[PFS] GM Skipper's #6-98: Serpent's Rise (Inactive)

Game Master SkipperD

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Alright, the party is as follows:
- Granta: The Ambitious
- Gummy Bear: The Leader
- xXCrusaderXx: The Vengeful
- ThomasSK: The Professional
- Alex Mack: The Artist
- SirPeter: The Experiment

Post the PFS#, name and faction for the character you'll be giving the chronicle sheet to (tier 6-8).

When you've made a suitable alias for your pregen, head over to the gameplay thread.

Dark Archive

PFS # 113139-5
Character Name/Level Tico Marvillos (Cleric 8)
Faction Liberty Edge

Thank you for let me be part of this! :)

Working on the alias right now...

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Name/ Lvl: Ramesses 7
PFS#: 29609-1
Faction: Sovereign Court

Silver Crusade

Will be working on Alias tonight, thanks for the opportunity GM good luck guys!


Thundering Bull, currently level 2. Will be holding the sheet until he is appropriately leveled.

PFS# 74244-7
Faction: Dark Archive

Will work on alias tonight. Is this part of the Game Day event?


This will not be part of the Game Day, since it ends on Friday.


Ok, thanks!

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Howdie ya'll I'm a bit sick so I'll be slow the next few days.

PFS # 37010-11

This is a the PFS number. Sadly currently i have neither name nor faction for it since it's a new char i'm building up based on Dragon's Demand credit...


PFS # 213954-1
Character Name/Level Anolis (lvl. 7)
Faction Grand Lodge


Male Human Slayer lvl 7 HP:58/62, AC:20, T:12, FF:18, CMB:12, CMD:24, Initiative:+2, Perception:+11, Fort:+9, Ref:+9, Will:+7 Melee: +1Longsword +13/+8(1d8+6, 19-20 x2) Range: Mwk Comp. Longbow+10/+5(1d8+5, x3)

.

Grand Lodge

PFS# 143586-7
Name Skug
Level barbarian 1/fighter 4
Faction Grand Lodge


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

Which phase are we on now?


We're still in phase 1. This part is probably best suited for a face to face game.

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

I'm sorry for my absence, I'm traveling for the holidays and as soon as I find a computer with a decent internet connection, I'll post. And I hope to do this today. Again, sorry for the inconvenience.

Grand Lodge

As a party, what are our healing options? All they gave Zurnzal is a single potion of cure moderate wounds, which isn't even enough to heal one hit.

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

I have a wand of cure moderate wounds with 8 charges now, and cure spells.

Grand Lodge

Whew! For a minute there I was worried they didn't give us a healer.


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

What "place" did our new friend promise to exist? I just want to make sure I direct my speech the right way.

Edit: Do they all know we are here for the Sky Key?


@Rataji: You are woefully unprepared for this development, so you have no idea about what anybody has been told or promised, but quick thinking and honeyed words may save the day!


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

Roger that!

Edit: This is going to be so awkward if it doesn't work XD


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

It is so freaking cool that they let you be a dragon. Would you be able to post the stat block once the decision is made?

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Pfah dragons stink. Halflings where it's at..


Male Green Dragon HP:34/66, AC:18, T:11, FF:17, Fort: +7, Ref:+6, Will:+8 Init: +1, Blindsense 60ft, Dark Vision 120ft, Low-light Vision, Perception+13 CR 6 Bite +10(1d8+4), 2Claws +10(1d6+3), 2Wings +5(1d4+1) BAB: +7, CMB: +10, CMD: 21(25 vs trip)

Replacement for Marnarius.

Grand Lodge

Shohiraj TK wrote:
I am not shure if there is anything i can do, but this is my best shoot...

I'm guessing you just got hit with a tangle bolt, which means you just have to wait for the goo to dry out.

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

Thx

Grand Lodge

My initiative should be right before Zey now, at the bottom of the agents.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Folks I'll be travelling tomorow and thursday. I prolly won't be able to post so please GMPC if needed.


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

Even if he casts defensively, he still has to roll a concentration check against taking damage, no? My readied action isn't negated by him avoiding attacks of opportunities. Might fizzle his spell :)

Grand Lodge

I'll be at a convention this weekend. If you need to bot Zurnzal, have him move back toward the door (if I can't see Zey) or ready an attack (if I can see him).


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

I will be at a convention too.

Hehe, so what are the new rules for pregen deaths and paying off the death condition? I know I can't reassign the chronicle sheet (and my character now dies in his sleep because reasons), but I don't know where to find the rules for removing the death condition while playing a pregen.

How do people win this? 3 11d6 spells is a tall order!

Silver Crusade

I recently saw a game of this ran and the biggest difference I saw b/t us and them was:
That group' Rataji cast haste on party to dispel the slowed condition, which has really been hurting our front liners; also we've been very unfortunate on rolls. The dice have been rather friendly to the DM, passing some of our potent spells.


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

When he dropped that slow, I was so sad for having used my haste already :'( That's very true, our dice have not been in our favor!


