PFS Gameday V Ward Asunder

Game Master Vahanian 89

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Deity, Benevolent or Malevolent that remains to be seen.

Please dot in here

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

dot

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

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Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

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Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Dotting After which Balinor immediately assumes a protective posture around the group.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Dot

Dark Archive

HP 67/67 || AC:25 T:10 FF:10 CMD:25 || Fort:11 Refl:6 Will:9 || Init:0 Perception:4 || NG Female Human Paladin ? || +1 scimitar +6 (1d6+3/18-20); Sling +3 (1d4+2)

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Deity, Benevolent or Malevolent that remains to be seen.

Just a heads up everyone, I still havent received my pdf of the scenario yet. As i understand it this is an issue that they are having with the gameday. If i dont have it by tomorrow afternoon i will just buy it so we can get started.


Deity, Benevolent or Malevolent that remains to be seen.

Has anyone done 6-21 Tapestry’s Toil with this character?

You all receive a letter.

Pathfinders,
Very few Pathfinders have found their way to Dtang Ma, and there
remain countless ruins and mysteries within the Sikhyeu Rainforest and
along the wintry slopes of the Kullan Dei mountains. The resident expert
and long-time Pathfinder is known endearingly as Old Pak. In collaboration
with another friend of the Society, he has uncovered a very promising lead
regarding a temple of Yamatsumi in the nearby Kullan Dei range that’s sure
to interest your boundless curiosity. I’ve arranged for you to meet him in
Dtang Ma’s capitol Ramparassad.
May your travels bring you fortune,
Venture-Captain Amara Li

Bells tinkle and chime as the door to “Pak’s Tobacco and Spice” opens. Shelves on the walls are full of jars and pouches, and a collection of masks adorns the wall opposite to the entrance. An old Tian-Dtang man sitting behind the counter wakes up mid-snore, rubs his eyes, and exclaims in a raspy but exuberant voice. [b]“Yes, come in, come in! Ah, you must be the Pathfinders Ms. Amara sent! Where are my manners! I am Pak! Tea, anyone?” Before anyone can answer, Pak flicks one end of his metal smoking pipe, snags a teakettle, and plants it atop a small brazier with smoldering coals.[/b]

Feel free to introduce yourselves. As you have traveled together now for some time.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

No tapestry here

A half-elf garbed in new adventuring gear, or fresh oil on his weapons, stands waiting for the briefing.

"Thank you for the tea.
I am Omar Posada, Skald and Society initiate reporting.

Omar nods in greeting before continuing.

"I originally lived in the deserts of Osirion. However I grew bored and started to travel, eventually ending up in Lamasara, Thuvia. I heard Lamasara was famous for its performers and artisans.

"There is always music in the air, although the most well-known of its artists usually perform in whichever city is currently hosting the sun orchid elixir."

He leans his naginata in the corner and inspects his lute while waiting for others to arrive.

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

I have neither played nor GM'ed Tapestry’s Toil at all.

The shifty and disheveled looking Chelish man who has been travelling with you greets Pak with a formal Tien greeting.

"I wont say no to a cup of tea. While it's brewing, what can you tell us about the temple of Yamatsumi you have discovered?"

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"Greetings all...I am Kelson late of Andoran now of Absalom."

A well dressed human with a lute on his back and a longsword at this waist enters. A brown creature with a black patch around its eyes sits on his shoulder.

"This is my friend Fastpaws!" The creature makes a low squeak.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

I've played 6-21 Tapestry's Toil with another character, not Bones.

Bones is a dwarf who has little to say when there's nothing to talk about. His skin is darkly tan due to too much time under the sun. He has long braided hair and beard. Clad in a brestplate and conservative garb common to the regions of Osirion. As a cleric of Pharasma he carries her symbol emblazoned on his shield.

Tea? If there's nothing stronger. Now what about this temple?"

Dark Archive

HP 67/67 || AC:25 T:10 FF:10 CMD:25 || Fort:11 Refl:6 Will:9 || Init:0 Perception:4 || NG Female Human Paladin ? || +1 scimitar +6 (1d6+3/18-20); Sling +3 (1d4+2)

"Greetings, honorable Pak. I'm not against tea. But could you please privide with some info as my friends are eager to know."


Deity, Benevolent or Malevolent that remains to be seen.

While Pak is serving tea and lighting his pipe with
vanilla-scented tobacco, one of the masks on the wall
animates and floats towards you. Pak explains that the
mask is Tanbaru, a spirit oni. Tanbaru lazily glides from one of you to the next.

