Sele the Thorn |
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
"I'll go through, we all seem to be battered, and my part is allowing yourselves to maneuver"
Sele opens the door, a little more cautiously than before.
GM Chyro |
Sele carefully opens the door.
Stealth Sele to open door: 1d20 + 1 - 5 ⇒ (10) + 1 - 5 = 6
Crude bunks line the walls of this room, which is filed with the
nauseating stench of troglodytes.
Since Misarru reminded me, these troglodytes' stench DC is fort 11 or you are sickened for 10 rounds (not 2 as i had thought).
Perception troglodytes: 1d20 ⇒ 12
The 3 troglodytes inside only barely noticed him open the door.
Lilia: 1d20 + 4 ⇒ (14) + 4 = 18
Misarru: 1d20 + 4 ⇒ (2) + 4 = 6
Nym: 1d20 + 1 ⇒ (19) + 1 = 20
Sele: 1d20 + 1 ⇒ (19) + 1 = 20
Troglodytes: 1d20 + 1 ⇒ (13) + 1 = 14
Round 1
Nym & Sele
Lilia
Troglodytes
Misarru
Sele the Thorn |
Fortitude: 1d20 + 3 ⇒ (12) + 3 = 15
Phew made the fort.
Sele steps forward and engages the closest Troglodyte
"Ha! Your normal.. kinda"
Greatsword Attack and Damage: 1d20 + 4 ⇒ (12) + 4 = 162d6 + 4 ⇒ (2, 5) + 4 = 11
GM Chyro |
Round 1
Sele moves in and strikes down the 1st troglodyte.
Nym
Lilia
Troglodytes
Misarru
Lilia Sori |
In advance: Fort: 1d20 + 1 ⇒ (17) + 1 = 18
Lilia appears to be rather excited. "Go Nym! You do your shooty-shooty thing, and I'll cut its head off!"
Nym Nightshade |
Never one to have much constitution, Nym succumbs to the stench of the troglodytes as he enters the room. The sickened feeling courses through him, but he manages to concentrate enough to cast a spell, laying down a layer of greasy goo underneath the feet of northernmost troglodyte.
Step inside the room, cast Grease which requires a DC 15 Reflex save or fall prone. Also needs a DC 10 Acrobatics check to move through any greased squares.
DC 11 Fort save: 1d20 ⇒ 1
GM Chyro |
Reflex troglodyte: 1d20 + 1 ⇒ (15) + 1 = 16
Round 1
Sele moves in and strikes down the 1st troglodyte.
Nym casts Grease, the troglodyte seems wobbly for a moment, but remains standing.
Lilia
Troglodytes
Misarru
Lilia Sori |
Lilia goes in, and attacks the troglodyte that's standing in the grease.
Scimitar: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Her attack's a lot sloppier than before.
GM Chyro |
Indeed, can't have it all.
Round 1
Sele moves in and strikes down the 1st troglodyte.
Nym casts Grease, the troglodyte seems wobbly for a moment, but remains standing.
Lilia's attack misses.
Troglodytes:
*Facing Lilia, he drops his javelin and attempts to flee NE, provoking an AoO from Lilia.
AoO: 1d20 + 4 ⇒ (5) + 4 = 9 Dmg: 1d6 + 4 ⇒ (1) + 4 = 5
She misses and he grabs for the door.
*Lower, panics as well and heads for the door Sele is standing.
AoO Sele: 1d20 + 4 ⇒ (9) + 4 = 13 Dmg: 2d6 + 4 ⇒ (1, 3) + 4 = 8, he misses as well.
Misarru
Nym Nightshade |
Doesn't upper Trog need an DC 10 Acrobatics check to be able to move in the greased area? Per the spell: "A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check." Failing the check means he can't move and needs a Reflex save, failing by 5 or more means he falls.
I have seen GM's rule it either way."
GM Chyro |
Reflex: 1d20 + 1 ⇒ (15) + 1 = 16
Here ye go.
Nym Nightshade |
[dice=Reflex]1d20+1
Here ye go.
