[PFS Gameday VI] GM Mjolbeard's 'The Midnight Mauler' (#3-16) (Inactive)

Game Master Mjolbeard89

Initiatives:
[dice=Initiative (Aiden)]1d20+1[/dice
[dice=Initiative (Bishop)]1d20+4[/dice
[dice=Initiative (Luurg)]1d20+2[/dice
[dice=Initiative (Marduk)]1d20+4[/dice
[dice=Initiative (Serge)]1d20+4[/dice
[dice=Initiative (Sheela)]1d20+5[/dice


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Dark Archive

Male Human Bounty Hunter Slayer 3 / Thug URogue 1 (HP: 38/38 | AC: 15/11/14 | F+6 R+7 W+3 | Init +1 | Percep +7 SM +6)

Usually the goal is just to catch the person, then the chase is over and you resolve the outcome through RP or combat. So the catcher doesn't really need to ability to detain the quarry, just to move into their chase square.

Edit: Meaning that if someone can do a full-round action, I think this would be over now.

The Exchange

Male Half Orc Internal Alchemist 6 HP 51/51 Fast Healing 3/3 | AC 19, T 12, FF 17 | Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (10/10) Fly (6/6) Effects:

^ This is kind of why I ask. Luurg is a veteran of chase scenes with his goblin adventures and has a boon I'll be using. Baring poor rolls.

So a full round action we can go from where we are with a successful check vs both 1st square obstacles to the start of the 3rd square?


Jarlsblood Witch Saga | Silverhex Chronicles

As a full-round action, you can move up to three squares, but you have to clear both obstacles on the card you are currently on. If you fail either check by less than 5, but succeed on the other, you move one card. If you fail one of the checks by more than 5, you can’t move that turn. If you fail both cards by more than 5, you become mired and have to spend another full round action to become unmired, effectively losing your next turn.

Since the space of each card is equivalent to 30 ft, there are speed bonuses/penalties available. For each 10 feet by which your speed exceeds 30 ft, you gain a cumulative +2 bonus to your checks in the chase. For each 10 ft by which your speed is less than 30 ft, you gain a cumulative -2 to your checks.

The objective is to try to catch up to the Mauler by entering the same space as him. Well play out what happens from there, but assuming there is a possibility of combat once the chase is over, well keep the initiative separated like it is now. This does mean there’s a chance of some party members lagging behind in the final confrontation if they fail checks and don’t keep up in the chase scene.

The Exchange

Male Half Orc Internal Alchemist 6 HP 51/51 Fast Healing 3/3 | AC 19, T 12, FF 17 | Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (10/10) Fly (6/6) Effects:

Great! Thanks for the clarifications.

Luurg is ready to catch himself a hairy beast!


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Jarlsblood Witch Saga | Silverhex Chronicles
Luurg wrote:

Great! Thanks for the clarifications.

Luurg is ready to catch himself a hairy beast!

You will try...


Jarlsblood Witch Saga | Silverhex Chronicles

Alrighty folks! We’re in the final stretch here! This is the final encounter, and I’ll be getting your chronicles ready for you. More importantly, because this is part of Game Day VI, we get t roll for BOONS!

Please roll a d20. On a 19 or 20, you win! Please also roll a d4 to determine which boon you’ve won.

With that, let’s get this started!

Boon!: 1d20 ⇒ 14

The Exchange

Male Half Orc Internal Alchemist 6 HP 51/51 Fast Healing 3/3 | AC 19, T 12, FF 17 | Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (10/10) Fly (6/6) Effects:

Luurg Lub Boonz!: 1d20 ⇒ 101d4 ⇒ 1

LUURG HATE BOONZ!

Dark Archive

Male Human Bounty Hunter Slayer 3 / Thug URogue 1 (HP: 38/38 | AC: 15/11/14 | F+6 R+7 W+3 | Init +1 | Percep +7 SM +6)

Boon: 1d20 ⇒ 2

Sovereign Court

Spells -/7/3 | Laughing Touch 7/7 | Inspired | GM Reroll +2 | Heroism HP 27/27 | AC 18 (T 17 FF 15) | Init +5 | Perception +0 | Saves 4/5/5 | CMD 15 | 4 Sorceress (Fey) | Female Aasimar

Boon: 1d20 ⇒ 14
Which One?: 1d4 ⇒ 4
Welp.

Silver Crusade

LG Human Paladin (OaV, Sacred Servant) 4 | HP: 40/40 | AC: 20 (19 FF, 11 TCH) | CMB: +7, CMD: 19 | F: +8, R: +5, W: +6 | Immune to Fear & Disease | Init: +4 | Speed 30/20 | LoH 3/3 | Smite Evil 1/1 | Conditions: Reroll, Aura of Courage +4

Boon?: 1d20 ⇒ 8

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

boon: 1d20 ⇒ 7
Behind door number...: 1d4 ⇒ 1

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Boon: 1d20 ⇒ 8
# if so: 1d4 ⇒ 2


Jarlsblood Witch Saga | Silverhex Chronicles

Shoot! No winners this time. Well, at least you guys are handling this fight pretty easily. We should be able to wrap up by the end of this week! Keep up the good work, team!

Sovereign Court

Spells -/7/3 | Laughing Touch 7/7 | Inspired | GM Reroll +2 | Heroism HP 27/27 | AC 18 (T 17 FF 15) | Init +5 | Perception +0 | Saves 4/5/5 | CMD 15 | 4 Sorceress (Fey) | Female Aasimar

*Re Reads Sheela's class features*
Pfft, I DO have Woodland Stride! I shouldn't have gotten stuck in that thicket at all. I thought I got it at level 4.

Poor Woodland Stride. You finally had a chance to be useful and I forgot about you.

