[PFS] GM Stonegarde's First Steps (Inactive)

Game Master Stonegarde

Handouts and Maps



Welcome to my PbP game for First Steps, Part I: In Service to Lore , tier 1. Hope you have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.
2. Please post at least once a day, including on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, a good idea is to leave botting instructions for combat (with dice rolls) and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, or are currently GMing this for another table, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and one important info. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

Sovereign Court

Female Human Rondolero Swashbuckler 2 | AC 19/14/15 | HP 20/20 | F+2, R+7, W+2 | Percept.+6 | Init.+4 | CMD 16 | Panache 2/2 day |

Thanks for the invite.


Richelle I actual have you on Table 2, you can check in HERE

@Everyone else
Our official start date will be this Friday so we can participate in Gameday 6.

Sovereign Court

Female Human Rondolero Swashbuckler 2 | AC 19/14/15 | HP 20/20 | F+2, R+7, W+2 | Percept.+6 | Init.+4 | CMD 16 | Panache 2/2 day |

My bad. When I post early in the morning, I goof up sometimes, lol.

The Exchange

Halfling Medium 5 | HP 38/38 | AC 16; Tch 13; FF 14 | F +4; R +6; W +5 | CMB +2; CMD 15 | Speed 30 ft | Init +5 | Light Crossbow: +7 (1d6) | Perc +10

Character Roscoe Elring
Player PatheticWretch
PFS# 132076-48
Faction The Exchange

No day job.

I'm a Medium, so I'll fill any roll the party wants! In fact, I was thinking it would be fun with this character if everyone voted on which spirit I channel for any given adventure!

Grand Lodge

Male Human(I think) Gamer 20

still interested...will get toon online tonight

Grand Lodge

Male Half-Orc Barbarian 1 | HP 17 | AC 17; Tch 13; FF 14 | F +5; R +4; W +1 | CMB 5; CMD 18 | Speed 40 ft | Init +3 | Great Axe: +4 (1d12+7) | Perc 4

Character: Petr DasGut
Class: Barbarian
Level: 1
profession (craft baskets): 1d20 + 4 ⇒ (6) + 4 = 10

Scarab Sages

Female Elf Witch 1 | HP 8/8 | AC 12; Tch 12; FF 10 | F +1, R +2, W +2 | Init +4 | Perc +7

Character: Ailey Keeling
Class: Witch
Level: 1
Faction: Scarab Sages
No day job.

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

here's grimdog73's toon

Ander Baldaros
Cleric 1
Grand lodge
no day job
pfs 125048-16

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

Player Great Green God
Character Igor of Caliphas
PFS # 139009-68
Faction Scarab Sages
Day Job Craft (alchemy): 1d20 + 12 ⇒ (15) + 12 = 27 I'm rich!

The Exchange

Halfling Medium 5 | HP 38/38 | AC 16; Tch 13; FF 14 | F +4; R +6; W +5 | CMB +2; CMD 15 | Speed 30 ft | Init +5 | Light Crossbow: +7 (1d6) | Perc +10

Before I check in on gameplay, I'm hoping to have the group vote on which spirit I channel each time I adventure (I was thinking this is the most fun way to play a medium). This will determine the role I'll play in the group, as I channel the spirit of a powerful departed entity.

Anyone interested please vote one of the following:

Archmage
Champion
Guardian
Hierophant
Marshal
Trickster

Thanks!


Ander can you go to the maps and handouts page and fill out the table there and choose a character image.

Roscoe I say go hierophant, mainly just because I like how it is pronounced.

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

Alright I'll play but in return other players have to tell me which of their characters is, or acts most lordly.

I pick 1d6 ⇒ 6 the trickster because I rolled a 6, and have an affinity for trickster gods like Coyote and Loki meaning that they probably gimmicked the dice bot--sneaky tricksters.