Worth a shot...Thanks!
GM Chyro |
Taking Misarru's turn.
Misarru quickly moves in and jabs his rapier at the fleeing troglodyte.
Jab: 1d20 + 4 ⇒ (7) + 4 = 11 Dmg: 1d6 + 2 ⇒ (6) + 2 = 8, he misses unfortunately.
Round 2
Sele
Nym
Lilia
Troglodytes
Misarru
Bold are up.
Sele the Thorn |
I'm not sure how far away the troglodyte is from Sele it looks like not far on the map, if he can Sele will charge, if not just move up and attack
Greatsword Attack and damage: 1d20 + 4 ⇒ (10) + 4 = 142d6 + 4 ⇒ (1, 2) + 4 = 7
GM Chyro |
Sure, you'll provoke, but if you charge the trog you'll hit him.
AoO Trog: 1d20 - 1 ⇒ (1) - 1 = 0 Claw dmg: 1d3 + 1 ⇒ (3) + 1 = 4
Epic new year fail XD
Round 2
Sele charges and hits the fleeing troglodyte. It is wobbly and barely standing.
Nym
Lilia
Troglodytes
*Top -7
*Bottom
Misarru
Bold are up
Lilia Sori |
Lilia spreads her arm, and starts a dance that involves a lot of spinning. "Round, and round, and round I go!"
Activating a Battle Dance as a move action, using it for double Inspire Courage on myself only.
Using the momentum from her dance, Lilia takes a swing at the troglodyte next to her.
Scimitar, +2 Inspire Courage: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 Damage, +2 Inspire Courage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
GM Chyro |
Sure enough the troglodyte goes down.
Round 2
Sele charges and hits the fleeing troglodyte. It is wobbly and barely standing.
Lilia cuts down a troglodyte.
Nym
Troglodytes
*Bottom
Misarru
GM Chyro |
Taking Nym's turn.
Nym conjures up a glob of acid and throws it at the troglodyte.
Ranged touch: 1d20 + 2 ⇒ (3) + 2 = 5 Dmg: 1d3 ⇒ 3
He misses however.
At this point, the troglodyte opens the door and runs into the SE room.
Will you follow or wait for him to come back?
Lilia Sori |
Wouldn't the troglodyte have to move through Sele's square to get into that room?
That'd require an Acrobatics check with a DC equal to 5 + Sele's CMD. If it fails it can't move past Sele, and it'll provoke an AoO from Sele.
GM Chyro |
Read earlier, Sele charged the northern troglodyte, leaving the door's square wide open.
Nym Nightshade |
Before going to see what is beyond the door by which the remaining trog left, Nym will start looking through this area for anything of use or value.
Sele the Thorn |
Slight communications fail there but the outcome was fine, lets go with Chyro's version
GM Chyro |
Nym looks around in the room, but there is nothing of note to find.
With the opened door, the group cautiously proceeds towards the door.
A brazier of glowing coals sits in the center of this room, its
acrid smoke mixing with the ever-present troglodyte stench. A few knives, pokers, and other metal implements lie atop a rusty iron box nearby.
At the brazier however, stands a pretty muscular troglodyte, apparantly the little one went off to get help.
Init Lilia: 1d20 + 4 ⇒ (2) + 4 = 6
Init Misarru: 1d20 + 4 ⇒ (16) + 4 = 20
Init Nym: 1d20 + 2 ⇒ (9) + 2 = 11
Init Sele: 1d20 + 1 ⇒ (17) + 1 = 18
Init Tulok: 1d20 - 1 ⇒ (5) - 1 = 4
Init troglodyte: 1d20 + 1 ⇒ (16) + 1 = 17
Round 1
Misarru
Sele
Troglodyte
Nym
Lilia
Tulok
Lilia Sori |
Ah, I was looking at the map. Explains where I went wrong.
Lilia continues to dance while Nym does a quick search of the room, moving closer to the southern door as she does.
Keeping the battle dance up. I think Nym's single action qualifies as a round for determining how long I've been dancing?
