[PFS] GM Skipper's The Heresy of Man series (Inactive)

Game Master SkipperD

Combat Map


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Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"I'll be there in a moment!" shouts Rogar as he applies oil of bless weapon to his greatsword before moving near the enemy.

I take haste and good hope are still active? Anyway standard action then move action to get closer

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Zinkyudo moves forward to have fewer statues between him and his target, then lets an arrow fly at the ghul. Sadly, his efforts are for naught.

Flurry with Longbow, Deadly Aim, Good Hope: 1d20 + 11 - 2 + 2 ⇒ (5) + 11 - 2 + 2 = 16
Longbow damage: 1d8 + 3 + 4 + 2 ⇒ (4) + 3 + 4 + 2 = 13

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Sparky took a few rounds checking out the cups so Haste is probably gone. Of course if we were within 30 feet of each other it could be recast.

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

On my Phone so it isn't completely clear if I can charge. If so I will, if not will move round and attack.

With his blade glowing with flame and hope flaring in his breast, Lysaer takes a moment to swap his judgment, calling upon his Masters to smite their foe. With a curse the Hellknight rushes forwards and strikes the Ghul.

Power attack, good hope: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19 +2 if charged

damage: Cold Iron, Good, smiting judgement: 2d6 + 12 + 2 + 2 ⇒ (5, 1) + 12 + 2 + 2 = 22

Assuming it can't be intimidated, but if so:

intimidate: 1d20 + 15 ⇒ (16) + 15 = 31


Reflex: 1d20 + 8 ⇒ (10) + 8 = 18

Sparky knocks the ghul from it's feet, allowing Deaglan to land two solid blows, albeit lessened by its unnaturally tough body.

Rogar trundles closer with Zinkyudo at his heels, the aasimar missing the prone undead with a shot.

Lysaer maneuvers around the displays and slashes the ghul with his righteously charged sword.

Haste is long gone, but Good Hope is still up.

Combat Round 1/2
Bold may act
________________________________________
Deaglan, Lysaer, Sparky
Ghul (89 damage, prone)
Rogar, Zinkyudo, Auric

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Next round attacks:

Power attack, good hope, adamantine and holy
To hit: 1d20 + 13 - 2 + 2 ⇒ (2) + 13 - 2 + 2 = 15
Damage: 2d6 + 7 + 6 + 2d6 + 2 ⇒ (6, 4) + 7 + 6 + (5, 2) + 2 = 32

Iterative: 1d20 + 13 - 5 - 2 + 2 ⇒ (16) + 13 - 5 - 2 + 2 = 24
Damage: 2d6 + 7 + 6 + 2d6 + 2 ⇒ (2, 5) + 7 + 6 + (1, 6) + 2 = 29

If haste comes up
Haste attack: 1d20 + 13 - 2 + 2 + 1 ⇒ (19) + 13 - 2 + 2 + 1 = 33
Damage: 2d6 + 7 + 6 + 2d6 + 2 ⇒ (6, 5) + 7 + 6 + (3, 3) + 2 = 32

AC 29 thanks to PfE

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric hurries forward to gain a better view of what's happening.

Double move. Same problems as Lysaer... almost everytime I try to log in the site is down.


Concentration: 1d20 + 20 ⇒ (14) + 20 = 34
Fly DC 10: 1d20 + 12 ⇒ (12) + 12 = 24

The ghul casts a spell and moves 5 feet into the air, righting it self as does so.

Deaglan steps closer and bashes the ghul once.

Combat Round 2/3
Bold may act
________________________________________
Deaglan, Lysaer, Sparky
Ghul (108 damage)
Rogar, Zinkyudo, Auric

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

Lysaer takes a step around the creature too allow the others better access to the hated foe. Gripping his glowing blade tightly he strikes out twice with a curse of anger directed at the Ghul.

Power attack, good hope: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 for cold iron, good, damage: 2d6 + 12 + 2 + 2 ⇒ (5, 5) + 12 + 2 + 2 = 26

Iterative Power attack, good hope: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 for cold iron, good, damage: 2d6 + 12 + 2 + 2 ⇒ (5, 3) + 12 + 2 + 2 = 24

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar closes in on the ghul and slashes with all of his might at the undead creature's head...

