[PFS][Game Day VI] DM DoctorEvil presents 01-51 The City of Strangers, Part 1: The Shadow Gambit (Inactive)

Game Master DM DoctorEvil

Battle map


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Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

"Shadow Lodge? No we are not part of Shadow Lodge."

Hullric looks to the others, "That doesn't sound good."

Grand Lodge

M Human Barbarian/1

"Tell us more of this Shadow Lodge and maybe we can stop them before they catch up with you"

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"We're friends of Collgardie- -we were sent here from overseas to collaborate with him, only to find him...indisposed," Ellie states, hoping Ardoc will calm down a bit. "Got a better place to talk? Your men jumped us, and I think we could all use a moment to sort everything out."

Maybe it's a double shill job. Get us to kill our friends AND get us to deface ourselves.

Grand Lodge

Male LG Human - Chosen by the Heavens, Reincarnated for a Purpose - Level 1 | HP: 11/11 | AC: 17 (10 Tch, 17 Fl) | CMB: +4 CMD: 14 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +7 SM: +2 | Speed 20ft | Touch of Glory: 5/5 | Channel: 3/3 | Spells: 1st - 3/3 | CLW: 49/50 | Active conditions: --

Hoping to elaborate on the matter and to encourage Ardoc's aid, Carp even adds that "We were sent by the Society to find out more about this Shadow Lodge. We are definitively not part of it." Carp says with conviction.

Dark Archive

Male LN Tengu Alchemist 2 | HP 13/13 | AC 17 T 14 FF 12 | CMB -1, CMD 13 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +8, SM: +1 | Speed 30ft | Bombs 0/8 Active conditions: None. CLW Potion 0/1 Shield 0/1

"Lets keep it simple, we are here to help, not hurt. Had we wanted to cause problems, we would have shown up with weapons drawn, and you wouldn't have seen us coming."


Besel seems genuinely surprised. He waves off his golems, and enters the Entrails, finding a seat in a comfortable booth. To your relief, Miss Feathers does not make an appearance. Ordering some breakfast and a round of libations, Ardoc invites to share the repast. Carefully choosing his words he says: "So you are not the ones who killed Collgardie and are not part of this Shadow Lodge? But you are part of the Pathfinder Society, as you say. I have been misinformed it seems..."

He scratches the beard on his chin thoughtfully, then continues:"It was my firm impression that this "Shadow Lodge" was just a code word the Pathfinders were using to set up shop here in Kaer Maga. When it started causing trouble here, upsetting the delicate balance, I asked Collgardie to write a letter to his friend in Absalom calling off the Pathfinders before someone they got themselves killed. I did not know that the Shadow Lodge was something else entirely."

"Whatever happened, Horis ended up dead, and I only sent my goons after his killers because I was asked to. I did not know the goons would attack you, the real Pathfinders who were not the murderers. It has all been a bit of a misunderstanding then. I hope you see that I had not ill intent towards you or the Society." He spreads his hands in a gesture of conciliation.

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

Hullric nods at Besel statements, "It seems that some unknown group is using the Society's name to try to do something nefarious here. Perhaps we can work together to discover more information about the group and their goals."


Ardoc frowns as Hullric suggests they work together. "Look, no offense, but I don't want to be involved in this any more than I already am. Certainly, a man of my station can't be seen working with Pathfinders, especially ones who are thought to have questionable plans and may be plotting something serious."

"No I won't join with you, but I will tell you something you don't know." His voice lowers to a whisper even though there are few around to overhear. "The only reason I hired goons to stop Horis' killer was because Dakar asked me too. He is the head of the Commerce League and told me he would owe me a favor if I stopped Collgardie's killers. And being owed a favor by Dakar is worth more than all the gold in Absalom."

Grand Lodge

M Human Barbarian/1

"Where can we find this Dakar? Can you give us any information on him."

Dark Archive

Male LN Tengu Alchemist 2 | HP 13/13 | AC 17 T 14 FF 12 | CMB -1, CMD 13 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +8, SM: +1 | Speed 30ft | Bombs 0/8 Active conditions: None. CLW Potion 0/1 Shield 0/1

Lomar starts to juggle his bombs again, already bored. He still is deep in thought about the latest alchemical formulae he could be working on, and not chasing down lead after lead. But hey, at least it pays well, and that allows me to keep trying to find the perfect solution to the perfect problem.

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

I think this guy underestimates just how much gold there is in Absalom.

"Well, we're also trying to stop Collgardie's killers. Maybe this Dakar would like to owe us a favor, too. Where's the Commerce League headquartered?"

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

"Well it is too bad you don't want to join forces with us, but knowing how we can contact this Dakar would be helpful."


