[PFS] GM Socrates presents Master of the Fallen Fortress (Inactive)

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Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

Please post with your

  • Player Name
  • Character Name
  • PFS #
  • Faction
  • Day Job roll or Faction sheet (please re-use your roll from the other thread; just post a link so I can verify it)
  • Fast or slow progression
  • Anything else that you want *me* to notate on your Chronicle Sheet

EDIT: Additionally, please put a copy of your preferred token, on the first slide of the maps here. While you are there, add your perception and initiative modifiers and preferred marching order.

On the note of marching order, if you would like to implement a Standard Operating Procedure for this adventure since it is a dungeon crawl, please discuss it amongst yourselves and let me know. Some example questions an SOP might answer:

  • Who checks for traps?
  • Who searches the room?
  • Is anyone providing light?
  • Given multiple doors to go through, which door will the party choose by default? (e.g. the left one first) This can really speed things up as I can move the party into the next room when they have resolved the current one

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Thank you for doing thus. I will try to get the info up by tomorrow or rhis evening


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

Cross-posting: In the next 24 hours I am traveling to see a family member who may be on their death bed. Needless to say that may disrupt how quickly I can truly get started.

With that said, my plans should allow me to get the gameplay thread started in earnest before next weekend. If it's alright with all of you, I may restart from the beginning of the scenario since you just barely started.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

I am a gm and can help out as well

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

I don't see a restart as being an issue at all; go for it.

Player Name: Zin Z'arin (Rob Riemersma)
Character Name: The Armenian Man
PFS #: 192785-11
Faction: Scarab Sages
Day Job roll or Faction sheet (please re-use your roll from the other thread; just post a link so I can verify it): It doesn't look like any of us had rolled Day Job checks for this module yet
Fast or slow progression: Fast


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

Added the following note to the OP:

GM Socrates wrote:

EDIT: Additionally, please put a copy of your preferred token, on the first slide of the maps here. While you are there, add your perception and initiative modifiers and preferred marching order.

On the note of marching order, if you would like to implement a Standard Operating Procedure for this adventure since it is a dungeon crawl, please discuss it amongst yourselves and let me know. Some example questions an SOP might answer:

  • Who checks for traps?
  • Who searches the room?
  • Is anyone providing light?
  • Given multiple doors to go through, which door will the party choose by default? (e.g. the left one first) This can really speed things up as I can move the party into the next room when they have resolved the current one

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Thanks again for picking this up for us.

Player Name: Bzl109
Character Name: Graktul
[PFS #:[/b] 272384-4
Faction: Liberty's Edge
Day Job roll or Faction sheet: Used Faction sheet for Silverhex will roll another at the end of the scenario if that is possible.
Fast or Slow Progression: Slow

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Player Name: Gerald
Character Name: Roland Alimane
PFS #: 12445-21
Faction: Sovereign Court
Day Job roll or Faction sheet (please re-use your roll from the other thread; just post a link so I can verify it): It doesn't look like any of us had rolled Day Job checks for this module yet
Fast or slow progression: Fast

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Player Name Helikon
Character Name Glok Longtongue
PFS # 50731-17
Faction Grand Lodge
Day Job roll or Faction sheet:ProfBountyhunter: 1d20 + 9 ⇒ (18) + 9 = 27
Fast or slow progression Slow

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Name: Jason Rodarte
Character Name: Gnickynack Paddywack
PFS: 43330-28
Faction: Liberty Edge
Day Job: Craft Alchemy 1d20 + 5 + 11 ⇒ (3) + 5 + 11 = 19


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

Does anyone have thoughts yet on SOP?

Also, would all of you post botting instructions? They can be as simple as "skip my turn" if you like: that's what I'll do when I need to boot you if you don't post any.

My default policy on botting is that each character has roughly 24 hours to post from when they are first up in combat. If anyone has a problem with that, please let me know.

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

SOP? And thankfully Grak is relatively simple

Hit stuff over the head with big flail.

Course haven't really thought about botting instructions...How specific are they generally for these scenarios. Figure it would be more important for an AP where there are a wider array of possibilities.

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Marching order: how about Grak in front, then the two war priests, then the gnome and finally the grippli in back?

We all have pretty good perception scores. Can anyone detect and disarm traps?


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
Graktul wrote:

SOP? And thankfully Grak is relatively simple

Hit stuff over the head with big flail.

Course haven't really thought about botting instructions...How specific are they generally for these scenarios. Figure it would be more important for an AP where there are a wider array of possibilities.

I added a bit about Standard Operating Procedure (SOP) for a dungeon crawl to the OP.

Those botting instructions will work, but you may want to comment on things like starting/ending a rage, moving into flanks vs. standing still, using charges vs. standard move + attack, using power attack (or similar abilities) if you have it, etc.

But I am happy to play him as a big dumb brute and do nothing to change his status, position, etc. :-)

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

He would prefer the middle since his little legs might not be ad fast to gr8 up to throw things

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

The Armenian Man likes to stay farther back so he can take a round or two to bring fate into play before stepping into combat. He's happy to switch with you, Gnicky.

Doors: both Glok and The Armenian Man have the best perception (+8); neither are specifically trap-finders, but both can find them. It looks like Gnicky is the only one with Disable Device (+1), so will get to try to defuse anything we find. Armenian can guidance to make it +2, and if it looks like a bad one, he can also use Lucky Presence to make it a best-of-two roll.

We do all have good Perception rolls, so we might as well all search the rooms.

The Armenian Man has low-light vision (traded away darkvision), so he won't need a light source unless it goes pitch black. He has no items nor spells that generate light. It occurs to me that this is a weakness he'll need to address.