“Long ago, I was a kami who lived near a temple of Yamatsumi in the Kullan Dei mountains. But centuries ago, the temple and I were magically transported into an extraplanar place called the Hao Jin Tapestry. For hundreds of years, I languished in a broken temple surrounded by tyrannical conquerors who encouraged my cruelest habits, and I turned into what I am now—an oni. It wasn’t until a group of Pathfinders found me and showed me mercy that I was able to see past my own selfishness and spite. I have been working for the Pathfinder Society ever since, both in Absalom and in Tian Xia.”

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

It is good to learn from one's mistakes. Better to learn from another's. We appreciate your service, Tanbaru. I am Omar. A pleasure to meet you.

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

A shadow passes over Hugh's face at the mention of the Hao Jin Tapestry.

"It's such a shame what happened to the tapestry... Anyhow, what is left at the site in the Kullan Dei mountains? I suspect it can't be much."

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"Do you know if there's any guardians there now?"

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones nods "Glade to hear of the good our fellow pathfinders are spreading. Has something changed at the site in the Kullan Dei mountains since the business with the tapestry?"


Deity, Benevolent or Malevolent that remains to be seen.

Helps if the second half of the post goes along with it.

Pak then runs a hand across his partly shaved head and explains the opportunity at hand.
“I’ll get straight to the point. I would appreciate your to traveling to the Kullan Dei mountains in southern Dtang Ma and exploring what is left of the temple of Yamatsumi near which Tanbaru once lived. You see, the ancient sorceress Hao Jin was able to transport only the lower, front half of the original temple into her tapestry. I know little about the broken temple other than its haunted reputation, but Tanbaru here says that the temple’s secluded location high up in the mountains may well have kept its historical secrets and hidden treasures safe from vandals and looters, relics that should be valuable to the Pathfinder Society.
“I want Tanbaru to accompany you. Although his transformation into an oni made his memories somewhat frayed, he still instinctively knows the way there. You should know that when Tanbaru was a kami, the Pilgrim’s Path—the trail that leads up to the temple—was his sacred ward. His presence may have unpredictable consequences, so please keep him safe.”

Tanbaru pledges to help you to the best of his ability. Even going as far as letting one of you wear hi,granting you a +2 insight bonus on Perception checks.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Well Pak, sounds like fun. Count me in!

Omar grins as he does not need much time to decide on the adventure.

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

If no one minds, Hugh would like to wear the mask/oni.

"Sounds simple enough. I'm ready to leave whenever."

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"Fastpaws and I are ready too!"

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones looks at the mask, "Tanbaru, if you are willing to accompany us and offer your service you are welcome. As a cleric of Pharasma, I would inform you that you spirit's journey still waits."

Standing up the Dwarf shrugs, "I'm fine with Hugh partnering with the mask."

Dark Archive

HP 67/67 || AC:25 T:10 FF:10 CMD:25 || Fort:11 Refl:6 Will:9 || Init:0 Perception:4 || NG Female Human Paladin ? || +1 scimitar +6 (1d6+3/18-20); Sling +3 (1d4+2)

"We MUST to accompany Tanbaru to his sacred ward. It's our duty! Let's move on."

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Agreed! And it will be an adventure to sing about!

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

This character has not done Tapestry's Toil

As is his usual demeanor, Balinor has quietly followed the lead of his party. While sipping on a cup of tea, he has been continually scanning about for potential threats to his fellows.

Old habits would be the best description for this. Balinor's younger, and weaker, siblings were quite adept with magic, but very vulnerable due to their lack of strength or fighting prowess. Balinor made it his task for his formative years and into adulthood to protect them. However, as they both now reside in their own respective magic academae learning and teaching the arcane arts, he's had little to do. Connections his father had landed him with the Pathfinders. And here he is, once again playing the role of bodyguard as his party's preparing to head on another adventure.

Old habits.


