PFS Gameday PbP 3 #4-16 Fabric of Reality by Curaigh (Inactive)

Game Master Curaigh

PbP Gameday 3
PFS #4-16 Fabric of Reality The Learned Crane


251 to 300 of 427 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Perception 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Acrobat 7

Haris is still in the man's face, waiting for someone's next move.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo does not expose the evil in the man's heart. Yet. He smiles and passes his gaze over the woman. "Strange response. We have wined and dined you, and likely saved your lives, and now you think us enemies?"


Core Helms ! Wizards Wanted Gameday X

"We have been beset upon by many enemies in this demi-plane. Considering we have only been in two rooms since entering the vault it is worse here. We are starving and tired. My apologies if we seem a little jumpy," says Ascular. "Please take us out of here?" he repeats.

"It would have been nice to have a bit of warning is all." Haelvora adds as she stretches her legs and steps upward into the air.

Maximo:
She also registers as evil. [ooc]Below is one of those rolls the GM is supposed to make in secret, would you like a reroll?
1d20 ⇒ 2

Haris notes an interesting ivory statuette among the many treasures that line these walls.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc looks in the room near the door.

perception: 1d20 + 12 ⇒ (9) + 12 = 21 +2 vs stonework

"This place is covered in dust, that's fer sure. What did you find there, Haris?"

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Perception : 1d20 + 11 ⇒ (16) + 11 = 27

-Posted with Wayfinder

Grand Lodge

Acrobat 7

Interestingly trapped?

"This ivory statuette..." Haris picks it up to examine and shows the others.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

GM:
No reroll.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai takes a look at the statuette with her magically enhanced vision.

Spellcraft 1d20 + 14 ⇒ (9) + 14 = 23

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"We will rescue you from this place, but we must first conduct the business we came here on. I imagine it will be dangerous, but we are prepared. Wait here and eat your fill. We shall return anon." Maximo turns to Grimdoc. "My good dwarf, lead on!"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc shrugs and nods to Maximo.

"Ok, let's do it. Anyone want to open this door or I will?"


Core Helms ! Wizards Wanted Gameday X
Maximo Interresante wrote:
** spoiler omitted **

For some reason moving on to the door sounds like a terrible idea to the paladin. He is convinced that getting these people out is the best course of action. "Your business? Beyond the door?" asks the man. "Perhaps our plans to escape can be delayed. We shall accompany you and offer what aid we may." Maximo is still convinced getting them out is the best plan.

maximo:
what harm can come from taking them out of here? Though to be honest if he saw a chance to get passed the doors... he would have used that instead.

Grimdoc notices another interesting item in among the shelves. Noticing the pattern the others look around and Rysalius quickly finds another item.


Core Helms ! Wizards Wanted Gameday X
Venture Teller Play b'Post wrote:

The Abysium Codex contains a great deal of what looks like superfluous content—hundreds of unsettling mathematical formulas, dozens of randomly placed arcane symbols, and a bewildering number of nonsensical poems, prayers, and riddles. In addition to finding the necessary ritual in a short time, the pathfinders find some additional clues.

The Baron discovers that an ivory powder can be crushed and used as a material component during the ritual. The ivory must come from a statuette of the lich Takaral, a divine servant of Nethys. Pai finds records that such statuette is among Hao Jin's collection.

Brother Grimdoc finds a passage about a divine focus listed in the focus. The focus is of set of onyx merchant's scales, a symbol of Abadar.

The great golden wall that encircles the Eternal City of Axis is made of bricks. Inscribed upon one such brick is a magical incantation in the form of a prayer from The Order of Numbers, the holy book of Abadar. Maximo discovers this incantation can be recited to aid in the ritual.

Aram Zey, of course, is concerned with the Aspis Consortium performing the ritual themselves and locking the Pathfinders out of the Hao Jin Tapestry. Amari Li says their involvement is only speculation at this point and that there is no evidence they have found the Codex or the vault.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"On second thought..." Maximo suddenly reconsiders. "Trail rations are only slightly better then buttered rocks, and that wine was a little past its prime. Let me escort you from this place and you can get a proper meal in Goka. I know this place that has excellent fish, perhaps a tad undercooked, but truely excellent. Served with a plume wine that feels like an elixir of love on the palate!"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will stop at the sight of the object of interest.

