[PFS GameDay V] GM Greysector's #7-99 Through Maelstrom Rift CORE (Pregens Used) (Inactive)

Game Master James Martin

NPC—Ashasar
Maps and Visual Aids


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Bonekeep Slides

The crystals all seem to have gone dormant and the cyclone has collapsed into the portal. It would seem the only way is through the portal...


Female Thoqqua Barbarian 3 | HP: 6/64| AC: 21 (12 Tch, 19 Fl) | CMB: +10 CMD:22 | F: +11, R: +7, W: +3 (+2 vs spells and SLAs, Immune Trip, Fire, Elemental traits), Vulnerable: Cold | Init: +2 | Perc: +11, SM: +0 | Speed 40ft (Burrow 20ft) | Rage 12/12 ||Molten Body| Active conditions: None.

Rhyol cocks her head at the whirling portal. "We must go in the shimmer of the air" she states bluntly. And without further delay, she crawls on in.


| HP: 51 /51 | AC:18 (13 Tch,16 Fl) | CMB: +9, CMD: 22 | F:+7 , R:+5 , W:+9 | Init: +5 | Darkvision ; Perc: +12, SM: +15 | Speed 20ft | Re-roll (+2) 1/1 | Bane 6/6, Judgement 1/2, Discern Lies 6/6 | Active conditions: None.

Krakos places the journal into their backpack, determined to read this later to see what more can be gleamed from the situation but it was clear that they had to prioritise their mission for now and the unexplained portal would seem to be the end of their journey thus far.

"An interesting find here my friends, though we should look throught it later. I would agree with Rhyol here and we should investigate this portal."

Unsure of what the portal may bring them, Krakos calls upon Azyrul's blessing to keep him safe from harm. The Inquisitor then follows his Thoqua ally.

[ooc]Cast shield of faith, lasts 6 minutes for +3 deflection AC (total +2 AC)[/ooc[

Liberty's Edge

Init+3, Perc+9 |Fly:5/6|HP:51/51|AC:17/14T/14FF|Fort:+7 Ref:+8 W:+11 +4v air/electric/weather| Resist Electricity 5 | Orisons: Create Water, Detect Magic, Light, Stablilize
spells:
1st Lib Comm, ObscurMist, ProducFlame, RemveFear, Snowball, WindyEsc 2nd: EuphoricCloud,RemovPrlyss, Barksk,BullsSTR,FrigTch 3rd: CallLghtnng, CloakoWinds,RemCur,ResistEnergy(Com)
re-roll used

"Anyone else wants them, just say so," Zephyr says, as he dons the bracers then follows into the portal.


Bonekeep Slides

Slipping through the portal feels like stepping from a speeding cart: there's a moment of free fall and then a sudden, gut wrenching stop.

The color-streaked blackness expands to fill the entire sky. Above, a ring of electricity hovers in midair. Brightly colored formations shaped like cracks running through stone pepper the sky around it. Below, a forty-foot-wide stone platform bears a runic circle. Smaller pieces of stone are connected to this platform with sturdy iron chains.

Floating around the platforms are four creatures you recognize as elemental wysps. Each one is a different element, but they seem sickened, for they twitch oddly and spew multi-colored sparks. They seem, also, to be singing, but the words are nonsense and you can make no sense of it.

Knoweldge History or Linguistics for the runes!

DC 20:
You recognize that the runes on the circle represent the seven runelords of Thassilon, and that the one in the center represents evocation magic, wrath, and the Runelord Alaznist.

The Maelstrom is a strongly chaos-aligned plane. Creatures whose alignment is not chaotic neutral— everyone but Octaris and Zephyr of the Forgotten Sun—are slightly impeded, taking a –2 penalty on all Intelligence, Wisdom, and Charisma-based checks while within the Maelstrom.

A strange creature floats near the runes, studying them with intensity. Tentacles tipped with snapping jaws emerge from this serpentine creature’s back, complementing the vicious maw in its reptilian face. It seems to mutter to itself, and with a strange gesture you can see the portal behind you begin to widen: if this creature gets its way, the portal will spread even more onto the Plane of Air!