Deity, Benevolent or Malevolent that remains to be seen.

before leaving give me a DIPLOMACY (GATHER INFORMATION) OR
KNOWLEDGE (GEOGRAPHY OR NATURE) check please. and another Knowledge (geography,
local, or religion)

"Do not obstruct paths! Don’t pitch your tent or leave your equipment on the trail. Be courteous and mindful of others using the trail. Leave no trace! Take your trash with you. Don’t make fires outside designated areas. Don’t leave any other trace of your passage. Stay on the marked trail! Nature is sacred and fragile; do not tread on it. Don’t harm animals unless you must defend yourself.”
The narrow trail winds along the base of a steep ridge, and large, jagged rocks have fallen from the cliff face here, blocking the path. At least a score of dark birds with white throats reside here, sitting atop nests built into the cliff face.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar heeds the warnings. He tries to recall anything he remembers of their route.

diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

bardic kn:geography: 1d20 + 1 ⇒ (4) + 1 = 5

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge (Local): 1d20 + 11 ⇒ (12) + 11 = 23

Hugh dons the mask oni, before setting out.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

diplomacy: 1d20 + 14 ⇒ (1) + 14 = 15

know Local: 1d20 + 8 ⇒ (9) + 8 = 17

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

diplomacy: 1d20 + 4 ⇒ (17) + 4 = 21

k(geo): 1d20 + 7 ⇒ (9) + 7 = 16

k(geo)2nd roll: 1d20 + 7 ⇒ (11) + 7 = 18

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

Diplomacy: 1d20 + 3 ⇒ (16) + 3 = 19
Knowledge (religion): 1d20 + 8 ⇒ (15) + 8 = 23


Deity, Benevolent or Malevolent that remains to be seen.

You know

Kullan Dei is a 2,500-mile long mountain range that winds its way through Nagajor and into the dragon kingdom of Xa Hoi. The northernmost stretch of the
mountain range extends into southern Dtang Ma. The nearest summit is just a few hours’ hike from the busy streets of the sprawling capital Ramparassad.
The mountain range is volcanically active. In fact, Mount Pho-Yim, which looms over Ramparassad, often exudes ominous smoke. Seismic activity is common in the mountains, sometimes causing earthquakes, landslides, and volcanic eruptions.
Many species of birds and snakes are endemic to the Kullan Dei Mountains. Some develop a spiritual attachment to important sites, defending those areas as guardians or watching over them as auspicious sentinels. Dragons, ogres, and various types of kami and oni are also relatively common in the region.

Bones, Hugh and Balinor also realize that the locals consider the birds an auspicious sign, and never kill them or eat their eggs. And that they are likely to abandon their young if threatened or disturbed.

Their are a couple different options to get across here.

Balancing: Balancing on the rocks requires a successful
DC 15 Acrobatics check. Any PC who succeeds at a DC 13
Knowledge (dungeoneering, engineering, or geography)
or Perception check notices that walking on the rocks
carries a great risk of dislodging some of them. If a PC
fails the Acrobatics check by 5 or more, he falls prone on
the jagged rocks, takes 2d6 points of piercing damage,
and causes the DC of any further Acrobatics checks to
increase by 2.
Clearing the Rubble: Clearing the rocks requires five
successful DC 12 Strength checks. A PC who fails the
check must succeed at a DC 12 Fortitude save or become
fatigued (or exhausted if already fatigued). Exhausted
PCs may not attempt further Strength checks.
Climbing: Climbing the cliff face above the trail requires
a successful DC 13 Climb check. Any PC who fails this check
by 5 or more falls onto the jagged rocks blocking the trail
and suffers the same effects as a PC failing an Acrobatics
check while balancing on the rocks. Because of the many
bird nests on the cliff face, the first PC attempting the
climb must succeed at a DC 14 Handle Animal or wild
empathy check or some of the birds fly away, abandoning
their young. Using uncooked rice as a bribe allows the PCs
to attempt the Handle Animal check untrained.
Finding a Detour: If the PCs succeed at a DC 18
Knowledge (geography) or Survival check, they find an
alternate route off the marked path.
Using Magic: Teleportation magic (such as dimension
door) and any manner of flight allow the PCs to move past
the obstacle.

What do you want to try.

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Do we all need to do the same checks? Hugh can't fail the DC 15 Acrobatics.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar considers his options, none sound overly inviting.

I do not recall much of this area, nor any alternate routes unfortunately. It looks like up and over will be our story.

bardic kn:geography: 1d20 + 1 ⇒ (2) + 1 = 3

Any reason he cannot attempt all of the knowledge checks?

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson looks for a way around

survival: 1d20 + 9 ⇒ (6) + 9 = 15

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

perception: 1d20 + 10 ⇒ (8) + 10 = 18 if applicably; +2 bonus to Perception vs. unusual stonework

Assuming the group has encounter one of the lose rock patches.

Bones spots the treacherous stone path before steeping on it.

