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"I am uncertain, I find the path that strays is usually the more rewarding...."

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Laureglyn draws his weapon and goes through the door when the others do... keeping an eye out for trouble....
perception: 1d20 + 3 ⇒ (14) + 3 = 17

GM Skipper |

A flight of steps gradually descends to the west down this passage. Halfway down the stairs, small holes and burrowed tunnels riddle what remains of the passage's southern wall. Earth and sand have spilled over the collapsed masonry, covering the stairs with dirt and rubble. Stone doors engraved with a golden scarab, its wings open beneath a golden sun, stand at either end of the stairs.
Laureglyn spots that the sand and rubble is in fact a creature lying in waiting.

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"Careful, my friends... that is not just sand and detritus.. it looks like it's alive...prepared to get the jump on the unwary." Weapon already out, he takes a couple of steps toward the creature, to see if it reacts to movement on the stairs.
If there's no reaction, he posits "Perhaps we should just take it on at range?"

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What kind of knowledge check is "spooky sand monster"? Actually, all my knowledge skills except local and history (add +4 if it's one of those I guess) are the same so...
Knowledge(Sand monster): 1d20 + 1 ⇒ (10) + 1 = 11

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Can we get a sense of the monster's shape? I'm thinking of sending an animated rope after it, but I might not want to if it's shaped like an ooze or flatray....

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Knowledge (Dungeoneering): 1d20 + 9 ⇒ (14) + 9 = 23
Xanac tarries no further and blasts the thing with a ripple of reality-disrupting power.
magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

GM Skipper |

It's a Knowledge (planes) check to identify it.
Xanac blasts the sand pile, which moves to attack.
Kaleless: 1d20 + 4 ⇒ (5) + 4 = 9
Laureglyn: 1d20 + 3 ⇒ (10) + 3 = 13
Muna: 1d20 + 2 ⇒ (1) + 2 = 3
Patros: 1d20 + 6 ⇒ (11) + 6 = 17
Rathh: 1d20 + 3 ⇒ (19) + 3 = 22
Xanac: 1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 1 ⇒ (14) + 1 = 15
Combat Round 1
Bold may act
____________________________________
Yeshre, Patros, Rathh, Xanac
Sand thing (4 damage)
Kaleless, Laureglyn, Muna

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Consider the above roll to be my Knowledge (Planes) check, then - I have it, and it's the same modifier.

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"Ra! Ra! You can do it! It's just sand after all!"
Audible inspire courage. "An affected ally [(anyone in earshot)] receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls."

GM Skipper |

@Xanac: In that case, you know that it's a sandling (N Large outsider [earth, elemental, extraplanar]). You have 2 questions.
Combat Round 1
Bold may act
Party-wide buffs: Inspire Courage +1
____________________________________
Yeshre, Patros, Rathh, Xanac
Sand thing (4 damage)
Kaleless, Laureglyn, Muna

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Defenses, attacks.
Xanac disrupts the thing's reality again.
magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

GM Skipper |

You need bludgeoning damage to bypass its DR, and it has no special attacks.
The sandling rears up and attacks Patros.
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Combat Round 1/2
Bold may act
Party-wide buffs: Inspire Courage +1
____________________________________
Yeshre, Patros, Rathh, Xanac
Sand thing (9 damage)
Kaleless, Laureglyn, Muna

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Patros slices at the creature again, his arm strengthened by his colleague's words.
attack: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 181d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
He then readies a retaliatory strike.parry riposte if attacked

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Assuming Xanac relays that information before Yeshre is up...
Yeshre stops cheering but somehow the confidence seems to stick with you. She drops the pointed arrow she had readied and reaches for a blunt arrow to replace it. Yeshre draws and fires at the sand creature. It goes wide. "Sorry! I'm not used to these new arrows!"
Attack(Longbow/blunt arrow): 1d20 + 4 + 1 - 4 ⇒ (1) + 4 + 1 - 4 = 2
+1 for courage, -4 for into melee
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
+1 for courage
Didn't maintain bardic performance, but Lingering Performance makes the buff stick around for an extra 2 rounds.

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You need bludgeoning damage to bypass its DR, and it has no special attacks.
In that case, may I retcon my last magic missile?
"Ah, all this thing needs to be subdued is a bit of bludgeoning...like so!"
Xanac propels another fragment of rubble at it.
last round's telekinetic projectile, if retcon permitted, courage: 1d20 + 5 ⇒ (14) + 5 = 19
bludgeoning damage: 1d6 + 1 ⇒ (2) + 1 = 3
And another.
this round's telekinetic projectile, courage: 1d20 + 5 ⇒ (18) + 5 = 23
bludgeoning damage: 1d6 + 1 ⇒ (4) + 1 = 5

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Laureglyn pulls out his mace and steps forward to attack the creature.
to hit: 1d20 + 2 ⇒ (10) + 2 = 12
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6

GM Skipper |

@Xanac: Retcon applied.
Xanac's first telekinetic projectile misses its mark, but the second one leaves quite a dent.
Patros takes another swing at the sandling, this time dealing some actual damage.
Yeshre and Laureglyn can't manage to hit the shifting pile.
@Kaleless: You'll need an Acrobatics check to tumble into striking distance.
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
Kaleless ducks past the sandling, but his stab is ineffective.
Combat Round 1/2
Bold may act
Party-wide buffs: Inspire Courage +1 (lingering 1/2)
____________________________________
Yeshre, Patros, Rathh, Xanac
Sand thing (14 damage)
Kaleless, Laureglyn, Muna

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Rathh rumbles forward, but can't find a place to attack it. He prepares to move in once any of his companions clears the way.
Ready action to step forward if a spot is vacant next to the enemy.

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Sorry for the delay. My modem is having issues. Feel free to bot me for the next day or two til I get a new one.
Muna glares at the sandling.
Hexing with evil eye. -2 ac for 7 rounds or dc 14 will save for only one round.

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Yeshre investigates the sand pile. "Ooo what could be hiding in here?"
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Afterwards she investigates the holes in the south wall. "Hello? Anyone home? We're super friendly I promise! Unless you're a gross bug."
Perception: 1d20 + 5 ⇒ (12) + 5 = 17

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Laureglyn moves forward, wary of the holes, but since Patros seems to be very observant, just tries to assist him by pointing out things he might miss...
perc assist: 1d20 + 3 ⇒ (4) + 3 = 7
.... unfortunately, he doesn't seem much himself of significance and only points out the obvious.

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"Very well, let's open the door then," Rathh says as it appears safe to open.
I'm usually toward the back, but if no one else gets the door I'll open it.

GM Skipper |

A tapestry hangs from a frame against the south wall of this large chamber; it depicts an otherworldly vista where the souls of the dead, shepherded by strange beings, enter an ethereal river ambling through space toward a landscape dominated by an impossibly tall spire. Columns sculpted in the shape of Osirian warriors wielding khopeshes stand in all four corners of the room. The floor is tiled in a white spiral pattern on a black background, and this spiral pattern is repeated on the stone double doors to the north, east, and west.

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Yeshre takes a moment to update her record of events and findings so far as she walks down the stairs to rejoin the group. She takes extra care to note the meeting with "Mirror Akhentepi" and the sand monster.
She glances around the room some as well.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

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Laureglyn enters the room of spirals and looks about.
perception: 1d20 + 3 ⇒ (10) + 3 = 13
He seems distracted and fascinated with the spiral patterns on doors and floor.