[PFS] GM Skipper's #5-08 The Confirmation (Inactive)

Game Master SkipperD

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Grand Lodge

Female Half Orc Skald (Urban Skald) 6/ Dragon Disciple 4/ CL 10 (HP:73/73)(AC:24 FF:22T:16)(F:+10 R:+6 W:+8)(Init:+4)(Perception:+6)

"Such a hodge-podge of gear she has." Valyssa says looking in the pack. "OK who wants what?" she asks when all are together and they have a respite.

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Ash takes the flask of acid and one of the alchemist's fires to replace the ones he had just used.

Scarab Sages

Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4

Gleam will take the thunderstone and one of the CLW potions.

"Gleam is impressed at Janira's preparedness. Nicely labeled too."

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

I used all my acid....to no effect. And that tanglefoot bag could come in handy.

Grand Lodge

Female Half Orc Skald (Urban Skald) 6/ Dragon Disciple 4/ CL 10 (HP:73/73)(AC:24 FF:22T:16)(F:+10 R:+6 W:+8)(Init:+4)(Perception:+6)

Valyssa starts handing out items to those who've asked for them.

Silver Crusade

Male human (versatile human) cleric of Desna (theologian) 1 ||HP:11||AC:10 FF:10 T:10||CMD:10||CMB:0||F:4 R:0 W:6||+2 trait bonus on all saving throws against charm and compulsion effects Init:0 Perc:9||Speed:30ft||Daily Spells Lv1 1 2/2||Special Attacks channel positive energy (1d6, DC 11, 4/day) (4/4)

"I will take the holy water and a sun rod. The sunrod can be used for light. I suggest somebody else take on as well."

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

"If you let me, I want the scroll of obscuring mist, the wand of burning hands and the wand of cure light wounds. I could help with that. We can carry the other stuff in the bag."

Stuff I will carry:
Scroll of obscuring mist
Wand of burning hands (CL 3rd, 4 charges)
Wand of cure light wounds (CL 3rd, 8 charges)

Silver Crusade

N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None

"I'll take the potion of Barkskin, the potion of feather step, and the two alchemist fires."

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |
Melnop wrote:
"I'll take the potion of Barkskin, the potion of feather step, and the two alchemist fires."

I already claimed one of the alchemist's fires.


The tunnel stretches deep below the foothills of the Kortos Mounts, and water dripping from stalactites and the distant rushing of underground streams creates an eerie backdrop you explore. The tunnel's walls are patterned with blue-green luminescent fungi that provide dim illumination.

Petroglyphs—most depicting marine animals or spiral shapes—periodically decorate the tunnels’ walls, becoming increasingly frequent as you venture further underground. The rough surface of the carvings provides a natural platform for the fungi, causing itbto grow thicker and making the carvings glow slightly brighter than their surroundings.

The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth.

Knowledge (dungeoneering) or Survival DC 10:
You determine that the hole in the ground is artificial.

Knowledge (dungeoneering) or Survival DC 15:
Furthermore, the pit is at least a year old.

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Knowledge Dungeoneering: 1d20 + 6 ⇒ (18) + 6 = 24

"Fellows, this hole is artificial. It was built long time ago, it is at least one year old."

Then, Baphos focuses on the cloth and casts detect magic.

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

know dungeon: 1d20 + 6 ⇒ (8) + 6 = 14


The cloak is indeed magical, if a bit wet, as pit is filled halfway up with standing water.

Spellcraft DC:
It's a Cloak of Resistance +1

Scarab Sages

Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4

Gleam asks "Does anybody here carry fishing gear? If not who wants to swim?"

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

I can't swim all that great, but i can climb down with a rope around me.. .

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Spellcraft: 1d20 + 6 ⇒ (15) + 6 = 21

Fellows, that cloak, over there, is magical. It's like this one I am wearing. A cloak of resistance. We could use that potion of feather step to cross this. The one who crosses must be strong enough to help the others. I don't have a rope, otherwise, I would help you Konner."

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

I have rope....just hold on to the end...if i et into troubke i will tug three times for you to pull me up.

taking 10 to climb down....14 total...should be able to sink down to grab the cloak....dont have swim skill

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Ash stands back and watches the other pulling and tugging and climbing into large holes. That's wasn't really his style. There are no holes in the Archive's library! Zarta, what hells have you gotten me into?


Konner is safely lowered into the water and retrieves the cloak.

What's the plan? The pit is blocking your progress further into the caves.

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

Konner will climb the other side and secure a rope for tge others to cross.

Silver Crusade

N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
Ashwell wrote:
Melnop wrote:
"I'll take the potion of Barkskin, the potion of feather step, and the two alchemist fires."
I already claimed one of the alchemist's fires.

Make it 1 then.

Grand Lodge

Female Half Orc Skald (Urban Skald) 6/ Dragon Disciple 4/ CL 10 (HP:73/73)(AC:24 FF:22T:16)(F:+10 R:+6 W:+8)(Init:+4)(Perception:+6)

Valyssa will help Konner out if she can...


With a pair of securely fastened ropes, the climb into and out of the pit is an easy, albeit wet, trip.
The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

If you wish to study the carvings, then roll a Knowledge (history or religion) or Linguistics check.

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

Konner takes a few minutes to examine the symbols.

linguistics: 1d20 + 6 ⇒ (12) + 6 = 18

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos casts detect magic all over the cavern while Konner examines the symbols.