Power attack roll 01: 1d20 + 14 + 2 + 2 ⇒ (9) + 14 + 2 + 2 = 27 -> Damage roll (good): 2d6 + 12 + 6 + 2 ⇒ (6, 1) + 12 + 6 + 2 = 27

Power attack roll 02: 1d20 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15 -> Damage roll (good): 2d6 + 12 + 6 + 2 ⇒ (3, 6) + 12 + 6 + 2 = 29

5 foot step, flanking with Lysaer, good hope, full attack

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

"This gets a lot worse if he starts flying around."

Sparky will haste all allies but himself this time.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Zinkyudo grins as the ghul rises up into the air, saying quietly to himself, ”Ah, a clear shot at last.” He then unleashes an impossibly fast flurry of arrows at the undead creature.

I’m not sure if haste will be in effect yet when he acts. If it is, add +1 to all d20 rolls below (and include the hasted attack). Will flurry, using 1 ki point to add an extra attack.

Flurry with Longbow, Deadly Aim, PBS, Good Hope: 1d20 + 11 - 2 + 1 + 2 ⇒ (2) + 11 - 2 + 1 + 2 = 14
Longbow damage: 1d8 + 3 + 4 + 1 + 2 ⇒ (5) + 3 + 4 + 1 + 2 = 15

Flurry with Longbow, Deadly Aim, PBS, Good Hope: 1d20 + 11 - 2 + 1 + 2 ⇒ (8) + 11 - 2 + 1 + 2 = 20
Longbow damage: 1d8 + 3 + 4 + 1 + 2 ⇒ (5) + 3 + 4 + 1 + 2 = 15

Flurry with Longbow, Deadly Aim, PBS, Good Hope: 1d20 + 11 - 2 + 1 + 2 ⇒ (7) + 11 - 2 + 1 + 2 = 19
Longbow damage: 1d8 + 3 + 4 + 1 + 2 ⇒ (8) + 3 + 4 + 1 + 2 = 18

Fourth shot, if Haste is in effect when I act
Flurry with Longbow, Deadly Aim, PBS, Good Hope: 1d20 + 11 - 2 + 1 + 2 ⇒ (8) + 11 - 2 + 1 + 2 = 20
Longbow damage: 1d8 + 3 + 4 + 1 + 2 ⇒ (1) + 3 + 4 + 1 + 2 = 11

Fifth shot, regular iterative
Flurry with Longbow, Deadly Aim, PBS: 1d20 + 6 - 2 + 1 + 2 ⇒ (10) + 6 - 2 + 1 + 2 = 17
Longbow damage: 1d8 + 3 + 4 + 1 + 2 ⇒ (7) + 3 + 4 + 1 + 2 = 17

Wow. Five attack rolls with an average roll of 7 on the die!


Faced with a barrage of attacks, the ghul dodges all but one, prompting it to mock you.

"Is this what this age's heroes can muster? My glorious return is truly upon us!"

Combat Round 2/3
Bold may act
________________________________________
Deaglan, Lysaer, Sparky
Ghul (125 damage)
Rogar, Zinkyudo, Auric

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan already acted in this post


@Deaglan: Whoops! I even left you out in the previous post...

Combat Round 2/3
Bold may act
________________________________________
Deaglan, Lysaer, Sparky
Ghul (125 damage)
Rogar, Zinkyudo, Auric

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

And don't forget Haste is up for everyone but Sparky.


Botting Auric:

Auric unleashes a volley of arrows.

Attack (Rapid Shot, Haste, Good Hope, Deadly Aim, Point-Blank Shot): 1d20 + 13 - 2 + 1 + 2 - 2 + 1 ⇒ (7) + 13 - 2 + 1 + 2 - 2 + 1 = 20

Attack (Rapid Shot, Haste, Good Hope, Deadly Aim, Point-Blank Shot): 1d20 + 13 - 2 + 1 + 2 - 2 + 1 ⇒ (9) + 13 - 2 + 1 + 2 - 2 + 1 = 22
Damage (Good Hope, Deadly Aim, Point-Blank Shot, Arcane Strike): 1d6 + 1 + 2 + 4 + 1 + 2 ⇒ (6) + 1 + 2 + 4 + 1 + 2 = 16

Attack (Rapid Shot, Haste, Good Hope, Deadly Aim, Point-Blank Shot): 1d20 + 13 - 2 + 1 + 2 - 2 + 1 ⇒ (2) + 13 - 2 + 1 + 2 - 2 + 1 = 15

A single arrow hits its mark, but his lack of divine guidance lessens its impact.