Knowledge Planes on this creature.

Liberty's Edge

Init+3, Perc+9 |Fly:5/6|HP:51/51|AC:17/14T/14FF|Fort:+7 Ref:+8 W:+11 +4v air/electric/weather| Resist Electricity 5 | Orisons: Create Water, Detect Magic, Light, Stablilize
spells:
1st Lib Comm, ObscurMist, ProducFlame, RemveFear, Snowball, WindyEsc 2nd: EuphoricCloud,RemovPrlyss, Barksk,BullsSTR,FrigTch 3rd: CallLghtnng, CloakoWinds,RemCur,ResistEnergy(Com)
re-roll used

Kn-Planes: 1d20 + 1 ⇒ (18) + 1 = 19
If we're not already in initiative, Zephyr quietly casts bull strength on the lovely Rhyol. Then Barkskin, again on Rhyol.
+3 enhancement to natural armor (stacks with regular natural armor)

Rhyol (and everyone else), Zephyr healed you up after the lightning strike from the Haunt.
Also, I believe Resist Electricity 20 should still be up. (20 minutes duration for everyone)


Bonekeep Slides

This is a naunet protean, a creature of chaos! Far more bestial than their kin, naunets are the lowest caste of the true proteans, the shock troops of their race and roving marauders in the cause of chaos. Primarily found in the shifting borderlands between Limbo and other planes, naunets are driven half-insane by the stability and stasis of such areas, and frequently rampage through the edges of other planes, tearing up the very fabric of reality itself and returning vast swaths of land to the beautiful, formless potentiality of their home.


| HP: 51 /51 | AC:18 (13 Tch,16 Fl) | CMB: +9, CMD: 22 | F:+7 , R:+5 , W:+9 | Init: +5 | Darkvision ; Perc: +12, SM: +15 | Speed 20ft | Re-roll (+2) 1/1 | Bane 6/6, Judgement 1/2, Discern Lies 6/6 | Active conditions: None.

Krakos shudders at the sudden rush experienced from translating through the portal, looking around the chaotic plane the Inquisitor shivers at the inherrent Wrongness of it all and processes the effect such a place could have on their own planes. Seeing that his allies have little intention of rushing the creature unprepared, Krakos once again calls upon Azyrul for luck before turning to his temporary allies.

"This creature seems to at least be the expedient to the unnatural phenomena effecting your plane Zephyr, if not the cause. I suggest we destroy this thing and quickly."

Planes, Heroism, planar disruption on the runes: 1d20 + 7 + 2 - 2 ⇒ (18) + 7 + 2 - 2 = 25

planes, heroism, disruption on the creature: 1d20 + 7 + 2 + 3 - 2 ⇒ (20) + 7 + 2 + 3 - 2 = 30

"Those runes are Thassalonian, the major being Evocation, could the Runelords have something to do with this invasion?"

If i get any questions on the monster knowledge roll - Type (for Bane), DR, Resistances, immunities. In that order ^^


Bonekeep Slides

Type - Chaotic Outsider. DR - Yes, lawful bypasses.

The creature hears your voice as two of the wysps suddenly seem to brighten and fly toward you, crooning happily. They seem to have shaken off whatever strange mood they were under!

The chaos-spawn stares at you. In a voice that sounds like the simultaneous baying of hounds and the whispering of a young woman, he calls "Defilers. Spawn of order. INTRUDERS! BE CLEANSED WITH CHAOS!"

Krakos Init: 1d20 + 5 ⇒ (8) + 5 = 13
Ember Init: 1d20 + 5 ⇒ (14) + 5 = 19
Rhyol Init: 1d20 + 2 ⇒ (11) + 2 = 13
Zephyr Init: 1d20 + 3 ⇒ (10) + 3 = 13
Foes Init: 1d20 + 8 ⇒ (8) + 8 = 16

Round 1: 1d6 ⇒ 6
Ember
Foes!
Krkaos, Rhyol and Zephyr!