Using his knowledge of the geographic area, the dwarf attempts to find a Detour. When nothing comes to mind, he taps his head a few times knocking lose more information, still nothing.

k(geography): 1d20 + 7 ⇒ (5) + 7 = 12
Reroll knowledge using Domain memory ability w/+4) 1 of 7 uses: 1d20 + 7 + 4 ⇒ (2) + 7 + 4 = 13

Seeing that Omar is trying to think of a way around too, the cleric give his a go thwack on the head too.

(Omar, Recall - Touched creature can retry a failed knowledge check with a +4 bonus 2nd use of 7)


Deity, Benevolent or Malevolent that remains to be seen.

Everyone does their checks independently. You can help eachother out but everyone will need to make checks.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar scratches his thwacked head and thinks harder.

reroll bardic kn:geography, recall: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19

Hey what did you do that for?
Wait, thanks Bones! I see it clearly. I think there is a path this way?

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Hugh gracefully balances on the rocks.

Acrobatics: 1d20 + 14 ⇒ (14) + 14 = 28

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

can I try Acrobatics having failed survival?

Acrobatics: 1d20 + 11 ⇒ (19) + 11 = 30

Silver Crusade

Human Battle Host 1/Grenadier 2; HP 9/18; AC 16, touch 10, FF 16; CMD 16; Fort +4, Ref +2, Will +0 Init +2, Perception +3, speed 20 ft (medium armor) Skills
show:
craft: basket weaving +8, diplomacy +3, disable device +4 (+6 with MW thieves' tools), intimidate +2, knowledge (arcana, engineering, history, planes, religion) +8, linguistics +9, perception +3, sense motive +2

"Allow me, friends," Balinor begins as he steps forward and begins to simply try to move the rocks out of their way.

Strength: 1d20 + 5 ⇒ (3) + 5 = 8

Strength: 1d20 + 5 ⇒ (15) + 5 = 20

Strength: 1d20 + 5 ⇒ (9) + 5 = 14

Strength: 1d20 + 5 ⇒ (19) + 5 = 24

Strength: 1d20 + 5 ⇒ (18) + 5 = 23

Strength: 1d20 + 5 ⇒ (13) + 5 = 18

Fort save: 1d20 + 4 ⇒ (5) + 4 = 9

Crud. Made the five strength checks, but failed the first and the fort, starting the adventure fatigued.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

GM V, Can you take 10 on the Strength check for moving rocks. Boring, but if it works ...


Deity, Benevolent or Malevolent that remains to be seen.

It it works it works!

You are able to pass by the obstacles with little issue.

A shallow cave in the mountainside bears a carving that depicts an erupting, snow-capped volcano. Two timeworn stone statues flank the entrance to the cave. Near the cave, there is a stone fire ring with a long, semicircular stone bench
around it.

Know religion and survival please

Dark Archive

Human Unchained Rogue 8 - HP: 29/67 - AC: 28, FF: 21: T: 18 (+2 Dodge bonus to AC v traps, Improved Uncanny Dodge) - CMD: 24 - Fort/Ref/Will: +6/+14/+6 (+2 Reflex v traps, Evasion) - Perception: +18 (+4 vs traps, +2 vs being surprised, Trap Spotter) - Initiative: +13

Knowledge (Religion): 1d20 + 2 ⇒ (10) + 2 = 12
Survival: 1d20 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Survival: 1d20 + 9 ⇒ (17) + 9 = 26

know religion: 1d20 + 7 ⇒ (3) + 7 = 10

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

k(religion): 1d20 + 7 ⇒ (20) + 7 = 27

The cave, drawings and statues seem familiar to Bones.


Deity, Benevolent or Malevolent that remains to be seen.

Bones recognizes the carving as the holy symbol of Yamatsumi. Kelson notices that the fire ring has not been used in at least 2 months.

Tanbaru observes that he vaguely remembers the shrine and that the statues look oddly familiar.

One of the statues depicts a female monk holding an old, pitted bronze gong in her hands. A small bronze mallet hangs on a chain from the statue.
Knowledge (geography, local, or religion)

The second statue depicts a monk with a bowl in his hands.
Knowledge (planes or religion)

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Omar considers the meaning of the two statues, but not sure he is totally familiar with either.

Interesting find, no doubt. But what tune do they play?

bardic kn:local: 1d20 + 1 ⇒ (18) + 1 = 19
bardic kn:planes: 1d20 + 1 ⇒ (4) + 1 = 5

I am not sure of the second at all. But I have seen a statue with a bowl fore, and usually that is to contain something. Coins? Water? A person's blood?

He starts digging through his coins.

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