The ghul attempts to rip Lysaer to pieces.

Bite: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12 +Fire damage: 1d6 ⇒ 1

Claw: 1d20 + 16 ⇒ (7) + 16 = 23

Claw: 1d20 + 16 ⇒ (8) + 16 = 24

Combat Round 3/4
Bold may act
________________________________________
Deaglan, Lysaer (10 damage), Sparky
Ghul (131 damage)
Rogar, Zinkyudo, Auric

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Sparky takes a 5ft step and decides to take a few shots at him.

Including: Heroism, Rapid Shot, Point Blank Shot, no cover

First shot will be with a Tangleshot arrow.

Tangleshot touch: 1d20 + 8 + 2 + 1 - 1 ⇒ (1) + 8 + 2 + 1 - 1 = 11 Entangled but no damage.
Try that again, Tangleshot #2: 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31 Damn.
cold iron arrow: 1d20 + 3 + 2 + 1 ⇒ (16) + 3 + 2 + 1 = 22 for piercing, cold iron, magic dmg: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Time to get back to the Graveyard, you putrescent moving carcass! I've not forgotten what you did to Agosa!"

Power attack roll 01: 1d20 + 14 + 2 + 1 + 2 ⇒ (8) + 14 + 2 + 1 + 2 = 27 -> Damage roll (good): 2d6 + 12 + 6 + 2 ⇒ (4, 5) + 12 + 6 + 2 = 29

Power attack roll 02: 1d20 + 7 + 2 + 1 + 2 ⇒ (7) + 7 + 2 + 1 + 2 = 19 -> Damage roll (good): 2d6 + 12 + 6 + 2 ⇒ (3, 3) + 12 + 6 + 2 = 26

Power attack roll 03 (haste): 1d20 + 14 + 2 + 1 + 2 ⇒ (3) + 14 + 2 + 1 + 2 = 22 -> Damage roll (good): 2d6 + 12 + 6 + 2 ⇒ (5, 2) + 12 + 6 + 2 = 27

According to sparky we all have Haste active too and the ghul shouldn't be out of reach so Rogar should be still threatening with Lysaer


Sparky's gooey arrow hinders the ghul just enough for Rogar to slash it twice, and it crumbles to dust, emitting a wave of warm, noxious air.

----Combat Over----

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

"It pooted and booted into hell. A sad end. I imagine you holy types want to bury the various bits of Agosa, But more of his team may be down here. And the Aspis could be close behind us."

Sparky will use a charge or 2 of his Detect Magic wand to loot the bodies.
Take 10 for a 31 to identify items and 34 to identify potions via craft alchemy.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"Good riddance!"

Deaglan nods at the thinly veiled insult from Sparky "We all do what we must Sparky, for now we will cover his remains under a blanket, to retrieve them once we have found our way out. I did not hear any opening door, did you?"

I have no problem with your playstyle ;-)

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar spits on the now turned to dust enemy:"And good riddance!" he shouts as he sheats his sword and lets the others check out the place for traps and other nasty surprises...

Perception check: 1d20 + 2 ⇒ (13) + 2 = 15

I think Deaglan and Sparky did great here! Finding it out and glueing to the floor gave us the advantage we needed to finish it quickly

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

"Burying him would be the right thing do to," Zink offers, "but we must weigh the costs and benefits of our actions. And Sparky is right, we must not waste time, for time is money."

He draws a healing wand from his belt and continues, "We seem to have defeated that creature with minimal damage to ourselves, well done." He then taps Lysaer with the wand.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

With his wounds healed by Zinkyudo, Lysaer nods and looks down at the fallen Ghul with contempt. "You should always be careful of who you play games with, that goes for you too, tinker" he retorts to Sparky's poorly veiled slur as they search the room for anything else of use. Looking down at the scooped out brain of their ally and charge, the Hellknight shakes his head before examining the Goblet.