The Exchange

Halfling Medium 5 | HP 38/38 | AC 16; Tch 13; FF 14 | F +4; R +6; W +5 | CMB +2; CMD 15 | Speed 30 ft | Init +5 | Light Crossbow: +7 (1d6) | Perc +10

Since we already have a cleric and we only have 1 vote, I'll go ahead with the Trickster. Thanks for voting! :)

I'm excited to be with Igor, having played with him before. I will say that though Roscoe is probably not your Alpha Male personality, the spirit he channels most definitely will be. But if there are other lordly characters, I'm sure Igor can bow and scrape to them. :)

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

"Ath you command, Mathter."

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Thank you for the invite.

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Craft Posion 1d20 + 7 ⇒ (10) + 7 = 17

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

I really like your table, how did you do it?


Kwannon wrote:
I really like your table, how did you do it?

Stole it from GM Kuey

Scarab Sages

Female Elf Witch 1 | HP 8/8 | AC 12; Tch 12; FF 10 | F +1, R +2, W +2 | Init +4 | Perc +7

Sorry for the late jumping in, on vacation but Monday I'll be back.


Igor of Caliphas wrote:


Igor inspects the merchandise with an eye toward Scraps. It has been far too long since the homunculus had had a significant upgrade.

[dice=Heal (ID freshness)]1d20+10

"Excuthe me." Igor calls to the shopkeeper. "Do you thtock Abbie Normal brand partth?"

Can you break down exactly what you are trying to accomplish here? The homunculus is new to me and not quite sure how to handle it. I did do some quick googling and think I have a grasp on your intent, but I just want to make sure we are on the same page

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |
GM Stonegarde wrote:

Can you break down exactly what you are trying to accomplish here?

Get a cheap laugh, nothing game mechanics-wise. Eye-gor's just looking for an Abby Normal brain for Dr. Frankensteen's experiment. Just wanted to see if the place stocked genuine Mopar parts. It's a mixed joke combining Young Frankenstein gags with old hardware store ads.

As for important stuff to look out for in regards to Igor and Scraps you should know that Igor can use his extracts on Scraps as if he were using them on himself, and that when he uses the enlarge person extract on Scraps, Scraps gets 10 more hp because constructs get bonus hit points based on their size. Constructs are also immune to pretty much everything.

Grand Lodge

human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2

hey...my router has been down...cant access tge map with phone...will try to get online tonight...stupid tech


Igor of Caliphas wrote:
GM Stonegarde wrote:

Can you break down exactly what you are trying to accomplish here?

Get a cheap laugh, nothing game mechanics-wise. Eye-gor's just looking for an Abby Normal brain for Dr. Frankensteen's experiment. Just wanted to see if the place stocked genuine Mopar parts. It's a mixed joke combining Young Frankenstein gags with old hardware store ads.

As for important stuff to look out for in regards to Igor and Scraps you should know that Igor can use his extracts on Scraps as if he were using them on himself, and that when he uses the enlarge person extract on Scraps, Scraps gets 10 more hp because constructs get bonus hit points based on their size. Constructs are also immune to pretty much everything.

Way to clever for me, though it does remind me to watch Young Frankenstein again.

Scarab Sages

Small Construct 2 HD | hp 21/21 | AC 15 T 13 FF 13 | CMD 13 | F +0 R +2 W +1 | Spd 20', fly 30' (poor) | Init +2 | Perc +6 (darkvision, low-light vision), SensM +1 |

Other than all that, Igor is a terrible alchemist, he doesn't make or throw bombs (Scraps does the throwing), and he doesn't do mutagens. He's an 'okay' skill-based layman healer.

By contrast, Scraps is an awesome PC companion. He has darkvision, can fly, is immune to a ton of stuff, and even at this level is smarter and wiser than Petr. Though still no more charismatic than the half-orc. ;)

"Nyah-Pbbth."


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +5; R +11; W +6 | CMB +3; CMD 16 | Speed 30 ft | Init +7 | Light Crossbow: +8 (1d6) | Perc +15

Very clever character concept...wish I'd thought of it!

And trust me, it's not hard to be smarter than most of Petr's characters! ;P

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

I can't take much credit for it. Most of that should go to Terry Pratchett. Igor is just a Discworld Igor (all named Igor of course) transplanted (pardon the pun) to Golarion.