Ember is up first!


Bonekeep Slides

Please note: anyone with a water or fire subtype, you will recieve a +1 to attacks and damage from the freed wysps!

Grand Lodge

HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3

Concerned about their weird behavior,

"Come on, everyone! Let's drive off this big weird thing! We've done an awesome job at handling everything so far. This can't be too bad!

Inspire courage, +2 to attacks and damage. I don't think countersong would do anything to the wysps, do I? If so, I'd start that instead of inspire courage.


Bonekeep Slides

You don't believe their singing is causing their weird behavior, but rather is a function of their weird behavior.

Ember rallies the troops! The strange serpentine minion of chaos snarls in a voice that now sounds like metal on metal and the flapping of bird wings. It shoots toward you, flying like an eel through water. In a blink it's adjacent to Krakos and Zephyr and attacks Zephyr!
Tentacle vs Krakos: 1d20 + 16 ⇒ (14) + 16 = 30 for 1d6 + 5 ⇒ (4) + 5 = 9 damage plus I need a will save vs CONFUSION!

Krakos, Rhyol and Zephyr are up!


Female Thoqqua Barbarian 3 | HP: 6/64| AC: 21 (12 Tch, 19 Fl) | CMB: +10 CMD:22 | F: +11, R: +7, W: +3 (+2 vs spells and SLAs, Immune Trip, Fire, Elemental traits), Vulnerable: Cold | Init: +2 | Perc: +11, SM: +0 | Speed 40ft (Burrow 20ft) | Rage 12/12 ||Molten Body| Active conditions: None.

You want vortex-confusion? I will give you vort... They call it chaos. Use the word Rhyol; Chaos. And with another roar that is completely at odds with her wispy voice, and has nothing to do with her otherwise bizarre internal monologue, Rhyol launches herself at the chaos-spawn.

Raging! Also, I'd like to confirm that there is room for Rhyol to grow large? I'm pretty sure that I can if my assumption that Ember is flying is in fact correct. Also, Rhyol activates her bangle.

Slam vs Protean (Bull Strength, Rage, Power Attack, Furious Amulet, Inspire Courage): 1d20 + 10 + 1 + 2 + 1 - 2 - 1 + 2 + 2 ⇒ (10) + 10 + 1 + 2 + 1 - 2 - 1 + 2 + 2 = 25
Damage: 4d6 + 11 + 1 + 1 + 4 + 2 ⇒ (6, 2, 2, 5) + 11 + 1 + 1 + 4 + 2 = 34


| HP: 51 /51 | AC:18 (13 Tch,16 Fl) | CMB: +9, CMD: 22 | F:+7 , R:+5 , W:+9 | Init: +5 | Darkvision ; Perc: +12, SM: +15 | Speed 20ft | Re-roll (+2) 1/1 | Bane 6/6, Judgement 1/2, Discern Lies 6/6 | Active conditions: None.

Will: 1d20 + 9 ⇒ (8) + 9 = 17 Will try a re-roll

Will: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26

This is assuming i have passed:

Calling upon Azryul's powers to smite the foe before them, Krakos shakes off the strange effects of the tentacle and grabs his morning-star in both hands, bringing it back in a powerful blow to bring it crashing into the Protean monstrosity.

Power attack, Bane, Inspire, Heroism, Divine Favour, paired opportunists: 1d20 + 10 + 2 + 2 + 2 + 2 - 2 + 4 ⇒ (10) + 10 + 2 + 2 + 2 + 2 - 2 + 4 = 30

for damage: 1d8 + 8 + 6 + 2 + 2 + 2 + 2 + 2d6 ⇒ (1) + 8 + 6 + 2 + 2 + 2 + 2 + (1, 2) = 26


Bonekeep Slides

Rhyol slams into the chaos-spawn, while Krakos throws off the confusion and hits him as well! Zephyr delays!

Round 2: Ember is up!