"Out of interest, who would have drank from this?" he enquires.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

"Whichever of you really wanted to be a lion I guess. Who cares? The guy and his riddles are dead. If you want to drink blood formulas that he had a hand in mixing be my guest."


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What's this? The site's up and I have plenty of time to post? Madness!

Sparky finds an odd Wayfinder among the ghul's remains.

An Ebon Wayfinder with a Mulberry Pentacle Ioun Stone slottet into it.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Sparky staves off his avarice and explains what they do.

The wayfinder holds up to 2 ioun stones, grants darkvision 60 feet, casts darkness CL 5 once per day centered on itself. The stone grants a +5 competence bonus to Bluff and Diplomacy with a resonance bonus of +2 competence bonus to Sense Motive.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"We are done here. Let's move forward... we are not finished here yet, more undead bodies to put to rest I think" says Rogar, pointing at the next corridor.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

On a moment's reflection Sparky realizes that Lysaer seems to have a way with people. Somehow. And hands him the Wayfinder.


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Moving to the next room before the site goes down again.

The floor of this circular chamber is covered in a rich layer of cream and charcoal-colored sand. A magnificent, wavy pattern has been formed in the sand, the design and combination of colors creating a brilliant work of art. Shiny stones are scattered throughout the arrangement, making the pattern appear to be a splendid, if peculiar, star-lit sky. Massive granite statues of ancient armed soldiers stand at attention along the walls.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

"Quicksand, Mummy, Some weird sand elemental? Who wants to be the first to find out?"

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar waits before walking on the sand:"Mmmmh... this feels somehow suspicious..."

Perception check: 1d20 + 2 ⇒ (2) + 2 = 4

Edit

"Or maybe not..."


Rogar sees no hazards, whatsoever.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan moves back into the previous room and finds some trinket that he throws into the sand.

perception: 1d20 + 3 ⇒ (1) + 3 = 4

"Nah, it is probably one of those stone gardens that these Tian people like"

assuming nothing happens with the trinket

Deaglan steps onto the sand, walking around the center.


Reflex, Deaglan: 1d20 + 5 ⇒ (6) + 5 = 11

Deaglan steps out onto the sand and the entire floor seems to collapse under him, causing the dwarf to slide downward with the sand. Once he reaches the bottom of the formed pit, two large beetles burst forth and bite him.

Attack: 1d20 + 10 ⇒ (13) + 10 = 23

Attack: 1d20 + 10 ⇒ (2) + 10 = 12

Initiative:
Deaglan: 1d20 + 1 ⇒ (9) + 1 = 10
Lysaer: 1d20 + 4 ⇒ (8) + 4 = 12
Rogar: 1d20 + 6 ⇒ (5) + 6 = 11
Sparky: 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32
Zinkyudo: 1d20 + 4 ⇒ (8) + 4 = 12
GAL: 1d20 + 0 ⇒ (11) + 0 = 11
GL: 1d20 + 3 ⇒ (12) + 3 = 15

Combat Round 1
Bold may act
Buffs: Good Hope
____________________________________
Sparky
GL
Lysaer, Zinkyudo, Rogar
GAL
Deaglan

The entire room is difficult terrain, and the floor slants downward towards the center. Deaglan and the critters are 20 ft lower than the hallway.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

"No way! I have some insect-crushing to do here!"

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Sparky will take a 5dt step to get a better view. "Looks like my guesses were wrong."
kn Nature?: 1d20 + 19 + 2 ⇒ (20) + 19 + 2 = 41

Sadly Deaglan still doesn't get to enjoy Haste because he is too far away.
Sparky springs out his wand and casts Haste on everyone but Deaglan. Then he pulls an enhanced acid flask and drops the wand for now.


@Sparky: They're Giant Ant Lions. Darkvision, tremorsense and the whole sand trap business but not much else.

From the shadows of the vaulted ceiling, flies a massive insect that buzzes down and bites Lysaer.

Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d8 + 10 ⇒ (8, 7) + 10 = 25

Combat Round 1
Bold may act
Buffs: Good Hope, Haste (except Deaglan)
____________________________________
Sparky
GL
Lysaer (25 damage), Zinkyudo, Rogar
GAL
Deaglan

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"Uh? Where do YOU come from? I was sure there was NOTHING here!"