Silver Crusade

N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None

Know Nothing: 1d1 - 1 ⇒ (1) - 1 = 0
Sorry, couldn't resist. Consider this a dot just so you know I'm paying attention :)

Scarab Sages

Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4

know History: 1d20 - 1 ⇒ (4) - 1 = 3

Gleam will look at the carvings. "I know this, its' uhhh, ummm... err. it's a..."

Gleam then looks down in sadness.


???: 1d4 ⇒ 1

Konner identifies one of the carvings as being one of Aroden's 12 guises; the Scholar to be precise. The Scholar is depicted writing on a piece of parchment and then reading from it to passersby, just as Aroden was said to smile on those who recorded history and other knowledge to share it with others.
Konner also realizes that the depiction differs subtly from what one normally sees in the History and Future of Humanity, the holy text of the now defunct church of Aroden.

Those who struggle with the thinkin' can attempt a Perception or Appraise instead, albeit at a higher DC.

Silver Crusade

N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Scarab Sages

Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4

I've even got a rank in know: history. Gleam just isn't that bright.

Gleam looks around at little details hoping to redeem himself.

perception: 1d20 ⇒ 18

Gleam points out an interesting sheep "Hey guys, does this sheep look strange to anybody else?"

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

perc: 1d20 + 10 ⇒ (2) + 10 = 12just realized i dont have info in the bar...will fix tonight when on computer....sorry

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Linguistics 1d20 + 8 ⇒ (9) + 8 = 17

"Everyone hush! Stop your prattling for one second. Let me work here..."

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

"Let's see what else we have here."

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Silver Crusade

Male human (versatile human) cleric of Desna (theologian) 1 ||HP:11||AC:10 FF:10 T:10||CMD:10||CMB:0||F:4 R:0 W:6||+2 trait bonus on all saving throws against charm and compulsion effects Init:0 Perc:9||Speed:30ft||Daily Spells Lv1 1 2/2||Special Attacks channel positive energy (1d6, DC 11, 4/day) (4/4)

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

"I do think I've heard of that church before!"

Grand Lodge

Female Half Orc Skald (Urban Skald) 6/ Dragon Disciple 4/ CL 10 (HP:73/73)(AC:24 FF:22T:16)(F:+10 R:+6 W:+8)(Init:+4)(Perception:+6)

"So what does it all mean?" Valyssa asks the multitude of folks gathered around the carvings.


With some closer inspection, you decipher the guises of the Shepherd, Soldier and Tailor.

The Shepherd is depicted herding animals out of a crowded city to the pastures beyond, just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.

The Soldier is depicted bearing a lantern through the streets of a city, following the dead god’s prophecy that the vigilant shall carry light to the darkest corners of the world to banish the shadows.

The Tailor is depicted sewing together a long cloth of featuring many patterns that wraps around a city like a moat, referencing Aroden’s proclamation that when the fate of all peoples is woven together, it shall be humanity’s greatest strength.

The remaining carvings are too worn down to yield anymore information.

Scarab Sages

Half-Orc Fighter 5/Monolith 1 HP 65/65 | AC 24* T 12* FF 24* CMD 27* (25% Fort)| F +13* R +6 W +6 (+3 vs Fear, +2 vs Emotion, +2 vs negative levels, death effects, and mind-affecting effects) | Init +3 | Perception +4

Gleam beams "See, I told you I saw something about the sheep."

Silver Crusade

N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None

"Well, I suppose we should record our findings."

Melnop pulls out a pad and pencil and in brief, precise, and to the point notes he jots down as many facts as he can find.


There's still the torch-lined tunnel exiting the cave to the south...

Silver Crusade

N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None

After we all take notes, we head down the tunnel.

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos follows the group.

Grand Lodge

Female Half Orc Skald (Urban Skald) 6/ Dragon Disciple 4/ CL 10 (HP:73/73)(AC:24 FF:22T:16)(F:+10 R:+6 W:+8)(Init:+4)(Perception:+6)

Valyssa positions herself in the middle of the group...

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

Konner will head down the passageway first, his finely honed elven senses seeking out signs of traps or enemies.

perc: 1d20 + 10 ⇒ (16) + 10 = 26

Silver Crusade

N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None

Melnop will line up behind Konner.

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Ashwell holds his rear guard position, not wanting to be anywhere near where the threat is most likely to come. "Let's get to it then!"


Moving through the tunnel, you see the soft light of the surrounding fungus mixing with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their
search for prey.

Kneeling in the water is a lone gillman with his eyes closed, who dosen't react to your entrance.

Silver Crusade

N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None

"Let's subdue him now and ask questions later!"

Grand Lodge

Female Half Orc Skald (Urban Skald) 6/ Dragon Disciple 4/ CL 10 (HP:73/73)(AC:24 FF:22T:16)(F:+10 R:+6 W:+8)(Init:+4)(Perception:+6)

"Lets not be hasty here. He is non threatening and has done nothing against us. We can approach to parley and if he gets violent, there are more than enough of us to deal with that."

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

While his fellows are talking, Baphos casts detect magic on direction of the gillman.

If there is time, he will do the same around the chamber. Until he finds an aura or perceives something dangerous to the group.

Can you show us the map of this chamber?


Map updated.

Baphos detects several magical auras on the gillman. Will you spend time on trying to identify them from here?

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