[PFS] GM Skipper's #6-98: Serpent's Rise (Inactive)

Game Master SkipperD

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LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

"We should do our best to keep finding more information that will aid us. Those of you who have made beneficial arrangements: thank you, I'm sure they will prove to be invaluable assets in our operation. I will attempt to discover more about Aram Zey, it strikes me as a little odd that he would not have any part in today's events."

Whenever we start phase 2, Rataji will go to location 9, the Outbuildings

Grand Lodge

"I have done what I can for now, Rataji. Would you like some assistance in your search?"

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Likewise my contacts have been depleted. Who requires assistance with any further investigations?

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

@GM I will continue


322:
Ah! I thinks there has been a slight misunderstanding... You already have the hexagon and need to use it to animate something.

@Rataji: You can attempt another gather information check, either in general or on a specific topic.

At the statue of Durvin Gest:
Shohiraj attempts to find a key on Janira, but the halfling notices her.

"Excuse me, I believe those are my pockets, thank you very much..."

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

GM Skipper:
Oh, it seems a misunderstanding from my part, I'm sorry for this. So, in this case, as you suggested, 322 will try to animate the statue of Durvin Gest in phase 2. >)


322:
The area around Durvin Gest's statue is crowded with Pathfinders either participating or watching the boasting competition.

So, what's the plan? You can climb up to the statue, but applying the hexagon without being seen might be tricky.


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

"Any help is more than welcome, but I encourage you to help the others first with their missions."

Local to Gather Information on Aram Zey: 1d20 + 15 ⇒ (14) + 15 = 29

Grand Lodge

"Who would like assistance?"

First person to speak up wins.

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

@Rataji, I could use some help, in retrieving those keys...

sorry maam

I pull back into the crowd, and heads for the meeting place, to get backup, and maybe some distraktion, for another try.

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

Rataji:
The intel. shows that she likes telling stories. Maybe this could be used to destrakt her, enough so, that I can have a better chance of beeing unnoticed

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

I must confess I am a bit confused atm...

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

GM Skipper:
May I use spectral hand to do this such things or only to cast touch spells? My first idea was to activate the item via this spell, is it possible?


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

@Shohiraj/GM Skipper:

If nobody else is able to help you (I might be the only face type character) I will aid you! I can attempt to distract her with a tale to give you another chance at getting those keys. I've already submitted my actions for phase 2 though, so if I do, it would have to be in phase 3 unless the DM is ok with me changing it up.

"Zurnzal, our very own Shohiraj may be in need of assistance! Speak with him and see if you can offer the appropriate services."

Grand Lodge

"Shoihiraj, what assistance do you require?"

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

It would make it easiest to get the keys from the halfling, if you distract her. She it werry big on storrytelling, so maybe you could get her started that way...


Ah, bugger... The forum ate my last post, so here we go again.

322:
You'd need something like telekinesis for that to work. You're going to have to climb up there and place it in person. Perhaps a handy distraction will occur soon...

Rataji:
It as a waste of time to ask around about Zey, so go ahead and help Shohiraj. You can challenge Janira to a storytelling competition for example. Doing so would require a Perform (acting or oratory) or Bluff check to even get her started.

Grand Lodge

Zurnzal walks up to the halfling, "Are you Janira Gavix? Is it true that you've read all of the Pathfinder Chronicles?"

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

When Janira is in deep conversation with Zurnzal, I do my best to get the keys.

sligt of hands: 1d20 + 17 ⇒ (15) + 17 = 32


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

If Zurnzal is helping Shohiraj, Rataji would just do what he originally planned: gather information using knowledge local at the Outbuildings


Janira cracks a broad smile at Zurnzal.

"Well, almost all... Volume 5 was recalled by the Decemvirate and all circulating copies were destroyed shortly after its publication. It is said, that the Repository here in the Grand Lodge holds the only existing copy."

While the half-orc distracts Janira, Shohiraj manages to lift a set of keys off her.

Meanwhile...
Rataji saunters around the outbuildings inquiring about Aram Zey. Unfortunately, the Pathfinders he meets are either very tight-lipped, or genuinely know nothing about the absence of the Master of Spells'.

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

Moves back to ralyingpoint


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

Disappointed by his inability to find anything of worth, Rataji waits patiently back at the rally point for his colleagues.

It is even more unusual that nobody is speaking of it... This doesn't seem right to me. Hopefully the others fared better.


Male Human Slayer lvl 7 HP:58/62, AC:20, T:12, FF:18, CMB:12, CMD:24, Initiative:+2, Perception:+11, Fort:+9, Ref:+9, Will:+7 Melee: +1Longsword +13/+8(1d8+6, 19-20 x2) Range: Mwk Comp. Longbow+10/+5(1d8+5, x3)

Marnarius will head to the temp structures and attempt to socialize.
Diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7 Mot really being his style he turns back and heads to the rallying point


I'm still waiting for 322 to resolve her actions. I'll move along once she's done.

