[PFS] GM Skipper's #6-98: Serpent's Rise
(Inactive)
Game Master
SkipperD
Slides
LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
"We should do our best to keep finding more information that will aid us. Those of you who have made beneficial arrangements: thank you, I'm sure they will prove to be invaluable assets in our operation. I will attempt to discover more about Aram Zey, it strikes me as a little odd that he would not have any part in today's events."
Whenever we start phase 2, Rataji will go to location 9, the Outbuildings
"I have done what I can for now, Rataji. Would you like some assistance in your search?"
Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear
Likewise my contacts have been depleted. Who requires assistance with any further investigations?
Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6
@Rataji: You can attempt another gather information check, either in general or on a specific topic.
At the statue of Durvin Gest:
Shohiraj attempts to find a key on Janira, but the halfling notices her.
"Excuse me, I believe those are my pockets, thank you very much..."
322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
"Any help is more than welcome, but I encourage you to help the others first with their missions."
Local to Gather Information on Aram Zey: 1d20 + 15 ⇒ (14) + 15 = 29
"Who would like assistance?"
First person to speak up wins.
Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6
@Rataji, I could use some help, in retrieving those keys...
sorry maam
I pull back into the crowd, and heads for the meeting place, to get backup, and maybe some distraktion, for another try.
Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6
Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear
I must confess I am a bit confused atm...
322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
"Zurnzal, our very own Shohiraj may be in need of assistance! Speak with him and see if you can offer the appropriate services."
"Shoihiraj, what assistance do you require?"
Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6
It would make it easiest to get the keys from the halfling, if you distract her. She it werry big on storrytelling, so maybe you could get her started that way...
Ah, bugger... The forum ate my last post, so here we go again.
Zurnzal walks up to the halfling, "Are you Janira Gavix? Is it true that you've read all of the Pathfinder Chronicles?"
Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6
When Janira is in deep conversation with Zurnzal, I do my best to get the keys.
sligt of hands: 1d20 + 17 ⇒ (15) + 17 = 32
LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
If Zurnzal is helping Shohiraj, Rataji would just do what he originally planned: gather information using knowledge local at the Outbuildings
Janira cracks a broad smile at Zurnzal.
"Well, almost all... Volume 5 was recalled by the Decemvirate and all circulating copies were destroyed shortly after its publication. It is said, that the Repository here in the Grand Lodge holds the only existing copy."
While the half-orc distracts Janira, Shohiraj manages to lift a set of keys off her.
Meanwhile...
Rataji saunters around the outbuildings inquiring about Aram Zey. Unfortunately, the Pathfinders he meets are either very tight-lipped, or genuinely know nothing about the absence of the Master of Spells'.
Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6
Moves back to ralyingpoint
LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Disappointed by his inability to find anything of worth, Rataji waits patiently back at the rally point for his colleagues.
It is even more unusual that nobody is speaking of it... This doesn't seem right to me. Hopefully the others fared better.
Male Human Slayer lvl 7 HP:58/62, AC:20, T:12, FF:18, CMB:12, CMD:24, Initiative:+2, Perception:+11, Fort:+9, Ref:+9, Will:+7 Melee: +1Longsword +13/+8(1d8+6, 19-20 x2) Range: Mwk Comp. Longbow+10/+5(1d8+5, x3)
Marnarius will head to the temp structures and attempt to socialize.
Diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7 Mot really being his style he turns back and heads to the rallying point
I'm still waiting for 322 to resolve her actions. I'll move along once she's done.
322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Sorry for being late, these final days of the year has been hard to me at work.
322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Stealth: 1d20 + 14 ⇒ (19) + 14 = 33
Do we have any left over actions in phase 2? If not, then I'll move on once everybody's back at the rendezvous point.
Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6
322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
"This will be fun", 322 thought.
LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear
322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
I've sent Manarius a PM. I'll proceed tomorrow regardless of him checking in or not.
Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear
Male Human Slayer lvl 7 HP:58/62, AC:20, T:12, FF:18, CMB:12, CMD:24, Initiative:+2, Perception:+11, Fort:+9, Ref:+9, Will:+7 Melee: +1Longsword +13/+8(1d8+6, 19-20 x2) Range: Mwk Comp. Longbow+10/+5(1d8+5, x3)
Sorry, I had already posted I was heading back to Rendevous point so didn't see a need to post again, but yes continue please.
Ushers begin informing everyone in attendance to gather on the north lawn for a speech by the Master of Swords. This is your cue, for as everyone moves to that central location, it leaves the lower halls of Skyreach nearly abandoned.
"Does anybody have spells or the skill to help me make a disguise?"
Looking for guidance, inspire competence, aid another, etc.
Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6
aid disguise: 1d20 + 4 ⇒ (13) + 4 = 17
As I get the keys to the vault, I think that would be a good place to start
LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
"Zurnzal, I do not have any expertise in disguising, but I'll do what I can." Guidance
With the speech beginning, "That is our cue, let us make our way over."
You slip in through the front doors of Skyreach uncontested and can get to work immediately.
Your first objective is to recover a set of Master of Spells Aram Zey’s notes on the Hao Jin Tapestry from the The Antarnicus Wing in the Vaults.
You'll need a Disguise or Stealth check each (individual choice) to avoid the prying eyes of whatever Pathfinders are still in Skyreach. Joliryn's intel gives you all a +2 bonus on the Stealth check.
Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear
Joliryn will cast Invisibility on herself and volunteers to do so for up to 2 allies.
Once they reach the gate Joliryn disappears from sight and inquires:
Anyone want to join me?
Stealth 1d20 + 30 ⇒ (5) + 30 = 35
Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6
Let's do this
I would like invisibillity.
stealth: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30+invisibillity bonus
Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear
I'd prefer to save up invisibility for those that suck at stealth as one bad roll will get us in trouble if this is played by the rules...
Male Human Slayer lvl 7 HP:58/62, AC:20, T:12, FF:18, CMB:12, CMD:24, Initiative:+2, Perception:+11, Fort:+9, Ref:+9, Will:+7 Melee: +1Longsword +13/+8(1d8+6, 19-20 x2) Range: Mwk Comp. Longbow+10/+5(1d8+5, x3)
Well I guess this is as good a time as any...something doesn't feel right though.
Stealth: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6
You are right, let's save invisibillity...
LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
"Let's acquire Aram Zey's notes on the Tapestry first. To the vaults!"
Rataji will use his own invisibility spell to mask his presence.
1d20 + 23 ⇒ (3) + 23 = 26
"Is everyone ready? If so, then let us make haste!"
"As the only Pathfinder here," Zurnzal chuckles, "I'd be honored to lead the way."
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