As you ask him in a variety of ways for the whereabouts of this Dakar, or how to meet with him, Besel laughs uncomfortably, perhaps rudely, for a long time. When he’s done he says, "Dakar is the most secretive man in Kaer Maga, and that’s saying something. If you want to talk to him, you might as well climb to the top of the walls and shout for him all day. You don’t find him, Pathfinders, he finds you."

Rising from the table, Ardoc extends his hand, maybe not exactly in friendship, but at least as a sign of entente. "Now as you must know, it is time for my therapy, so I must leave you here. Enjoy, or go along, its the same to me, but let me leave you with a word of advice: "Be careful who you make deals with here, Pathfinders. Kaer Maga is a city brimming with politics -- play the wrong kind and you’ll end up dead. Hell, play the right kind and you’ll end up dead. The point is, be careful who you make an enemy of here -- or worse, who you end up owing a favor to."

With a wry smile, he depart for the back room you saw earlier, where the incomparable Miss Feathers awaits soon up to who knows what kind of shenanigans.

What do you do next?

Not sure I love this part of the scenario, as it goes from one mystery man to another, but sometimes we are stuck with the material we are given in Society play. I will say that some of this is built around the old-time Faction Missions, which have since faded out of effect , but leave some of the loose ends in these older adventures a little bit odd. Here ends Act 3 of the adventure -- Act 4 coming right up.

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"I know he just mentioned not making enemies," Ellie remarks, leaving the Troll's Entrails, "but the last time I got in contact with a shady merchant, it was by messing with his revenue. Maybe we can harass this Dakar until he has to find us? It's a bet with our lives as the chip, but I'm not sure it isn't a bad bet?" she adds, her intonation more a question than a statement.

"Otherwise, I'm at a loss," she adds after a pause. "Got any thoughts?" she asks the group.

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

Hullric ponders for a moment, "We could just go around asking 'shady' people about contacting Dakar. If we ask enough people and make ourselves fairly obvious, it would only be a matter of time before Dakar becomes aware of us and will seek us out."

Dark Archive

Male LN Tengu Alchemist 2 | HP 13/13 | AC 17 T 14 FF 12 | CMB -1, CMD 13 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +8, SM: +1 | Speed 30ft | Bombs 0/8 Active conditions: None. CLW Potion 0/1 Shield 0/1

"You guys lead, I will follow. I just want to get paid so I can get back to the good stuff, making things go boom."


Hullric Torsol wrote:
Hullric ponders for a moment, "We could just go around asking 'shady' people about contacting Dakar. If we ask enough people and make ourselves fairly obvious, it would only be a matter of time before Dakar becomes aware of us and will seek us out."

And that's kind of what happens...

As the Pathfinders leave The Entrails (hopefully for the last time), they begin asking folks around if they have know of Dakar or the Commerce League. Regardless of where you ask, people either shrug and say they don’t know him or fiercely shake their heads, look up and down the street nervously, and then hurriedly walk away.

Strolling along the crowded outdoor market, later that day, you continue to ask those who looks like possibilities about Dakar. Suddenly, where a thick crowd of people once stood are now six burly men carrying cudgels and another with his hand in a pouch at his belt. All seven sets of eyes are on you, while in the distance, the crowds suddenly turn and find another way past this scene. "You’ve been asking about Dakar,"says the man with his hand in a pouch. "He wants a word with you."

He goes on to explain that if you want to meet Dakar, you must follow his instructions to the letter, any deviation or attempt at deception will result in your being dropped somewhere unpleasant, at best. He goes on to explain that the Pathfinders must agree to having black bags placed over their heads, being put in a wagon, and then being driven around the city in circles for a while. Eventually they’ll meet Dakar, but they cannot know where he is.

"Agreed?" asks the man with his hand in the pouch.

Dark Archive

Male LN Tengu Alchemist 2 | HP 13/13 | AC 17 T 14 FF 12 | CMB -1, CMD 13 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +8, SM: +1 | Speed 30ft | Bombs 0/8 Active conditions: None. CLW Potion 0/1 Shield 0/1

"Why not."

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

Hullric chuckles, "Agreed. We wanted to talk to him."

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+2 R+3 W+3 Init +10 Perception+1

"I do not like it... but let´s do so!"


So be it, then." says the man solemmly, and with a nod, black bags are placed over your heads. Each bag has an aura of Silence inside of it, which makes any speech or spellcasting impossible. It also dampens any attempt to listen for audible clues as to location. The small group is then loaded into the back of a dusty wagon and driven around the city for at least an hour before being dragged off the wagon again, and marched through a large hallway. Eventually, the bags are roughly removed, leaving your eyes blinking as you grow re-accustomed to sound and sunlight.