Grand Lodge

HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3

"Hey, weird guy! Did you hear the about the time Cayden Cailean walked into a bar? He said Ouch!"

Hideous Laughter. DC 18 Will, +4 bonus because it's not a dragon.


Bonekeep Slides

Will: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30 The chaos spawn looks at the little dragon with a long slow look, and in a voice that sounds like the roar of lions crossed with a dog's bark says, "Mu."

One of the remaining chaos-tainted wysps suddenly flies toward the chaos-spawn and stops. It stands tall for a moment before exploding into multicolored mist that congeals around the chaos spawn, healing it!

GM sekrits:

75/105
1d6 ⇒ 2

Sudden a swirl of living colors like a wave explodes from the protean's body. It hits Krakos, washing over him! Effect?: 1d20 ⇒ 20 1d4 ⇒ 3 Electricity explodes over Krakos, dealing 4d6 ⇒ (4, 6, 6, 6) = 22 electrical damage to him! The protean cackles, then attacks the enlarged Rhyol!
Bite: 1d20 + 19 ⇒ (5) + 19 = 24 for 1d8 + 9 ⇒ (5) + 9 = 14 damage!
Tail Slap: 1d20 + 15 ⇒ (15) + 15 = 30 for 1d6 + 5 ⇒ (3) + 5 = 8 plus Grab?: 1d20 + 14 ⇒ (13) + 14 = 27
Tentacle!: 1d20 + 15 ⇒ (16) + 15 = 31 for 1d6 + 5 ⇒ (6) + 5 = 11 damage and a DC 22 Will Save or be confused for 1 round! Rounds stack! Those with a Chaotic aspect to their alignment get +4 to this save!
Tentacle!: 1d20 + 15 ⇒ (3) + 15 = 18 for 1d6 + 5 ⇒ (4) + 5 = 9 damage and a DC 22 Will Save or be confused for 1 round! Rounds stack! Those with a Chaotic aspect to their alignment get +4 to this save!

Rhyol, Krakos and Zephyr are up!


Female Thoqqua Barbarian 3 | HP: 6/64| AC: 21 (12 Tch, 19 Fl) | CMB: +10 CMD:22 | F: +11, R: +7, W: +3 (+2 vs spells and SLAs, Immune Trip, Fire, Elemental traits), Vulnerable: Cold | Init: +2 | Perc: +11, SM: +0 | Speed 40ft (Burrow 20ft) | Rage 12/12 ||Molten Body| Active conditions: None.

Will Save: 1d20 + 2 ⇒ (18) + 2 = 20
Will Save: 1d20 + 2 ⇒ (1) + 2 = 3

Rhyol's world becomes a whirl of conflicting, roiling images. However, one thing is certain: she will make what hurts her stop.

The protean, unless he is immune to fire is going to take some fire damage.

Fire damage when he bit!: 1d6 ⇒ 5
Fire damage when he tail slapped!: 1d6 ⇒ 3
Fire damage when he tentacled!: 1d6 ⇒ 6
Fire damage when he re-tentacled!: 1d6 ⇒ 3

Also, at the beginning of his turn, he will take a little more.
Grappling for one round: 3d6 ⇒ (3, 2, 4) = 9

And now, for Rhyol's turn. He attacked Rhyol, so she's going to hurt him.

Slam (Rage, Bull's Strength, Inspire Courage, Power Attack, Furious amulet): 1d20 + 13 - 2 + 1 + 2 ⇒ (20) + 13 - 2 + 1 + 2 = 34
Damage: 2d6 + 11 + 4 + 2 + 1 ⇒ (3, 3) + 11 + 4 + 2 + 1 = 24

Edit:Well damn

Slam (Rage, Bull's Strength, Inspire Courage, Power Attack, Furious amulet): 1d20 + 13 - 2 + 1 + 2 ⇒ (12) + 13 - 2 + 1 + 2 = 26
Damage: 2d6 + 11 + 4 + 2 + 1 ⇒ (6, 2) + 11 + 4 + 2 + 1 = 26

Finally, since my slam last turn hit, he needs to give me a Reflex save DC 15, unless he's cool with catching fire for 1d4 rounds, each round being marshmellowed for another 1d6. Oh and by the way fellow planar adventurers? I could use a touch of healing. :D

Make that 2 Reflex saves. If he's not a protean torch by now.