"One sec, boss. I see somethin' here as well. Then we can get to the door or get this pair out. Just make up your mind and let us know."

Grand Lodge

Acrobat 7

”Hey Max!”, Haris holds up the found statuette, ”Didn't you say something about making talcum powder from undead clayware?!”.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Those can wait, drinks cannot!" Maximo leads the two evil adventurers toward the exit.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

"So we are getting rid of them before we do anything else," Pai whispers to the others, slightly confused by the proceedings. "If they are bad, should we just be letting them run free?"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

At Pai's comment, Grimdoc moves to intercept and performs his own detect evil.

"I like to enjoy a nice ale or three as much as the next guy, but we've got a mission to finish first. Least that is what people always tell me. Where are you heading? Something smells of fish here, and I don't mean tuna. Harrr! . "


Core Helms ! Wizards Wanted Gameday X

Yes both detect as evil.

maximo:
Thank you for playing that up :)
The 'exit' is the glowing blue light behind you. All you would need to do is grab their hands and 'step' back into it. Zey did warn you about returning without the book however. Without it you would be unable to return to the vault.
Also, I am not sure how to run this, I gave them the benefit of the doubt when you were 'casting' detect evil, but would you say Grimdoc's spell begins combat if these folks were so inclined anyway? Originally they just wanted out, but if this party has the means to get through the door...

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

"There's no way we'll have them exit first. As Grimdoc says, we'll finish our mission first, then leave all together."


Core Helms ! Wizards Wanted Gameday X

The tension grows as the party decides what to do. "you have been most kind in feeding us. We shoudn't put you out of your way any further." says the man.* "Let us help you in the areas beyond, then you can take us home."

*Sorry I keep forgetting his name.

Maximo:
party says finish the mission, suggestion says take them home. Make another Will save, to a very reasonable offer.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Will: 1d20 + 12 ⇒ (4) + 12 = 16

"On second second thought, you just ate, and we wouldn't want you to overeat. Gluttony is unbecoming!" Maximo is now ready to press forward.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc looks a bit uncomfortable, almost guilty with shame with Maximo's last comment about gluttony.

"Um, yes... right. We best press on with the mission. Tomorrow I will start my next diet, honest. But today, we explore and report and cooperate, right? Haaahhhrrrrr!"

Grimdoc heads back towards the door.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

"Finally! Let's go then," Pai says, impatiently.


Core Helms ! Wizards Wanted Gameday X

Got a little RPGSS sidetracked, apologies for the delay.

Grimdoc pulls the book from his bag, and touches it to the doors. They slide open easily and quietly. The two are shocked at the ease of it all. They had been working on it for a week. Many statues—each depicting a soldier from a different culture and era—line the walls of this vaulted chamber. It is not as wide as the previous chamber, but does have two double doors made of iron.

Maximo:
You feel the force of another mind touching yours, but it does not quite get a hold.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"I believe I am sensing something unnatural here. Pai, are you able to delve the forces of magic and root it out?"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai will Detect Magic, focusing on Maximo, before checking the rest of the area.

If she detects something, she will try a spell craft check.

Spellcraft 1d20 + 14 ⇒ (2) + 14 = 16

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Lillian tries as well..

Scraft: 1d20 + 13 ⇒ (18) + 13 = 31

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Hey, looky here. I was able to open it like opening...well...something easy to open. Hahahah!"

He turns back to who was there to hear his joke....seeing no one.

"Are you all coming along soon? I do not wanna slay the dragon or fight the demon prince all by myself you know!"


Core Helms ! Wizards Wanted Gameday X

Ascalar offers to help as well. 1d20 + 14 ⇒ (8) + 14 = 22.
"Sir Maximo has a lot of gear, and there are almost a dozen auras on him alone."

Are you (ooc) looking for something specific? The rules only go so far as too tell you how many and how strong.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Knowlwdge arcana can identify active spells and magical effects.

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

Know Arcana Assist: 1d20 + 4 ⇒ (4) + 4 = 8 nope..