Looking about, you find yourselves in a a nice club or private residence with carpeted floors, potted plants, slaves waving fans, and a giant, back-lit screen along one wall. A shape, decidedly vague in outline, can be seen behind the screen, and a voice speaks. "You’ve asked for me and now you have me. What do you wish to know?"

Grand Lodge

Male LG Human - Chosen by the Heavens, Reincarnated for a Purpose - Level 1 | HP: 11/11 | AC: 17 (10 Tch, 17 Fl) | CMB: +4 CMD: 14 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +7 SM: +2 | Speed 20ft | Touch of Glory: 5/5 | Channel: 3/3 | Spells: 1st - 3/3 | CLW: 49/50 | Active conditions: --

As the bag is taken from his head, Carp takes the initiative to ask a question. "You seem to be a hard man to pin down, but we have only one reason to be in Kaer Maga. We need to identify who this 'Shadow Lodge' is and give them the order to stand down if they are truly from the Society. Do you know where we can find these Shadow Lodge members?" he asks as he looks at the figure hiding behind the back-lit screen.

Grand Lodge

M Human Barbarian/1

Kru feels the tension in the room and keep his hand near his waste in case his greatsword needs to come out quickly.

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

With the bag taken off of his head, he blinks repeatedly until his vision is able to regain normality. He then sees the nice carpet and bends down to see if he can see any fleas to count. Ignoring everyone else.

Dark Archive

Male LN Tengu Alchemist 2 | HP 13/13 | AC 17 T 14 FF 12 | CMB -1, CMD 13 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +8, SM: +1 | Speed 30ft | Bombs 0/8 Active conditions: None. CLW Potion 0/1 Shield 0/1

Lomar blinks, readjusting his eyes to to bright daylight. When they finally are readjusted to the new light level, he takes his time to do a detailed look around the room...

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+2 R+3 W+3 Init +10 Perception+1

Feuerseele just smiles and replies.
"Some refreshments please. It is quite hot under those bags!"
Diplo: 1d20 + 10 ⇒ (19) + 10 = 29

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"The black bag treatment is a nice touch. Really enhances the subtlety in your methods," Ellie remarks unabashedly. "But my friend here has the right of it," she says, jerking a thumb towards Carp. "We each want to figure out who killed Collgardie. We each want to know whatever this 'Shadow Lodge' is. Why not come out behind the screen and discuss it face-to-face? You know, like friends do?"

Diplo Aid: 1d20 + 6 ⇒ (3) + 6 = 9 Again!


Dakar chuckles -- a dry, raspy sound. "I don’t give anything away for free, Pathfinders, but I will give you the information you want in exchange for a future favor."

If you agree:
Dakar continues "Good choice! I will tell you the Shadow Lodge, something your Society hasn’t thought real for a long time, is indeed very real and that they’re using Kaer Maga to start their little war against the Pathfinders."

Dakar continues"In fact, I know where one of their leaders is at this very moment --in the Naderi Theater in Bis, where he’s been training and collecting his goblin minions."

If you refuse:
Before you can react, the bags go back on your heads, and you are shepherded out to the cart again, and dropped back off in the market near where this encounter began.

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

Hullric looks up from his search for fleas in the carpet and chuckles, "Oh... how ominous. I'm in. No glory without risk."

Dark Archive

Male LN Tengu Alchemist 2 | HP 13/13 | AC 17 T 14 FF 12 | CMB -1, CMD 13 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +8, SM: +1 | Speed 30ft | Bombs 0/8 Active conditions: None. CLW Potion 0/1 Shield 0/1

Lomar shrugs, "Sure"

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+2 R+3 W+3 Init +10 Perception+1

"Who said that I wouldn´t repay the water. A well, a favor for a favor. This is a deal!" Feuerseele smiles.

Grand Lodge

Male LG Human - Chosen by the Heavens, Reincarnated for a Purpose - Level 1 | HP: 11/11 | AC: 17 (10 Tch, 17 Fl) | CMB: +4 CMD: 14 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +7 SM: +2 | Speed 20ft | Touch of Glory: 5/5 | Channel: 3/3 | Spells: 1st - 3/3 | CLW: 49/50 | Active conditions: --

Carp looks to the shaded figure behind the back-lit screen and ponders slowly as the rest of the group chimes in their approval. "I will not go against my morals or faith for you, but if you have a favor that can be satisfied under these conditions, then I will accept." Carp states plainly, expecting a shadowy figure of Kaer Maga to have no use for him and to refuse, but he cannot bend on this issue, no matter the cost.