Liberty's Edge

Init+3, Perc+9 |Fly:5/6|HP:51/51|AC:17/14T/14FF|Fort:+7 Ref:+8 W:+11 +4v air/electric/weather| Resist Electricity 5 | Orisons: Create Water, Detect Magic, Light, Stablilize
spells:
1st Lib Comm, ObscurMist, ProducFlame, RemveFear, Snowball, WindyEsc 2nd: EuphoricCloud,RemovPrlyss, Barksk,BullsSTR,FrigTch 3rd: CallLghtnng, CloakoWinds,RemCur,ResistEnergy(Com)
re-roll used

Zephyr will cast Frigid Touch defensively.
concentration: 1d20 + 11 ⇒ (14) + 11 = 25

If the big chaos beastie is not dead, Zephyr will make a touch attack v. him. Otherwise, the wisp that's nearby.
to hit v Touch AC: 1d20 + 3 + 2 + 2 ⇒ (7) + 3 + 2 + 2 = 14
Cold Dmg: 4d6 ⇒ (6, 6, 4, 2) = 18
If hit, Staggered for 1 round.

Then Zephyr will take a 5' back.

Remember everyone, Resist Electricity 20 is up


| HP: 51 /51 | AC:18 (13 Tch,16 Fl) | CMB: +9, CMD: 22 | F:+7 , R:+5 , W:+9 | Init: +5 | Darkvision ; Perc: +12, SM: +15 | Speed 20ft | Re-roll (+2) 1/1 | Bane 6/6, Judgement 1/2, Discern Lies 6/6 | Active conditions: None.

Electricity writhes around the Inquisitor but much of it is weakened by Zephyr's earlier spell and he smiles darkly. With Azryul's bane still flowing across his morningstar, Krakos calls upon the Earth-Lord's Judgment for swift death to the foul protean spawn. Reaching back with his Morningstar the Oread brings it down with a roar of justice.

Judgement for +3 to attack

Power attack, Bane, Inspire, Heroism, Divine Favour,Judgement:: 1d20 + 10 + 2 + 2 + 2 + 2 - 2 + 3 ⇒ (6) + 10 + 2 + 2 + 2 + 2 - 2 + 3 = 25

Re-roll, 2 stars

Power attack, Bane, Inspire, Heroism, Divine Favour,Judgement:: 1d20 + 10 + 2 + 2 + 2 + 2 - 2 + 3 ⇒ (9) + 10 + 2 + 2 + 2 + 2 - 2 + 3 = 28

for damage:: 1d8 + 8 + 6 + 2 + 2 + 2 + 2 + 2d6 ⇒ (6) + 8 + 6 + 2 + 2 + 2 + 2 + (2, 5) = 35


Bonekeep Slides

The chaos spawn snarls as the fire from Rhyol's heated form burns him and staggers as Rhyol unleashes on him. But he's still standing, at least until Krakos and Zephyr both step up and combine spell with blunt trauma to end his chaotic life! The thing seems to fold in upon itself, and then explodes in a mind-melting array of colors as the creature rejoins the chaos of the Maelstrom!

As he dissipates, the wysps seem to return to themselves, and the three remaining wysps sing songs of gratitude as they head toward the rift and the safety of the Plane of Air. As they do, you notice the rift is shrinking, and quickly! Heading through as fast as you can, you turn back to watch. The roiling incursion of color slows and contracts upon itself, forming a vibrating sphere. Although the disruption beyond its otherworldly borders has abated, the tenacious rift remains.

This is a skill challenge to close the rift. You may roll any skill, as long as you can justify it with roleplaying. Some choices include Knowledges, Use Magic Device or Spellcraft. How would your character suggest that you close a rift into the chaotic maelstrom?

