PFS Gameday 6: Redelia's Crypt of the Everflame (Inactive)

Game Master Redelia


301 to 350 of 618 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

Aerian loads his crossbow and fires.

to hit: 1d20 + 3 ⇒ (6) + 3 = 9
dmg if hits: 1d8 ⇒ 1

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel stabs up and into the statue with his spear.

spear thrust: 1d20 + 3 ⇒ (10) + 3 = 13
dmg: 1d6 + 1 ⇒ (5) + 1 = 6

He then drops his spear and pulls out hos sansetsukan.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage

Acrobatics: 1d20 - 4 ⇒ (18) - 4 = 14

He glides down like its some kind of game. Starting a raging song he steps forward.

Raging Song:

Raging Song (Su): A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level beyond 1st, he can use raging song for 2 additional rounds per day.

Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces.

A raging song has audible components, but not visual components. Allies must be able to hear the skald for the song to have any effect on them. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit.

When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.

Inspired Rage Effects:

Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.


Venture Lieutenant, Play by Post (online)

Aerian's crossbow bolt misses.

Purnell hits with his spear, but it does less damage than he thinks it should.

Now waiting for Lorqinor.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Sorry was a crazy few days

He tries to gather the water around him and shoots at the statue
1d20 + 3 ⇒ (15) + 3 = 18 rta
1d6 + 3 ⇒ (5) + 3 = 8

Get away, woody he says


Venture Lieutenant, Play by Post (online)

Lorqinor's blast hits the construct, damaging it.

The construct slams into Syllyn with one shield and Purnell with the other.

attk on Syllyn: 1d20 + 5 ⇒ (8) + 5 = 13
attk on Purnell: 1d20 + 5 ⇒ (3) + 5 = 8

However, both slams miss.

Enemy status: -12 HP

Entire party is up.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Dylph will try another arrow, this time cold iron...

Shortbow: 1d20 + 6 ⇒ (8) + 6 = 14

Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

Aerian tries another crossbow bolt...

to hit: 1d20 + 3 ⇒ (19) + 3 = 22
dmg if hits: 1d8 ⇒ 7

to confirm crit: 1d20 + 3 ⇒ (14) + 3 = 17
extra dmg if crits: 1d8 ⇒ 5

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

Lauranna bestows a bit of luck upon herself and then moves to the edge of the golem's reach.

"WEEEEE!" She squeals sliding part way down the ramp.


Venture Lieutenant, Play by Post (online)

Dylph's arrow hits, but surprisingly does no damage.

Aerian's crossbow bolt hits, and hurts the thing, but again not as much as expected.

enemy status: -19 HP

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage

Syllyn joins the fun and takes a swing with his cold iron longsword too, all the while incorporating martial rhythms into the fight (continuing song).

To Hit: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Venture Lieutenant, Play by Post (online)

Syllyn's blade hacks off little bits from the wooden construct, doing full damage.

enemy status: -28 HP

Waiting on Lorqinor and Purnel.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel will flurry of blows with his Sansetsukan

flurry blow #1 with flank: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
dmg: 1d8 + 1 ⇒ (2) + 1 = 3
flurry blow #2: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
dmg: 1d4 + 1 ⇒ (1) + 1 = 2

"Why are all these weird things happening to us?" "What has changed here?" "This is supposed to be an initiation, not a death sentence."

It is bludgeoning damage if that matters, but probably not. I think we are up against hardness.


Venture Lieutenant, Play by Post (online)

Purnel hits at the construct twice, but it seems uninjured by either strike.

No, not hardness, it's DR against some damage types. You've all seen enough that your characters could figure out that it's only slashing that does full damage.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

My turn?


Venture Lieutenant, Play by Post (online)

Yep.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Tag! You are it, Lorqinor. Blow the statue away with kinetically charged water!!!

"Oow, this thing looks like it packs a punch."

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Again he fires, gathering the water around him and blasting at the statues
1d20 + 3 ⇒ (20) + 3 = 23 rta

[ooc] Damn they are immune to crits :( [/dice]

damage 1d6 + 3 ⇒ (1) + 3 = 4

[ooc] Lets see what would have happened if they weren't
1d20 + 3 ⇒ (13) + 3 = 16 confirm
2d6 + 3 ⇒ (5, 6) + 3 = 14


Venture Lieutenant, Play by Post (online)

Actually, in Pathfinder constructs are not immune to critical hits. That's an old rule from D&D 3.5

Lorqinor's water blast brings down the construct, whose arms hang limply holding the shields.

You move on, and find that the next door is locked.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

"I've got this!"

Aerian checks the door for traps and then tries to open it if not trapped.

perception: 1d20 + 9 ⇒ (9) + 9 = 18
disable: 1d20 + 9 ⇒ (18) + 9 = 27


Venture Lieutenant, Play by Post (online)

Anyone want to stack an aid another on there? And because of how PBP works I'd allow guidance to be declared after the roll.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
Lauranna Cindel wrote:

Lauranna bestows a bit of luck upon herself and then moves to the edge of the golem's reach.

"WEEEEE!" She squeals sliding part way down the ramp.

GM Redelia wrote:

Lorqinor's water blast brings down the construct, whose arms hang limply holding the shields.

"Oh poo!"

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
Aerian wrote:

"I've got this!"

Aerian checks the door for traps and then tries to open it if not trapped.