Grand Lodge

M Human Barbarian/1

"I will honor this deal" says Kru begrudgingly.

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"A favor for a favor seems fair," Ellie agrees, doubting it will be that simple.

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

After everyone seems to agree and he listens to Dakar continue, Hullric responds, "I guess we should head for this Naderi Theater. Capture the leader and deal with his goblin entourage."

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"Sounds straightforward, which means it's likely anything but," Ellie remarks. "Does this leader have a name? And why goblins?"

Maybe those goblins we were ambushed by weren't acting alone?


The raspy voice continues, "The man's name is Wymund Pratt. You may have heard the name. Why goblins, indeed. I believe this man finds them easy to find and easy to control. I find them quite distasteful myself."

It's clear the man behind the scree has nothing else to say, and the guards step forward, ready to escort you from the chamber. Just before the black bags cut off the sound and light, you hear the voice say, "Try not to die, Pathfinders. I like cashing in favors that are owed to me."

Soon enough, you are dropped back in the busy market place almost as if the strange interview never happened.

Dark Archive

Male LN Tengu Alchemist 2 | HP 13/13 | AC 17 T 14 FF 12 | CMB -1, CMD 13 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +8, SM: +1 | Speed 30ft | Bombs 0/8 Active conditions: None. CLW Potion 0/1 Shield 0/1

"Well, that was interesting. Anyone have any idea of what we got ourselves into? Anyway, now we have a name, Wymund Pratt. What do we know about them, and where is he located?"


Sorry, had an interruption that didn't allow me to finish first post. Here is rest.

Know Local DC 15:
You have heard of the up-and-coming Pathfinder named Pratt. But you heard he was supposed to be on an expedition to Arcadia that left months ago.

Easily getting directions to the Naderi theater in the Bis district, the Pathfinders soon head that direction. Moving out of the crowded market, they are soon in the more sedate and calm streets of Bis. Moving along a quiet street, the heroes see a governess struggling with a trio of unruly children. As the Pathfinders get close, Ellie and Hullric notice something sinister about the scene, but everyone else is focused on the news of the Shadow Lodge. Suddenly, the children throw off their disguises and move to attack. They aren't children at all but feisty goblins!

GM Screen:

Lomar P: 1d20 + 7 ⇒ (2) + 7 = 9
Ellie P: 1d20 + 6 ⇒ (17) + 6 = 23
Hullric P: 1d20 + 2 ⇒ (18) + 2 = 20
Kru: 1d20 + 1 ⇒ (9) + 1 = 10
Carp: 1d20 + 7 ⇒ (10) + 7 = 17
Feuerseele: 1d20 + 1 ⇒ (5) + 1 = 6
Lomar Init: 1d20 + 6 ⇒ (20) + 6 = 26
Ellie Init: 1d20 + 4 ⇒ (3) + 4 = 7
Hullric: 1d20 + 3 ⇒ (17) + 3 = 20
Kru: 1d20 + 2 ⇒ (6) + 2 = 8
Carp: 1d20 ⇒ 18
Feuerseele Init: 1d20 + 10 ⇒ (1) + 10 = 11
Blue Goblin: 1d20 + 5 ⇒ (10) + 5 = 15
Red Goblin: 1d20 + 5 ⇒ (20) + 5 = 25
Green Goblin: 1d20 + 5 ⇒ (12) + 5 = 17
Vadoma: 1d20 + 1 ⇒ (6) + 1 = 7


The battle map is linked above. This is Act 5, in case you are scoring at home.

Vadoma's Ambush - Surprise Round

26 Lomar (surprised)
25 Red Goblin
20 Hullric
18 Carp (surprised)
17 Green Goblin
15 Blue Goblin
11 Feuerseele (surprised)
8 Kru (surprised)
7 Ellie
7 Vadoma

Red Goblin tosses off his child's disguise and draws an evil looking dagger, gibbering unintelligibly ready for a fight.

Most of the party is surprised, but Hullric can act, Move or Standard Action only in Surprise Rounds.

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

Hullric laughs as suddenly a second Hullric appears laughing also.

Standard Action: Used Double Blessing. Create one Mirror Image. Last 1 round unless Hit.


Vadoma's Ambush - Surprise Round - continued

While the others are taken aback by the sudden appearance of goblins in the city, Hullric reacts quickly, his masked form seemingly splitting in two, and forming an exact duplicate.

The two other goblins also shed their cumbersome disguises and pull out their dogslicers ready to take a shot at the human interlopers.

Ellie up in the Surprise Round.

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"Look alive!" Ellie shouts to the group, her motions a bit more inspiring than mere distracted shuffling.