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

GM Skipper:
322 will use her abilities "cloak of darkness" and at the right time (when the distraction occurs), she will use the "wings of darkness" fo flight at the top of the statue and use the apparatus. If the distraction take too much time to happen, she will do something to accelare this... Maybe somewhere catching fire?

Sorry for being late, these final days of the year has been hard to me at work.


322:
With the crowd distracted, it's easier to move unobserved, but you'll still need to roll a Stealth check

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

Stealth: 1d20 + 14 ⇒ (19) + 14 = 33


322:
You fly like a shadow through the night and place the device completely unobserved. A sentence in Aklo appears on the cosmic conduit’s mirrored surface: “The Stars command you, Durvin Gest.”
This is the command phrase you can use to wreak havoc later...

Do we have any left over actions in phase 2? If not, then I'll move on once everybody's back at the rendezvous point.

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

x

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

"This will be fun", 322 thought.


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

Ready to go

Grand Lodge

Ready here, too.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Ready as well...

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

Ready!


I've sent Manarius a PM. I'll proceed tomorrow regardless of him checking in or not.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Thanks for the update!


Male Human Slayer lvl 7 HP:58/62, AC:20, T:12, FF:18, CMB:12, CMD:24, Initiative:+2, Perception:+11, Fort:+9, Ref:+9, Will:+7 Melee: +1Longsword +13/+8(1d8+6, 19-20 x2) Range: Mwk Comp. Longbow+10/+5(1d8+5, x3)

Sorry, I had already posted I was heading back to Rendevous point so didn't see a need to post again, but yes continue please.


Ushers begin informing everyone in attendance to gather on the north lawn for a speech by the Master of Swords. This is your cue, for as everyone moves to that central location, it leaves the lower halls of Skyreach nearly abandoned.

322:
You notice a sudden weight and a chill that is undeterred by your clothing. Upon closer inspection, you now have a odd lantern in your possession.

Zurnzal:
Do you want to use your disguise at this time?

Grand Lodge

GM:
Yup, modifier is +13. I will take 10 if possible.

"Does anybody have spells or the skill to help me make a disguise?"

Looking for guidance, inspire competence, aid another, etc.

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

aid disguise: 1d20 + 4 ⇒ (13) + 4 = 17

As I get the keys to the vault, I think that would be a good place to start


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

"Zurnzal, I do not have any expertise in disguising, but I'll do what I can." Guidance

With the speech beginning, "That is our cue, let us make our way over."


Zurnzal:
Go ahead an roll the Disguise check. I count +3 from your allies.

You slip in through the front doors of Skyreach uncontested and can get to work immediately.

Your first objective is to recover a set of Master of Spells Aram Zey’s notes on the Hao Jin Tapestry from the The Antarnicus Wing in the Vaults.
You'll need a Disguise or Stealth check each (individual choice) to avoid the prying eyes of whatever Pathfinders are still in Skyreach. Joliryn's intel gives you all a +2 bonus on the Stealth check.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Joliryn will cast Invisibility on herself and volunteers to do so for up to 2 allies.

Once they reach the gate Joliryn disappears from sight and inquires:

Anyone want to join me?

Stealth 1d20 + 30 ⇒ (5) + 30 = 35

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

Let's do this
I would like invisibillity.

stealth: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30+invisibillity bonus

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

I'd prefer to save up invisibility for those that suck at stealth as one bad roll will get us in trouble if this is played by the rules...


Male Human Slayer lvl 7 HP:58/62, AC:20, T:12, FF:18, CMB:12, CMD:24, Initiative:+2, Perception:+11, Fort:+9, Ref:+9, Will:+7 Melee: +1Longsword +13/+8(1d8+6, 19-20 x2) Range: Mwk Comp. Longbow+10/+5(1d8+5, x3)

Well I guess this is as good a time as any...something doesn't feel right though.
Stealth: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

You are right, let's save invisibillity...


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

"Let's acquire Aram Zey's notes on the Tapestry first. To the vaults!"

Rataji will use his own invisibility spell to mask his presence.

1d20 + 23 ⇒ (3) + 23 = 26

"Is everyone ready? If so, then let us make haste!"

Grand Lodge

Rolls:
Disguise: 1d20 + 14 ⇒ (15) + 14 = 29 I'm assuming different race. Are there any other relevant modifiers?

"As the only Pathfinder here," Zurnzal chuckles, "I'd be honored to lead the way."

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