Sele the Thorn |
Sele moves immediately to the bigger of the two Trogs and attacks
"Together lets see if we can take them quickly"
Greatsword Attack and Damage: 1d20 + 4 ⇒ (14) + 4 = 182d6 + 4 ⇒ (5, 3) + 4 = 12
GM Chyro |
Sele, if it had been just 2 more dmg, you'd have put him down.
Round 1
Sele moves quickly, with a mighty swing he hits Tulok for 12 dmg, resulting in a firm HISSS.
Misarru
Troglodyte
Nym
Lilia
Tulok
Misarru |
Sorry for the delay everyone, had some internet problems in my house.
Misarru moves into the room and stabs at the troglodyte with his rapier.
Attack, Rapier: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (2) + 2 = 4
GM Chyro |
Round 1
Sele moves quickly, with a mighty swing he hits Tulok for 12 dmg, resulting in a firm HISSS.
Misarru hits the young troglodyte in the shoulder for 5 dmg.
Troglodyte (-5) hisses and attacks Misarru with claws and teeth. He manages a weak hit with a claw for 1 dmg.
Nym asked to be botted, so i'll take this turn.
Nym launches a ball of acid at Tulok, but it goes wide.
Lilia
Tulok
Claw: 1d20 ⇒ 18 Dmg: 1d3 - 1 ⇒ (2) - 1 = 1
Claw: 1d20 ⇒ 15 Dmg: 1d3 - 1 ⇒ (2) - 1 = 1
Bite: 1d20 ⇒ 10 Dmg: 1d3 - 1 ⇒ (3) - 1 = 2
Ranged touch: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6 Dmg: 1d3 ⇒ 3
Lilia Sori |
Lilia drops her backpack so she can move faster, then circles the troglodyte while she continues to dance. Once in flanking position with Misarru, Lilia swings her scimitar at the troglodyte.
Scimitar, +2 Inspire Courage, +2 Flanking: 1d20 + 4 + 2 + 2 ⇒ (17) + 4 + 2 + 2 = 25 Damage, +2 Inspire Courage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
GM Chyro |
Round 1
Sele moves quickly, with a mighty swing he hits Tulok for 12 dmg, resulting in a firm HISSS.
Misarru hits the young troglodyte in the shoulder for 5 dmg.
Troglodyte (-5) hisses and attacks Misarru with claws and teeth. He manages a weak hit with a claw for 1 dmg.
Nym asked to be botted, so i'll take this turn. Nym launches a ball of acid at Tulok, but it goes wide.
Lilia dances around, ending her movement with a strike, putting the trog to the ground.
Tulok hisses at Sele.
"Scaly man fight other sscaless along with ssmoothsskinss?!"
He fullout attacks Sele, but Sele's armor proves adequate against the assault.
Club: 1d20 + 2 ⇒ (3) + 2 = 5 Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 - 3 ⇒ (8) - 3 = 5 Dmg: 1d4 + 1 ⇒ (4) + 1 = 5
Bite: 1d20 - 3 ⇒ (17) - 3 = 14 Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Round 2
Sele
Misarru
Nym
Lilia
Tulok
Sele, finish him.
Sele the Thorn |
Booyah! I lived
Greatsword Attack and Damage: 1d20 + 4 ⇒ (1) + 4 = 52d6 + 4 ⇒ (6, 4) + 4 = 14
Hmmm seems words and fighting don't mix
GM Chyro |
Too bad, with that dmg he'd be a bloody mess.
Sele's swing is wide, Tulok dodges easily.
Misarru
Nym
Lilia
Nym Nightshade |
Figuring his acid was doing little effect, Nym will fire his crossbow this round instead, aiming at Tulok the mighty trog, but his streak of misses continues unabated by the change in weapon.
Nym Crossbow, into melee: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Misarru |
Misarru takes a 5-foot step south-east and his tail flicks his dagger back into his other hand.
He looks at Tulok which he now flanks. "This is going to hurt you. A lot!"
He then full attacks with rapier, dagger and teeth at the troglodyte.