Standard: Inspire Courage


Vadoma's Ambush - Surprise Round - concluded

Also able to act quickly, Ellie starts a performance that begins to heartens her companions, inspiring them to greater prowess on the battle field.

From the rear, a woman dressed in a dark cape and fabulous thigh-high boots steps forward, addressing you:"Pratt has had enough of your troublesome meddling, novices! You shouldn't even be in Kaer Maga, let alone stirring up trouble. He will reward me when my minions have ended you!" she laughs bitterly, patting her two nearby goblins on top of their ugly odd-shaped heads.

End of Surprise Round


Vadoma's Ambush - Round 1

Bardic Performance in effect

6 Lomar
25 Red Goblin
20 Hullric (1 image)
18 Carp
17 Green Goblin
15 Blue Goblin
11 Feuerseele
8 Kru
7 Ellie (bardic perform)
7 Vadoma

Lomar is up now for the heroes. No surprise round anymore, so move and standard (or two move) actions are available.

Dark Archive

Male LN Tengu Alchemist 2 | HP 13/13 | AC 17 T 14 FF 12 | CMB -1, CMD 13 | F: +2, R: +7, W: +1 | Init: +6 | Perc: +8, SM: +1 | Speed 30ft | Bombs 0/8 Active conditions: None. CLW Potion 0/1 Shield 0/1

Lomar moves forward until he can get a shot at the RED goblin with a bomb. Pulling one off his vest, he gives it a quick activation shake, and lets it fly.

Bomb: 1d20 + 5 ⇒ (3) + 5 = 8 Ranged Touch Attack
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Miss/Splash Rolls:

[URL=http://www.d20pfsrd.com/gamemastering/combat/#TOC-Throw-Splash-Weapon Location chart[/url]
Random Location: 1d8 ⇒ 1
1 is between the Red and Blue Goblins. Both take 5 Splash Damage dc14 Reflex save for 1/2 damage.

Grand Lodge

M Human Barbarian/1

Kru moves to the green goblin and swings with all his might.

Free Action: Enter Rage
Move Action to Draw Greatsword move to green goblin

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 8 ⇒ (4, 3) + 8 = 15


Vadoma's Ambush - Round 1 - continued

Lomar advances, grabbing an incendiary from his belt, shaking it and tossing it at the goblins. His aim is not exactly accurate, and instead of hitting either goblin squarely, the grenade lands between them and explodes flaming goo at both. Each of the goblins is able to avoid most of the fiery liquid, but both are very excited about the explosion. "Fire! Fire!" one calls out, capering around madly.

Bounding forward, Red Goblin lashes out at Lomar, but misses.

Each of the goblin targets takes 2 hp dmg. Kru will probably want to re-do his action given positioning, but let's see what Carp and Hullric can pull off first.

GM Screen:

Blue DC 14 Reflex: 1d20 + 2 ⇒ (14) + 2 = 16
Red DC 14 Reflex: 1d20 + 2 ⇒ (14) + 2 = 16
Red Goblin sword: 1d20 + 2 ⇒ (7) + 2 = 9

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

Dagger vs Red Goblin: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Hullric slips between Lomar and Kru, positioning himself to attack the nearest goblin while still giving room for Kru to charge through. He then thrust his dagger into the goblin just as his mirror image merges back into the original Hullric. Unfortunately his thrust completely misses it's target.

Move Action: 10'
Standard Action: Dagger thrust

Grand Lodge

Male LG Human - Chosen by the Heavens, Reincarnated for a Purpose - Level 1 | HP: 11/11 | AC: 17 (10 Tch, 17 Fl) | CMB: +4 CMD: 14 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +7 SM: +2 | Speed 20ft | Touch of Glory: 5/5 | Channel: 3/3 | Spells: 1st - 3/3 | CLW: 49/50 | Active conditions: --

Not expecting an ambush, Carp is caught off-guard by the goblins shedding their disguises. "Oh, some goblin children..." he says as some woman strokes their heads and makes an ominous statement.

Drawing his blade and stepping forward, Carp tries to reason with the woman and the goblins before there is any serious bloodshed. "Madam, we do not wish to harm you or your children, but we do have a mission. Please step aside and let us do our job and we won't need to come to blows over the matter." he says somberly.

"I assure you that my warning is the only one you will get as the masked man and the barbarian from the north will probably just cleave your children apart here in less than three seconds..." he adds as Hullric shoves a dagger at the nearest goblin and misses horrendously.

Sheepishly, he looks back to the woman. "Ok, maybe it will take 10 seconds.

Move Action - Move.
Move Action - Draw Weapon and Shield.

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