The secret door in the false burial chamber reveals a small room filled with a dozen human-shaped bundles wrapped in linen. Each wears a small medallion around its neck.
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
"Interesting...." Xanac takes a closer look at one of the amulets.
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
"Ckkkchhh...I retract that, not interesting at all."
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Muna has a closer look around the small hidden room before saying, "Let's try the main doors in here now."
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Muna does her best to add a little force to the stuck door.
The combined heaving of Kaleless, Patros and Muna is to no avail.
With the the party's measly combined upper body strength, it's nigh impossible for you to force open the door. There's however nothing of any real interest behind it, so we can declare your exploration of the tomb complete, if you wish.
sorry for my absence... been sick and taking care of sick family member too. Laureglyn would have helped with the door, but to no avail anyway... calling the tomb finished is fine with me.
Laureglyn shrugs... "Seems we're done here... I think we should head out... evaluate what we've found in the light of day."
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
"Yes, I'm ready to call it a day. Maybe we can find out some more about how our competitors are faring as well."
So do we get assigned a new tomb to start exploring? How does this work?
Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8
"Agreed!" Rathh says happily at the thought of food and ale. "Perhaps we can discuss any debts you have incurred with Asmodeus over dinner," he says wryly.
@Muna: The second site is part of the sanctioned content as well.
With your first site completed, you leave the necropolis and return to the Tooth and Hookah for some well deserved rest. The next round of random assignments will be held next morning, but only the Dog Soldiers are currently between sites as well.
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Can we get our Chronicles and their rewards first, if you're implying we've completed one adventure?
The next morning you return to the Grand Mausoleum for this day's lottery. After a few other groups are called up, the Glyph of the Open Road is drawn.
The acolyte at the assignment desk looks over her papers for moment before handing you a folded piece of parchment.
"Ah, Pathfinders. Your next site is a walled, two story mansion with surrounding grounds, which we believe belonged to some minor nobility of the city. The parchment details the site's location in the necropolis. Good luck, and remember the rules!"
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Muna studies the mansion as they approach, looking for any indication of who might have lived here.
Sandstone walls ten feet high enclose this estate, affording those who once lived inside some privacy. A two-story stone house is visible beyond the walls, adjoining the rear wall of the property. In the center of the estate's southern wall stands a pair of tarnished bronze gates hanging partially open. A pair of statues flanks the gate. Dusty hieroglyphs are carved into the wall at eye level to the left of the gate.
Correct me if I'm wrong, but non of you speak Osiriani or Ancient Osiriani, right?
Linguistics DC 30:
The hieroglyphs read "House of Pentheru" in Ancient Osiriani.
Muna spots small hieroglyphs on the statues' bases.
Linguistics DC 30:
They identify the figures as Pentheru the Elder and Pentheru the Younger.
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Xanac tries very hard to puzzle out the heiroglyphs....
Not enough can theoretically aid to reach 30, so I'll move us along.
Peeking through the broken gate, you see dust and sand covering the ground of a small courtyard. To the east and west stand pairs of columns, once brightly painted and now bleached from the sun, which support stone archways leading to other section of the property. Tarnished bronze gates hang open under both arches. To the north, a small flight of steps leads up to a pair of ornate doors in the south wall of the house between another set of columns.
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Laureglyn doesn't trust the feeling that the place has already been looted, and expects there will be defenses and/or defenders in place... He keeps his blade in hand and ready just in case.
A woman's voice suddenly calls out in a language none of you understand, though she is obviously desperate. The compound's main gate then shakes and rattles, and a malignant force washes through the courtyard.
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2