Grand Lodge

HP 57/57| AC 22 (20 T, 17 FF) | Saves: Fort: +7, Ref: +12, Will +10 | Bardic Performance 18/19 | Spells: 1st: 6/6 | 2nd: 4/4 | Breath Weapon: Available | Lore Master 1/1 | Lesser Reach 3/3

Planes, Heroism: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33

Ember tries to draw on her experience working with the Concordance, remembering how a variety of planar portals and travel spells work to help guide the others.

Sealing off a portal to another plane? Defeating a terrible maelstrom creature? We're pretty awesome, you guys."

Casting moment of greatness. If you wish, you can double the morale bonus on a single check, effectively giving you a +4 from heroism on the skill check. If possible, I can use inspire competence to give someone a +2 competence bonus on their skill check (stacks with the +2/+4 you'll get from heroism

Liberty's Edge

Init+3, Perc+9 |Fly:5/6|HP:51/51|AC:17/14T/14FF|Fort:+7 Ref:+8 W:+11 +4v air/electric/weather| Resist Electricity 5 | Orisons: Create Water, Detect Magic, Light, Stablilize
spells:
1st Lib Comm, ObscurMist, ProducFlame, RemveFear, Snowball, WindyEsc 2nd: EuphoricCloud,RemovPrlyss, Barksk,BullsSTR,FrigTch 3rd: CallLghtnng, CloakoWinds,RemCur,ResistEnergy(Com)
re-roll used

Zephyr regards the rift as an open wound, seeking the best way to Heal the rent flesh of the barrier between planes.

Heal Check with moment of greatness: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31


| HP: 51 /51 | AC:18 (13 Tch,16 Fl) | CMB: +9, CMD: 22 | F:+7 , R:+5 , W:+9 | Init: +5 | Darkvision ; Perc: +12, SM: +15 | Speed 20ft | Re-roll (+2) 1/1 | Bane 6/6, Judgement 1/2, Discern Lies 6/6 | Active conditions: None.

Krakos leaps out of the swiftly closing portal with a sigh of relief, not wishing to suffer any more exposure than necessary. With the creature defeated it would seem closing the rift is the best way to end the threat they had been sent to deal with, effectively helping the concordance seal a future as useful allies to the Planes as well as the member's roll within it.

"I hope this goes well my friends for I do not wish our struggles to be for nought"

Wracking his brain, the faithful of Azyrul thinks back on his teachings for rituals of binding and sealing performed by the clergy and brings aspects of them to bear here.

Knowledge Religion, moment of greatness: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22

Knowledge Religion, moment of greatness, reroll: 1d20 + 9 + 4 + 2 ⇒ (12) + 9 + 4 + 2 = 27


Bonekeep Slides

Good stuff! I need one more skill success.

Ember recalls the lore of planar travel she has learned and shares it with the others. Zephyr views the rift as an actual wound and begins looks for something to knit the wound shut. Krakos recalls the lore of binding and sealing and begins to draw sigils on the ground surrounding the rift.


Female Thoqqua Barbarian 3 | HP: 6/64| AC: 21 (12 Tch, 19 Fl) | CMB: +10 CMD:22 | F: +11, R: +7, W: +3 (+2 vs spells and SLAs, Immune Trip, Fire, Elemental traits), Vulnerable: Cold | Init: +2 | Perc: +11, SM: +0 | Speed 40ft (Burrow 20ft) | Rage 12/12 ||Molten Body| Active conditions: None.

Rhyol shrinks back down to her normal size and shakes herself angrily before considering her companion's behavior. They all seem to be deep in contemplation or attempting to understand the rift that has changed things so. What is it that as given them pause? Perhaps there is something that they have not yet seen that would help them bring their skill to bear. Rhyol thus begins searching for where the rift is most weak, where it might be most efficiently removed.

Does perception sound alright? Let me know, if not, I'll figure something else out.

Perception for the Rift's weak spot: 1d20 + 11 ⇒ (18) + 11 = 29


Bonekeep Slides

This skill challenge is pretty loose, and as long as you can justify it, it's a good skill.