Pathfinder Society Roleplaying Guild Guide p. 6 wrote:

Resolving Conditions: During play, you may need to resolve various conditions that affect your character.

• Throughout the adventure, the pregenerated character might accrue unfortunate conditions such as disease, curses, or even death. The pregenerated character must always clear and resolve these conditions before the end of the adventure; otherwise, they affect the Roleplaying Guild character.
• The player can use the pregenerated character’s funds—including selling her gear at half price—to pay for these spellcasting services. In addition, the player can contribute the associated Roleplaying Guild
character’s resources (gp and Prestige Points) to this end. The Roleplaying Guild character must contribute a minimum amount of gp before spending the pregenerated character’s wealth in this way, depending on her level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level.

That should clarify things for you, Rataji.


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

Thank you for finding that! I must have passed over it. So the character this is to be applied to is 2nd level. Is the real character's contribution still 0gp?


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

It most likely won't matter, but I will be at a convention this Saturday and will be unable to post. If I am somehow alive and it is my turn, lightning bolt to wherever Aram Zey is would be my action.


The Leader - Rataji wrote:
Thank you for finding that! I must have passed over it. So the character this is to be applied to is 2nd level. Is the real character's contribution still 0gp?

Since the pregen is level 7 you have to contribute 2000 gp yourself. You can change your choice of character to one who can afford it, if you wish.

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

I'm sorry for can't save you, Rataji. :/


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

That's ok! :) Death happens. I like the character I was going to apply this to, but that's the nature of the game.

Grand Lodge

Joliryn,

Do you have any second level castings still available? Glitterdust would make Zey visible for 7 rounds. Once he's visible, EVERYBODY can ready an action to attack if he casts. At that point, his chances of getting another spell off are quite bad.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

I might have a third level casting...


As far as I can tell, Joliryn has only cast 2 2nd level spells today, so glitterdust is still an option.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

I just used my third level spell. I used up one second level slot this fight for shocking grasp and cast invisibility thrice today.


Male Green Dragon HP:34/66, AC:18, T:11, FF:17, Fort: +7, Ref:+6, Will:+8 Init: +1, Blindsense 60ft, Dark Vision 120ft, Low-light Vision, Perception+13 CR 6 Bite +10(1d8+4), 2Claws +10(1d6+3), 2Wings +5(1d4+1) BAB: +7, CMB: +10, CMD: 21(25 vs trip)

So does the majority want to flee or fight?

Grand Lodge

I think a lot depends on glitterdust. For right now, I'm just trying to get Zurnzal 5 ft. out of the room, then reassess the situation.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Looks like I foolishly burned through all my spell slots.

Also I was thinking that Glitterdust was dependent on WILL saves (but only for the blinded condition) so I wasn't considering the possibility of casting it all along.

Edit: Alright gang looks like I only cast invisibility twice so that means Joliryn has one more second level casting remaining. Glitterdust it is.


Male Green Dragon HP:34/66, AC:18, T:11, FF:17, Fort: +7, Ref:+6, Will:+8 Init: +1, Blindsense 60ft, Dark Vision 120ft, Low-light Vision, Perception+13 CR 6 Bite +10(1d8+4), 2Claws +10(1d6+3), 2Wings +5(1d4+1) BAB: +7, CMB: +10, CMD: 21(25 vs trip)

So what's the plan exactly? What can we do against him? I don't like telling players what they should do, I usually just let them play whoever and however unless it's hurting the group. Don't take anything I say as offensive I'm just trying to figure out if we can beat him.
Right now it doesn't look good, Sho keeps shooting 1d8 bolts against a DR 10 Zey, 322 has became our heal slave, Zurnzal can't get close enough to Zey, Jol has used up most if not all her spells, and the most damage I can do is 24 from my breath weapon and that's if he fails his save, and I can only do it 1d4 rounds...I don't want to run, but what are we gonna do when 322 can no longer heal us, and what about if Aran Zey heals himself...again I'm not trying to be rude in anyway just pointing out the situation. Thoughts?

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

next round I am running, if all are, if not, I am moving closer, to use primarry weapon

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Yeah if we don't have any way to kill him then we better head out of here asap.

Grand Lodge

If we can keep him visible, I think we have a chance. Best bet at that point is for everyone who can get into melee to (aid) grapple. Most wizards have crappy CMDs, and can't cast spells at all once pinned. Does anybody have rope or shackles to tie him up?


Male Green Dragon HP:34/66, AC:18, T:11, FF:17, Fort: +7, Ref:+6, Will:+8 Init: +1, Blindsense 60ft, Dark Vision 120ft, Low-light Vision, Perception+13 CR 6 Bite +10(1d8+4), 2Claws +10(1d6+3), 2Wings +5(1d4+1) BAB: +7, CMB: +10, CMD: 21(25 vs trip)

Gazwyr will fly back in to try and save Joliryn, Making a fly check? to avoid provoking.Fly: 1d20 + 12 ⇒ (6) + 12 = 18]
Then will try to grab Zey.
Grapple: 1d20 + 10 ⇒ (19) + 10 = 29
Youre mine now!

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