The Exchange

Male Half Orc Internal Alchemist 6 HP 51/51 Fast Healing 3/3 | AC 19, T 12, FF 17 | Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (10/10) Fly (6/6) Effects:

Luurg would LOVE to have that ability!

Sovereign Court

Spells -/7/3 | Laughing Touch 7/7 | Inspired | GM Reroll +2 | Heroism HP 27/27 | AC 18 (T 17 FF 15) | Init +5 | Perception +0 | Saves 4/5/5 | CMD 15 | 4 Sorceress (Fey) | Female Aasimar

Well, Sheela will gladly go fruit hunting with you if you tell her where to look and give her a share of the earnings :)

The Exchange

Male Half Orc Internal Alchemist 6 HP 51/51 Fast Healing 3/3 | AC 19, T 12, FF 17 | Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (10/10) Fly (6/6) Effects:

Ya.. Luurg is in the Exchange, but due to his... less than stellar people skills... has never really gotten his business off the ground.

But you get all the fruit you can pick!

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

lol you two kill me


Jarlsblood Witch Saga | Silverhex Chronicles

Nicely done, everyone! I'll have your chronicles put together and get everything reported tonight!

Sovereign Court

Spells -/7/3 | Laughing Touch 7/7 | Inspired | GM Reroll +2 | Heroism HP 27/27 | AC 18 (T 17 FF 15) | Init +5 | Perception +0 | Saves 4/5/5 | CMD 15 | 4 Sorceress (Fey) | Female Aasimar

Thanks for the run, GM. That was a lot of fun, even if Sheela didn't do much here.

The Exchange

Male Half Orc Internal Alchemist 6 HP 51/51 Fast Healing 3/3 | AC 19, T 12, FF 17 | Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (10/10) Fly (6/6) Effects:

Certainly fun. I must admit, this adventure was right up Luurg's alley, sorry if he dominated the action.

Sovereign Court

Spells -/7/3 | Laughing Touch 7/7 | Inspired | GM Reroll +2 | Heroism HP 27/27 | AC 18 (T 17 FF 15) | Init +5 | Perception +0 | Saves 4/5/5 | CMD 15 | 4 Sorceress (Fey) | Female Aasimar

Nah, it's fine. Sheela isn't good at chasing, and you guys killed most of the monsters before her spells kicked in. Plus all of my lousy Diplomacy rolls did not help. If I had charmed Vilk it probably would have ended the encounter right then and there.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

It as fun running Marduk again.

Thanks GM.


Jarlsblood Witch Saga | Silverhex Chronicles

Game is reported!

Here are the Chronicles for everybody. Bishop and Marduk, if you'd to roll for Dayjobs, please go ahead, and I'll update your sheets.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Take 10 for 16 on profession: sparring partner.

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

Faction card

Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check (DC = 15 + your character level).

Disable Device DC 18: 1d20 + 10 ⇒ (2) + 10 = 12

The Exchange

Male Half Orc Internal Alchemist 6 HP 51/51 Fast Healing 3/3 | AC 19, T 12, FF 17 | Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (10/10) Fly (6/6) Effects:
Bishop 'The Dark Augur' wrote:

Faction card

Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check (DC = 15 + your character level).

[dice=Disable Device DC 18]1d20+10

I've been told by a few different GMs that you can take 10 on those rolls btw.... for next time.

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

thanks! will remember next time


Jarlsblood Witch Saga | Silverhex Chronicles

Marduk, you're updated chronicle sheet with your day job earnings is now available.

Thanks again for playing everyone!

Silver Crusade

LG Human Paladin (OaV, Sacred Servant) 4 | HP: 40/40 | AC: 20 (19 FF, 11 TCH) | CMB: +7, CMD: 19 | F: +8, R: +5, W: +6 | Immune to Fear & Disease | Init: +4 | Speed 30/20 | LoH 3/3 | Smite Evil 1/1 | Conditions: Reroll, Aura of Courage +4

Great game GM, thank you for running!

Sovereign Court

Spells -/7/3 | Laughing Touch 7/7 | Inspired | GM Reroll +2 | Heroism HP 27/27 | AC 18 (T 17 FF 15) | Init +5 | Perception +0 | Saves 4/5/5 | CMD 15 | 4 Sorceress (Fey) | Female Aasimar

That was a lot of fun. I may look into buying that belt, honestly...

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Thank you GM.

Marduk's off to join Luurg on his misadventures for the time being.

The Exchange

Male Half Orc Internal Alchemist 6 HP 51/51 Fast Healing 3/3 | AC 19, T 12, FF 17 | Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (10/10) Fly (6/6) Effects:

Drinks will convene in the Gameplay tab of the Flaxseed Lodge!

Dark Archive

Male Human Bounty Hunter Slayer 3 / Thug URogue 1 (HP: 38/38 | AC: 15/11/14 | F+6 R+7 W+3 | Init +1 | Percep +7 SM +6)

Thanks for running, GM! Aiden will go on to torment and annoy others!

The Exchange

Male Half Orc Internal Alchemist 6 HP 51/51 Fast Healing 3/3 | AC 19, T 12, FF 17 | Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (10/10) Fly (6/6) Effects:

Thanks Mang! Could you put on my chronicle a purchase for 2PP, a potion of remove blindness/deafness?

Thanks!


Jarlsblood Witch Saga | Silverhex Chronicles
Luurg wrote:

Thanks Mang! Could you put on my chronicle a purchase for 2PP, a potion of remove blindness/deafness?

Thanks!

Sure thing, buddy! Here ya go!

The Exchange

Male Half Orc Internal Alchemist 6 HP 51/51 Fast Healing 3/3 | AC 19, T 12, FF 17 | Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (10/10) Fly (6/6) Effects:

Thanks mucho!

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Could the campaign be set inactive?

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