I'm okay with any room strategy. Left-first is fine with me unless someone feels passionate about another strategy. Obviously, this may change in the moment depending on what happens in the game.

I will get his Bot Me filled out soon, and certainly before you need to use it. :)

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

I’m fine with left first as well.

My bot me strategy is simple: hit the bad guy with my holy book.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

He now has dark vision since he is a magma gnome :)


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

I am hoping to get the first gameplay post up in the next 24-48 hours.

I see 5 characters have checked in with the information I asked for and dotted into the gameplay thread. I believe I sent a PM to the 6th character, but if they don't check in soon, would the rest of you prefer that I look for a replacement?

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

I dont think that we would necessarily need one.


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
Gnickygnack Paddywack wrote:
I dont think that we would necessarily need one.

I don't think you need one either but I like to let more players in the lodge participate if there are no objections. If there are, that's fine too.

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

That’s fine. Whatever works for you, DM, is fine with me. I’m just thankful you rescued us!

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

  • Player Name Will H
  • Character Name Hekran Mesra
  • PFS # 171333-21
  • Faction Grand Lodge
  • Day Job roll or Faction sheet (please re-use your roll from the other thread; just post a link so I can verify it) Profession (Farmer): 1d20 + 4 ⇒ (17) + 4 = 21
  • Fast or slow progression Fast

    [list]

  • Who checks for traps? Not me. Though, if we want, I can prepare open-close, and do that on all doors and set that off from a distance.
  • Who searches the room? Not me.
  • Is anyone providing light?I can keep a light on my chicken for the duration, if need be.
  • Given multiple doors to go through, which door will the party choose by default? I vote the left door.

Sorry about the delay. Had real life flare up on me for a bit.


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

No worries on the delay, Hekran; glad you could join us after all.

I still need initiative, perception, and marching order from
Glok
Gnickygnack
Graktul
Roland

on the first page of the map slides.

I went ahead and put your Paizo.com avatars there as well. If you prefer a different token, you're welcome to replace it.

This is what I see as your SOP based on what you have said so far:
When you have resolved a room, you will take the left-most unexplored door. Glok and the Armenian Man will both make Perception checks for traps. Once a room has been cleared of threats, the entire party will make perception checks to search the room.


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

You may now begin posting in the gameplay thread! Since you have played together before, I skipped the perfunctory pre-mission RP. Feel free to add some in as you prefer.

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

The front page is so crowded that I couldn’t remove all the xxx’s in the Initiative box for myself, DM. I think I got everything else.

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

That works for me and guess to flesh out mine a little more.

Graktul while isn't the smartest individual does seem to exert a form of battle awareness (Wis 13) along with growing up fighting he has a tendency to fly into a rage with any enemy that appears stronger or if there is a significant group of enemies. If neither of these apply he could also enter a rage in reaction to a significant blow.

He doesn't have any ability to disarm traps though if there is a lock in the way there is no remorse breaking it (actually would probably prefer that if there wasn't any concern for damage to his weapons.)

Light is unimportant due to dark vision and little can't be resolved by liberal application of his heavy flail.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

I added his info to the slides.


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

Can y'all do me a favor and enumerate the modifiers to your rolls? For instance
longbow, attack, point blank, shooting into melee: 1d20 + 7 + 1 - 4 ⇒ (20) + 7 + 1 - 4 = 24

It makes it easier to be sure nothing is missing and explains the numbers that do get added.

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Works for me was trying to break it out but can add the descriptions into the dice roll.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Okie cokie!


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

I may not be able to post tonight; not sure how the rest of the weekend looks. But I am having so much fun I will probably try to squeeze at least one post in somewhere.


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Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

With simple combats I am trying to resolve things based on initiative order *when it makes sense*. It is fine for character A to depend on something character B did as long as character B was either higher in initiative order or posted first. With more complicated combats I will probably just stick to what most people are used to in PbP: the order the posts were made in.


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

Sorry for the delay in posting. Today was a full day at work. Tomorrow will be as well and then I have plans in the evening. Friday and Saturday I am prepping for a party on Saturday evening, but I hope to still get 1-2 updates in before Sunday.

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

No worries think I slowed down for same reasons and not used to not having a rogue to lead the way through the doors.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

The gnome is having fun!

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Happy Easter to all!


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Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

I follow the AngryGM philosophy that says if the characters are capable of doing something that they try to do, and there are no threats or external time limits, then you can just let them do it. No point in making everyone sit around rolling dice when there is essentially no penalty for failure and no interesting decisions to make. Put differently, once you've made the interesting decision (you will get through the locked door by smashing it down) and I've determined that it's possible (Graktul is strong enough to force the door open according to the game's rules, and commonsense) and there's no one chasing you or attacking you, and no external time constraint, then let's get on with the action.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

I like that :)

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

I think that’s a good call as well, DM.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

It makes sense.


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

Sorry I didn't post yesterday; my kids were up later than usual and by the time I got them down I was exhausted. And it is doubly unfortunate because as my status line says, the 1st Thursday of every month is a tough day for me to post and it is not going to happen tonight.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

It happens.


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

Sorry again that my absence extended so long. It's normal for me to miss the first and second Thursday of the month, but it's unfortunate that I missed the days before and after as well.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

It happens

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

Sorry, had a migraine yesterday and couldn't post. I'm posting this message in all of my games and circling back around to catch up. Give me up to a couple of hours to catch up; thanks!

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Hope you feel better


Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings

Just a reminder: this week is super busy for me at work and I may not be able to post much until sometime this weekend.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

okay

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Is every one okay?

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