Attack, Rapier, Inspire Courage, Flank, Wielding two weapons, Sneak Attack, Group Fighter, Blade of the Society: 1d20 + 4 + 1 + 2 + 1 - 4 ⇒ (17) + 4 + 1 + 2 + 1 - 4 = 211d6 + 2 + 1 + 1 + 1d6 ⇒ (1) + 2 + 1 + 1 + (1) = 6
Attack, Dagger: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8
Attack, Bite: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10
GM Chyro |
Nym's bolt misses its target, but Misarru quickly shows up, flanking Tulok.
It took the mere rapier's strike to the chest to drop the brute, leaving Misarru's dagger and teeth clean of troglodyte blood.
And darn, we've all forgotten stench again XD.
Combat over.
On a small wire necklace, he carried a key.
Upon inspection of the room has another simple door and a rusty iron box.
Sele the Thorn |
Sele tries to open the box with his sword.. ie uses it to flip the lid open Cheap mans trap detector
"Misarru can you check that door please"
Nym Nightshade |
"That key may do something. Either the door or the box." offers Nym insightfully.
GM Chyro |
^
^
^
That.
With the force Sele flips the box open, he almost hurts himself.
Within are:
A suit of masterwork studded leather armor
A masterwork buckler
A masterwork rapier
A shortbow with 15 arrows
A scroll of cure moderate wounds
A scroll of invisibility
A wayfider (a sort of magical
compass that shines with light on command and grants a +2 circumstance bonus on Survival checks to avoid becoming lost.
A climber’s kit.
Edit:
Wow, looks like someone's equipment, don't it? :)
Lilia Sori |
@Misarru: Lilia's Inspire Courage only works on herself. It's her Battle Dance (alternate Bardic Performance) its trade-off for providing double the usual bonuses.
"We found treasure!" Lilia exclaims excitedly, meanwhile stopping her dance.
Lilia takes the scroll of cure moderate wounds. "Oh, I know this scroll! Who has the most woundsies? I can use it to heal someone!"
Misarru |
Alright, Good thing my rolls were high enough to not make that matter.
Misarru moves over to check the door and listen at the same time for anything behind it.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10 +1 vs traps
After his checking he walks back and examines the loot from the chest.
"Hey, that looks like a nice rapier. Nobody of you are very used to it are you? Yea, it's better to leave it with me." He says with a big grin on his face.
GM Chyro |
The door is a simple one and doesn't look trapped.
Misarru hears the sounds of manacles and chains rustling.
Sele the Thorn |
Sele opens the door ready to face whatever is bound within.
GM Chyro |
Sele sees a prisoner in chains.
At first he holds his arm above his face, as if about to take a beating, before he realizes you are friendly folk, not his captors.
"I am Balenar Forsend, bard of the Pathfinder Society. The troglodytes had taken me prisoner and stripped me of my possessions, probably locked in a chest. Have you come across it by chance....oh and could you please unchain me if you have the key?"
Sele the Thorn |
"Lady Everbloom grant me your guidance and sight as I find the truth of this man"
Detect Evil on the chained man
GM Chyro |
The vibe Sele is getting is that of a jolly good man.
LG with a hint of overly curious.
Sele the Thorn |
Sele unlocks the man and says
"Greetings Balenar, A happy day this is that we can free a good soul from an unfortunate fate, how are you, do you need anything, food.. water?"
GM Chyro |
"Both i could do with actually, thank you. I was exploring the ruins, hoping to discover its history before others got to it."
He scratches the back of his head, smiling.
"But it turned out to have new management."
Nym Nightshade |
"It appears we did find your gear, Forsend." He points out the iron box, with the items still inside. "Did you find anything useful here before you were captured?" asks Nym curiously.
GM Chyro |
Inside you say? I remember a certain tiefling nicked his rapier :)
"Well, i sadly don't speak draconic, what the troglodytes speak. But from what i could tell, on the upper floor would be their chief. But i was captured fairly early on, so i wasn;t able to scout out this magnificent piece of engineering."
He looks curiously at each of you.
"Did you explore this place? Tell me, what did you see?"