Despite his surprise Rogar reacts quickly, slashing at the giant moth with powerful strokes of his greatsword...

Power attack roll 01: 1d20 + 14 + 2 + 1 ⇒ (2) + 14 + 2 + 1 = 19 -> Damage roll: 2d6 + 12 + 6 + 2 ⇒ (6, 2) + 12 + 6 + 2 = 28

Power attack roll 02: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26 -> Damage roll: 2d6 + 12 + 6 + 2 ⇒ (5, 1) + 12 + 6 + 2 = 26

Power attack roll 03 (haste): 1d20 + 14 + 2 + 1 ⇒ (16) + 14 + 2 + 1 = 33 -> Damage roll: 2d6 + 12 + 6 + 2 ⇒ (2, 4) + 12 + 6 + 2 = 26

5 ft step and full attack!

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

GM:
can I take a 5 foot step back in my turn (I have the rockstepper trait)?

Do these ant lions seem to have reach?

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Zinkyudo steps into the hallway leading to the ant chamber and, seeing a giant moth floating in the air nearby, opts to fill it with arrows.

5-foot step, flurry vs moth.

Flurry with Longbow, Deadly Aim, PBS, Haste, Good Hope: 1d20 + 12 - 2 + 1 + 1 + 2 ⇒ (8) + 12 - 2 + 1 + 1 + 2 = 22
Longbow damage: 1d8 + 3 + 4 + 1 + 2 ⇒ (6) + 3 + 4 + 1 + 2 = 16

Flurry with Longbow, Deadly Aim, PBS, Haste, Good Hope: 1d20 + 12 - 2 + 1 + 1 + 2 ⇒ (20) + 12 - 2 + 1 + 1 + 2 = 34
Longbow damage: 1d8 + 3 + 4 + 1 + 2 ⇒ (7) + 3 + 4 + 1 + 2 = 17

Flurry with Longbow, Deadly Aim, PBS, Haste, Good Hope: 1d20 + 12 - 2 + 1 + 1 + 2 ⇒ (16) + 12 - 2 + 1 + 1 + 2 = 30
Longbow damage: 1d8 + 3 + 4 + 1 + 2 ⇒ (7) + 3 + 4 + 1 + 2 = 17

Flurry with Longbow, Deadly Aim, PBS, Haste, Good Hope: 1d20 + 7 - 2 + 1 + 1 + 2 ⇒ (7) + 7 - 2 + 1 + 1 + 2 = 16
Longbow damage: 1d8 + 3 + 4 + 1 + 2 ⇒ (5) + 3 + 4 + 1 + 2 = 15

Crit confirm: 1d20 + 12 - 2 + 1 + 1 + 2 ⇒ (15) + 12 - 2 + 1 + 1 + 2 = 29
Crit damage: 2d8 + 20 ⇒ (4, 3) + 20 = 27


@Deaglan: Meh, sure.

Rogar's sword and Zinkyudo's arrow take down the huge insect.

Combat Round 1
Bold may act
Buffs: Good Hope, Haste (except Deaglan)
____________________________________
Sparky, Lysaer (25 damage), Zinkyudo, Rogar
GAL
Deaglan

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

Cheers Sparky, hadn't seen the updates

Taking the Wayfinder and placing it around his neck, Lysaer marvels at the ability to see in the smallest shadow and nods to the tinkerer. Watching the Sand with unease, he is taken by surprise by the attacking Moth, his attention focused on Deaglan ahead of him. Gripping his greatblade, the Hellknight rushes through the grasping sand to back up Deaglan, helped along by the wuickening magic through his
Limbs.

He then Strikes the res beetle with a curse.

Power attack, Haste, good hope: 1d20 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 24 for damage: 2d6 + 12 ⇒ (6, 1) + 12 = 19

Intimidate if able: 1d20 + 15 ⇒ (2) + 15 = 17

Cornugan Smash if intimidate successful: 1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 20 for damage: 2d6 + 12 ⇒ (6, 4) + 12 = 22


Lysaer skids down to Deaglan's aid and slashes one of the ant lions.

The ant lions try to open the tin cans that have fallen into their sand trap.

