[PFS] Game Day 3: G.M.E.W's King of the Storval Stairs (Inactive)

Game Master Evan Whitefield

MAP


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Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

I thought any spells could be dismissed?

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

No, only those with the (D) can be dismissed (with a standard action by the way).

-Posted with Wayfinder


The Veteran's Vault: MAP

On the King you find:
scroll of air walk, scroll of dismissal, wand of invisibility purge (12 charges), belt of incredible dexterity +2, brooch of shielding (25 points)

On the Witch you find:
scroll of haste, scroll of see invisibility, amulet of natural armor +2,
cloak of resistance +2, ring of protection +1

plus some mundane treasure.

Three days later the Society’s reinforcements arrive along with a sizable Varisian caravan. The caravan carries wagons full of supplies and the necessities to establish a permanent way station at the monster
infested Storval Stairs. The two men you freed ask to join you on your trip back to Maginimar where they both go their separate ways.

Scenario is complete! I'll start making up chronicle sheets!
This is only my third successful attempt at GMing a PBP and my first one for a high level table. If anyone has any feedback, good or bad, please let me know. I'm always looking for ways to improve my games.
Thanks so much for Playing I had a blast!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I had a good time playing this one, DM! Thank you for running. I think you did a really good job with a couple tricky fights!

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

You did very well, congratulations! Also, a mighty thanks for GMing that game.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Was fun! Got to try out some new tricks on my alchemist, so I definitely enjoyed it.

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