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Rysalius also helps to the best of his ability.

Knowledge (arcana), assist: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

Acrobat 7

Bored of the two refuges, Haris follows after Grimdoc who seems to be heading in some direction.


Core Helms ! Wizards Wanted Gameday X

Maximo describes what he felt that aroused his suspicions: the force of another mind touching his, but it does not quite get a hold. It has happened twice.

OK to keep things moving, I think I know how to work this. At the table I could gauge everyone's reaction and play it up until some players' attention starts to wane. I can't tell who is interested in pursuing this bit of inquiry. Since PbP lends to waning attention anyway the short of it is with knowledge arcane/spellcraft you can know:

If there are obvious physical effects to a spell everyone notices. When a target successfully resists a spell that has no obvious physical effects he notices a spell was attempted. If he doesn't succeed the effects take place and no one notices.

In short, the fact that Maximo noticed the spell meant it didn't work on him (twice). If you would like to keep pursuing this we can. Like dispel magic I will start at the highest level effect and work our way down. Three rounds lets one identify the aura/sources. (You can take a look at Maximo's profile see what magic he is wearing). Provided you ignore his gear as soon as it is identified, you then have to spend x rounds to work on the next aura etc.. How long do you eager explorers of the esoteric wish to keep searching?

EDIT: Haris ninjad my post.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Bah!" Maximo waves off further examination and follows Haris. "It must be some sort of magic meant to delay our quest. I do not think it could grasp my superior mind. Let us ignore it for now and accompany Grimdoc and Haris."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"That's the spirit, Max! We finish this up down here and I will buy you a dwarven ale strong enough to wrestle with both of our minds! Hah!"

Grimdoc proceeds forward, looking around the place. perception: 1d20 + 12 ⇒ (12) + 12 = 24 +2 vs stone, seeing invis.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Hah! Don't sell yourself short, my short friend. I am sure your constitution can keep pace with my own!"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai follows behind, not being able to shake the feeling something wasn't right about things.

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Only too happy to see things move along...


Core Helms ! Wizards Wanted Gameday X

The next chamber has many statues—each depicting a soldier from a different culture. These line the walls and the roof is vaulted high overhead. The two statues flanking the iron doors look like half man half horse beings. They many gears visible inside the body cavity and their joints look like hinges. A pair of wings sprout from the horse-half's back.

One steps forward blocking passage to the next door. "Why do you seek the Abysium Heart?" it asks.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc looks around with a "who, me?" Expression on his face.

"uh...We seek to fix...I mean re-attune the portal. That is all. We believe the codex holds the answer. And who might you be?"

Grand Lodge

Acrobat 7

Haris gives Grimdoc a reassuring wink and nod, Yep, you're doing good.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Yes, yes. We are here to re-attune the portal. Preferably before villains arrive and attempt to redirect it for their villainous needs. Is there a password to continue? Or perhaps a..." Looking at the gears of the creatures. "Some form of combination puzzle?"

Diplomacy if needed): 1d20 + 19 ⇒ (16) + 19 = 35


Core Helms ! Wizards Wanted Gameday X

The creature tilts its head. "Re-attune? We are here to protect the vault. What purpose to re-attune?"

KN (planes) DC 20:
This clockwork creature is a living machine whose sole purpose is to seek out and destroy agents of chaos wherever they can. Collectively they are called Inevitables, and this particular one is a Zelekhuts, bounty hunters and executioners all rolled into one.

23-4-4+4

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Planes 1d20 + 14 ⇒ (3) + 14 = 17

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Knowledge Planes: 1d20 + 5 ⇒ (1) + 5 = 6

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Knowledge (planes): 1d20 + 4 ⇒ (14) + 4 = 18


Core Helms ! Wizards Wanted Gameday X

The baron can recall this clockwork creature is a living machine whose sole purpose is to seek out and destroy agents of chaos wherever they can. Collectively they are called Inevitables, and this particular one is a Zelekhuts, a bounty hunter and executioner all rolled into one.

from the spoiler above. What response have you to its question?

251 to 300 of 427 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS Gameday PbP 3: #4-16 Fabric of Reality by Curaigh All Messageboards

Want to post a reply? Sign in.