"Did you check to see if it was actually locked?" Lauranna asks helpfully. Casts guidance.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

if you'll allow me to use a point of inspiration retconned... inspiration added to disable roll: 1d6 ⇒ 3

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel follows along happily. "Dispite what Lauranna says I like your water thing you do. It is cool."

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

"I just wanted to whack it with my big mace!" Lauranna complains

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

"How about you show us the way to the magic you found, Lauranna?" "Maybe it is our ticket to figuring out what is going on here." "Do you figure it is through the door Aerian is working on?"

Purnel practices a few spear thrusts to keep sharp. "This is one wild place." "Who knew the dead had so much going on?"

"Besides, Lauranna if they can't pick the lock, perhaps you could bash the door in...with your big mace."

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage

Syllyn will help him out, looking over his shoulder, rapping the walls, and listening for oddities with his musically attuned hearing.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

Lauranna kicks on "the pretty colors" and looks around.

perception: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Dylph will aid Aerian in opening the door...

Aid Another (Disable Device): 1d20 + 9 ⇒ (15) + 9 = 24


Venture Lieutenant, Play by Post (online)

Working together, you open the door and find yourself in a small room. On the other side of the room is a table, and one the table are six piles of items, each labelled with one of your names.

It's late at night; I'll post the stuff in the morning. I just didn't want to leave you guys feeling like you had to do more to get through the door.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

We can all contribute to make sure we live. I blast and she can heal. I can't heal and she can't blast. he says.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

"No, but I could hit you with a 14 pound sledge hammer." Lauranna says happily.


Venture Lieutenant, Play by Post (online)

Here are the things in your piles of goodies:
Syllyn: a wand of lesser confusion (10 charges) and a scroll of cat’s grace
Lauranna: a wand of cure light wounds (10 charges) and a scroll of lesser restoration
Purnell: a masterwork weapon and a potion of cure light wounds
Lorqinor: a stat boosting potion and potion of cure light wounds
Dylph: a potion of invisibility and a potion of cure light wounds
Aerian: a masterwork weapon and a potion of cure light wounds

Please declare before we move on what weapon or potion it is if your listing is not specifit.

edit: fixed a copy/paste error. Sorry, Dylph. You can delete your post if you want.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Sorry GM, I'm confused...is my name on two different bags?

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

Aerian finds a mw lite crossbow and a potion of cure light wounds.. he pockets the potion and ties his old crossbow to his pack, and puts the new one where he can easily reach it... "Nice."

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel takes up the new spear. It is much better balanced then his old one. He now is ready for the next path to follow.

"I was just hoping for a new spear. Mine is a little off balance and slightly warped." "I guess it has seen too many days in the rain."

He pockets the potion as well.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

His stuff looks fine.


Venture Lieutenant, Play by Post (online)

Which stat do you want the potion to boost, Lorqinor?

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage

I'm betting CON.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Dex


Venture Lieutenant, Play by Post (online)

You work your way back out so investigate the places you have not been yet. On your way, you try a small flight of stairs up, and find that it takes you back to where you saw stairs before. Then you go back to the room with the pool, and go through the door you did not open before.

A small stone bench sits in the center of this dusty chamber.
On the far wall is a faded mural depicting the hero Kassen
defeating the mercenaries at the entrance to this crypt, with
his blade piercing the chest of the mercenary leader. These
figures stand alone in the center of a scene of carnage, with
dead villagers and mercenaries all around them.

perception rolls:

Lorqinor: 1d20 + 10 ⇒ (5) + 10 = 15
Syllyn: 1d20 + 6 ⇒ (14) + 6 = 20
Purnel: 1d20 + 8 ⇒ (3) + 8 = 11
Aerian: 1d20 + 9 ⇒ (12) + 9 = 21
Lauranna: 1d20 + 3 ⇒ (14) + 3 = 17
Dylph: 1d20 + 7 ⇒ (13) + 7 = 20

You notice that both Kassen and his enemy are shown with necklaces made up of a golden chain and a strangely shaped medalion.

You continue through this room and come to a closed door. The door looks odd, and Dylph is convinced that you might not be able to open it from the other side.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

"It seems odd they both wear the same medallion... perhaps they were allies at one time? or maybe served the same god? Anyway, is there any way we can block that door open so we don't get locked beyond it?"

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

"Can you take the door off its hinges?" "Disable the locking mechanism might be a way to foil the trap, too."

Purnel hops from foot to foot, trying to get a look at the door through the crowd of his companions.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

"I could hit it with my door knocker." Lauranna adds helpfully.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Maybe we can find a necklace like those and it can help? he inquires.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage

"The other guy is probably Asar; rumor has it they eventually killed each other so why does this mural show that only Asar got killed. Strange. Makes me wonder how he actually dies, or maybe that's not Asar? Hopefully the answer is further on. Let's keep going."

Let's explore the final room on this level and then take the stairs.


Venture Lieutenant, Play by Post (online)

Syllyn, you've already checked both staircases you've discovered, and they connect to each other. It seems that the hallway just goes up a little, perhaps to go over a perpendicular hallway.

If you're going to continue, one of you will need to open the door. I need to know who it is.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Dylph will draw his bow and cover whomever decides to open the door...

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

Seeing Dylph covering the door Lauranna says: "I thought you were the party thief?"

301 to 350 of 618 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS Gameday 6: Redelia's Crypt of the Everflame Gameplay All Messageboards

Want to post a reply? Sign in.