Rhyol studies the rift and notices it seems to revolve around a specific point. She points it out and Zephyr and Krakos begin to apply as pure an elemental blend along with their runes. It takes a few moments, but the rift suddenly seems to contract and lets loose a last flash of chaotic colors before POPing out of existence! In its place is a small gem. It appears to be a stormlure.

As you watch, the air currents around this tower slowly return to normal and you depart sure that you have completed your task with honor. You use the smelly unguents to call the wind spirits, who retrieve the Captain for you. In a matter of days you are back in Armun Kelisk, where Ashasar awaits. “I knew I could count on your team to handle this dangerous task. Congratulations on a job well done. How did your mission go?” He waits for your report.

Rhyol:
Would you like to attempt a Diplomacy check to earn respect from your comrades?


| HP: 51 /51 | AC:18 (13 Tch,16 Fl) | CMB: +9, CMD: 22 | F:+7 , R:+5 , W:+9 | Init: +5 | Darkvision ; Perc: +12, SM: +15 | Speed 20ft | Re-roll (+2) 1/1 | Bane 6/6, Judgement 1/2, Discern Lies 6/6 | Active conditions: None.

During the voyage back, Krakos will sit and deliberate over the journal found in the tower, ahowing it to the others if they so wish, happy to discuss what this could mean for the concordance. Grateful to be away from skyships for awhile, he thanks their captain as they reach the docks, glad the trip back to Kelisk was less eventful than the journey out.

"We found many interesting phenomena on our joirneys, though of disturbance was a rift to the Plane of Chaos where Thassalonian runes seemed to be drawing power. A protean of great size sought to invade it would seem, but thankfully it is no more and the portal sealed.

There is a grand tower paying Homage to Ranginori, a captured Lord of Air which is intriguing yet I am unsure totally of what this means. I auggest more investigation is needed."


Female Thoqqua Barbarian 3 | HP: 6/64| AC: 21 (12 Tch, 19 Fl) | CMB: +10 CMD:22 | F: +11, R: +7, W: +3 (+2 vs spells and SLAs, Immune Trip, Fire, Elemental traits), Vulnerable: Cold | Init: +2 | Perc: +11, SM: +0 | Speed 40ft (Burrow 20ft) | Rage 12/12 ||Molten Body| Active conditions: None.

"I enjoyed being of help to the people of the Concordance. And it was good to feel great purpose." whistles Rhyol under her rocky exterior. "But this air lord... Why is he not as known as the lords of the four planes?"

Diplomacy: 1d20 + 1 ⇒ (18) + 1 = 19


Bonekeep Slides

Ashasar nods. "The Concordance was fortunate to have you. Perhaps your success will allow me to convince them to utilize you in the future. As for Ranginori, I do not believe the conjunction of the rift in his tower at this moment is a coincidence, but rather an omen... I must speak with the Concordance further. I thank you for your actions, my friends. I know your fates are tied with the Corcordance; I will see you again."

Congratulations! Thus ends the scenario. I hope I was able to perform adequately for you. If you would please re-post your PFS Numbers and the name of the character you'd like the credit to go to, I will work on Chronicle sheets!

Liberty's Edge

Init+3, Perc+9 |Fly:5/6|HP:51/51|AC:17/14T/14FF|Fort:+7 Ref:+8 W:+11 +4v air/electric/weather| Resist Electricity 5 | Orisons: Create Water, Detect Magic, Light, Stablilize
spells:
1st Lib Comm, ObscurMist, ProducFlame, RemveFear, Snowball, WindyEsc 2nd: EuphoricCloud,RemovPrlyss, Barksk,BullsSTR,FrigTch 3rd: CallLghtnng, CloakoWinds,RemCur,ResistEnergy(Com)
re-roll used

"Indeed, upon closing the rift, this stormlure popped out of the final flash of chaos. And the ruins Krakos mentioned included strange pipes, and large blue crystals which seemed to be part of the problem. Oh and the murals. And those weird pipes. And remember the storm that damaged our raft?"