Attack v Lysaer: 1d20 + 10 ⇒ (2) + 10 = 12
Attack v Deaglan: 1d20 + 10 ⇒ (14) + 10 = 24

Combat Round 1/2
Bold may act
Buffs: Good Hope, Haste (except Deaglan)
____________________________________
Sparky, Lysaer (25 damage), Zinkyudo, Rogar
GAL (red: 19 damage)
Deaglan

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar follows Lysaer into the fray laughing as he skids down the sand slope.

"Hey! This is actually pretty fun!"

Attack roll: 1d20 + 14 + 2 + 1 ⇒ (11) + 14 + 2 + 1 = 28 -> Damage roll: 2d6 + 12 + 6 + 2 ⇒ (2, 1) + 12 + 6 + 2 = 23

Move and attack red

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Zinkyudo steps toward the ramp, but chooses to stay above the fray, instead letting fly with another volley of arrows!

Flurry vs blue.

Flurry with Longbow, Deadly Aim, Haste, Good Hope: 1d20 + 11 - 2 + 1 + 2 ⇒ (4) + 11 - 2 + 1 + 2 = 16
Longbow damage: 1d8 + 3 + 4 + 2 ⇒ (5) + 3 + 4 + 2 = 14

Flurry with Longbow, Deadly Aim, Haste, Good Hope: 1d20 + 11 - 2 + 1 + 2 ⇒ (8) + 11 - 2 + 1 + 2 = 20
Longbow damage: 1d8 + 3 + 4 + 2 ⇒ (2) + 3 + 4 + 2 = 11

Flurry with Longbow, Deadly Aim, Haste, Good Hope: 1d20 + 11 - 2 + 1 + 2 ⇒ (4) + 11 - 2 + 1 + 2 = 16
Longbow damage: 1d8 + 3 + 4 + 2 ⇒ (4) + 3 + 4 + 2 = 13

Flurry with Longbow, Deadly Aim, Haste, Good Hope: 1d20 + 6 - 2 + 1 + 2 ⇒ (14) + 6 - 2 + 1 + 2 = 21
Longbow damage: 1d8 + 3 + 4 + 2 ⇒ (3) + 3 + 4 + 2 = 12


Rogar slides down the incline and joins the fray, while Zinkyudo peppers the, up until now, unharmed ant lion with arrows.

Botting Deaglan while I'm at it:
Deaglan utilizes his years of dwarven training and steps back to better strike with his hammer.

Attack v blue (PA, Good Hope): 1d20 + 13 - 2 + 2 ⇒ (2) + 13 - 2 + 2 = 15
Attack v blue (PA, Good Hope): 1d20 + 8 - 2 + 2 ⇒ (1) + 8 - 2 + 2 = 9
How's that for luck...

Unfortunately, Trudd's strength fails him.

Combat Round 2
Bold may act
Buffs: Good Hope, Haste (except Deaglan)
____________________________________
Sparky, Lysaer (25 damage), Zinkyudo, Rogar
GAL (red: 42 damage; blue 23 damage)
Deaglan

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

Oops only just noticed. I have DR 3/- (in my tagline) so only on 22 damage

With his strike carving into the beetle's shell, Lysaer brings the blade up to parry an incoming strike before shifting his feet in the sand and striking in rapid succession.

"Of all the things to find fun?! I will be finding sand in my greaves for some time!"

Power attack, Haste, Good Hope: 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34 for damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19

Power attack, Haste, Good Hope Haste Attack: 1d20 + 11 + 3 ⇒ (6) + 11 + 3 = 20 for damage: 2d6 + 12 ⇒ (2, 2) + 12 = 16

Power attack, Haste, Good Hope, Iterative : 1d20 + 6 + 3 ⇒ (10) + 6 + 3 = 19 for damage: 2d6 + 12 ⇒ (4, 3) + 12 = 19

Confirm the Crit:

Power attack, Haste, Good Hope: 1d20 + 11 + 3 ⇒ (18) + 11 + 3 = 32 for extra damage: 2d6 + 12 ⇒ (1, 6) + 12 = 19


Lysaer chops down an ant lion with a pair of mighty swings.

Combat Round 2
Bold may act
Buffs: Good Hope, Haste (except Deaglan)
____________________________________
Sparky, Lysaer (22 damage), Zinkyudo, Rogar
GAL (blue 23 damage)
Deaglan

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