dungeoneering, engineering, or geography) check

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar studies the markings and the topography.

bardic kn:arcana: 1d20 + 1 ⇒ (3) + 1 = 4

No ideas here.

He will then looks at the mask Tanbaru and tries to fathom the meaning of his words.

bardic kn:engineering: 1d20 + 1 ⇒ (13) + 1 = 14

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Knowledge (Arcana): 1d20 + 2 ⇒ (7) + 2 = 9
Knowledge (Dungeoneering): 1d20 + 11 ⇒ (14) + 11 = 25

"Now isn't this quite the sight! Tanbaru, you wouldn't know the best way to enter what's left of the site?"

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

dungeon: 1d20 + 6 ⇒ (6) + 6 = 12

I'm unsure

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Know arcana or geography: 1d20 + 7 ⇒ (11) + 7 = 18
Domain Memory re-roll know w/+4 3of7: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30

Bones looks at the cliff, markings at first he's not sure but thumps his head hard enough to recall what he was missing.

looking further at the area through his skill at dungeoneering is rusty at first another good thump to the head frees up more knowlage.

K(dungeoneering): 1d20 + 8 ⇒ (3) + 8 = 11
Domain Memory re-roll know w/+4 4of7: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24

The dwarf shares what knowledge he can recall.

If anyone else needs a good swat to the back of the head to reroll a failed knowlage failed knowlage check, Bones would be more that happy to do so.

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Knowledge (arcana): 1d20 + 8 ⇒ (17) + 8 = 25

Knowledge (arcana): 1d20 + 8 ⇒ (16) + 8 = 24

After quietly pondering for a while, Balinor chimes in with, "I may have some ideas on this..."


Deity, Benevolent or Malevolent that remains to be seen.

Bones, huge and Balinor know that only magic could create such a perfectly cylindrical cavity in the mountainside. and notices that the narrow steps are the result of both centuries of natural erosion and the use of rock-cutting tools.

How do you plan on getting down? It does look slick but climbable and you can attempt to use the stairs. There are also gaps and a ledge you can try to go down.

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Hugh will take the stairs, unless someone comes up with a better solution.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

How deep is the hole/cliff? Is it more than 100'? If not, Omar will tie off a rope to add in the descent

Omar digs through his pack for a rope and will tie it others if additional length is required.

We best take some precaution as a fall from here could be fatal

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones nods "Agreed, take the stairs and use the rope as a safety line. I've got another 50 feet if needed."

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Balinor looks through his pack before looking sheepishly up as his companions and saying, "Oh, that's right, my rope is still hanging down from a cliff in..." after a thoughtful pause, "Cheliax. I seem to have forgotten to buy another...Sorry..."

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"I've some rope as well and Fastpaws can climb up if we need him"


Deity, Benevolent or Malevolent that remains to be seen.

It is 60 ft deep. Give me some climb checks and how do you plan on getting up the other side?

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar will secure his rope to the top of the near side to assist the climb down.

Bring the other ropes, as we may need them to climb back out again.

Omar is +0 on climb checks, so even with take-10 that is about the best he can do unless he sings...adding only +1. I am not sure if the rope will make the climbs (down or back up) easy enough without falling

Unless one of you has better ideas or way to help us down safely, I am willing to give it a try.

Trying to use the rope to rappel down the cliff, in a stairs/corner if possible, he will start the descent.

climb t10: 10 + 0 = 10

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Hugh follows Omar cautiously.

Climb, take 10: 10 + 0 = 10

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Climb take ten: 10 + 1 = 11

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones uses the stairs and the rope as a safety line.

climb: 1d20 + 2 ⇒ (4) + 2 = 6
climb: 1d20 + 2 ⇒ (20) + 2 = 22
climb: 1d20 + 2 ⇒ (10) + 2 = 12

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Climb taking ten: 10 + 0 = 10


Deity, Benevolent or Malevolent that remains to be seen.

You slowly make your way down one side and up the other.

Three sets of stairs lead up to a ten-foot-high stone platform surrounding this courtyard on three sides. Several buildings stand upon the platform, some of built directly into the mountain face.

Perception checks and let me know what way you want to go.

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Perception: 1d20 + 13 ⇒ (4) + 13 = 17 +3 vs traps, +2 vs being surprised

Hugh shrugs.

"When in doubt, go to the right."

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Kelson moves over by Hugh.

"Sounds fine"

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar breathes a sigh of relief.

We made it. To the right is good with me. I guess we leave these ropes...get them on the way back.

perception: 1d20 + 6 ⇒ (14) + 6 = 20

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

perception: 1d20 + 10 ⇒ (9) + 10 = 19

Bones shrugs and follows the others.

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

"Right sounds right," Balinor quips. After noticing no one laughed at his attempt at humor, he moves to the front of the group muttering, "Yeah, I'm not funny."


Deity, Benevolent or Malevolent that remains to be seen.

You notice that the most recent weapon marks are from spears and arrows, though no arrowheads are present. There is also a curious set of burn marks on the ground. Know arcana

You head right. The walls and columns of this small building are covered in carvings of mythological scenes. Three sitting pillows of slightly different sizes lie on the floor. Perception or Survival Checks

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar scans the battle marks and tries to discern the meaning.

bardic kn:arcana: 1d20 + 1 ⇒ (19) + 1 = 20

What is this place?

Checking the pillows, he is more puzzled.

perception: 1d20 + 6 ⇒ (13) + 6 = 19

Survival: 1d20 + 0 ⇒ (20) + 0 = 20


Deity, Benevolent or Malevolent that remains to be seen.

A scorching ray was fired at this spot recently. You also know someone was sleeping here recently as well. Where to?

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar shares the information.

We may not be alone. And casters amidst them to boot.

Are we on the map? I am not sure where we are located. But if we went right, continue going around to the right until it is not possible.

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Hugh draws his silvery rapier and assumes a slight crouch.

"Keep your eyes peeled lads."

I'm with Omar. Let's keep going right.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones keeps his eyes and ears alert for trouble, as the group look around.

perception: 1d20 + 10 ⇒ (8) + 10 = 18

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