Zephyr goes on to describe the pipes and the murals, and then the crystals & 'haunt' in greater detail, how the crystals glowed and the whirlwind blasted off electricity and how we disabled the crystals, etc. Then he'll describe the final climactic battle, and how the protean seemed to control the wysps--and was even healed by the dying burst of one of the wysps. He then suggests that someone from the Concordance may want to speak with the wysps, in addition to further exploring the ruined tower and its murals. While the level of detail seems impressive, the narrative is a bit disjointed and flighty.

"Most important of all, this beautiful lady," Zephyr says, gesturing towards Rhyol, " is one kickass brute. And if you're gonna give her a hug, be sure to wear your oven mitts!"

Liberty's Edge

Init+3, Perc+9 |Fly:5/6|HP:51/51|AC:17/14T/14FF|Fort:+7 Ref:+8 W:+11 +4v air/electric/weather| Resist Electricity 5 | Orisons: Create Water, Detect Magic, Light, Stablilize
spells:
1st Lib Comm, ObscurMist, ProducFlame, RemveFear, Snowball, WindyEsc 2nd: EuphoricCloud,RemovPrlyss, Barksk,BullsSTR,FrigTch 3rd: CallLghtnng, CloakoWinds,RemCur,ResistEnergy(Com)
re-roll used

Ooops. Should've refreshed before posting...
Urktar
100685-9
Liberty's Edge

Grand Lodge

| HP:45/45 | AC: (Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +8, R: +5, W: +7 | Init: +4 | Perc: +1, SM: +1 | Speed 30ft | Phrenic Pool: 8/8 | Memory 8/8 Dark Half 9/9|Inq. Lvl 1 (2/2) | Spells: 1st 8/8 | 2nd 6/6 | 3rd 4/4 |Physical Mutation 6/6 | Active conditions:, Lesser Versatile 3/3 charges

This character will take Ember's Credit.
120937-15

Thanks!

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

This is the character I would like credit for this game to go towards:

Player: Greg Rebelo
PFS# 43451-12

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.

Samildanach for me:

Player: Sethran
PFS#: 34762-14

Thanks all for a brill game, especially to OMB for stepping up to the plate!

Jane, this is a CORE reporting so a psychic can't be chosen (cant have a mix of CORE and none Core)


Bonekeep Slides

That is true. Core and Non-Core can't be mixed. Jane, do you have another character you'd like to apply this credit to?

Silver Crusade

Oh right. I'd completely forgotten about that. Credit will go to Beaumont, my -18


Bonekeep Slides

Gotcha. As soon as I hear from IH with the reporting link, I'll get this reported and I'll send out chronicles tomorrow!


Bonekeep Slides

Boon Roll, Urktar: 1d20 ⇒ 5
Boon Roll, Greg Rebelo: 1d20 ⇒ 20
Boon Roll, Sethran: 1d20 ⇒ 19
Boon Roll, Beaumont: 1d20 ⇒ 8
Boon Roll, OMB: 1d20 ⇒ 4


Bonekeep Slides

Boon?: 1d6 ⇒ 5


Female Thoqqua Barbarian 3 | HP: 6/64| AC: 21 (12 Tch, 19 Fl) | CMB: +10 CMD:22 | F: +11, R: +7, W: +3 (+2 vs spells and SLAs, Immune Trip, Fire, Elemental traits), Vulnerable: Cold | Init: +2 | Perc: +11, SM: +0 | Speed 40ft (Burrow 20ft) | Rage 12/12 ||Molten Body| Active conditions: None.

Sorry i haven't been a whole lot more active lately but I've been reviewing for exams. I wanted to thank you for picking up this game when you did and putting up with a sometimes sluggish gameplay.


Bonekeep Slides

I will close the thread for this game tomorrow. If you need anything after that, drop me a PM and I'll be happy to help!

Liberty's Edge

Got my chronicle, thanks!

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