I actually have a few Discworldesque characters, last year I went through all core 41-ish books (Colour of Magick to Shepherd's Crown) and the Science of Discworld books, and came away with a lot of nifty character ideas I had to put down in virtual print--none of them, it should be said, are Rincewind.

Though now that I think on it.... Maybe 2 levels of wizard, and lots of rogue levels with most of his skills, talents, and feats aimed at making him a (slightly) better wizard, and much faster runner. :)

I do however have PFS characters resembling or more than resembling: Magrat the Witch, the sinister head of the University's Department of Post-Mortum Communications--Dr. Hix, and a toga-wearing monk (ki master, sensei) who is a pastiche of some of the Epheban philosophers from Pyramids and Small Gods.

If anyone reading this has never read the Discworld books, well, you should.

Grand Lodge

Igor of Caliphas wrote:
...none of them, it should be said, are Rincewind.

Okay, that should be corrected to read: "none of them, it should be said, are Rincewind--until now!"

;)


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +5; R +11; W +6 | CMB +3; CMD 16 | Speed 30 ft | Init +7 | Light Crossbow: +8 (1d6) | Perc +15

Ha...great concepts...you can never have too many characters, right?!

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Be nice to Petr :)


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +5; R +11; W +6 | CMB +3; CMD 16 | Speed 30 ft | Init +7 | Light Crossbow: +8 (1d6) | Perc +15

I know Petr in real life, and he's my cousin. So we'll both dish it and take it. All in good fun. :)

Grand Lodge

Male Half-Orc Barbarian 1 | HP 17 | AC 17; Tch 13; FF 14 | F +5; R +4; W +1 | CMB 5; CMD 18 | Speed 40 ft | Init +3 | Great Axe: +4 (1d12+7) | Perc 4

I agree with Kwannon. family or not, be nice to Petr. HA!

The Exchange

Halfling Medium 5 | HP 38/38 | AC 16; Tch 13; FF 14 | F +4; R +6; W +5 | CMB +2; CMD 15 | Speed 30 ft | Init +5 | Light Crossbow: +7 (1d6) | Perc +10

You'll have your characters' intelligence insulted, and you'll like it!

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Poor Petr

Grand Lodge

Male Half-Orc Barbarian 1 | HP 17 | AC 17; Tch 13; FF 14 | F +5; R +4; W +1 | CMB 5; CMD 18 | Speed 40 ft | Init +3 | Great Axe: +4 (1d12+7) | Perc 4

I do rather find it funny that roscoe's intelligence is 1 less than Petr's. HA!


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +5; R +11; W +6 | CMB +3; CMD 16 | Speed 30 ft | Init +7 | Light Crossbow: +8 (1d6) | Perc +15

Yeah, but all the spirits he channels are super smart! ;P

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

I am thinking of multi classing here at least a level or 2 of ninja for the psyloke feel.


I never seen rats live past the second round, keep it up we might have a record on our hands.


First I have been able to log in today, you guys are about done here. I will get a post out first thing in the morning.

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

The site was acting up on Friday.


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +5; R +11; W +6 | CMB +3; CMD 16 | Speed 30 ft | Init +7 | Light Crossbow: +8 (1d6) | Perc +15

Hey all,

I'll be vacationing with the family Wednesday through Monday for Fall Break in Chicago and surrounding areas.

The itinerary makes it look like I'll have little time to post. Feel free to bot me!

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Roscoe, we need you now, lol


Petr is also on vacation. So I think we will take a couple day hiatus and pick back up Monday morning and hopefully finish this off early next week.

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

Works for Igor.

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Just an FYI, I am having surgery tomorrow to get rod if a cyst on my right hand. I hope that it wont put me out of commission too much or for too long.


Chronicles can be found here.

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

thanks!@

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

"Thankth!"


Halfling Medium 6 | HP 45/45 | AC 22; Tch 13; FF 20 | F +5; R +11; W +6 | CMB +3; CMD 16 | Speed 30 ft | Init +7 | Light Crossbow: +8 (1d6) | Perc +15

Thanks, Stonegarde! Fun adventure, fun group!

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